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DJINN Jecture
Hellstorm Inc League of Infamy
62
|
Posted - 2013.10.15 23:55:00 -
[181] - Quote
KAGEHOSHI Horned Wolf wrote:DJINN Jecture wrote: I still think you are pushing for this because you don't have a hacking bonus on your suit and are upset about it. I also see this as not fixing any of the issues with a non-bonus bonus. Yes deploying more equipment is great, but this doesn't address the low shield regen rate of the minmatar logi suit or the fact that the cost to deploy in a proto suit is more than 3x the cost of the equivalent meta assault suit due to the increased amount of equipment carried. Yes I carry equipment, if I could carry more I would, but that doesn't mean I feel that the bonus currently on the suit is wrong or not in line with a logi suit bonus. I specifically skilled minmatar for that particular bonus and still have several ranks in hacking because it is still not fast enough for me. Survival of a logi is more important at this point, the hack bonus is the way to go.
Oh I see, so you don't like the idea so you're assuming its part of some personal jealous vendetta? Seriously? LOL. I am a logi, and if I wanted a hacking bonus that bad, then I would have just speced into the Minnmatar one, or proposed that every logi has it. That's called a ad hominem, a its logical fallacy (means you're always wrong if you do it), attacking the person instead of the argument; even if what you said is true, it doesn't invalidate my point. Once again, stop acting like the logi is some weak crappy suit with no advantages, you have more module slot so use it. The Min logi has 1 more low slot than the assault, allowing you to fit a shield regulator, or an armor plate, or something else. I would recommend an armor plate since it would easily surpass the HP of an assault. If hacking isn't fast enough for you, use a codebreaker. Also, every thoght not every damn equipment you deploy needs to be proto? Also you're just flat out lying, fitting all equipmnt slots with proto equipment is only like 80K max, and the cost of the suit is reduces in other places because the PG/CPU costs mean you have cut PG/CPU in other places. CCP gives out respecs when there are major skill changes, I will bet you all my ISK that you will get a respec if all this happens. DJINN Jecture wrote:As for lumping everything that isn't shooting as "support", which clearly every other action is. We fight until clones are gone or the MCC is. If you can speed up MCC destruction then maybe you don't need to clone the enemy out. Supply ammo and armor is support, so is shooting people. As for Drop uplinks winning matches, yes they can turn the tide but need to have people running in who can push the enemy back rather than lemming up. A drop uplink by itself without that pusher is useless. Your bonuses changing on all suits is sure to cause a lot of requests for respec after the fact. I don't feel your grasp on the subject matter is sufficient to warrant going over all suits racial bonus and spec bonuses with a change on everything.
I have yet to claim the logi as under powered, although I understand how you may get that feeling. I see the capability of a logi to deploy a massive amount of equipment already as it's greatest strength. I don't feel it needs a buff in that aspect and with the higher sig radius, the hacking bonus keeps it balanced for gameplay unlike what a hacking bonus on a scout suit would do.
Yes the whole team on both sides can see an objective being hacked, but that doesn't mean they can see the hacker or catch them after the hack, which balances a lengthy process of counter hacking an objective. The Logi having that bonus is ideal for countering a hack and can save a team many clones simply by holding on to an objective. They supply the defenders, rep the defenders and provide a quick spawn for defenders.
I would hate to have a scout hanging around defending an objective, they are much more useful running around stealthily and killing your uplinks or nanohives and hacking your objective while you are trying to take the one I am protecting. Ideally I would say that it would benefit a scout to have the hack bonus but feel it would be too much on a scout. The hacking bonus of a logi is not at all a non-support bonus. It is the one aspect of the suit that allows it to step up and take the front lines because it is the best at it. Yes, it is a support bonus, and allows the rest of the team to go on killing while the minmatar logi is taking the points. Turning their back to the crowd of reds so that they don't have to. /me sighs Gaining control of the null cannon IS the objective in Skirmish and Domination, so hacking the null cannons is an attempt at fulfilling the main objective, not just supporting. All other actions are secondary, thus support. Just like clone depletion IS the objective in Ambush, so killing is an attempt to fulfill the main objective, and not just support. All other actions (including hacking) is secondary in Ambush, and thus support. I don't see how it would be too much for scouts, fits them perfectly since they have the ability to get to objectives faster and stealthier than other suits.
You are certainly entitled to your opinion, frankly it was those opinions of beta players that got it moved from the scout suit in the first place sir. This is what you have missed, and as for lying? No never, I am talking about protoing the entire suit from the high slots, gun, grenade, to the equipment and low slots, it is quite possible I assure you.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6587
|
Posted - 2013.10.16 00:06:00 -
[182] - Quote
Cosgar wrote:It's funny how this is seen as a scout ability and yet scouts can have the same ability too through systems hacking. Go figure... Wait, so system hacking is now exclusively a scout skill? Seriously dude. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3339
|
Posted - 2013.10.16 00:12:00 -
[183] - Quote
KAGEHOSHI Horned Wolf wrote:Cosgar wrote:It's funny how this is seen as a scout ability and yet scouts can have the same ability too through systems hacking. Go figure... Wait, so system hacking is now exclusively a scout skill? Seriously dude. Think he's deflecting the argument away from the Logistics to the aspect that the Systems Hacking skill is mutually available to every play-type in the game without addressing the Minmatar Logistic's inherent bonus toward hacking through it's suit skill.
Suffice to say, given the slot layouts, there's not much that's going to out-hack a Minmatar Logistics and still retain any semblance of survivability or firepower. |
Cosgar
ParagonX
6076
|
Posted - 2013.10.16 00:15:00 -
[184] - Quote
KAGEHOSHI Horned Wolf wrote:Cosgar wrote:It's funny how this is seen as a scout ability and yet scouts can have the same ability too through systems hacking. Go figure... Wait, so system hacking is now exclusively a scout skill? Seriously dude.
No, nothing in this game was meant to have exclusivity. What happened to all the joy in theory crafting to find that extra special, or even unorthodox fitting? The past few months, it's been all about "Assaults are supposed to be slayers, heavies should be doing this, logis are supposed to be pack mules with a repper as their primary weapon...blah, blah, blah." All this forum butthurt is sucking the fun and creativity out of this goddamned game. People should be allowed to make whatever fit they want and play how they want- it's what makes this game different. Saying something should only be exclusive to x, or y shouldn't be doing this is turning this into another cookie cutter FPS.
