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Stile451
Red Star. EoN.
269
|
Posted - 2013.10.14 02:35:00 -
[151] - Quote
KAGEHOSHI Horned Wolf wrote:Stile451 wrote:KAGEHOSHI Horned Wolf wrote:Cosgar wrote:Is it just me or is this topic just another nerf logi campaign? Not everything is about logis. I covered 5 specializations. Maybe you're just too defensive to see how silly and completely arbitrary the current bonuses are. Bonuses should emphasize the role of the suit. If you want a logi to have a bonus best suited for something else, then perhaps you should be playing as that something else instead. I listened to your complaints, and made bonuses more generalized instead of being for 1 specific equipment. Why did you feel the need to change the equipment speed bonus for the Minmatar logi to a relatively useless carried equipment bonus? There's no point in carrying 7 of something if I can only deploy 2 at a time. I felt the equipment speed thing was kind of useless compared to the others. The new proposed bonus allows you to have more equipment left over if you find a better spot; personally I hate using up both nanohives or my only compact nanohive, and finding a much better spot a minute later (also applies to uplinks). Also its pretty great for explosives. I could edit the proposal to also increase maximum amount of deployables that can be active also, what do you think? You're underestimating how useful faster equipment would be.
As for increasing the number of active equipment I don't think it should be done(at least not per level - as much as I'd like to build a giant Alfred E. Neuman out of uplinks it would be too much). That and too much deployed equipment lags the game(although we can hopefully ignore that as it will likely get fixed).
How about this? Level 1: +1 Carried Level 2: +1 Deployed Level 3: +1 Carried Level 4: +1 Deployed Level 5: +1 Carried
You would end up with 3 extra carried and 2 extra deployable. This would keep it useful without it being too powerful.
I would accept that or faster equipment(they would be equally useful to me). That being said extra equipment would be more useful to more players.
While I would miss the hacking speed I would find either of the above more useful more of the tume(I would be spending the exorbitant amount of SP to get Codebreaking up to level 5). |
Lillica Deathdealer
Mango and Friends
436
|
Posted - 2013.10.14 02:58:00 -
[152] - Quote
You get all of the feels. +1 for knowing which bonuses are in the game AND worthwhile. I approve all. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6559
|
Posted - 2013.10.14 03:14:00 -
[153] - Quote
Stile451 wrote:KAGEHOSHI Horned Wolf wrote:Stile451 wrote:KAGEHOSHI Horned Wolf wrote:Cosgar wrote:Is it just me or is this topic just another nerf logi campaign? Not everything is about logis. I covered 5 specializations. Maybe you're just too defensive to see how silly and completely arbitrary the current bonuses are. Bonuses should emphasize the role of the suit. If you want a logi to have a bonus best suited for something else, then perhaps you should be playing as that something else instead. I listened to your complaints, and made bonuses more generalized instead of being for 1 specific equipment. Why did you feel the need to change the equipment speed bonus for the Minmatar logi to a relatively useless carried equipment bonus? There's no point in carrying 7 of something if I can only deploy 2 at a time. I felt the equipment speed thing was kind of useless compared to the others. The new proposed bonus allows you to have more equipment left over if you find a better spot; personally I hate using up both nanohives or my only compact nanohive, and finding a much better spot a minute later (also applies to uplinks). Also its pretty great for explosives. I could edit the proposal to also increase maximum amount of deployables that can be active also, what do you think? You're underestimating how useful faster equipment would be. As for increasing the number of active equipment I don't think it should be done(at least not per level - as much as I'd like to build a giant Alfred E. Neuman out of uplinks it would be too much). That and too much deployed equipment lags the game(although we can hopefully ignore that as it will likely get fixed). How about this? Level 1: +1 Carried Level 2: +1 Deployed Level 3: +1 Carried Level 4: +1 Deployed Level 5: +1 Carried You would end up with 3 extra carried and 2 extra deployable. This would keep it useful without it being too powerful. I would accept that or faster equipment(they would be equally useful to me). That being said extra equipment would be more useful to more players. While I would miss the hacking speed I would find either of the above more useful more of the tume(I would be spending the exorbitant amount of SP to get Codebreaking up to level 5). I like this idea a lot, though I'm not sure it could realistically be implemented. I don't know if CCP can make skills work that way. Could just make it a percentage; 50% max carried + 50 max deployed per level. When maxed out it would 250% more carried and deployed, is is 3x more if it rounds up. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1093
|
Posted - 2013.10.14 03:31:00 -
[154] - Quote
The-Errorist wrote:Zero Harpuia wrote:The-Errorist wrote:TheD1CK wrote:Minmatar Assault needs sorting, 5% to sidearm clip size isn't in anyway useful to me If you read carefully, you would see that the Minmatar Assault bonus affects Light AND sidearm weapons. KAGEHOSHI Horned Wolf wrote:
- Minmatar bonus: 5% increase in magazine size per lv for projectile & Minmatar explosive weapons; SMG, flaylock, MD, & Combat rifle (SoonGäó).
