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Booker DaFooker
Ancient Exiles
153
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Posted - 2013.11.03 23:49:00 -
[1] - Quote
Only just found this thread ( thankyou Cosgar) a million +1's for highlighting this! I would go extreme and slash dps 50% accross the board. Before everyone has a screaming fit at the idea, just actually sit down and think about how would affect your game play. You would need to be heaps more tactical and teamwork would increase to take on enemies. Kills would really start to mean something, you would get the chance to take your suit to the limit before withdrawing to recover if you can, there's just very little window of opportunity to do that right now.
Another plus point made by Cosgar in another thread is that there would be more experiments and variety with fits as it would not be so necessary to fill up with plates or extenders.
Reduced dps totally makes Dust the unique shooter it should be
Bullshit Baffles Brains
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Booker DaFooker
Ancient Exiles
154
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Posted - 2013.11.04 00:43:00 -
[2] - Quote
I-Shayz-I wrote:Pretty sure it's the AR that's causing this, and not TTK in general.
ARs are still just too accurate at range...so all of their rounds hit the target and you insta-die within a second. Every other weapon takes quite a while to kill with. Every other weapon is balanced in terms of damage and accuracy for each of their variants. Weapons with high damage output are also required to use at longer ranges (snipers, scramblers, forges), whereas the AR does exceptionally well at long range AND short range.
I take your point about the AR but one OP weapon is not at fault for the quick ttk that this game currently has. However it can be achieved (reduced dps, increased hp etc), increasing ttk is a win win for DUST.
Love the idea of longer intense attritional firefights for important positions with teamwork and differing skill sets required to gain the upper hand
Flanking and other tactical shenanigans are currently really difficult for leaders to instigate because no-one survives a face off long enough to put them to use!
Bullshit Baffles Brains
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Booker DaFooker
Ancient Exiles
159
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Posted - 2013.11.06 19:08:00 -
[3] - Quote
Soraya Xel wrote:Time to kill has been reduced (reducing skill of gunplay) every single patch since 1.4. An increase in hit detection should be coupled with a decrease in damage on gun stats.
At this point, damage needs to be nerfed 30% across the board. Fine tuning can happen once TTK is long enough that fine tuning matters.
That's the spirit, 30% minimum in my view, make this game properly unique the way it should be
Bullshit Baffles Brains
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Booker DaFooker
Ancient Exiles
161
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Posted - 2013.11.06 21:24:00 -
[4] - Quote
Cosgar wrote:I just want those intense, drawn out battles of attrition over objectives again. Longer TTK made things more strategic when you factored in how you fit your suit or used different fittings to adapt to what your opponents are using. Now, all you need is an automatic weapon and aim-assist to go on a kill streak just by hip firing.
this. A million times this
Bullshit Baffles Brains
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Booker DaFooker
Ancient Exiles
162
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Posted - 2013.11.07 20:25:00 -
[5] - Quote
KA24DERT wrote:Text Grant wrote:Agreed. Remove 10% buff from every weapon No. Not every weapon needs a nerf.
Its not about nerfing weapons, it's about reducing TTK, the same effect could be achieved with a buff to HP I suppose. This is supposed to be "the thinking man's shooter" (I know, what a giggle right?). There are plenty of shooters out there that I could choose to play if I wanted to drop people in a flash and most of them do twitch shooting better than Dust.
Give weapons more recoil, slow down rate of fire, reduce dps accross the board, buff HP and I'm sure there are better ideas from people cleverer than I am that could solve this issue, perhaps a mixture of all of them would do the trick. I almost dont care how it's done, just give me back my Dust 514
Bullshit Baffles Brains
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