But if you want to argue specifics, the hacking bonus shouldn't even be Minmatar anyway since they're the worst race when it comes to EWAR. |
DJINN Jecture
Hellstorm Inc League of Infamy
62
|
Posted - 2013.10.16 00:24:00 -
[185] - Quote
A quick check with Dust Fitting Tool Version 3.4.1 says that a Minmatar Mk.0 with all Proto equipment, modules and weapons will run approximately 270k isk (only 30k isk short of the 300k I originally mentioned as a ballpark figure). Admittedly the PG and CPU are tight for this fit and would probably be easier to do with the current Gallente logi bonus but it is possible, check it out if you want at Community Spotlight: Dust Fitting Tool. |
Patrick57
GunFall Mobilization Covert Intervention
771
|
Posted - 2013.10.16 00:28:00 -
[186] - Quote
I agree with all EXCEPT the Cal Logi bonus. Please tell me how exactly that would affect Drop Uplinks? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6589
|
Posted - 2013.10.16 00:38:00 -
[187] - Quote
Cosgar wrote:KAGEHOSHI Horned Wolf wrote:Cosgar wrote:It's funny how this is seen as a scout ability and yet scouts can have the same ability too through systems hacking. Go figure... Wait, so system hacking is now exclusively a scout skill? Seriously dude. No, nothing in this game was meant to have exclusivity. What happened to all the joy in theory crafting to find that extra special, or even unorthodox fitting? The past few months, it's been all about "Assaults are supposed to be slayers, heavies should be doing this, logis are supposed to be pack mules with a repper as their primary weapon...blah, blah, blah." All this forum butthurt is sucking the fun and creativity out of this goddamned game. People should be allowed to make whatever fit they want and play how they want- it's what makes this game different. Saying something should only be exclusive to x, or y shouldn't be doing this is turning this into another cookie cutter FPS. But if you want to argue specifics, the hacking bonus shouldn't even be Minmatar anyway since they're the worst race when it comes to EWAR. "It's funny how this is seen as Minmatar logi ability and yet logis can have the same ability too through systems hacking. Go figure..." Could you magine how silly it would be if said that?
Your post about system hacking had nothing to do with any of this stuff you're saying now about unorthodox fittings. NOWHERE did I say logis should only ever be used to support others, in fact I made it a point to say this:
KAGEHOSHI Horned Wolf wrote:You may not want to play support, but with a logi suit you don't really have to; you can play solo and set remote explosives to get a bunch of kills, know the enemy's location with active scanner, and resupply your REs with a nanohive to make more kaboom.
Migrating the Min logi bonus to the Min scout IN NO WAY makes yo unable to make the creative fittings you want; that's what modules are for. The bonus is there to enforce the role, but the fitting freedom allows you to go beyond that role. The whole point of specializing is to be better at a specific thing. Please don't bring other forum drama into this. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6589
|
Posted - 2013.10.16 00:40:00 -
[188] - Quote
Patrick57 wrote:I agree with all EXCEPT the Cal Logi bonus. Please tell me how exactly that would affect Drop Uplinks? It wouldn't, but doesn't have to work on all equipment to be useful in my opinion. I really wish I could make all the bonuses unique and work for all equipment, but that's easier said than done. I'm open to any suggestions you have as long as it fits the intended role of using equipment. |
Patrick57
GunFall Mobilization Covert Intervention
771
|
Posted - 2013.10.16 00:41:00 -
[189] - Quote
KAGEHOSHI Horned Wolf wrote:Patrick57 wrote:I agree with all EXCEPT the Cal Logi bonus. Please tell me how exactly that would affect Drop Uplinks? It wouldn't, but doesn't have to work on all equipment to be useful in my opinion. I really wish I could make all the bonuses unique and work for all equipment, but that's easier said than don. I'm open to any suggestions you have as long as it fits the intended role of using equipment. Hmmm....maybe it could have a more broad skill explanation and decrease the spawn time? |
Cosgar
ParagonX
6078
|
Posted - 2013.10.16 00:49:00 -
[190] - Quote
KAGEHOSHI Horned Wolf wrote:Cosgar wrote:KAGEHOSHI Horned Wolf wrote:Cosgar wrote:It's funny how this is seen as a scout ability and yet scouts can have the same ability too through systems hacking. Go figure... Wait, so system hacking is now exclusively a scout skill? Seriously dude. No, nothing in this game was meant to have exclusivity. What happened to all the joy in theory crafting to find that extra special, or even unorthodox fitting? The past few months, it's been all about "Assaults are supposed to be slayers, heavies should be doing this, logis are supposed to be pack mules with a repper as their primary weapon...blah, blah, blah." All this forum butthurt is sucking the fun and creativity out of this goddamned game. People should be allowed to make whatever fit they want and play how they want- it's what makes this game different. Saying something should only be exclusive to x, or y shouldn't be doing this is turning this into another cookie cutter FPS. But if you want to argue specifics, the hacking bonus shouldn't even be Minmatar anyway since they're the worst race when it comes to EWAR. "It's funny how this is seen as Minmatar logi ability and yet logis can have the same ability too through systems hacking. Go figure..." Could you magine how silly it would be if said that? Your post about system hacking had nothing to do with any of this stuff you're saying now about unorthodox fittings. NOWHERE did I say logis should only ever be used to support others, in fact I made it a point to say this: KAGEHOSHI Horned Wolf wrote:You may not want to play support, but with a logi suit you don't really have to; you can play solo and set remote explosives to get a bunch of kills, know the enemy's location with active scanner, and resupply your REs with a nanohive to make more kaboom.
Migrating the Min logi bonus to the Min scout IN NO WAY makes yo unable to make the creative fittings you want; that's what modules are for. The bonus is there to enforce the role, but the fitting freedom allows you to go beyond that role. The whole point of specializing is to be better at a specific thing. Please don't bring other forum drama into this. FORUM DRAMA STARTED THIS!
If people weren't blaming a yellow suit with no sidearm and worse base stats killing them when they have two weapons to use, do you think you'd be making this topic? You think if CCP listened to our feedback on how crazy the CaLogi's bonus was before Uprising even came out, we'd be having this discussion? Everything is relative to the point that you can't discuss one thing without the other.
Tell you what, I'm going to empty my equipment slots and brick out my Minmatar logi with all proto gear and weapons and see how much hate mail I can collect from people telling me how I should play my toon. |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6589
|
Posted - 2013.10.16 00:49:00 -
[191] - Quote
DJINN Jecture wrote:It seems I hit a nerve, perhaps it was the "logical fallacy" you claim I made but I was simply asking the question. The current min-logi bonus was originally in response to a previously scout bonus (closed beta I think) that made the scout an almost invisible hacker and it was declared unbalanced and moved to the minmatar logi to still have at least one suit with the bonus. It does fit and you are arguing that I am off attacking someone. KW is free to state his opinion and I have stated mine. I'm am sorry if it came off like I was trolling but consider how many SP a person requires to fit every suit and play every role. If he has the experience to say yes I have played every role and look here's my SP to prove it or look at all these vids I have of me in every suit using them, then I would say he has the experience required, but IMO he does not. Nor is he a CPM or CCP employee who most likely would be able to play every role and experiment with every module of every suit. I have not been discussing assault suits which I have never used or plan on using. I haven't talked about a lack of tank or PG or CPU and I do believe it possible to fill every slot with proto if you have the right skills, just because you can't doesn't mean I can't.
Thank you for your time, glad someone read my post. "I still think you are pushing for this because you don't have a hacking bonus on your suit and are upset about it" that is what you said to me, it doesn't seem like a question at all, this is an accusation. You are claiming my opinions are just a product of jealousy. Explain to me on what planet stating that you believe I'm pushing for this because I'm upset about it a question.