There's a problem with that. SMG, that works. But that's IT. 5% of the Flaylock's 3 is nothing. 5% of Mass Driver's 6 is nothing. 5% won't work with the Combat Rifle as it's a Burst Rifle. The bonus isn't bad, but it needs work because applying it so braodly makes it only good for one or two weapons, and perfunctory box-checking for the remainder. Its PER LEVEL! 25% increase for the flaylock gives you 1 extra round. 25% of the Mass driver's 6 gives you 1 more rounds, for the assault Mass Driver that would be 2 more; and for the combat rifle, it'll extend the time you can keep firing since you'll have a bigger magazine size.
Bit that's still stupid. CCP just finished changing the Swarm Launcher, Forge Gun, and a few other small-ammopool weapons to get a single shot per level instead of one per three. Furthermore, the Burst Scrambler Pistol users have been in a tizzy thanks to the Scrambler Pistol Operations skill leaving them on an odd number when they V it out. We need to prevent such stupid shortsightedness in the future, not replicate it and fix it later. The bonus needs to be changed. If you lump all these weapons together, then the wording for a decent bonus will be at least three lines. Something like 'Add one round to the MD and FP clip per level, add 5% SMG clipsize per level, add one full burst to CR per level' And I word the last one like that because the Burst isn't determined yet, rumor says three, five, or seven. I'd prefer three myself, but that probably wouldn't do much damage...
In short. Stop defending this to defend it. Kagehoshi definitely doesn't want that, and neither do any of us viewing it. We are here to debate the plausibility and viability of role bonuses. |
Mr Sprinklez
Royal Uhlans Amarr Empire
2
|
Posted - 2013.10.14 04:02:00 -
[155] - Quote
I'm glad that you decided to speak up on this topic, seeing as how nobody else has.
Yep.....there have totally been no threads on this topic ever before or anything like that. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1093
|
Posted - 2013.10.14 07:20:00 -
[156] - Quote
Says the alt.
Also, that setup is laughable from my Logistics point of view. It would force anyone who wants to play Logistics to be Caldari, as they are the only ones with an equipment bonus. The Minmatar Assault also has the same problem as this thread's, namely that small clip and burstfire weapons would be screwed over in favor of automatic bullethoses. Furthermore, all the bonuses are generic as hell. MinAss gets bonuses to all Light and Sidearm weapons, for example. That only serves to highlight the ones he decides to keep blindingly narrow, like the Minmatar Scout with ONLY Nova Knives.
Also, he doesn't seem to have any kind of theme running, not even by races or by suit classes. He says each is in its 'role' but its sad that Logi Bro doesn't understand that Logi's are healers...
