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Thread Statistics | Show CCP posts - 0 post(s) |
TechMechMeds
Swamp Marines Kleenex Inc.
360
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Posted - 2013.10.10 22:56:00 -
[1] - Quote
Zeylon Rho wrote:This became a huge thing when 1.4 launched, and it's killed a lot of the satisfaction in the game for a significant chunk of the player-base. The assumption when 1.4 launched is that is was all because of aim-assist (remember all those threads), yet there was also a matter where hit-detection of various weapons had improved in tandem. This was something you (CCP) said you'd be watching. I hope you've seen by now how laughably short someone's life is under the gun of even a MLT-grade quality. What do you think makes Dust unique in comparison to something like Halo or Quake? You would think the fact that character advancement allows you to customize your suit would be a large factor, no? Take a look at this Halo video.From the point at which the video starts, you can see it takes him a couple direct volleys with his rifle to drop/kill his opponent. It's about 6 seconds or so, and his aim is pretty good. Halo is a deathmatch sort of game where your suits are not custom and the battles are meant to be frantic and short. Compare that to Dust 514 in 1.4. (this is from CEOPyrex's video) Aside from the fact that his aim was all over the place and he was barely hitting him, it's even quicker to kill people in Dust, a game where you can fit armor/shield modules and be customized after MONTHS of play. The fact you can drop people super-quick now isn't a newsflash; it's been all over the forums since 1.4 dropped. I've heard a few suggestions for fixes, but perhaps removing the 10% across the board damage increase you gave with all the hit-detection issues at launch would be a good start. Please fix this. Fittings, skills, etc. are supposed to matter. Right now you've rendered 90% of skills pointless as a Frontline Starter with a MLT rifle and Zero SP invested can drop just about anyone faster than those guys in Halo, etc. If you want your game to be something different, then realize shooting for faster/more-death-laden gameplay than a Halo, etc. game is not the direction you want to be heading.
Agreed, I can barely shield people while I revive them anymore, remove 10% buff. |
TechMechMeds
Swamp Marines Kleenex Inc.
366
|
Posted - 2013.10.11 11:51:00 -
[2] - Quote
Vyzion Eyri wrote:If we're talking about 1v1 situations with cover, fights can last about 10 seconds.
If you're caught off guard it's only natural you should be taken down mercilessly.
This encourages moving as a team and not running out into the open.
In that regard it's important not to make us invincible as well as immortal.
HOWEVER, I agree that it does make much of the fitting for HP redundant, although with my Exile AR the HP difference between a mlt fit and a proto fit is VERY noticeable (although I don't use aim assist so maybe it's just my aim).
What really is suffering from short TTKs are dropships vs. railguns and/or forges and swarms.
From what iv experienced it encourages lonewolf mlt suit wearers to sneak around and shoot you in the back. The ttk is ridiculously quick, iv noticed a huge increase in troll play rather than gun fights, I can't even run and pick someone up while using my Logis massive HP to shield them now, begs the question why the fk have I got this HP, it gives me half a second survivability over mlt fits and don't get me started on how badly I **** heavies with my smg. |
TechMechMeds
Swamp Marines Kleenex Inc.
366
|
Posted - 2013.10.11 15:01:00 -
[3] - Quote
Bump |
TechMechMeds
Swamp Marines Kleenex Inc.
422
|
Posted - 2013.10.13 17:53:00 -
[4] - Quote
Vyzion Eyri wrote:If we're talking about 1v1 situations with cover, fights can last about 10 seconds.
If you're caught off guard it's only natural you should be taken down mercilessly.
This encourages moving as a team and not running out into the open.
In that regard it's important not to make us invincible as well as immortal.
HOWEVER, I agree that it does make much of the fitting for HP redundant, although with my Exile AR the HP difference between a mlt fit and a proto fit is VERY noticeable (although I don't use aim assist so maybe it's just my aim).
What really is suffering from short TTKs are dropships vs. railguns and/or forges and swarms.
The HP difference is huge but grinding to get all proto and costing that much isk to survive half a second longer is not cool. Being a medic repair logi is almost pointless unless out of combat now. |
TechMechMeds
Swamp Marines Kleenex Inc.
422
|
Posted - 2013.10.13 17:55:00 -
[5] - Quote
Cosgar wrote:Just tested a pure shield tanking fit with a shield recharge delay of 2 seconds. I can't even live long enough to get to cover so my shields can pop. What a joke...
Iv found shield tanking seems a bit too hit and run, do or die now. |
TechMechMeds
Swamp Marines Kleenex Inc.
764
|
Posted - 2013.10.15 17:29:00 -
[6] - Quote
Cosgar wrote:This would also stop the logi witch hunt since there wouldn't be such an emphasis on EHP.
I'm running around being a medic using an SMG only, I have 801 armour and 241 shield, I need the HP. |
TechMechMeds
Swamp Marines Kleenex Inc.