I have about a dozen alts to experiment and try different suits and weapons, I may not have played on literally every suit, but I do have a good idea of the purpose of each suit. The bonus should reflect the purpose. It doesn't take being an expert at every single racial specialization to know that a logi is about carrying equipment. You can use that equipment however you want, even selfishly, you can choose not to fit more than one equipment and use your suit to make badass slayer fit, and THAT'S FINE, but the role bonus should be based on equipment.
I was in the closed beta, but I still think it belongs on a scout. Scouts are much weaker then thy are now because of hit detection fixes, and the prevalence of active scanners (high tier ones will find scouts). Also the WP for counterhacking that came in 1.5 will incentivize the team who get their stuff hack to stop it instead of just letting it complete. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2765
|
Posted - 2013.10.16 01:06:00 -
[192] - Quote
So, I recently made a trial EVE account.
I found it interesting that they do the a double bonus for ship type, and then give a separate role bonus when you specialize later.
It reminded me of CCP Remnant's post on suit bonuses back in May where he said they had various changes slated included moving bonuses over to basic suits. That was never expanded on at the time, and hasn't really come up since (you always get the impression the changes are coming soon).
Earlier, I suggested that they should use dual bonuses to make the bonuses more interesting:
Quote:Assault bonus: 1% damage
Minmatar bonuses 1. Shield/armor module 2% fitting reduction per level 2. 5% Magazine size increase per level for Minmatar weapons: (Combat Rifle, Precision Rifle, Mass Driver, Flaylock, SMG)
Caldari Bonus 1. 5% Shield Extender Efficacy Per Level 2. 3% Caldari Weapon Reload speed: (Sniper Rifle, Swarm Launcher, Rail Rifle, Rail pistol)
Amarr Bonus 1. 4% Armor Plate Efficacy Per Level 2. 5% Heat build-up reduction per level for laser weapons, Scrambler pistol fire-rate increase of 1% per level.
..or whatever
Looking at it again, that's actually really similar to how it works in EVE apparently. An Amarr IceCream-Truck skill gets at least two bonuses, like 5% to freezing & 2% to neon signage per level, then a separate role bonus is applied to a variant of that same item (Popsicle Truck) and it still gets a bonus from the Icecream-Truck skill, but it gets the +3% Popsicle storage bonus for the role.
Since Remnant was talking about moving bonuses over to basic suits, maybe he was talking about doing an EVE copy there?
In that scenario we'd have something like:
Amarr Medium Dropsuits: 5% Armor Plate Efficacy Per Level and 5% Heat build-up reduction per level for laser weapons, Scrambler pistol fire-rate increase of 1% per level Amarr Assault Dropsuits: 1% damage per level Amarr Logistics Dropsuits: etc.
Or, to rework using KAGEHOSHI's examples:
Amarr Medium Dropsuits: 5% heat buildup reduction per lv for laser weaponry, 1 armor repair HP/s per lv Amarr Assault Dropsuit: 1% damage per level of light weapons Amarr Logistics Dropsuit: 5% reduction of PG/CPU of equipment per lv
So at max rank of all those skills: Am. Assault: 25% heat reduction, 5 hp/s armor, and 5% to light dmg Am. Logistics: 25% heat reduction, 5 hp/s armor, and 25% to equip fitting Am. Medium frame: 25% heat reduction, 5 hp/s armor
or a KAGEHOSHI Min-set:
Min. Assault: 25% projectile and explosive weapon bonus, 150% more equipment/supply carried, and 5% to light dmg Min. Logistics: 25% projectile and explosive weapon bonus, 150% more equipment/supply carried, and 25% to equip fitting Min. Medium frame: 25% projectile and explosive weapon bonus, 150% more equipment/supply carried
Of course, I don't think he wrote them with them being used this way in mind. In either case, it creates a very similar situation to EVE (which actually has a similar "get to rank 3, and move along if you want" approach to the ships too). Though it's worth mention that EVE will alter the two bonuses you get for having ranks in the "basic" skill on the special variants. I didn't bother doing that, though CCP could certainly do it that way too:
e.g.: Amarr Assault Suit: 1. 5% bonus to heat buildup and 1hp/s armor repair PER rank in Amarr Medium Frames 2. 1% light wep damage PER rank in Amarr Assault Suits
The bonus given per rank of Medium frames could vary depending on the suit (that would be more EVE accurate, though not strictly speaking necessary). In that scenario, you'd possibly get different pair of bonuses for "Medium frames" on the Basic, Assault, and Logistics suits.
You would want to continue leveling the medium suit skill to get all the bonuses for it in the other suit, otherwise your logi/assault specs would only partially benefit from the racial bonus to the suit type (it becomes a much more "core" skill that's must-have, and the role bonus skill becomes more diminishing return-like). However the player more interested in advancing into a role quickly could do so.
It also solves the problem of having a suit skill (the "basic" frames) that don't have any passives or do anything.
It's a different way of conceiving of the skills, and you effectively have to think of two bonuses that are racially appropriate. Or, you could also say it's just copying EVE's system to a degree (not-so-new).
Anyhow, I think that's what Remnant was suggesting at the time, if them moving towards that sort of scheme changes what you'd want the bonuses to be:
Quote:Yeah, we're going to be bringing the race bonus down onto the basic suits. It's one of a few adjustments to the dropsuit progression we'll be outlining in the next few days. Some adjustments we'll be making very shortly, but others will be a fair bit later. - CCP Remnant
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6589
|
Posted - 2013.10.16 01:07:00 -
[193] - Quote
Cosgar wrote:KAGEHOSHI Horned Wolf wrote:Cosgar wrote:
No, nothing in this game was meant to have exclusivity. What happened to all the joy in theory crafting to find that extra special, or even unorthodox fitting? The past few months, it's been all about "Assaults are supposed to be slayers, heavies should be doing this, logis are supposed to be pack mules with a repper as their primary weapon...blah, blah, blah." All this forum butthurt is sucking the fun and creativity out of this goddamned game. People should be allowed to make whatever fit they want and play how they want- it's what makes this game different. Saying something should only be exclusive to x, or y shouldn't be doing this is turning this into another cookie cutter FPS.
But if you want to argue specifics, the hacking bonus shouldn't even be Minmatar anyway since they're the worst race when it comes to EWAR.
"It's funny how this is seen as Minmatar logi ability and yet logis can have the same ability too through systems hacking. Go figure..." Could you magine how silly it would be if said that? Your post about system hacking had nothing to do with any of this stuff you're saying now about unorthodox fittings. NOWHERE did I say logis should only ever be used to support others, in fact I made it a point to say this: KAGEHOSHI Horned Wolf wrote:You may not want to play support, but with a logi suit you don't really have to; you can play solo and set remote explosives to get a bunch of kills, know the enemy's location with active scanner, and resupply your REs with a nanohive to make more kaboom.