Anyway, my biggest complaint is that I would be forced to play as a Caldari id I wanted to use ANY of the healing equipment. In EVE, a Scythe is one of THE Logistics ships. It is made for the sole purpose of shield transporting, but other races have equivalents that match their play-style. This would be akin to making the Amarr Logistics ship the only one with armor repper bonuses, and giving the Gallentean Logisticsbonuses to setting space mines. This is why we need an engineer suit, because so many people conflate the equipment slots as the Logistics being an equipment mule. Its like people that think that a Rohk mines better than a Hulk because it has more laser hardpoints. They are dead wrong, but its easy enough to see why they thought that. |
Mr Sprinklez
Royal Uhlans Amarr Empire
2
|
Posted - 2013.10.14 13:33:00 -
[157] - Quote
Zero Harpuia wrote:Says the alt. Also, that setup is laughable from my Logistics point of view. It would force anyone who wants to play Logistics to be Caldari, as they are the only ones with an equipment bonus. The Minmatar Assault also has the same problem as this thread's, namely that small clip and burstfire weapons would be screwed over in favor of automatic bullethoses. Furthermore, all the bonuses are generic as hell. MinAss gets bonuses to all Light and Sidearm weapons, for example. That only serves to highlight the ones he decides to keep blindingly narrow, like the Minmatar Scout with ONLY Nova Knives. Also, he doesn't seem to have any kind of theme running, not even by races or by suit classes. He says each is in its 'role' but its sad that Logi Bro doesn't understand that Logi's are healers... Anyway, my biggest complaint is that I would be forced to play as a Caldari id I wanted to use ANY of the healing equipment. In EVE, a Scythe is one of THE Logistics ships. It is made for the sole purpose of shield transporting, but other races have equivalents that match their play-style. This would be akin to making the Amarr Logistics ship the only one with armor repper bonuses, and giving the Gallentean Logisticsbonuses to setting space mines. This is why we need an engineer suit, because so many people conflate the equipment slots as the Logistics being an equipment mule. Its like people that think that a Rohk mines better than a Hulk because it has more laser hardpoints. They are dead wrong, but its easy enough to see why they thought that.
Quote:Furthermore, all the bonuses are generic as hell. lol, most of the bonuses on THIS thread are word for word copied of the thread I linked. That was just ONE example of a thread by the way, there have like 50 different threads that any of you could have gone to to discuss this topic, but you added just one more to the mass. Don't try to make a big argument about logistics with me btw, because you are wrong that logis are healers, they simply have a lot of equipment, that doesn't mean that their function has to be streamlined to one specific function. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6563
|
Posted - 2013.10.14 14:47:00 -
[158] - Quote
Mr Sprinklez wrote: Blah blah bleeeeehhhhh I'm just a hater, and my breath smells like old fungus socks. I don't respect KAGEHOSHI's obvious supreme higher intellect.
I'm one baaaaad mother-thukker, you don't want to mess with, boy.. |
DJINN Jecture
Hellstorm Inc League of Infamy
52
|
Posted - 2013.10.14 14:50:00 -
[159] - Quote
KAGEHOSHI Horned Wolf wrote:
Min bonus: 50% increase in maximum equipment units carried + 50 maximum equipment units deployable per level. When maxed out it would 250% more carried and deployed, is is 3x more (should round up).
This is better than your originally proposed change but I think you are avoiding the real reason for your reluctance to have a hacking buff on the Minmatar Logi suit. I don't think the suit needs any change unless it is to add the buff you propose to the suit. Taking away the current hacking bonus is not an answer but adding additional bonuses for a Logi suit would help offset the sheer cost to deploy with Proto gear (Proto Everything). Currently an all proto logi suit (RT, Injector, hives, links, weapon, armor/shields, scanner, damage mods/codebreakers) costs close to 300,000 isk. For someone to be running all the good stuff and buffing their team with all this good equipment they should given a reward for using this stuff that helps both the team and themselves. The hacking bonus combined with the 50% increase to max equip carried and deployed would do just that. It doesn't make them a killer but rather than being forced to resupply when hives or links are depleted they could continue to be a roaming supply center for a good deal longer and would still be helpful when hacking installations like they always have been. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6563
|
Posted - 2013.10.14 14:56:00 -
[160] - Quote
DJINN Jecture wrote:KAGEHOSHI Horned Wolf wrote:
Min bonus: 50% increase in maximum equipment units carried + 50 maximum equipment units deployable per level. When maxed out it would 250% more carried and deployed, is is 3x more (should round up).
