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Bethhy
Ancient Exiles
230
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Posted - 2013.10.28 20:05:00 -
[121] - Quote
Kristoff Atruin wrote:Why do we care what some "top 100" tryhards think? I don't care about their epeen, I want character customization to matter. Right now it doesn't. I have 19 million SP right now and if I suddenly dropped to 12 million, I wouldn't know the difference. I'd just not train the armor, shield and medic skills...all blam, no tank or support.
There would be no difference in the game. None. If I wanted a shooter like that I wouldn't be playing Dust, I'd be playing call of duty. We have that game already. We want something different.
And this is the problem right here with DUST... and why this game is ****** right now... Who gives a **** about character customization?
This game's core mechanics are fundamentally broken.... And you care about how you can customize your character... Not to mention a completely invalid argument with skill points...
Some people just multi-suit train... But the people who picked one role and are maxing out every skill around that role have significant advantages... and you can see it on the score sheet at the end of every match.
this AA has made this game into another CoD replica... AA was introduced into Bf3 to fix poor hit detection around lag issues they tried to fix for a year unsuccessfully.
The people who are at the end game of DUST 514.. and the people who inspire up in coming players to get better... are exactly the people's opinion's you should ask... They know the math... they know the history.. they know what happens in the most extreme circumstances in DUST... the competitive aspect...
Some players resent tryhard's... which is a natural human response... and why the internet word "scrub" was invented.. But most of the players try to learn off that player and eventually become better. it's about being open minded.
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KA24DERT
Pure Innocence. EoN.
211
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Posted - 2013.10.28 20:16:00 -
[122] - Quote
Kristoff Atruin wrote:Why do we care what some "top 100" tryhards think? I don't care about their epeen, I want character customization to matter. Right now it doesn't. I have 19 million SP right now and if I suddenly dropped to 12 million, I wouldn't know the difference. I'd just not train the armor, shield and medic skills...all blam, no tank or support.
There would be no difference in the game. None. If I wanted a shooter like that I wouldn't be playing Dust, I'd be playing call of duty. We have that game already. We want something different.
There's no need for an insult, especially towards a person whose experience on how the game has changed can reveal where mistakes where made.
What kind of insult is "try hard" anyway? You don't like somebody because they are good, so you insult them by saying that they are trying too hard.
Let's try this insult in other contexts:
Mohammed Ali? Try hard. Micheal Jordan? Try hard. Daniel Inouye? Try hard. Patrick Vincent Coleman? Try hard.
Doesn't quite work eh? So why should it work in the context of video games?
On top of that, it seems like you actually agree with Betthy regarding the subject of the thread, so why the hate?
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1300
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Posted - 2013.10.28 20:24:00 -
[123] - Quote
The difference is Mohammed Ali and Micheal Jordan don't define themselves by putting down other people, trying to ruin the fun of others and attempting to manipulate the development of a game to boost their own ego.
In other words, those people are sportsmanlike.
I'd also like to point out that my own experience with the game far exceeds almost any person who has posted in this thread. I joined very early during beta and have seen it all. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1301
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Posted - 2013.10.28 20:30:00 -
[124] - Quote
I don't agree with Bethhny, because she's wrong.
