|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1272
|
Posted - 2013.10.23 17:41:00 -
[1] - Quote
This really needs to be addressed soon. The week before 1.4 deployed I did a purge of inactives from Subdreddit, which left us with 382 members who had logged in at least once during the previous month. After 1.4, people stopped logging in. Some people thought it was the Scotty errors that first few days that did it, but the numbers kept falling off a cliff long after those problems were fixed. From what I've heard in our IRC, people are frustrated as hell with the blink and you're dead mechanics. Especially the scouts. A large number of these people are ones who played through the darkest days of closed beta. They find the gameplay less interesting than when we only had a handful of weapons and no racial gear.
I looked at our membership last login date, and about half of our members have not logged in at all during the last month. Of the rest, only a quarter have logged in during the last week. Dust is supposed to be a thinking shooter, and for a while it was. Now it's an entirely random battlefield where the only gear that matters is your weapon. We've been running FW battles since TEST joined the Caldari militia a week ago, and getting people to give Dust another chance has been like pulling teeth from a rooster. The longer this goes on the longer it will take to convince these people to come back, and we can't be the only corp facing this problem. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1300
|
Posted - 2013.10.28 19:52:00 -
[2] - Quote
Why do we care what some "top 100" tryhards think? I don't care about their epeen, I want character customization to matter. Right now it doesn't. I have 19 million SP right now and if I suddenly dropped to 12 million, I wouldn't know the difference. I'd just not train the armor, shield and medic skills...all blam, no tank or support.
There would be no difference in the game. None. If I wanted a shooter like that I wouldn't be playing Dust, I'd be playing call of duty. We have that game already. We want something different. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1300
|
Posted - 2013.10.28 20:24:00 -
[3] - Quote
The difference is Mohammed Ali and Micheal Jordan don't define themselves by putting down other people, trying to ruin the fun of others and attempting to manipulate the development of a game to boost their own ego.
In other words, those people are sportsmanlike.
I'd also like to point out that my own experience with the game far exceeds almost any person who has posted in this thread. I joined very early during beta and have seen it all. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1301
|
Posted - 2013.10.28 20:30:00 -
[4] - Quote
I don't agree with Bethhny, because she's wrong.
"Even hit detection is no different"
Hit detection is very, very different. Anyone who played 1.3 would know that. It's very clearly not aim assist. I'm a mouse user, I don't even use aim assist. My ARs drop people now just as fast as a viziam with stacked damage mods used to, which was nerfed because it was killing people too quickly. If aim assist was the problem I shouldn't have noticed any difference. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1333
|
Posted - 2013.11.07 04:38:00 -
[5] - Quote
I just ran a domination match where the other team ran duvolles with damage mods and blitzed our redline at the start. Nobody on our team could advance anywhere because of a complete lack of cover. The game was essentially over in the first 60 seconds.
This is what low TTK is doing to this game. Their team lost 10 clones, ours lost 150. Every match I've been in since yesterday has gone this way. Sometimes with me on the side that is stomping the life out of the other team, or me being on the side that can't leave our spawn. I've been very, very forgiving of the flaws in this game. If I wasn't the friggin ceo of my corp I would be done. I'm sure as hell not going to be worrying about reaching my cap this week for the event, because I'd rather play something fun.
I mean seriously...a domination match where the other team controlled the point in the first 60 seconds and never lost control of it...and they won on clones. That is how ridiculously fast people are dying. This is the kind of thing that kills player counts. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1479
|
Posted - 2013.12.20 16:32:00 -
[6] - Quote
Everything taking place at longer ranges helps too, since people miss more. You can actually sprint across open ground to some cover without being melted now.
Get into a city though and most of the time people are dying in less than a second. |
|
|
|