This is better than your originally proposed change but I think you are avoiding the real reason for your reluctance to have a hacking buff on the Minmatar Logi suit. I don't think the suit needs any change unless it is to add the buff you propose to the suit. Taking away the current hacking bonus is not an answer but adding additional bonuses for a Logi suit would help offset the sheer cost to deploy with Proto gear (Proto Everything). Currently an all proto logi suit (RT, Injector, hives, links, weapon, armor/shields, scanner, damage mods/codebreakers) costs close to 300,000 isk. For someone to be running all the good stuff and buffing their team with all this good equipment they should given a reward for using this stuff that helps both the team and themselves. The hacking bonus combined with the 50% increase to max equip carried and deployed would do just that. It doesn't make them a killer but rather than being forced to resupply when hives or links are depleted they could continue to be a roaming supply center for a good deal longer and would still be helpful when hacking installations like they always have been. NOT avoiding, already addressed it. I'll copy/paste "Hacking bonus is not logi enough because it has nothing to do with equipment; which is the whole point of logis (carry equipment to support, or to whatever). That's pretty simple. Hacking speed belongs on a fast stealthy suit that can better take advantage of it." |
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1093
|
Posted - 2013.10.14 17:36:00 -
[161] - Quote
Mr Sprinklez wrote:Zero Harpuia wrote:Says the alt. Also, that setup is laughable from my Logistics point of view. It would force anyone who wants to play Logistics to be Caldari, as they are the only ones with an equipment bonus. The Minmatar Assault also has the same problem as this thread's, namely that small clip and burstfire weapons would be screwed over in favor of automatic bullethoses. Furthermore, all the bonuses are generic as hell. MinAss gets bonuses to all Light and Sidearm weapons, for example. That only serves to highlight the ones he decides to keep blindingly narrow, like the Minmatar Scout with ONLY Nova Knives. Also, he doesn't seem to have any kind of theme running, not even by races or by suit classes. He says each is in its 'role' but its sad that Logi Bro doesn't understand that Logi's are healers... Anyway, my biggest complaint is that I would be forced to play as a Caldari id I wanted to use ANY of the healing equipment. In EVE, a Scythe is one of THE Logistics ships. It is made for the sole purpose of shield transporting, but other races have equivalents that match their play-style. This would be akin to making the Amarr Logistics ship the only one with armor repper bonuses, and giving the Gallentean Logisticsbonuses to setting space mines. This is why we need an engineer suit, because so many people conflate the equipment slots as the Logistics being an equipment mule. Its like people that think that a Rohk mines better than a Hulk because it has more laser hardpoints. They are dead wrong, but its easy enough to see why they thought that. Quote:Furthermore, all the bonuses are generic as hell. lol, most of the bonuses on THIS thread are word for word copied of the thread I linked. That was just ONE example of a thread by the way, there have like 50 different threads that any of you could have gone to to discuss this topic, but you added just one more to the mass. Don't try to make a big argument about logistics with me btw, because you are wrong that logis are healers, they simply have a lot of equipment, that doesn't mean that their function has to be streamlined to one specific function.
Logistics mean healers. What we have here is a lack of a role for utilitarian equipment users, so they have meshed it with Logistics for the time being. The Logistics role will eventually focus on the White Mage 'skillset' in an MMO, of that I have unwavering faith. It is you who doesn't understand what a Logistics class is meant to do, and I shall have an Amarr RPer recite a prayer for you, for you know not what you do. |
Mr Sprinklez
Royal Uhlans Amarr Empire
2
|
Posted - 2013.10.14 20:51:00 -
[162] - Quote
Bringing up D&D doesn't qualify you as an expert on logistics. There are no defined roles in this game, smart guy, the only reason we have the great in-depth suit customization is so we can do what we want how we want. I can equip an AR and stack damage mods on a logi suit, and there is nothing wrong with that, because there are no defined roles. Like I already said, the only clearly defined aspect of the logistics class is the abundance of equipment slots. That does not in any way set it specifically as a healer.
But I am getting the feeling that I am talking to a brick wall. |
Summ Dude
Militaires-Sans-Frontieres
49
|
Posted - 2013.10.14 23:00:00 -
[163] - Quote
Mr Sprinklez wrote:Bringing up D&D doesn't qualify you as an expert on logistics. There are no defined roles in this game, smart guy, the only reason we have the great in-depth suit customization is so we can do what we want how we want. I can equip an AR and stack damage mods on a logi suit, and there is nothing wrong with that, because there are no defined roles. Like I already said, the only clearly defined aspect of the logistics class is the abundance of equipment slots. That does not in any way set it specifically as a healer.