"Even hit detection is no different"
Hit detection is very, very different. Anyone who played 1.3 would know that. It's very clearly not aim assist. I'm a mouse user, I don't even use aim assist. My ARs drop people now just as fast as a viziam with stacked damage mods used to, which was nerfed because it was killing people too quickly. If aim assist was the problem I shouldn't have noticed any difference. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2872
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Posted - 2013.10.28 20:31:00 -
[125] - Quote
Bethhy wrote:Zeylon Rho wrote:Bethhy wrote:And if they are basing the TTK from uprising launch? where they lost over half their active population in one patch... They need to go back to beta where everyone still lives... http://www.youtube.com/watch?v=vZI6msPfY7YAnd incase you wonder why we vet's love the old beta concept... The game was just cooler then... Even the graphix where 100 times better looking IMO. They have made it cartoony and lost that "DUST" element [u] http://www.youtube.com/watch?v=vnLOT4ljptM/u] (Do you really think DUST gameplay has done anything in the 1 year since that worth note?) From the first video, the TTK was also too short then. If you thought it was better then, you're part of the problem. TTK there is still much shorter than a game like Halo or CoD where you can't actually choose to fit shields/armor. We don't need CoD in space, and skills are made pointless by the fact they don't matter. Seriously? because ask any person considered to be competitive top 100 gun gamer's... And the TTk in beta was awesome.. everything about the gun game in beta was awesome... Most of us are still here today because we got addicted to this game in beta... And everytime we log on it makes us sad at what DUST has become from people who just don't know much...understand the history or that it even has repeated itself like 10 times already.... but those people *cough* have a giant opinion... Just go back and do the research... we had suit's that where half the health point values and guns that did just as much damage... but gun game was at an all time high... Even hit detection is no different.. So let's ask what is the change that made this problem.... Ahhhhh Aim assist... welcome to the giant elephant all you users keep trying to explain away. You can nerf damage and change weapon ranges and do whatever... a computer generated aiming system takes any dualing potential based on players skill a way... and makes this giant TTk issue. when gunning... OHKO weapons aside... *shakes fist at CCP*
The top 100 gun gamer's what? You used the possessive there, and then dropped an ellipsis. I'm not good at guessing. I mention the AA in other posts, which you would know if you knew how to read. Please have your caretaker finish reading the posts to you before typing your replies. Also, we can only wield single weapons at a time, so there will never be any "dualing potential".
The gun-game in Beta was utter crap, and you showed a video to prove it. I'm not saying this from just the video though; I played pre-launch and it was crap then too. How long do you think it was taking to kill people in that first video you posted? 1 or 2 seconds?
Look at the Halo video I posted. I don't care if you "Like" Halo, I just want you to see how long it takes a person to die.
Now, do you think it "makes sense" that it's easier/quicker to kill someone in a game where you can spend months training up shields extenders, rechargers, regulators, armor plates, and armor repairers as opposed to a game where you start out with a default shield like Halo? If you seriously think that the "endpoint" of training defensive skills for months in Dust should be a character that lives for a shorter amount of time than a game with zero customization, then we don't need to be having this conversation.
Dust shouldn't be about replicating some ideal gun-game for you that you compare to other games like top-100 people's possessions that you can't be bothered to specify. Other gun games don't necessarily have skill and equipment trees that take months to build. If you think that shouldn't matter, then there are other games for you to play elsewhere (and they won't take any time to get into). |
Bethhy
Ancient Exiles
231
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Posted - 2013.10.28 20:39:00 -
[126] - Quote
Kristoff Atruin wrote:I don't agree with Bethhny, because she's wrong.
"Even hit detection is no different"
Hit detection is very, very different. Anyone who played 1.3 would know that. It's very clearly not aim assist. I'm a mouse user, I don't even use aim assist. My ARs drop people now just as fast as a viziam with stacked damage mods used to, which was nerfed because it was killing people too quickly. If aim assist was the problem I shouldn't have noticed any difference.
Hit detection through uprising has been ****? the recent improvement's have made it no better mostly slightly worse still then beta.
That hit detection comment was based on the beta gameplay Youtube links i made... go back and please watch it... will set you free....
Viziam was only glitched on headshot's you could headshot someone with a viziam and deal over 2k damage in 1 second... which was clearly broken... all the other laser rifles where perfect... We loved the diversity in DUST and the range limitations laser's put on AR users.
Lasers got a blanket nerf because people didn't know at all about anything just that they where dieing.. and another classic point that people just don't know. And lasers disappeared from the battlefield which was truly sad.
Mouse was way better in 1.3 sadlly the movement we had at the end of 1.3 on Mouse was amazing... so smooth and fluid... even with hit detection being horrid the movement made up for it. Now most mouse users are sitting with sensitivity 100 and mouse smoothing on.. which is funny.