764
|
Posted - 2013.10.15 17:32:00 -
[7] - Quote
TechMechMeds wrote:Cosgar wrote:This would also stop the logi witch hunt since there wouldn't be such an emphasis on EHP. I'm running around being a medic using an SMG only, I have 801 armour and 241 shield, I need the HP.
Forgot to add- yet I die to mlt weapons in less than a second and a half, cannot shield people with my body when I pick them up anymore :( |
TechMechMeds
Swamp Marines Kleenex Inc.
768
|
Posted - 2013.10.15 21:05:00 -
[8] - Quote
Zeylon Rho wrote:Perhaps it would help to view this more as an RPG in part. The character customization and scope of development REQUIRES us to be measured and thoughtful in how we approach building a character because it's such a long process (or at least it would...). If you think of a game like Borderlands, you're potentially spending a lot of time strafing and putting fire down on a single target. There are slower targets with more HP, and that would be vaguely equivalent to something like our armor/heavy tradeoff.
I think Dust could probably stand to handle teamwork, tactics, and synergy a bit better than that title mind you (though the 2nd was a bit better with cross-team skills). The idea is that you're going to focus on communication, tactics, and strategy to make intelligent decisions in combat (and when preparing by making fittings). Use your head, not your wrists. Stack damage mods OR use an AR (or both) isn't indicative of depth (neither is get high ground->forge everything really, but it's a bit more involved).
The short lifespan is the enemy of thought here, and it negates the rest of the game design.
Some people may like run-n-gun solo-quick-kill gameplay, but that's not really where this should be. It's something they probably became accustomed to in certain games that had no sense of progression and were intended to be twitch. I might enjoy running around in some other game with hacks on that let me insta-kill too (for awhile anyway), but it's essentially exchanging a strategic element for... Fruit Ninja. It gets old quick either way.
Some people might argue that there are in fact tactical/team considerations in Dust, but this doesn't invalidate complaints about TTK. Take the previous example: organized insta-kill modders in a game would be more effective than unorganized as well, no? The tactics used right now are overly simplistic in part because of these sorts of balance issues.
There's a 10% damage buff to all weapons from when they got rid of the weapon operation skill, I think that's what it was called, can't remember. |
TechMechMeds
Swamp Marines Kleenex Inc.
805
|
Posted - 2013.10.21 00:04:00 -
[9] - Quote
Bump. |
TechMechMeds
Swamp Marines Kleenex Inc.
850
|
Posted - 2013.10.23 09:32:00 -
[10] - Quote
Bump |
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TechMechMeds
Swamp Marines Kleenex Inc.
1026
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Posted - 2013.10.27 11:22:00 -
[11] - Quote
Zeylon Rho wrote:Bethhy wrote:
there was no magical 10% buff? please people learn history... it will set you free in almost anything in life.
...
no magical 10% damage showed up to anything. And hit detection is worse then it has ever been....
No one is suggesting anything "magical" happened. I cite the exact dev posts referencing the buff here. History is great, but you need to work on finishing a page before you teach it.
Thank you. |
TechMechMeds
Swamp Marines Kleenex Inc.
1026
|
Posted - 2013.10.27 11:28:00 -
[12] - Quote
Bethhy wrote:TechMechMeds wrote:Zeylon Rho wrote:This became a huge thing when 1.4 launched, and it's killed a lot of the satisfaction in the game for a significant chunk of the player-base. The assumption when 1.4 launched is that is was all because of aim-assist (remember all those threads), yet there was also a matter where hit-detection of various weapons had improved in tandem. This was something you (CCP) said you'd be watching. I hope you've seen by now how laughably short someone's life is under the gun of even a MLT-grade quality. What do you think makes Dust unique in comparison to something like Halo or Quake? You would think the fact that character advancement allows you to customize your suit would be a large factor, no? Take a look at this Halo video.From the point at which the video starts, you can see it takes him a couple direct volleys with his rifle to drop/kill his opponent. It's about 6 seconds or so, and his aim is pretty good. Halo is a deathmatch sort of game where your suits are not custom and the battles are meant to be frantic and short. Compare that to Dust 514 in 1.4. (this is from CEOPyrex's video) Aside from the fact that his aim was all over the place and he was barely hitting him, it's even quicker to kill people in Dust, a game where you can fit armor/shield modules and be customized after MONTHS of play. The fact you can drop people super-quick now isn't a newsflash; it's been all over the forums since 1.4 dropped. I've heard a few suggestions for fixes, but perhaps removing the 10% across the board damage increase you gave with all the hit-detection issues at launch would be a good start. Please fix this. Fittings, skills, etc. are supposed to matter. Right now you've rendered 90% of skills pointless as a Frontline Starter with a MLT rifle and Zero SP invested can drop just about anyone faster than those guys in Halo, etc. If you want your game to be something different, then realize shooting for faster/more-death-laden gameplay than a Halo, etc. game is not the direction you want to be heading. Agreed, I can barely shield people while I revive them anymore, remove 10% buff. there was no magical 10% buff? please people learn history... it will set you free in almost anything in life. 10% damage was introduced after they removed the weaponry skill bonus of 2% damage per level. And made it a skill sink skill where lvl 2 and 4 do absolutely nothing. but **** people off being the first skill you have to get and it already being a skill point sink. no magical 10% damage showed up to anything. And hit detection is worse then it has ever been.... TTK in beta was no different... you died just as fast... we still loved it... But when you did die it was to a predictable shot or something that took more then 1 shot(thales/charge excluded) Now you get one shot naded by a militia grenade... let alone a core locus... the grenade 1 shot kill spam's is hilarious... Forge gun 1 shot kill deaths everywhere... Mass drivers 1-2 shotting every low health point suit with almost impossible to miss splash radius's... CCP has installed Aim-bot and these one shot kill weapons to compress skill gap's in the game... It has to do with eliminating a players ability to play a perfect game with skill... Allowing a random element to always one shot kill you... no matter how good the positioning or ability is. CCP made these choices and personally its why a majority of people i know will never touch this game again. Catering to casual's in that sort of way is unforgivable for most... and it's truely sad.
