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KA24DERT
Pure Innocence. EoN.
174
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Posted - 2013.10.23 17:15:00 -
[1] - Quote
Removing auto-aim and dropping AR/SR damage by 10% is a good place to start. I think most other anti personnel weapons have fallen into a decent balance and there's no need to nerf them. |
KA24DERT
Pure Innocence. EoN.
176
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Posted - 2013.10.24 16:35:00 -
[2] - Quote
Draco Cerberus wrote:If the 10% buff to weapon were to be removed it should be removed across the board, no favoritism. I'm tired of being taken down within 1.5 seconds of concentrated fire (not spray and pray although that sucks worse).
Spray and Prayer's prayers have been answered, it's called auto aim, and the amount of praying needed to land a shot now is very, very low.
I wish people would realize how much AA has affected the TTK in this game, but it's like asking people to un-bribe themselves. |
KA24DERT
Pure Innocence. EoN.
177
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Posted - 2013.10.24 20:36:00 -
[3] - Quote
Vell0cet wrote:Draco Cerberus wrote:If the 10% buff to weapon were to be removed it should be removed across the board, no favoritism. I'm tired of being taken down within 1.5 seconds of concentrated fire (not spray and pray although that sucks worse). I agree, it should be across the board, although some weapons may need to be buffed back after re-evaluating.
There's some weapons that already have a huge TTK that don't need to be nerfed. If the Mass Driver took a 10% damage hit you would have to reload before being able to drop a heavy or a high hp assault.
Really the biggest problem on the field right now is ARs and Scramblers combined with Auto Aim. That combination is the elephant in the room.
It's a serious problem when an AR user can drop me in the time it takes my projectile to travel to them. |
KA24DERT
Pure Innocence. EoN.
210
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Posted - 2013.10.28 05:25:00 -
[4] - Quote
I do agree with the Forge being too powerful against infantry. It probably needs a nerf against drop suits and also have a small random trajectory variance so that it can't snipe infantry with pinpoint accuracy, but can still hit a vehicle.
Sniper rifles I feel are fine. Working as intended. I've killed lots of prototype snipers with the base rifle. Skill is key.
That said, the day to day scourge of this game is the raw DPS of the hit-scan weapons combined with Auto-Aim.
Some people are suggesting a 10% drop in damage to the main battle rifles, but I'm thinking more like 30% to start.
A Duvolle does a BASE damage of 467.5 per second. That's enough to drop most fits in the game.
IN ONE SECOND.
A 10% nerf brings the DPS down to 420.75. That's still enough to drop most fits in the game in under a second.
30% brings the DPS down to 327.25 base. Three seconds to drop a fully decked out proto suit with 900+ hp? Now we're entering the realm of reason.
The nerf for ARs and ScRs *STARTS* at 30%, or HP in this game will remain a near meaningless statistic.
For comparison, the Freedom Mass Driver gets 270 DPS, *IF* you get a direct hit. Which is why I share Mordecai Sanguine's sentiment that a nerf should NOT be across the board. |
KA24DERT
Pure Innocence. EoN.
211
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Posted - 2013.10.28 20:16:00 -
[5] - Quote
Kristoff Atruin wrote:Why do we care what some "top 100" tryhards think? I don't care about their epeen, I want character customization to matter. Right now it doesn't. I have 19 million SP right now and if I suddenly dropped to 12 million, I wouldn't know the difference. I'd just not train the armor, shield and medic skills...all blam, no tank or support.
There would be no difference in the game. None. If I wanted a shooter like that I wouldn't be playing Dust, I'd be playing call of duty. We have that game already. We want something different.
There's no need for an insult, especially towards a person whose experience on how the game has changed can reveal where mistakes where made.
What kind of insult is "try hard" anyway? You don't like somebody because they are good, so you insult them by saying that they are trying too hard.
Let's try this insult in other contexts:
Mohammed Ali? Try hard. Micheal Jordan? Try hard. Daniel Inouye? Try hard. Patrick Vincent Coleman? Try hard.
Doesn't quite work eh? So why should it work in the context of video games?
On top of that, it seems like you actually agree with Betthy regarding the subject of the thread, so why the hate?
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KA24DERT
Pure Innocence. EoN.
212
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Posted - 2013.10.29 04:43:00 -
[6] - Quote
Buster Friently wrote:The problem is with hitscan weapons in general, combined with the ridiculous aim assist and the OP AR specifically. All of these combined with a modest increase in hit registration has basically ruined Dust.
Until CCP wakes up though, this is what we have.
Hail AR 514. Hail king AR.
Yes sir.
I haven't paid close attention to the hit mechanics, but the AR is way OP, and Auto Aim needs to be removed. |
KA24DERT
Pure Innocence. EoN.
212
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Posted - 2013.10.30 05:41:00 -
[7] - Quote
Cosgar wrote:Nothing about the short TTK in the patch notes, here's hoping for ninja fixes. If not, I might just take another break.
Yeah... I was thinking that because all the new weapons will be out in 1.7 that they'd put the TTK balance tweaks in there.
But since they put a Heavy HP buff in before making the hypothetical balance pass, I'm not sure where on the roadmap it wound fall at this point.
And looking at the new rifle stats...
Maybe a short TTK is an actual design goal (ugh). |
KA24DERT
Pure Innocence. EoN.