But the simple fact that hit detection hasn't changed for the better at all compared to beta is 100% true and the consensus... To even make the point more clear we had HALF the health then as we do now. and still TTK wasn't an issue... DUST was the place to go for a shooter with High TTK.. And that is backed up through forum post history you can easily go back and research.
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Bethhy
Ancient Exiles
231
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Posted - 2013.10.28 20:55:00 -
[127] - Quote
Zeylon Rho wrote:
The gun-game in Beta was utter crap, and you showed a video to prove it. I'm not saying this from just the video though; I played pre-launch and it was crap then too. How long do you think it was taking to kill people in that first video you posted? 1 or 2 seconds?
Please after this your very amusing.
An so little understanding about gun game then. if you leave your head exposed or in a area for a long time a slayer will take it off every time... two Markof22 "dueling" and its a much different video(how dare i have a typo that you took literally..) Did you actually watch how many times a skilled player died with low health values? or did you dismiss that part of the video as "tryhard's" ?
everyones top 100 changes a bit... but the big names are usually always present.
And if your counter post is about correcting my poor grammar... then you will win every time. i have poor grammar and even poorer spaeeeeeeeelling.
TTK's in pub's is nothing... maybe you need to come to PC more... OHKO's and AA is to blame for TTK.... not some 10% damage value that has always existed... No matter how much you tell yourself that, it isn't true. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2873
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Posted - 2013.10.28 21:17:00 -
[128] - Quote
Bethhy wrote:Zeylon Rho wrote:
The gun-game in Beta was utter crap, and you showed a video to prove it. I'm not saying this from just the video though; I played pre-launch and it was crap then too. How long do you think it was taking to kill people in that first video you posted? 1 or 2 seconds?
Please after this your very amusing. An so little understanding about gun game then. if you leave your head exposed or in a area for a long time a slayer will take it off every time... two Markof22 "dueling" and its a much different video(how dare i have a typo that you took literally..) Did you actually watch how many times a skilled player died with low health values? or did you dismiss that part of the video as "tryhard's" ? everyones top 100 changes a bit... but the big names are usually always present. And if your counter post is about correcting my poor grammar... then you will win every time. i have poor grammar and even poorer spaeeeeeeeelling. TTK's in pub's is nothing... maybe you need to come to PC more... OHKO's and AA is to blame for TTK.... not some 10% damage value that has always existed... No matter how much you tell yourself that, it isn't true.
It wasn't "a" typo; it was tons of typos. If your posts can't even follow at least some sort of simple high-school level logic, then they'll ultimately all be pointless. You already seem to be assuming that other posters weren't around back in beta, which is a faulty assumption on your part. I started playing within a couple weeks of you.
For instance:
Quote:TTK's in pub's is nothing... maybe you need to come to PC more... OHKO's and AA is to blame for TTK.... not some 10% damage value that has always existed... No matter how much you tell yourself that, it isn't true. That's not even a sentence. What can we parse from that? 1. TTK in pub's is nothing TTK in pub's what are nothing? 2. Maybe you need to come to PC more Your case for trying to introduce me to the consensus opinion is to tell me to play a mode that's been called broken by many players? 3. OHKO's and AA is to blame for TTK.... not some 10% damage value that has always existed One-hit-Knock-Out's what? That and Aim-Assist are to blame for TTK... being bad? 4. No matter how much you tell yourself that, it isn't true. What isn't true? What am I telling myself?
I was observing TTK in that video. TTK isn't the max time the best possible player in the best possible circumstances can live; it's an average. The average time people were living in that video was short. Check it against the average time people live in the Halo video. The end result is that people live longer in Halo (with no system of learning defensive skills) than they do in Dust. I have never used the word "tryhard", but if I did I wouldn't somehow make it into a possessive for no apparent reason.
I have no idea what you're talking about with a "top 100".
TTK in pubs was all there was in beta (unless you count corp matches), which is what you were using as your example of "good". So, if it's "nothing" in pubs, and it was only good back when PC didn't exist - you seem to have some hardcore logic fail going on.