Migrating the Min logi bonus to the Min scout IN NO WAY makes yo unable to make the creative fittings you want; that's what modules are for. The bonus is there to enforce the role, but the fitting freedom allows you to go beyond that role. The whole point of specializing is to be better at a specific thing. Please don't bring other forum drama into this. FORUM DRAMA STARTED THIS!If people weren't blaming a yellow suit with no sidearm and worse base stats killing them when they have two weapons to use, do you think you'd be making this topic? You think if CCP listened to our feedback on how crazy the CaLogi's bonus was before Uprising even came out, we'd be having this discussion? Everything is relative to the point that you can't discuss one thing without the other. Tell you what, I'm going to empty my equipment slots and brick out my Minmatar logi with all proto gear and weapons and see how much hate mail I can collect from people telling me how I should play my toon.
Actually yes, I would still have made this thread. This not about the logi no matter how much you try to make it about them. The skill bonuses are arbitrary without having roles in mind, and they don't make any sense. The Caldari assault has a bonus that belongs on a heavy suit, the Minmatar scout has a bonus to another race's knives and even with the bonus to melee damage it still is weak compared to a medium frame's melee, the sentinel bonus is useless for current heavy weapons without feedback damage & only useful if you're careless enough to overheat. Its a damn mess.
Do you want me to take a picture of my prototype logi to know i'm not some butthurt assault? Seriously, not rhetorical. Here is a post in which I defend logis from a radical nerfist. I think logis are not OP at all, I thought they were like 5 months ago actually because of the extra module slot, but the base HP, less shield recharge, less speed, less stamina balances it out in my opinion. |
DJINN Jecture
Hellstorm Inc League of Infamy
62
|
Posted - 2013.10.16 01:11:00 -
[194] - Quote
KAGEHOSHI Horned Wolf wrote:DJINN Jecture wrote:It seems I hit a nerve, perhaps it was the "logical fallacy" you claim I made but I was simply asking the question. The current min-logi bonus was originally in response to a previously scout bonus (closed beta I think) that made the scout an almost invisible hacker and it was declared unbalanced and moved to the minmatar logi to still have at least one suit with the bonus. It does fit and you are arguing that I am off attacking someone. KW is free to state his opinion and I have stated mine. I'm am sorry if it came off like I was trolling but consider how many SP a person requires to fit every suit and play every role. If he has the experience to say yes I have played every role and look here's my SP to prove it or look at all these vids I have of me in every suit using them, then I would say he has the experience required, but IMO he does not. Nor is he a CPM or CCP employee who most likely would be able to play every role and experiment with every module of every suit. I have not been discussing assault suits which I have never used or plan on using. I haven't talked about a lack of tank or PG or CPU and I do believe it possible to fill every slot with proto if you have the right skills, just because you can't doesn't mean I can't.
Thank you for your time, glad someone read my post. "I still think you are pushing for this because you don't have a hacking bonus on your suit and are upset about it" that is what you said to me, it doesn't seem like a question at all, this is an accusation. You are claiming my opinions are just a product of jealousy. Explain to me on what planet stating that you believe I'm pushing for this because I'm upset about it a question. I have about a dozen alts to experiment and try different suits and weapons, I may not have played on literally every suit, but I do have a good idea of the purpose of each suit. The bonus should reflect the purpose. It doesn't take being an expert at every single racial specialization to know that a logi is about carrying equipment. You can use that equipment however you want, even selfishly, you can choose not to fit more than one equipment and use your suit to make badass slayer fit, and THAT'S FINE, but the role bonus should be based on equipment. I was in the closed beta, but I still think it belongs on a scout. Scouts are much weaker then thy are now because of hit detection fixes, and the prevalence of active scanners (high tier ones will find scouts). Also the WP for counterhacking that came in 1.5 will incentivize the team who get their stuff hack to stop it instead of just letting it complete. Just because you have an idea doesn't mean you understand their roles or the diversity of good fits that can be made. With my particular suit I normally have all my fitting slots filled in all manner of different roles that you seem to think a Logi should not fill. Get a grip. Don't be mad because I think you are off your rocker, look at what I have told you as an opinion and check things out for yourself, btw Cosgar has a good point about the many different roles that can be filled by any suit, stop trying to pigeon hole me into something that I do or don't do. Go play your desired role of a suit and see if I have a beef about it, hell use my most hated piece of equipment on everyone on your team, the repair tool. I won't tell you that's not what a scout or assault or logi or commando is supposed to do. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6590
|
Posted - 2013.10.16 01:12:00 -
[195] - Quote
Patrick57 wrote:KAGEHOSHI Horned Wolf wrote:Patrick57 wrote:I agree with all EXCEPT the Cal Logi bonus. Please tell me how exactly that would affect Drop Uplinks? It wouldn't, but doesn't have to work on all equipment to be useful in my opinion. I really wish I could make all the bonuses unique and work for all equipment, but that's easier said than don. I'm open to any suggestions you have as long as it fits the intended role of using equipment. Hmmm....maybe it could have a more broad skill explanation and decrease the spawn time? Sorry I can't really think of one besides speed based bonus, I suggested that before, but seems kind of crappy; only the repair tool (repair rate), nanohives (faster pulses), and uplinks (spawn time) would rally benefit, the active scanner would get decrease in cooldown but that's kind of useless since its already pretty fast, same for the injector animation. |
Cosgar
ParagonX
6083
|
Posted - 2013.10.16 01:16:00 -
[196] - Quote
KAGEHOSHI Horned Wolf wrote:Cosgar wrote:KAGEHOSHI Horned Wolf wrote:Cosgar wrote:
No, nothing in this game was meant to have exclusivity. What happened to all the joy in theory crafting to find that extra special, or even unorthodox fitting? The past few months, it's been all about "Assaults are supposed to be slayers, heavies should be doing this, logis are supposed to be pack mules with a repper as their primary weapon...blah, blah, blah." All this forum butthurt is sucking the fun and creativity out of this goddamned game. People should be allowed to make whatever fit they want and play how they want- it's what makes this game different. Saying something should only be exclusive to x, or y shouldn't be doing this is turning this into another cookie cutter FPS.
But if you want to argue specifics, the hacking bonus shouldn't even be Minmatar anyway since they're the worst race when it comes to EWAR.
"It's funny how this is seen as Minmatar logi ability and yet logis can have the same ability too through systems hacking. Go figure..." Could you magine how silly it would be if said that? Your post about system hacking had nothing to do with any of this stuff you're saying now about unorthodox fittings. NOWHERE did I say logis should only ever be used to support others, in fact I made it a point to say this: KAGEHOSHI Horned Wolf wrote:You may not want to play support, but with a logi suit you don't really have to; you can play solo and set remote explosives to get a bunch of kills, know the enemy's location with active scanner, and resupply your REs with a nanohive to make more kaboom.