Agreed no magical buff, just a buff across their board of 10% as announced by devs a fair while back.
Congratulations well done. |
TechMechMeds
Swamp Marines Kleenex Inc.
1077
|
Posted - 2013.10.29 01:39:00 -
[13] - Quote
Zeylon Rho wrote:Bethhy wrote: You keep assuming a player should automatically live longer when he's getting shot in the head repeatedly...
and i keep coming around to the 10% buff because u seem to think it came out of thin air and argued that point on 2 separate counter posts to me.
No one has to assume your skill... it's well documented and kinda abysmal, 3700 kills and you talk about experience in the game...from Subdreddit? and shooting loads of proto suits... You seriously are the exact example of every person who has a giant opinion with no experience or little to speak of... and are posting on forums. My 5th alt has more kills then you.... by a significant amount.
Simple fact is much more credible sources can be quoted all over these forums that gun game and TTk in beta was amazing... And if you continue to argue that it wasn't you only show yourself out.
Even the death's that happened in that round against the team that got stomped werent even HALF of what the average death's are now... the hit detection didn't make everyone die a lot... Welcome to the extra deaths from OHKO's and AA, adding to players that never should of got that kill to begin with.
Junior highschool? had to google that... is that so the big kids don't pick on the little ones?
you could grammar **** 50% of the developer posts in DUST if you really wanted... as most of them don't speak english as their first language either...
And no i doubt you where playing in closed beta... Do you even know one of the blackop's tank names without googling it? did you even know black op's tanks existed in the game?
There is a reason i had to post a video from a year ago almost to the week. People don't know this game has gone backwards almost for the sake of UI upgrades and a broken PC system.
Yes, a player in a game a with armor/shield skills that can choose to preferentially skill towards tanking should live longer when being shot in the head than a player player in Halo where you don't have any skills to train. Is that succinct enough for you? I quoted the lines about the 10% buff since you said we claimed in magically appeared, and I cited the exact dev comments about when the 10% buff. I've gone on to state in multiple posts that a 10% "debuff" probably wouldn't fix TTK. At what point did I say loads of protosuits? I've worn them, shot at them, and shot from them. I've played a primarily logistics role since launch. I've capped out my SP every week until last week since April. I'm sorry that my play-time doesn't match someone that has a "fifth alt", because clearly you have tons of time to invest in the game. If you want to prove you have no life beyond this game, good job? However, playing until SP-cap since before official release seems like more than a large enough amount of play-time to have an informed opinion to me. Capping every week already puts me at more time spent than the average player. You're more of an outlier than me. I'd hate to think how crappy this game would be if you had to be the sort of player with a "5th alt" to have an opinion, or pay attention to things like Top 100 whatevers of nobodies. This may surprise you, but you don't actually need to shoot at "loads" of protosuits to get a feel for how long it takes to kill one. In fact, in pubs you would get a chance to compare the people in protosuits to the people in advanced/standard in the same game. Imagine that! Though I've already pointed out that you like to dismiss other people's opinions under the guise of your leetness, and so I'm certain you didn't JUST make a post doing exactly that. Your video proves TTK in beta was crap, because we can actually see it. There's a time running on the video, and it's easy to count. Junior High is where boys and girls go around puberty to learn basic grammar and logic. I have pointed out issues to Devs on grammar in their posts, and they typically correct them after I do. The difference there is that they're not proud of being ignorant like yourself.
Around puberty really? That late, damn
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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