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Bethhy
Ancient Exiles
231
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Posted - 2013.10.28 21:34:00 -
[129] - Quote
Zeylon Rho wrote:Bethhy wrote:Zeylon Rho wrote:
The gun-game in Beta was utter crap, and you showed a video to prove it. I'm not saying this from just the video though; I played pre-launch and it was crap then too. How long do you think it was taking to kill people in that first video you posted? 1 or 2 seconds?
Please after this your very amusing. An so little understanding about gun game then. if you leave your head exposed or in a area for a long time a slayer will take it off every time... two Markof22 "dueling" and its a much different video(how dare i have a typo that you took literally..) Did you actually watch how many times a skilled player died with low health values? or did you dismiss that part of the video as "tryhard's" ? everyones top 100 changes a bit... but the big names are usually always present. And if your counter post is about correcting my poor grammar... then you will win every time. i have poor grammar and even poorer spaeeeeeeeelling. TTK's in pub's is nothing... maybe you need to come to PC more... OHKO's and AA is to blame for TTK.... not some 10% damage value that has always existed... No matter how much you tell yourself that, it isn't true. It wasn't "a" typo; it was tons of typos. If your posts can't even follow at least some sort of simple high-school level logic, then they'll ultimately all be pointless. You already seem to be assuming that other posters weren't around back in beta, which is a faulty assumption on your part. I started playing within a couple weeks of you. For instance: Quote:TTK's in pub's is nothing... maybe you need to come to PC more... OHKO's and AA is to blame for TTK.... not some 10% damage value that has always existed... No matter how much you tell yourself that, it isn't true. That's not even a sentence. What can we parse from that? 1. TTK in pub's is nothing TTK in pub's what are nothing? 2. Maybe you need to come to PC more Your case for trying to introduce me to the consensus opinion is to tell me to play a mode that's been called broken by many players? 3. OHKO's and AA is to blame for TTK.... not some 10% damage value that has always existed One-hit-Knock-Out's what? That and Aim-Assist are to blame for TTK... being bad? 4. No matter how much you tell yourself that, it isn't true. What isn't true? What am I telling myself? I was observing TTK in that video. TTK isn't the max time the best possible player in the best possible circumstances can live; it's an average. The average time people were living in that video was short. Check it against the average time people live in the Halo video. The end result is that people live longer in Halo (with no system of learning defensive skills) than they do in Dust. I have never used the word "tryhard", but if I did I wouldn't somehow make it into a possessive for no apparent reason. I have no idea what you're talking about with a "top 100". TTK in pubs was all there was in beta (unless you count corp matches), which is what you were using as your example of "good". So, if it's "nothing" in pubs, and it was only good back when PC didn't exist - you seem to have some hardcore logic fail going on.
So wait... when someone bounces 5 shots off your head with skill and ability .. and you die... thats because a 10% damage buff? that has always been in the game?
TTK's currently in pub's are nothing compared to PC's...and imagine how many skillpoint's and high health point suit's we are rocking... But you are only trying to dilute very clear points. by being a grammar N.azi..
If you simply want to devalue posts based upon grammar and spelling on an international game with an international player base... most with English not even their 3rd or 4th language... then you speak loudly to the person you are.
Open the mind please... a militia suit will never have a high TTK versus a proto... and if they stand in the open and try and directly duel a proto they will loose... this was common sense when i started... facing nonstop proto-stomps from Imp's, PFBhz etc...
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2873
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Posted - 2013.10.28 22:08:00 -
[130] - Quote
It doesn't matter how international the game is. If your ideas aren't communicated on at least a junior high level, then I'll have no idea what you're talking about. The distribution of a game doesn't change how language works. The fact you can't see this speaks loudly to how willfully ignorant or intellectually lazy you choose to be.
I've already stated that a 10% damage debuff wouldn't be enough to fix the issues, but you keep coming back around to it anyway. This suggests to me that you can't read.
I've also pointed out repeatedly that there are some key issues if a player in Dust lives a shorter amount of time than a player in another game where you can't train skills. The issue there is that the skills and equipment you train to protect yourself can take months of investment, but they leave you surviving for a shorter amount of time than a player in a game that has no need for strategic investment of SP/EXP/whatever.