Migrating the Min logi bonus to the Min scout IN NO WAY makes yo unable to make the creative fittings you want; that's what modules are for. The bonus is there to enforce the role, but the fitting freedom allows you to go beyond that role. The whole point of specializing is to be better at a specific thing. Please don't bring other forum drama into this. FORUM DRAMA STARTED THIS!If people weren't blaming a yellow suit with no sidearm and worse base stats killing them when they have two weapons to use, do you think you'd be making this topic? You think if CCP listened to our feedback on how crazy the CaLogi's bonus was before Uprising even came out, we'd be having this discussion? Everything is relative to the point that you can't discuss one thing without the other. Tell you what, I'm going to empty my equipment slots and brick out my Minmatar logi with all proto gear and weapons and see how much hate mail I can collect from people telling me how I should play my toon. Actually yes, I would still have made this thread. This not about the logi no matter how much you try to make it about them. The skill bonuses are arbitrary without having roles in mind, and they don't make any sense. The Caldari assault has a bonus that belongs on a heavy suit, the Minmatar scout has a bonus to another race's knives and even with the bonus to melee damage it still is weak compared to a medium frame's melee, the sentinel bonus is useless for current heavy weapons without feedback damage & only useful if you're careless enough to overheat. Its a damn mess. Do you want me to take a picture of my prototype logi to know i'm not some butthurt assault? Seriously, not rhetorical. Here is a post in which I defend logis from a radical nerfist. I think logis are not OP at all, I thought they were like 5 months ago actually because of the extra module slot, but the base HP, less shield recharge, less speed, less stamina balances it out in my opinion. I know you're not a butthurt assault, I never said you were. Hell, I've even seen you in other topics defending just about every niche class in this game. I like your ideas, but I'm disagreeing with this one, not because it's about logis, but because you're trying to fix something that isn't broken on the one racial suit CCP actually did manage to get right. There's a lot of placeholder skills, weapons, and mechanics right now anyway to tell what they're going to with bonuses. It's probably better to agree to disagree for now. Just take some consideration in what should stay over what needs to be changed. For example, your new bonuses is a giant nerf to Amarr logi, which after a threadnaut managed to get buffed. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6590
|
Posted - 2013.10.16 01:23:00 -
[197] - Quote
DJINN Jecture wrote:KAGEHOSHI Horned Wolf wrote:DJINN Jecture wrote:It seems I hit a nerve, perhaps it was the "logical fallacy" you claim I made but I was simply asking the question. The current min-logi bonus was originally in response to a previously scout bonus (closed beta I think) that made the scout an almost invisible hacker and it was declared unbalanced and moved to the minmatar logi to still have at least one suit with the bonus. It does fit and you are arguing that I am off attacking someone. KW is free to state his opinion and I have stated mine. I'm am sorry if it came off like I was trolling but consider how many SP a person requires to fit every suit and play every role. If he has the experience to say yes I have played every role and look here's my SP to prove it or look at all these vids I have of me in every suit using them, then I would say he has the experience required, but IMO he does not. Nor is he a CPM or CCP employee who most likely would be able to play every role and experiment with every module of every suit. I have not been discussing assault suits which I have never used or plan on using. I haven't talked about a lack of tank or PG or CPU and I do believe it possible to fill every slot with proto if you have the right skills, just because you can't doesn't mean I can't.
Thank you for your time, glad someone read my post. "I still think you are pushing for this because you don't have a hacking bonus on your suit and are upset about it" that is what you said to me, it doesn't seem like a question at all, this is an accusation. You are claiming my opinions are just a product of jealousy. Explain to me on what planet stating that you believe I'm pushing for this because I'm upset about it a question. I have about a dozen alts to experiment and try different suits and weapons, I may not have played on literally every suit, but I do have a good idea of the purpose of each suit. The bonus should reflect the purpose. It doesn't take being an expert at every single racial specialization to know that a logi is about carrying equipment. You can use that equipment however you want, even selfishly, you can choose not to fit more than one equipment and use your suit to make badass slayer fit, and THAT'S FINE, but the role bonus should be based on equipment. I was in the closed beta, but I still think it belongs on a scout. Scouts are much weaker then thy are now because of hit detection fixes, and the prevalence of active scanners (high tier ones will find scouts). Also the WP for counterhacking that came in 1.5 will incentivize the team who get their stuff hack to stop it instead of just letting it complete. Just because you have an idea doesn't mean you understand their roles or the diversity of good fits that can be made. With my particular suit I normally have all my fitting slots filled in all manner of different roles that you seem to think a Logi should not fill. Get a grip. Don't be mad because I think you are off your rocker, look at what I have told you as an opinion and check things out for yourself, btw Cosgar has a good point about the many different roles that can be filled by any suit, stop trying to pigeon hole me into something that I do or don't do. Go play your desired role of a suit and see if I have a beef about it, hell use my most hated piece of equipment on everyone on your team, the repair tool. I won't tell you that's not what a scout or assault or logi or commando is supposed to do.
Like I already said, I don't think the sort of fits you can make should be restricted, the kind of fits you should be able to make should be able to go beyond your role. Bonus should enforce role, but you're perfectly allowed to make a suit that goes beyond that role and be good at something else.
I'm not mad, but its really surprising how you can sit there and pretend an accusation is a question. A question would be "are you pushing for this because you don't have a hacking bonus on your suit and are upset about it?" Still irrelavnt, because even if its true, its still doesn't mean my idea itself has fault.
But I'm off my rocker, so I'm just typing craaaaazy talk |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6590
|
Posted - 2013.10.16 01:30:00 -
[198] - Quote
Zeylon Rho wrote:So, I recently made a trial EVE account. I found it interesting that they do the a double bonus for ship type, and then give a separate role bonus when you specialize later. It reminded me of CCP Remnant's post on suit bonuses back in May where he said they had various changes slated included moving bonuses over to basic suits. That was never expanded on at the time, and hasn't really come up since (you always get the impression the changes are coming soon). Earlier, I suggested that they should use dual bonuses to make the bonuses more interesting: Quote:Assault bonus: 1% damage
Minmatar bonuses 1. Shield/armor module 2% fitting reduction per level 2. 5% Magazine size increase per level for Minmatar weapons: (Combat Rifle, Precision Rifle, Mass Driver, Flaylock, SMG)
Caldari Bonus 1. 5% Shield Extender Efficacy Per Level 2. 3% Caldari Weapon Reload speed: (Sniper Rifle, Swarm Launcher, Rail Rifle, Rail pistol)