But I am getting the feeling that I am talking to a brick wall.
D&D? Try again chief.
But wait, did you just seriously try to say that Dust isn't meant to have defined roles? Have you payed attention to anything CCP has said like, ever? |
DJINN Jecture
Hellstorm Inc League of Infamy
53
|
Posted - 2013.10.15 00:15:00 -
[164] - Quote
KAGEHOSHI Horned Wolf wrote:DJINN Jecture wrote:KAGEHOSHI Horned Wolf wrote:
Min bonus: 50% increase in maximum equipment units carried + 50 maximum equipment units deployable per level. When maxed out it would 250% more carried and deployed, is is 3x more (should round up).
This is better than your originally proposed change but I think you are avoiding the real reason for your reluctance to have a hacking buff on the Minmatar Logi suit. I don't think the suit needs any change unless it is to add the buff you propose to the suit. Taking away the current hacking bonus is not an answer but adding additional bonuses for a Logi suit would help offset the sheer cost to deploy with Proto gear (Proto Everything). Currently an all proto logi suit (RT, Injector, hives, links, weapon, armor/shields, scanner, damage mods/codebreakers) costs close to 300,000 isk. For someone to be running all the good stuff and buffing their team with all this good equipment they should given a reward for using this stuff that helps both the team and themselves. The hacking bonus combined with the 50% increase to max equip carried and deployed would do just that. It doesn't make them a killer but rather than being forced to resupply when hives or links are depleted they could continue to be a roaming supply center for a good deal longer and would still be helpful when hacking installations like they always have been. NOT avoiding, already addressed it. I'll copy/paste "Hacking bonus is not logi enough because it has nothing to do with equipment; which is the whole point of logis (carry equipment to support, or to whatever). That's pretty simple. Hacking speed belongs on a fast stealthy suit that can better take advantage of it." You sir are wrong, and still avoiding the issue. A scout would get there quick, hack quick and run circles around the map constantly jacking points while the logi bro acts like a medic or waterboy, with no real usefulness aside from equipment deployment. I would argue that all logis should have the hacking bonus. The logi suit is a larger sig and easier to find making it rather balanced for someone with a hacking bonus.
As for not logi enough, I support my team by hacking points, deploying equipment and shooting people. How is this not a support role? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6573
|
Posted - 2013.10.15 00:58:00 -
[165] - Quote
DJINN Jecture wrote:KAGEHOSHI Horned Wolf wrote:DJINN Jecture wrote:KAGEHOSHI Horned Wolf wrote:
Min bonus: 50% increase in maximum equipment units carried + 50 maximum equipment units deployable per level. When maxed out it would 250% more carried and deployed, is is 3x more (should round up).
This is better than your originally proposed change but I think you are avoiding the real reason for your reluctance to have a hacking buff on the Minmatar Logi suit. I don't think the suit needs any change unless it is to add the buff you propose to the suit. Taking away the current hacking bonus is not an answer but adding additional bonuses for a Logi suit would help offset the sheer cost to deploy with Proto gear (Proto Everything). Currently an all proto logi suit (RT, Injector, hives, links, weapon, armor/shields, scanner, damage mods/codebreakers) costs close to 300,000 isk. For someone to be running all the good stuff and buffing their team with all this good equipment they should given a reward for using this stuff that helps both the team and themselves. The hacking bonus combined with the 50% increase to max equip carried and deployed would do just that. It doesn't make them a killer but rather than being forced to resupply when hives or links are depleted they could continue to be a roaming supply center for a good deal longer and would still be helpful when hacking installations like they always have been. NOT avoiding, already addressed it. I'll copy/paste "Hacking bonus is not logi enough because it has nothing to do with equipment; which is the whole point of logis (carry equipment to support, or to whatever). That's pretty simple. Hacking speed belongs on a fast stealthy suit that can better take advantage of it." You sir are wrong, and still avoiding the issue. A scout would get there quick, hack quick and run circles around the map constantly jacking points while the logi bro acts like a medic or waterboy, with no real usefulness aside from equipment deployment. I would argue that all logis should have the hacking bonus. The logi suit is a larger sig and easier to find making it rather balanced for someone with a hacking bonus. As for not logi enough, I support my team by hacking points, deploying equipment and shooting people. How is this not a support role? I addressed the issue, you asked why I'm reluctant to let the Minmatar logi keep the hacking bonus, and I told you already; it doesn't fit with the logi's role, which is equipment carrying; equipment can be used either for support, or for offensive reasons. Just because you don't like my answer doesn't mean I didn't address the issue.