The point is the life of a person that has invested in skills to protect themselves is too short given the time required to achieve those skills. You would expect that the TTK of a tanked person would be longer than a game with no skills, not shorter. This is talking about TTK as an average.
You continue to make assumptions about what I may or may not do in games, and what the people I shoot at will or won't be wearing. I already told you that I was playing within weeks of you. You talk about me getting after you for grammar, but you'll talk down to people as if we've only "heard" of protosuits and skills. You act as if none of the people voicing their support have used proto-level gear or been around awhile. Do you think I have less than 2 million SP? Do you think I've never seen a Proto suit? Never shot at one? Never worn one?
Your experiences are not in any way unique, special, or correct. The video you posted was just evidence of the TTK being shorter than Halo/etc. even back in beta. So, I suppose I should thank you for providing additional evidence at how screwed up the TTK is in this game. |
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Bethhy
Ancient Exiles
231
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Posted - 2013.10.28 22:35:00 -
[131] - Quote
Zeylon Rho wrote:It doesn't matter how international the game is. If your ideas aren't communicated on at least a junior high level, then I'll have no idea what you're talking about. The distribution of a game doesn't change how language works. The fact you can't see this speaks loudly to how willfully ignorant or intellectually lazy you choose to be.
I've already stated that a 10% damage debuff wouldn't be enough to fix the issues, but you keep coming back around to it anyway. This suggests to me that you can't read.
I've also pointed out repeatedly that there are some key issues if a player in Dust lives a shorter amount of time than a player in another game where you can't train skills. The issue there is that the skills and equipment you train to protect yourself can take months of investment, but they leave you surviving for a shorter amount of time than a player in a game that has no need for strategic investment of SP/EXP/whatever.
The point is the life of a person that has invested in skills to protect themselves is too short given the time required to achieve those skills. You would expect that the TTK of a tanked person would be longer than a game with no skills, not shorter. This is talking about TTK as an average.
Zeylon Rhio
Your experiences are not in any way unique, special, or correct. The video you posted was just evidence of the TTK being shorter than Halo/etc. even back in beta. So, I suppose I should thank you for providing additional evidence at how screwed up the TTK is in this game.
You keep assuming a player should automatically live longer when he's getting shot in the head repeatedly...
and i keep coming around to the 10% buff because u seem to think it came out of thin air and argued that point on 2 separate counter posts to me.
No one has to assume your skill... it's well documented and kinda abysmal, 3700 kills and you talk about experience in the game...from Subdreddit? and shooting loads of proto suits... You seriously are the exact example of every person who has a giant opinion with no experience or little to speak of... and are posting on forums. My 5th alt has more kills then you.... by a significant amount.
Simple fact is much more credible sources can be quoted all over these forums that gun game and TTk in beta was amazing... And if you continue to argue that it wasn't you only show yourself out.
Even the death's that happened in that round against the team that got stomped werent even HALF of what the average death's are now... the hit detection didn't make everyone die a lot... Welcome to the extra deaths from OHKO's and AA, adding to players that never should of got that kill to begin with.
Junior highschool? had to google that... is that so the big kids don't pick on the little ones?
you could grammar **** 50% of the developer posts in DUST if you really wanted... as most of them don't speak english as their first language either...
And no i doubt you where playing in closed beta... Do you even know one of the blackop's tank names without googling it? did you even know black op's tanks existed in the game?
There is a reason i had to post a video from a year ago almost to the week. People don't know this game has gone backwards almost for the sake of UI upgrades and a broken PC system. |
Zatara Rought
MoIden Heath PoIice Department EoN.
