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Thread Statistics | Show CCP posts - 4 post(s) |
Slag Emberforge
Immortal Retribution
60
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Posted - 2013.10.22 17:04:00 -
[1] - Quote
It's funny really. The gun is a joke, mind you on CQC maps and using tactical advantage even as a 1 mil kdr nooblet back when I started I could get a kdr. You know how? By catching enemies at close range by surprise, at 20m and beyond the at will gun you down without any issue.
Meaning that his dps is so massively better than even with a 2000 rpm gun firing at moderately close range he was able to enough damage to a target with 25-50% more eHP and win.
I do use my FG, AR, MD, and sometimes even the LR on my heavy. While not optimal the simple fact is switching has allowed me to get as high as 9 kdr in a fat suit, vs the 0.5-2 kdr I would get with a HMG. That, is messed up. |
Slag Emberforge
Immortal Retribution
62
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Posted - 2013.10.22 17:49:00 -
[2] - Quote
I was not here back when HMG has sharp shooter, but if it was just too accurate why didn't why just need sharp shooter from 5% per level to 4% and if that was still deemed so unreasonable down to 3%.
The massive dispersion on this weapon absolutely kills it. |
Slag Emberforge
Immortal Retribution
64
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Posted - 2013.10.23 12:26:00 -
[3] - Quote
It's not a lack of aim assist that is the problem, i can track an enemy if they are jumping around no problem. The issue I have is at 15-20 meters generally the way I win is either catching them unaware, or using good grenade work to either break shields, or force them to step over a grenade. This is because of the dispersion and bullet fall off.
When you get more consistency out of a grenade than your primary weapon you have a problem |
Slag Emberforge
Immortal Retribution
66
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Posted - 2013.10.23 17:45:00 -
[4] - Quote
lithkul devant wrote:I'm going to say some controversial things in my post, I know many of you won't agree with them and that is fine. The heavy as it is sucks, it has no purpose, it can be out Ehped by other classes which is fricking ridiculous, the HMG can be out dpsed at close range by other guns, yeah I know paper stats it is the best, until you factor in that other guns get 2xto 3x the amount of headshots that the HMG will ever be able to deliver. Along with the fact that the HMG has a spin up time which really isn't supposed to be there if you read the description of the weapon, least on some of them. The heavy is pathetic in close quarters combat, medium combat, and especially long range combat, except for the forge gun, which every heavy is starting to use now even those that wish they could keep to the HMG. All this being said I will now bullet point my suggestions.
-All heavy suits should get at least a 25% increase in shield and armor, at advanced-proto level it should take 2 hits from a forge gun to kill a heavy (How stuipid is it that a milita gun, can kill a fully decked out proto heavy in 1 hit, that is literally saying a gun costing less then 1k of isk can smash a proto costing more then 400k in one hit consistenly)
-All heavies should have their speed reduced by 25-30%, this is a lumbering suit of death it isn't made to be fast, it is made to be a terrifying beast of war, that can "take on tanks"
-Small weapon damage, should do 10-20% less damage to heavies
-Explosive weapons, should do 20% less damage
-HMG's should do 2x the damage they currently do and have 10m additional range from what they have currently, spread keeps the same as it is to avoid being to powerful. HMG should also take up both weapon slots, from how powerful and heavy it is. As in real life, movies, etc, this needs to be a terrifying gun that people run away from that can mow down entire groups of people who are stuipid enough to frontal assault this weapon. With how slow the heavy is, this should easily be able to be countered with speed and good tactics, the HMG would become a crowd control gun and objective defense.
-repair tools do 15-25% extra to heavy suits, this is so that the repair tool can do the intended focus it was made for and allow for true tanking by shield or armor.
This is all for now please comment as you see fit.
Heavies definitely need love, but that's a bit over the top Your list: +25% eHP +10-20% DR +15-25% Healing from repair tool HMG - 2x damage +10m effective
So they have massively more health and they gain an additional 12.5 to 25 equivalent of go by damage resist. This takes them to 1.375 - 1.5 current standings meaning they could easily have over 2k ehp and since the HMG is now massively effective due to enhanced range and close proximity people would die almost instantly. But that's ok they still can use effective line of sight with explosives nope damage nerfed, ok how bout head shots with a sniper rifle? Nope it'll take steady three shots with a charged sniper rifle or four otherwise.
Which won't work at all if he has a rep.
Ok so now the only counter for Hmg heavies are FG heavies. Too much.
For heavy to fill its roll I would recommend a modest 10-15% eHP buff and a 20% reduction in dispersion which by itself would give the HMG a decent range. Done. |
Slag Emberforge
Immortal Retribution
74
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Posted - 2013.10.23 23:48:00 -
[5] - Quote
Good lord walls of text.
Here's my two cents on the survivability improvement. - I don't think even heavies should survive more than one direct hit, but even if I did a massive speed nerf would make lining up the shot painfully easy and that eHP would not account for much of anything, if anything it would prevent getting into cover and ensure more enemy shots land on you, in the long run.. I don't see much gain.
- Base improvement on eHP this needs to be addressed, not for forge guns just for being able to actually take a hit
- I do think heavies need just a bit more, frankly I'm a bit confused why there is no passive armor regeneration, with such an expansive suit it would only make sense that they would have some repair built in as they are unable to carry hives to rep
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Slag Emberforge
Immortal Retribution
75
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Posted - 2013.10.24 00:40:00 -
[6] - Quote
I refuse to play below heavy (commando/basic heavy) and yes I fight and struggle for good consistent kdrs, when protos come in and stomp a match heavies are so easy a target.
Yet they will not extract tears for me, I played an agile spear tank through NG++++ in Demon Souls, I will persist until ccp decides they need to "move in a new direction" and remove heavies entirely. |
Slag Emberforge
Immortal Retribution
87
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Posted - 2013.10.25 19:57:00 -
[7] - Quote
$5 says the combat rifle (which is supposed to be an upgrade of the SMG) out performs HMG in almost every regard.
Thanks guys, I mean the Assault SMG variant already was teetering on the fence and its a sidearm, if the "light" variant is better at all it will outclass the heavy weapon no problem. |
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