Even when you're playing as a scout, running speed means nothing if you're shot in the back before your hack can be completed. Remember that the entire enemy team can see an objective is being hacked.
You have some strong biases I see. The logi already has a lot of great things going for it: it gets an extra module slot compared to its assault counterpart (2 module slots in the case of the Caldari logi) allowing for significantly greater HP potential then assaults, has better scanning abilities making it easy for it to spot other medium frames while those medium frames are unable to spot it, Great PG/CPU which is very useful for fitting pototype weapons, you can make lots of war points making you a precision strike generator for your squad, and the ability to carry multiple equipment is a HUGE advantage despite your attempts to make it look like some cursed crappy job like being a "waterboy". You may not want to play support, but with a logi suit you don't really have to; you can play solo and set remote explosives to get a bunch of kills, know the enemy's location with active scanner, and resupply your REs with a nanohive to make more kaboom.
Its hard to take you seriously when you pretend like logis are some weak underpowered suit that need a buff. Saying the logi has "no real usefulness aside from equipment deployment" completely ignores how useful equipment can be to a battle, for example: so many battles have been decided by who has the most drop uplinks. Saying the logi "with no real usefulness aside from equipment deployment" is like saying "assaults have no real usefulness aside from running around and killing things", or that "scouts no real usefulness aside from being fast and stealthy", or "heavies have no real usefulness aside from having lots of HP and getting heavy weapons"; that's the entire point of these suits. Maybe you chose the wrong specialization if you don't want to be defined by carrying equipment.
I also don't see how hacking an objective is support; its the main action which the battle is centered around, a support action is on that helps fulfill that main goal, not an act that itself fulfills the main goal. You can't just lump everything that doesn't involve shooting someone as "support". |
Garth Mandra
The Southern Legion The Umbra Combine
162
|
Posted - 2013.10.15 01:03:00 -
[166] - Quote
I agree with Kagehoshi on this one.
I think the current logi line up should be about equipment. Eventually there should be another set of medium suits that focus on ewar. Perhaps some of these should get hacking bonuses.
The hacking bonus seems to fit better on the scout at the moment rather than the logi.
Incidentally I trained min Logi 5 especially for the hacking bonus. |
The-Errorist
Mannar Focused Warfare Gallente Federation
291
|
Posted - 2013.10.15 01:11:00 -
[167] - Quote
Garth Mandra wrote:I agree with Kagehoshi on this one.
I think the current logi line up should be about equipment. Eventually there should be another set of medium suits that focus on ewar. Perhaps some of these should get hacking bonuses.
The hacking bonus seems to fit better on the scout at the moment rather than the logi.
Incidentally I trained min Logi 5 especially for the hacking bonus. I would prefer E-war stuff to be on a light frames like scouts instead of medium frames. Scouts are already about E-war. |
Garth Mandra
The Southern Legion The Umbra Combine
162
|
Posted - 2013.10.15 01:40:00 -
[168] - Quote
The-Errorist wrote:Garth Mandra wrote:I agree with Kagehoshi on this one.
I think the current logi line up should be about equipment. Eventually there should be another set of medium suits that focus on ewar. Perhaps some of these should get hacking bonuses.
The hacking bonus seems to fit better on the scout at the moment rather than the logi.
Incidentally I trained min Logi 5 especially for the hacking bonus. I would prefer E-war stuff to be on a light frames like scouts instead of medium frames. Scouts are already about E-war.
Why not both? With different emphasis with each.