1433
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Posted - 2013.10.28 22:41:00 -
[132] - Quote
You can't argue with a person who is prejudiced prior to investigation. It's the most prideful, self-assured stupidity. |
Cosgar
ParagonX
6746
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Posted - 2013.10.28 23:28:00 -
[133] - Quote
TTK in beta was pretty solid until Codex from what I remember. The breach AR kind of ruined it though. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2875
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Posted - 2013.10.28 23:37:00 -
[134] - Quote
Bethhy wrote: You keep assuming a player should automatically live longer when he's getting shot in the head repeatedly...
and i keep coming around to the 10% buff because u seem to think it came out of thin air and argued that point on 2 separate counter posts to me.
No one has to assume your skill... it's well documented and kinda abysmal, 3700 kills and you talk about experience in the game...from Subdreddit? and shooting loads of proto suits... You seriously are the exact example of every person who has a giant opinion with no experience or little to speak of... and are posting on forums. My 5th alt has more kills then you.... by a significant amount.
Simple fact is much more credible sources can be quoted all over these forums that gun game and TTk in beta was amazing... And if you continue to argue that it wasn't you only show yourself out.
Even the death's that happened in that round against the team that got stomped werent even HALF of what the average death's are now... the hit detection didn't make everyone die a lot... Welcome to the extra deaths from OHKO's and AA, adding to players that never should of got that kill to begin with.
Junior highschool? had to google that... is that so the big kids don't pick on the little ones?
you could grammar **** 50% of the developer posts in DUST if you really wanted... as most of them don't speak english as their first language either...
And no i doubt you where playing in closed beta... Do you even know one of the blackop's tank names without googling it? did you even know black op's tanks existed in the game?
There is a reason i had to post a video from a year ago almost to the week. People don't know this game has gone backwards almost for the sake of UI upgrades and a broken PC system.
Yes, a player in a game a with armor/shield skills that can choose to preferentially skill towards tanking should live longer when being shot in the head than a player player in Halo where you don't have any skills to train. Is that succinct enough for you?
I quoted the lines about the 10% buff since you said we claimed in magically appeared, and I cited the exact dev comments about when the 10% buff. I've gone on to state in multiple posts that a 10% "debuff" probably wouldn't fix TTK.
At what point did I say loads of protosuits? I've worn them, shot at them, and shot from them. I've played a primarily logistics role since launch. I've capped out my SP every week until last week since April. I'm sorry that my play-time doesn't match someone that has a "fifth alt", because clearly you have tons of time to invest in the game. If you want to prove you have no life beyond this game, good job? However, playing until SP-cap since before official release seems like more than a large enough amount of play-time to have an informed opinion to me.
Capping every week already puts me at more time spent than the average player. You're more of an outlier than me. I'd hate to think how crappy this game would be if you had to be the sort of player with a "5th alt" to have an opinion, or pay attention to things like Top 100 whatevers of nobodies.
This may surprise you, but you don't actually need to shoot at "loads" of protosuits to get a feel for how long it takes to kill one. In fact, in pubs you would get a chance to compare the people in protosuits to the people in advanced/standard in the same game. Imagine that!
Though I've already pointed out that you like to dismiss other people's opinions under the guise of your leetness, and so I'm certain you didn't JUST make a post doing exactly that.
Your video proves TTK in beta was crap, because we can actually see it. There's a time running on the video, and it's easy to count.
Junior High is where boys and girls go around puberty to learn basic grammar and logic. I have pointed out issues to Devs on grammar in their posts, and they typically correct them after I do. The difference there is that they're not proud of being ignorant like yourself.
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Buster Friently
Rosen Association
1742
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Posted - 2013.10.28 23:52:00 -
[135] - Quote
The problem is with hitscan weapons in general, combined with the ridiculous aim assist and the OP AR specifically. All of these combined with a modest increase in hit registration has basically ruined Dust.
Until CCP wakes up though, this is what we have.
Hail AR 514. Hail king AR. |
TechMechMeds
Swamp Marines Kleenex Inc.
1077
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Posted - 2013.10.29 01:39:00 -
[136] - Quote
Zeylon Rho wrote:Bethhy wrote: You keep assuming a player should automatically live longer when he's getting shot in the head repeatedly...
and i keep coming around to the 10% buff because u seem to think it came out of thin air and argued that point on 2 separate counter posts to me.