Amarr Bonus 1. 4% Armor Plate Efficacy Per Level 2. 5% Heat build-up reduction per level for laser weapons, Scrambler pistol fire-rate increase of 1% per level. ..or whatever Looking at it again, that's actually really similar to how it works in EVE apparently. An Amarr IceCream-Truck skill gets at least two bonuses, like 5% to freezing & 2% to neon signage per level, then a separate role bonus is applied to a variant of that same item (Popsicle Truck) and it still gets a bonus from the Icecream-Truck skill, but it gets the +3% Popsicle storage bonus for the role. Since Remnant was talking about moving bonuses over to basic suits, maybe he was talking about doing an EVE copy there? In that scenario we'd have something like: Amarr Medium Dropsuits: 5% Armor Plate Efficacy Per Level and 5% Heat build-up reduction per level for laser weapons, Scrambler pistol fire-rate increase of 1% per level Amarr Assault Dropsuits: 1% damage per level Amarr Logistics Dropsuits: etc. Or, to rework using KAGEHOSHI's examples: Amarr Medium Dropsuits: 5% heat buildup reduction per lv for laser weaponry, 1 armor repair HP/s per lv Amarr Assault Dropsuit: 1% damage per level of light weapons Amarr Logistics Dropsuit: 5% reduction of PG/CPU of equipment per lv So at max rank of all those skills: Am. Assault: 25% heat reduction, 5 hp/s armor, and 5% to light dmg Am. Logistics: 25% heat reduction, 5 hp/s armor, and 25% to equip fitting Am. Medium frame: 25% heat reduction, 5 hp/s armor or a KAGEHOSHI Min-set: Min. Assault: 25% projectile and explosive weapon bonus, 150% more equipment/supply carried, and 5% to light dmg Min. Logistics: 25% projectile and explosive weapon bonus, 150% more equipment/supply carried, and 25% to equip fitting Min. Medium frame: 25% projectile and explosive weapon bonus, 150% more equipment/supply carried Of course, I don't think he wrote them with them being used this way in mind. In either case, it creates a very similar situation to EVE (which actually has a similar "get to rank 3, and move along if you want" approach to the ships too). Though it's worth mention that EVE will alter the two bonuses you get for having ranks in the "basic" skill on the special variants. I didn't bother doing that, though CCP could certainly do it that way too: e.g.: Amarr Assault Suit: 1. 5% bonus to heat buildup and 1hp/s armor repair PER rank in Amarr Medium Frames 2. 1% light wep damage PER rank in Amarr Assault Suits The bonus given per rank of Medium frames could vary depending on the suit (that would be more EVE accurate, though not strictly speaking necessary). In that scenario, you'd possibly get different pair of bonuses for "Medium frames" on the Basic, Assault, and Logistics suits. You would want to continue leveling the medium suit skill to get all the bonuses for it in the other suit, otherwise your logi/assault specs would only partially benefit from the racial bonus to the suit type (it becomes a much more "core" skill that's must-have, and the role bonus skill becomes more diminishing return-like). However the player more interested in advancing into a role quickly could do so. It also solves the problem of having a suit skill (the "basic" frames) that don't have any passives or do anything. It's a different way of conceiving of the skills, and you effectively have to think of two bonuses that are racially appropriate. Or, you could also say it's just copying EVE's system to a degree (not-so-new). Anyhow, I think that's what Remnant was suggesting at the time, if them moving towards that sort of scheme changes what you'd want the bonuses to be: Quote:Yeah, we're going to be bringing the race bonus down onto the basic suits. It's one of a few adjustments to the dropsuit progression we'll be outlining in the next few days. Some adjustments we'll be making very shortly, but others will be a fair bit later. - CCP Remnant
I would LOOOOOOOOOOOOOVE that. |
The-Errorist
Mannar Focused Warfare Gallente Federation
298
|
Posted - 2013.10.16 01:35:00 -
[199] - Quote
Zeylon Rho wrote:So, I recently made a trial EVE account. I found it interesting that they do the a double bonus for ship type, and then give a separate role bonus when you specialize later. It reminded me of CCP Remnant's post on suit bonuses back in May where he said they had various changes slated included moving bonuses over to basic suits. That was never expanded on at the time, and hasn't really come up since (you always get the impression the changes are coming soon). Earlier, I suggested that they should use dual bonuses to make the bonuses more interesting: Quote:Assault bonus: 1% damage
Minmatar bonuses 1. Shield/armor module 2% fitting reduction per level 2. 5% Magazine size increase per level for Minmatar weapons: (Combat Rifle, Precision Rifle, Mass Driver, Flaylock, SMG)
Caldari Bonus 1. 5% Shield Extender Efficacy Per Level 2. 3% Caldari Weapon Reload speed: (Sniper Rifle, Swarm Launcher, Rail Rifle, Rail pistol)
Amarr Bonus 1. 4% Armor Plate Efficacy Per Level 2. 5% Heat build-up reduction per level for laser weapons, Scrambler pistol fire-rate increase of 1% per level. ..or whatever Looking at it again, that's actually really similar to how it works in EVE apparently. An Amarr IceCream-Truck skill gets at least two bonuses, like 5% to freezing & 2% to neon signage per level, then a separate role bonus is applied to a variant of that same item (Popsicle Truck) and it still gets a bonus from the Icecream-Truck skill, but it gets the +3% Popsicle storage bonus for the role. Since Remnant was talking about moving bonuses over to basic suits, maybe he was talking about doing an EVE copy there? In that scenario we'd have something like: Amarr Medium Dropsuits: 5% Armor Plate Efficacy Per Level and 5% Heat build-up reduction per level for laser weapons, Scrambler pistol fire-rate increase of 1% per level Amarr Assault Dropsuits: 1% damage per level Amarr Logistics Dropsuits: etc. Or, to rework using KAGEHOSHI's examples: Amarr Medium Dropsuits: 5% heat buildup reduction per lv for laser weaponry, 1 armor repair HP/s per lv Amarr Assault Dropsuit: 1% damage per level of light weapons Amarr Logistics Dropsuit: 5% reduction of PG/CPU of equipment per lv So at max rank of all those skills: Am. Assault: 25% heat reduction, 5 hp/s armor, and 5% to light dmg Am. Logistics: 25% heat reduction, 5 hp/s armor, and 25% to equip fitting Am. Medium frame: 25% heat reduction, 5 hp/s armor or a KAGEHOSHI Min-set: Min. Assault: 25% projectile and explosive weapon bonus, 150% more equipment/supply carried, and 5% to light dmg Min. Logistics: 25% projectile and explosive weapon bonus, 150% more equipment/supply carried, and 25% to equip fitting Min. Medium frame: 25% projectile and explosive weapon bonus, 150% more equipment/supply carried Of course, I don't think he wrote them with them being used this way in mind. In either case, it creates a very similar situation to EVE (which actually has a similar "get to rank 3, and move along if you want" approach to the ships too). Though it's worth mention that EVE will alter the two bonuses you get for having ranks in the "basic" skill on the special variants. I didn't bother doing that, though CCP could certainly do it that way too: e.g.: Amarr Assault Suit: 1. 5% bonus to heat buildup and 1hp/s armor repair PER rank in Amarr Medium Frames 2. 1% light wep damage PER rank in Amarr Assault Suits The bonus given per rank of Medium frames could vary depending on the suit (that would be more EVE accurate, though not strictly speaking necessary). In that scenario, you'd possibly get different pair of bonuses for "Medium frames" on the Basic, Assault, and Logistics suits. You would want to continue leveling the medium suit skill to get all the bonuses for it in the other suit, otherwise your logi/assault specs would only partially benefit from the racial bonus to the suit type (it becomes a much more "core" skill that's must-have, and the role bonus skill becomes more diminishing return-like). However the player more interested in advancing into a role quickly could do so. It also solves the problem of having a suit skill (the "basic" frames) that don't have any passives or do anything. It's a different way of conceiving of the skills, and you effectively have to think of two bonuses that are racially appropriate. Or, you could also say it's just copying EVE's system to a degree (not-so-new). Anyhow, I think that's what Remnant was suggesting at the time, if them moving towards that sort of scheme changes what you'd want the bonuses to be: Quote:Yeah, we're going to be bringing the race bonus down onto the basic suits. It's one of a few adjustments to the dropsuit progression we'll be outlining in the next few days. Some adjustments we'll be making very shortly, but others will be a fair bit later. - CCP Remnant That would actually give us a reason to raise the racial medium frame skill besides to get the specialized version, which would be amazing. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2769
|
Posted - 2013.10.16 03:50:00 -
[200] - Quote
EVE-side, the ship skills just have levels (not unlike the current Medium Frame Suits), and then on the ship themselves it lists the bonuses per level. I think using the suit skill rank as a modifier determining completely separate bonuses on the suits themselves has some strengths design-wise because it opens up the option to have special variants of suits with slight different bonus sets.