231
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Posted - 2013.11.04 17:43:00 -
[8] - Quote
Laurent Cazaderon wrote:To be fair, TTK is quite short only with a few weapons. Well with the AR to be more accurate.
I've been using the gallente rifle for most of my time playing dust and i could kill pretty quickly. Since i moved to assault scrambler rifle, i find it way longer (too long tbh), even with 2 damage mods. While i still get killed in a heartbeat by any GAR.
Why ? probably because of the insane lack of recoil on AR which makes it a weapon that delivers, on the BF, a way higher DPS than the rest of the weapons out there.
But when i face a heavy with a HMG, i often say to myself i should have died way quicker. Same goes when fighting 1 vs 1 with another ASCR user.
Obviously, i'm leaving FG out of the equation.
So yeah, let's not mistake overall TTK and weapon specific TTK.
Rephrasing it as a "TTK" problem lets us tip-toe towards the real issue.
Start with "Nerf the AR" and knees just fly right out of their sockets.
ARs need a 30% damage nerf in their current form, or a 10% nerf with added dispersion. |
KA24DERT
Pure Innocence. EoN.
243
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Posted - 2013.11.05 21:37:00 -
[9] - Quote
Meeko Fent wrote:Rollback 10% DMG buff that was applied, and issue resolved.
TTK issue, resolved. Dude, No.
Break out a calculator and look at the different weapons.
Nothing needs a nerf right now more than the AR.
And 10% to the AR won't do anything noticeable, start at 30% damage and it'll begin to make a difference. |
KA24DERT
Pure Innocence. EoN.
250
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Posted - 2013.11.07 06:45:00 -
[10] - Quote
Arc-08 wrote:KA24DERT wrote:Meeko Fent wrote:Rollback 10% DMG buff that was applied, and issue resolved.
TTK issue, resolved. Dude, No. Break out a calculator and look at the different weapons. Nothing needs a nerf right now more than the AR. And 10% to the AR won't do anything noticeable, start at 30% damage and it'll begin to make a difference. As much as it truly pains me to say it, as much as i fought the AR nerf because i knew they weren't OP. Yes the time is now to nerf the AR right now Or CCP could just take the easier and more efficient in the long run path and just remove aim assist. The only reason that AR's are so powerful is because the beautiful weapon of mass destruction that is the gallentean AR + Aim assist + More people than ever using the AR = AR being more OP than all of the other weapons that are also OP.... Mega OP??? Thing is, with the AR you just can't miss unless you are just a complete noob.
Yeah, if I were to tweak things for balance, I would definitely disable Auto Aim before any nerf would be applied.
It's the correct decision to make right now, and CCP needs to rip it out like a dirty band-aid ASAP. |
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KA24DERT
Pure Innocence. EoN.
250
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Posted - 2013.11.07 17:21:00 -
[11] - Quote
Text Grant wrote:Agreed. Remove 10% buff from every weapon
No.
Not every weapon needs a nerf. |
KA24DERT
Pure Innocence. EoN.
250
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Posted - 2013.11.08 16:26:00 -
[12] - Quote
Booker DaFooker wrote:KA24DERT wrote:Text Grant wrote:Agreed. Remove 10% buff from every weapon No. Not every weapon needs a nerf. Its not about nerfing weapons, it's about reducing TTK, the same effect could be achieved with a buff to HP I suppose. This is supposed to be "the thinking man's shooter" (I know, what a giggle right?). There are plenty of shooters out there that I could choose to play if I wanted to drop people in a flash and most of them do twitch shooting better than Dust. Give weapons more recoil, slow down rate of fire, reduce dps accross the board, buff HP and I'm sure there are better ideas from people cleverer than I am that could solve this issue, perhaps a mixture of all of them would do the trick. I almost dont care how it's done, just give me back my Dust 514
The better ideas is to analyze every weapon and apply nerfs selectively.
The AR and Scrambler are among the highest DPS light weapons in the game, by a wide margin.
An across the board DPS reduction will make non-rifle weapons unviable. |
KA24DERT
TeamPlayers Negative-Feedback
269
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Posted - 2013.12.06 06:25:00 -
[13] - Quote
Vell0cet wrote:taxi bastard wrote:I am 50/50
lower TTK is the only thing which new players have going for them atm. it may work both ways admittedly, but if the new player attacks first under the right situation they can win. increasing TTK without gear based battles will just make things worse for them.
There needs to be an optional 2nd tier academy for new players under 2-5 millionish SP. This would fix the protostomping problem. Breaking the game by making the diversity of fits irrelevant, with the only viable builds being ARs, ScRs, SMGs (and likely the new rifles) with max tank & possibly damage mods is so much worse. Breaking gameplay for everyone is the wrong way to balance the problems with the NPE.
You are correct.
You're also hitting closer to the reality of the situation.
Just a friendly reminder that the problems are that ARs, ScRs, and SMGs need a 30% damage nerf in their current state. Adding some recoil and removing aim assist is another (better) solution, but good luck ripping that pacifier out from the mouths of the skill-less. |
KA24DERT
TeamPlayers Negative-Feedback
302
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Posted - 2013.12.20 17:36:00 -
[14] - Quote
Zeylon Rho wrote:So, a whole new world of guns and vehicles now. It's been a couple weeks. How are people feeling about things I wonder? Or has the glitz of "new stuff" sort of glossed over everything?
CCP: TTK is an issue? Got it. Here, have a Combat Rifle. |
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