It all depends on the rest of the ewar we get though. Currently we just have scanning and hacking. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3073
|
Posted - 2013.10.15 03:27:00 -
[169] - Quote
Garth Mandra wrote:The-Errorist wrote:Garth Mandra wrote:I agree with Kagehoshi on this one.
I think the current logi line up should be about equipment. Eventually there should be another set of medium suits that focus on ewar. Perhaps some of these should get hacking bonuses.
The hacking bonus seems to fit better on the scout at the moment rather than the logi.
Incidentally I trained min Logi 5 especially for the hacking bonus. I would prefer E-war stuff to be on a light frames like scouts instead of medium frames. Scouts are already about E-war. Why not both? With different emphasis with each. It all depends on the rest of the ewar we get though. Currently we just have scanning and hacking. I think scouts should do scanning and disruption style EWAR, while mediums should do hacking and controlling style EWAR |
The-Errorist
Mannar Focused Warfare Gallente Federation
291
|
Posted - 2013.10.15 03:39:00 -
[170] - Quote
I think the Minmatar logi bonus you're proposing is a too much. With it, a proto min logi with nanohives or uplinks can have 18 active at the same time.
If the Min bonus was %40 maximum equipment units deployable per level instead of 50%, the max uplinks and nanohives would drop to 12, a number thats not as OP as 18 for max possible active uplinks or nanohives. |
|
Stile451
Red Star. EoN.
270
|
Posted - 2013.10.15 05:59:00 -
[171] - Quote
KAGEHOSHI Horned Wolf wrote:Stile451 wrote:As for increasing the number of active equipment I don't think it should be done(at least not per level - as much as I'd like to build a giant Alfred E. Neuman out of uplinks it would be too much). That and too much deployed equipment lags the game(although we can hopefully ignore that as it will likely get fixed).
How about this? Level 1: +1 Carried Level 2: +1 Deployed Level 3: +1 Carried Level 4: +1 Deployed Level 5: +1 Carried
You would end up with 3 extra carried and 2 extra deployable. This would keep it useful without it being too powerful.
I would accept that or faster equipment(they would be equally useful to me). That being said extra equipment would be more useful to more players.
While I would miss the hacking speed I would find either of the above more useful more of the tume(I would be spending the exorbitant amount of SP to get Codebreaking up to level 5). I like this idea a lot, though I'm not sure it could realistically be implemented. I don't know if CCP can make skills work that way. Could just make it a percentage; 50% max carried + 50 max deployed per level. When maxed out it would 250% more carried and deployed, is is 3x more if it rounds up. Those percentages are far too high(remember percentages are in addition to the base amount).
10-20% per level for deployed and 20-30% carried would prevent it from becoming too terrifying(at 20% one proto suit could have 18 active uplinks, at 10% only 14 could be active rounding up). There would be dead levels if handled by percentage.
CCP can do skills at +1 per level(scrambler pistols get +1 magazine size per level), but I'm not sure about alternating increases(if not it could be added in with the coding changes to equipment that are coming SOONGäó). |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6579
|
Posted - 2013.10.15 06:18:00 -
[172] - Quote
Uplink thing is a scary scenario, changed it to 30%. Maxed out it would be 2x deployables, and 2x max carried. Going to sleep now. |
DJINN Jecture
Hellstorm Inc League of Infamy
54
|
Posted - 2013.10.15 13:16:00 -
[173] - Quote
KAGEHOSHI Horned Wolf wrote:DJINN Jecture wrote:KAGEHOSHI Horned Wolf wrote:DJINN Jecture wrote:KAGEHOSHI Horned Wolf wrote:
Min bonus: 50% increase in maximum equipment units carried + 50 maximum equipment units deployable per level. When maxed out it would 250% more carried and deployed, is is 3x more (should round up).