The EVE archetype effectively does this with "Specialized" ships, while changing slots slightly and granting a role-bonus at the same time (typically per level, like we'd do with assault).
If we had the suit skills separated from the suits themselves and used as a modifier/multiplier with no inherent associated skill in the same way it would free them/us up to alter suits, retire old ones, introduce new ones, etc. all with different skill bonuses dependent on those ranks assigned to the physical suit itself. Suit builds CCP retired would slowly get destroyed in battles until that particular set of skill bonuses is rare for that race/role.
The initial offering could be vanilla to keep the burden of change lighter on them in terms of stats, and by that I mean the medium frame bonus would just be carried over exactly on the other medium suits.
So, initially you might have Caldari Med: 4% Shield Extender Efficacy lvl, 3% Rail/Swarm Tech reload per lvl. Assault Role: 1% light dmg per level Logistics Role: 5% equipment fitting per level
However, instead of these being descriptions on the skills, a Caldari assault suit would actually say in its description: 4% Shield Extender Efficacy and 3% Rail/Swarm Tech reload per rank of Caldari Medium Frame Dropsuits
1% Light Weapon damage per rank of Caldari Assault Dropsuits
With bonus information shifted to the suits, they could later introduce suit changes. People talk about suit changes all the time of course. These could be changes to what a regular suit of that type is (Assault suits gain a grenade slot, lose an equipment slot, etc.) to further differentiate them from Medium frames, or they could be adding variants. These are "physical" changes to the suits that people talk about all the time.
The more interesting shift would be to slightly alter role bonuses on the suits.
So: Caldari Med: 4% Shield Extender Efficacy and 3% Rail/Swarm Tech reload speed per rank in Caldari Medium Frame Dropsuits.
That could still be the listed bonus on the Medium Frame Suit. However, the specialized suits could change like so: Caldari Logistics: 5% range of equipment and 3% Rail/Swarm tech reload per rank of Caldari Medium Frame Dropsuits
5% Bonus to Equipment fitting per rank of Caldari Logistics Dropsuits
Caldari Assault: 4% Shield Extender Efficacy and 2% Rail Weapon Fire rate increase per rank of Caldari Medium Frame Dropsuits
1% Light Weapon damage per rank of Caldari Assault Dropsuits
In this way, your skill rank in prereqs is valuable (nigh-priceless really) at all steps, and the skill bonuses change to reflect the suit you're using. You can make these sorts of changes to skills independently of changes to actual suit stats. If the suit turns out to be OP, take it off the market and it goes away in time.
This kind of system would work better if they're moving some bonuses to basic frames-skill I think, because it gets around mandating bonuses that are overly narrow in scope of player action and restrict flexibility. Hard passive bonuses assigned to the skill instead of the suit that are inherited up the tree would have some issues in comparison.
The current "light" suits are sort of trapped in a somewhat poorly defined role as they look to establish EWAR and what other aspects they think scouts should excel at. If a "Pilot" suit is another variant in the class, having something like the current profile bonuses wouldn't make sense to be global from the basic frame. On the other hand, if the Pilot has a custom set of bonuses that are just configured to "... per rank in the Gallente Light Frames Skill, and X per rank in Gallente Pilot Skill", that's less of a concern.
So, the operative part of the question here is if Remnant meant they were moving bonuses to the actual basic suits (which is what he said, and would be like EVE), or to the basic SKILL (which would be more similar to the current system, but have a less pointless frame skill).
|
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3933
|
Posted - 2013.10.16 06:17:00 -
[201] - Quote
Zeylon Rho wrote: Caldari Med: 4% Shield Extender Efficacy lvl, 3% Rail/Swarm Tech reload per lvl. Assault Role: 1% light dmg per level Logistics Role: 5% equipment fitting per level
However, instead of these being descriptions on the skills, a Caldari assault suit would actually say in its description: 4% Shield Extender Efficacy and 3% Rail/Swarm Tech reload per rank of Caldari Medium Frame Dropsuits
1% Light Weapon damage per rank of Caldari Assault Dropsuits
So: Caldari Med: 4% Shield Extender Efficacy and 3% Rail/Swarm Tech reload speed per rank in Caldari Medium Frame Dropsuits.
That could still be the listed bonus on the Medium Frame Suit. However, the specialized suits could change like so: Caldari Logistics: 5% range of equipment and 3% Rail/Swarm tech reload per rank of Caldari Medium Frame Dropsuits
5% Bonus to Equipment fitting per rank of Caldari Logistics Dropsuits
Caldari Assault: 4% Shield Extender Efficacy and 2% Rail Weapon Fire rate increase per rank of Caldari Medium Frame Dropsuits
1% Light Weapon damage per rank of Caldari Assault Dropsuits
Hm. These bonuses seem remarkably effective - 20% efficacy to shield extenders and 10% to fire rate as well as 5% to damage is a far more effective set of bonuses than anything we have at the moment. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2774
|
Posted - 2013.10.16 06:57:00 -
[202] - Quote
Well, I can't claim to have been particularly balance-minded when I generated those. I was thinking mostly of having bonuses that thematically matched the races. In the case of general bonuses, with a paired bonus it seems sensible to have one bonus reflect their weaponry and the other a bonus to their style of tanking.
In my original view, this would've been represented by something like: Caldari: Shield Extender/Rail Reload (mostly because they formerly had reload, and hybrid is too broad) Gallente: Armor Repair/Plasma-fire-rate Minmatar: Shield/Armor fitting bonus/Magazine-size on Projectile weapons (the idea with the former is representing the idea of Minmatar being adapatable, throwing things together, etc.) Amarr: Plate hp/Laser heat build
That said, balancing the game against additional bonuses is necessary, and I'd predicate any sort of change on getting other things fixed. I already made a thread about TTK being too short in my opinion, so I'm presupposing things like the 10% uprising damage bonus being rolled back, getting weapon damage values in order, etc. I'd still like to see shield/armor changed somewhat as well as many other things.
Dual bonuses and a separate role bonus within that structure gets around problems with a singular modifier being overly narrow with respect to defining a character as well. A logistics role suit that has its singular bonus invested towards "Droplinks" is proposing a small avenue of performance upgrade for a character.