No one has to assume your skill... it's well documented and kinda abysmal, 3700 kills and you talk about experience in the game...from Subdreddit? and shooting loads of proto suits... You seriously are the exact example of every person who has a giant opinion with no experience or little to speak of... and are posting on forums. My 5th alt has more kills then you.... by a significant amount.
Simple fact is much more credible sources can be quoted all over these forums that gun game and TTk in beta was amazing... And if you continue to argue that it wasn't you only show yourself out.
Even the death's that happened in that round against the team that got stomped werent even HALF of what the average death's are now... the hit detection didn't make everyone die a lot... Welcome to the extra deaths from OHKO's and AA, adding to players that never should of got that kill to begin with.
Junior highschool? had to google that... is that so the big kids don't pick on the little ones?
you could grammar **** 50% of the developer posts in DUST if you really wanted... as most of them don't speak english as their first language either...
And no i doubt you where playing in closed beta... Do you even know one of the blackop's tank names without googling it? did you even know black op's tanks existed in the game?
There is a reason i had to post a video from a year ago almost to the week. People don't know this game has gone backwards almost for the sake of UI upgrades and a broken PC system.
Yes, a player in a game a with armor/shield skills that can choose to preferentially skill towards tanking should live longer when being shot in the head than a player player in Halo where you don't have any skills to train. Is that succinct enough for you? I quoted the lines about the 10% buff since you said we claimed in magically appeared, and I cited the exact dev comments about when the 10% buff. I've gone on to state in multiple posts that a 10% "debuff" probably wouldn't fix TTK. At what point did I say loads of protosuits? I've worn them, shot at them, and shot from them. I've played a primarily logistics role since launch. I've capped out my SP every week until last week since April. I'm sorry that my play-time doesn't match someone that has a "fifth alt", because clearly you have tons of time to invest in the game. If you want to prove you have no life beyond this game, good job? However, playing until SP-cap since before official release seems like more than a large enough amount of play-time to have an informed opinion to me. Capping every week already puts me at more time spent than the average player. You're more of an outlier than me. I'd hate to think how crappy this game would be if you had to be the sort of player with a "5th alt" to have an opinion, or pay attention to things like Top 100 whatevers of nobodies. This may surprise you, but you don't actually need to shoot at "loads" of protosuits to get a feel for how long it takes to kill one. In fact, in pubs you would get a chance to compare the people in protosuits to the people in advanced/standard in the same game. Imagine that! Though I've already pointed out that you like to dismiss other people's opinions under the guise of your leetness, and so I'm certain you didn't JUST make a post doing exactly that. Your video proves TTK in beta was crap, because we can actually see it. There's a time running on the video, and it's easy to count. Junior High is where boys and girls go around puberty to learn basic grammar and logic. I have pointed out issues to Devs on grammar in their posts, and they typically correct them after I do. The difference there is that they're not proud of being ignorant like yourself.
Around puberty really? That late, damn
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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KA24DERT
Pure Innocence. EoN.
212
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Posted - 2013.10.29 04:43:00 -
[137] - Quote
Buster Friently wrote:The problem is with hitscan weapons in general, combined with the ridiculous aim assist and the OP AR specifically. All of these combined with a modest increase in hit registration has basically ruined Dust.
Until CCP wakes up though, this is what we have.
Hail AR 514. Hail king AR.
Yes sir.
I haven't paid close attention to the hit mechanics, but the AR is way OP, and Auto Aim needs to be removed. |
Meeko Fent
expert intervention Caldari State
1328
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Posted - 2013.10.29 04:59:00 -
[138] - Quote
KAGEHOSHI Horned Wolf wrote:10% damage buff should be removed, +1 Zee king hash spoken!
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
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Cosgar
ParagonX
6817
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Posted - 2013.10.30 03:19:00 -
[139] - Quote
Nothing about the short TTK in the patch notes, here's hoping for ninja fixes. If not, I might just take another break.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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KA24DERT
Pure Innocence. EoN.