The idea was less about the specific numbers of the skills (on which I was spitballing), and more-so on designing the way the game handled bonuses with respect to our roles differently. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1093
|
Posted - 2013.10.16 21:57:00 -
[203] - Quote
Summ Dude wrote:Mr Sprinklez wrote:Bringing up D&D doesn't qualify you as an expert on logistics. There are no defined roles in this game, smart guy, the only reason we have the great in-depth suit customization is so we can do what we want how we want. I can equip an AR and stack damage mods on a logi suit, and there is nothing wrong with that, because there are no defined roles. Like I already said, the only clearly defined aspect of the logistics class is the abundance of equipment slots. That does not in any way set it specifically as a healer.
But I am getting the feeling that I am talking to a brick wall. D&D? Try again chief. But wait, did you just seriously try to say that Dust isn't meant to have defined roles? Have you payed attention to anything CCP has said like, ever? Edit: In case you don't believe me, here's some relevant snippets from this dev blogCCP wrote:These changes are intended to alleviate some of the current issues with the Logistics suits, but theyGÇÖre still not getting us where we want to be with the suits. A technical issue is currently preventing us from authoring suit bonuses that alter equipment functionality. When this is solved weGÇÖll be giving Logistics suits the bonuses they need to make their role truly shine. Bonuses to the range and effectiveness of repair tools; to nanohive capacity and resupply rate and the like. These are the sorts of things that will make logistics players the invaluable squad support they ought to be. CCP wrote:As mentioned above, these skill changes are largely to discourage assault-focused players from using the Logistics suit as their frontline choice. The new Logistics skill bonus isnGÇÖt ideally suited to the Logistics role and is a short-term alteration until proper equipment bonuses come online. Once they do weGÇÖll outline the full skill changes in another blog.
Thank you Dude, exactly that.
Also, in response to Mr. Sprinklez, have you ever looked at a Logistics cruiser in EVE? They don't even have slots for guns. We Logi are lucky to have a Light slot. Furthermore, just because you CAN equip something doesn't mean your suit should be buit around it, nor does it mean that you are equipping in an intelligent way. For example, the opening background panel shows an Amarr Heavy suit with a Caldari Shotgun, a setup which any player could tell you would get you killed instantly. Just because you CAN, does not mean you SHOULD, and building the suit bonuses around such generic bonuses as Logibro and yourself purport is feeding the can side, as opposed to smarter building. I CAN put a Swarm launcher on a Caldari Logi, but without a sidearm he's useless in anything but an AV role, and he doesn't even do that well. I SHOULD put it on an Assault for the sidearm, or Commando as a secondary Light weapon. I CAN put a Laser Rifle on a Caldari Assault suit, but I SHOULD put it on the Amarr Assault if I plan to make it my main weapon. I can go all day, but the point is that you should go surf EVElopedia for a few minutes and check out how precise role bonuses are, and how they rarely effect more than the racial turret group and tank. |
Stile451
Red Star. EoN.
270
|
Posted - 2013.10.16 22:45:00 -
[204] - Quote
Zero Harpuia wrote:Logistics mean healers. What we have here is a lack of a role for utilitarian equipment users, so they have meshed it with Logistics for the time being. The Logistics role will eventually focus on the White Mage 'skillset' in an MMO, of that I have unwavering faith. It is you who doesn't understand what a Logistics class is meant to do, and I shall have an Amarr RPer recite a prayer for you, for you know not what you do. Logistics, while including health care, is more concerned with moving troops, supplies, and equipment.
http://en.wikipedia.org/wiki/Military_logistics |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6604
|
Posted - 2013.10.16 22:55:00 -
[205] - Quote
Every time I get a notification that someone comments I'm worried I'll be dragged into a 20 post argument where I must take 10 minutes to fully address each post in the comment before even more comments are launched at me... scary stuff. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3189
|
Posted - 2013.10.16 22:58:00 -
[206] - Quote
Stile451 wrote:Zero Harpuia wrote:Logistics mean healers. What we have here is a lack of a role for utilitarian equipment users, so they have meshed it with Logistics for the time being. The Logistics role will eventually focus on the White Mage 'skillset' in an MMO, of that I have unwavering faith. It is you who doesn't understand what a Logistics class is meant to do, and I shall have an Amarr RPer recite a prayer for you, for you know not what you do. Logistics, while including health care, is more concerned with moving troops, supplies, and equipment. http://en.wikipedia.org/wiki/Military_logistics
Which prayer would you care for me to recite? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6605
|
Posted - 2013.10.16 23:13:00 -
[207] - Quote
Actually used a reserved post |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1093
|
Posted - 2013.10.17 17:18:00 -
[208] - Quote
True Adamance wrote:Stile451 wrote:Zero Harpuia wrote:Logistics mean healers. What we have here is a lack of a role for utilitarian equipment users, so they have meshed it with Logistics for the time being. The Logistics role will eventually focus on the White Mage 'skillset' in an MMO, of that I have unwavering faith. It is you who doesn't understand what a Logistics class is meant to do, and I shall have an Amarr RPer recite a prayer for you, for you know not what you do. Logistics, while including health care, is more concerned with moving troops, supplies, and equipment. http://en.wikipedia.org/wiki/Military_logistics Which prayer would you care for me to recite?
To Stile, I know what the term means in dictionary terms, but Logistics is the EVE term for the repairing units that prevent financial loss. If we used the dictionary term for Logistics, then all LAVs, Dropships, and anything that can carry equipment would all count as a 'Logistics' role.
For Father Adamance, I'm not familiar with your scriptures so cherry pick a good one. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3268
|
Posted - 2013.10.17 18:45:00 -
[209] - Quote
Zero Harpuia wrote:True Adamance wrote:Stile451 wrote:Zero Harpuia wrote:Logistics mean healers. What we have here is a lack of a role for utilitarian equipment users, so they have meshed it with Logistics for the time being. The Logistics role will eventually focus on the White Mage 'skillset' in an MMO, of that I have unwavering faith. It is you who doesn't understand what a Logistics class is meant to do, and I shall have an Amarr RPer recite a prayer for you, for you know not what you do. Logistics, while including health care, is more concerned with moving troops, supplies, and equipment. http://en.wikipedia.org/wiki/Military_logistics Which prayer would you care for me to recite? To Stile, I know what the term means in dictionary terms, but Logistics is the EVE term for the repairing units that prevent financial loss. If we used the dictionary term for Logistics, then all LAVs, Dropships, and anything that can carry equipment would all count as a 'Logistics' role. For Father Adamance, I'm not familiar with your scriptures so cherry pick a good one.
"For whosoever shall lay his life down for his Lord He shall be taken into the arms of God And forever consecrated will he be But whosoever shall turn from the light And run in fear The Lord shall abandon him And forever forsaken will he be"
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Stile451
Red Star. EoN.
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Posted - 2013.10.18 04:04:00 -
[210] - Quote
Zero Harpuia wrote:To Stile, I know what the term means in dictionary terms, but Logistics is the EVE term for the repairing units that prevent financial loss. If we used the dictionary term for Logistics, then all LAVs, Dropships, and anything that can carry equipment would all count as a 'Logistics' role. I don't play Eve but from what I've read logistics ships also offer energy transfer and targeting buffs. I didn't see any general use Eve equivalent to the rest of the Dust equipment but I believe that is because Eve is more complicated in that the roles of the equipment in Dust cannot be fulfilled by a piece of equipment in Eve. |
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