212
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Posted - 2013.10.30 05:41:00 -
[140] - Quote
Cosgar wrote:Nothing about the short TTK in the patch notes, here's hoping for ninja fixes. If not, I might just take another break.
Yeah... I was thinking that because all the new weapons will be out in 1.7 that they'd put the TTK balance tweaks in there.
But since they put a Heavy HP buff in before making the hypothetical balance pass, I'm not sure where on the roadmap it wound fall at this point.
And looking at the new rifle stats...
Maybe a short TTK is an actual design goal (ugh). |
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Cosgar
ParagonX
6827
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Posted - 2013.10.30 05:51:00 -
[141] - Quote
KA24DERT wrote:Cosgar wrote:Nothing about the short TTK in the patch notes, here's hoping for ninja fixes. If not, I might just take another break. Yeah... I was thinking that because all the new weapons will be out in 1.7 that they'd put the TTK balance tweaks in there. But since they put a Heavy HP buff in before making the hypothetical balance pass, I'm not sure where on the roadmap it wound fall at this point. And looking at the new rifle stats... Maybe a short TTK is an actual design goal (ugh). The least they could do then is get rid of the strafe cap and the slow down from getting hit. Mobility is important in a high health FPS. If not, everything might as well be turn based.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2887
|
Posted - 2013.10.30 06:16:00 -
[142] - Quote
The heavy HP buff I guess is technically a step in the right direction, in a minor way, for a very small segment of the population. Though it's not nearly enough to fix Commandos from being generally useless.... |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
138
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Posted - 2013.10.30 10:13:00 -
[143] - Quote
With the second video, what's his character skill with the AR? |
Cosgar
ParagonX
6874
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Posted - 2013.10.30 23:02:00 -
[144] - Quote
Blake Kingston wrote:With the second video, what's his character skill with the AR? I know Pyrex uses a Duvolle, but not sure he has proficiency or and doubt he can fit damage mods on his Minmatar scout.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2913
|
Posted - 2013.11.01 14:26:00 -
[145] - Quote
I'm a bit iffy on Pyrex's skillset, since he's demoed so many different weapons and vehicles in his videos over time. Though some of that was pre-launch too I think. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2922
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Posted - 2013.11.03 13:36:00 -
[146] - Quote
Nice to see this thread receiving the attention it deserves. |
Cosgar
ParagonX
7047
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Posted - 2013.11.03 17:55:00 -
[147] - Quote
If they don't fix this by 1.7, I think I'll probably uninstall and take another break. Shield tanking is absolutely worthless, there's no difference between a militia AR or Duvolle and getting killed by a gun outside my rendering distance is cheap to say the least. I'm going back to starter and BPO fits in the meantime.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Eris Ernaga
DUST University Ivy League
643
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Posted - 2013.11.03 21:49:00 -
[148] - Quote
Before 1.4 my logi had around 500 hit points, it got me through everything and anything now 600 - 750 and I am dropped very quickly hell I even made a logi with over 1k hit points and got dropped almost instantly.
Ba bang baby
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Booker DaFooker
Ancient Exiles
153
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Posted - 2013.11.03 23:49:00 -
[149] - Quote
Only just found this thread ( thankyou Cosgar) a million +1's for highlighting this! I would go extreme and slash dps 50% accross the board. Before everyone has a screaming fit at the idea, just actually sit down and think about how would affect your game play. You would need to be heaps more tactical and teamwork would increase to take on enemies. Kills would really start to mean something, you would get the chance to take your suit to the limit before withdrawing to recover if you can, there's just very little window of opportunity to do that right now.
Another plus point made by Cosgar in another thread is that there would be more experiments and variety with fits as it would not be so necessary to fill up with plates or extenders.
Reduced dps totally makes Dust the unique shooter it should be
Bullshit Baffles Brains
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Stephen Seneca
Intara Direct Action Caldari State
1
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Posted - 2013.11.04 00:00:00 -
[150] - Quote
Totally agree. Cut all dps in half. As a side bonus this would also make the FF issues in FW more black and white. |
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