This is better than your originally proposed change but I think you are avoiding the real reason for your reluctance to have a hacking buff on the Minmatar Logi suit. I don't think the suit needs any change unless it is to add the buff you propose to the suit. Taking away the current hacking bonus is not an answer but adding additional bonuses for a Logi suit would help offset the sheer cost to deploy with Proto gear (Proto Everything). Currently an all proto logi suit (RT, Injector, hives, links, weapon, armor/shields, scanner, damage mods/codebreakers) costs close to 300,000 isk. For someone to be running all the good stuff and buffing their team with all this good equipment they should given a reward for using this stuff that helps both the team and themselves. The hacking bonus combined with the 50% increase to max equip carried and deployed would do just that. It doesn't make them a killer but rather than being forced to resupply when hives or links are depleted they could continue to be a roaming supply center for a good deal longer and would still be helpful when hacking installations like they always have been. NOT avoiding, already addressed it. I'll copy/paste "Hacking bonus is not logi enough because it has nothing to do with equipment; which is the whole point of logis (carry equipment to support, or to whatever). That's pretty simple. Hacking speed belongs on a fast stealthy suit that can better take advantage of it." You sir are wrong, and still avoiding the issue. A scout would get there quick, hack quick and run circles around the map constantly jacking points while the logi bro acts like a medic or waterboy, with no real usefulness aside from equipment deployment. I would argue that all logis should have the hacking bonus. The logi suit is a larger sig and easier to find making it rather balanced for someone with a hacking bonus. As for not logi enough, I support my team by hacking points, deploying equipment and shooting people. How is this not a support role? I addressed the issue, you asked why I'm reluctant to let the Minmatar logi keep the hacking bonus, and I told you already; it doesn't fit with the logi's role, which is equipment carrying; equipment can be used either for support, or for offensive reasons. Just because you don't like my answer doesn't mean I didn't address the issue. Even when you're playing as a scout, running speed means nothing if you're shot in the back before your hack can be completed. Remember that the entire enemy team can see an objective is being hacked. You have some strong biases I see. The logi already has a lot of great things going for it: it gets an extra module slot compared to its assault counterpart (2 module slots in the case of the Caldari logi) allowing for significantly greater HP potential then assaults, has better scanning abilities making it easy for it to spot other medium frames while those medium frames are unable to spot it, Great PG/CPU which is very useful for fitting pototype weapons, you can make lots of war points making you a precision strike generator for your squad, and the ability to carry multiple equipment is a HUGE advantage despite your attempts to make it look like some cursed crappy job like being a "waterboy". You may not want to play support, but with a logi suit you don't really have to; you can play solo and set remote explosives to get a bunch of kills, know the enemy's location with active scanner, and resupply your REs with a nanohive to make more kaboom. Its hard to take you seriously when you pretend like logis are some weak underpowered suit that need a buff. Saying the logi has "no real usefulness aside from equipment deployment" completely ignores how useful equipment can be to a battle, for example: so many battles have been decided by who has the most drop uplinks. Saying the logi "with no real usefulness aside from equipment deployment" is like saying "assaults have no real usefulness aside from running around and killing things", or that "scouts no real usefulness aside from being fast and stealthy", or "heavies have no real usefulness aside from having lots of HP and getting heavy weapons"; that's the entire point of these suits. Maybe you chose the wrong specialization if you don't want to be defined by carrying equipment. I also don't see how hacking an objective is support; its the main action which the battle is centered around, a support action is on that helps fulfill that main goal, not an act that itself fulfills the main goal. You can't just lump everything that doesn't involve shooting someone as "support". I still think you are pushing for this because you don't have a hacking bonus on your suit and are upset about it. I also see this as not fixing any of the issues with a non-bonus bonus. Yes deploying more equipment is great, but this doesn't address the low shield regen rate of the minmatar logi suit or the fact that the cost to deploy in a proto suit is more than 3x the cost of the equivalent meta assault suit due to the increased amount of equipment carried. Yes I carry equipment, if I could carry more I would, but that doesn't mean I feel that the bonus currently on the suit is wrong or not in line with a logi suit bonus. I specifically skilled minmatar for that particular bonus and still have several ranks in hacking because it is still not fast enough for me. Survival of a logi is more important at this point, the hack bonus is the way to go. |
DJINN Jecture
Hellstorm Inc League of Infamy
54
|
Posted - 2013.10.15 13:43:00 -
[174] - Quote
As for lumping everything that isn't shooting as "support", which clearly every other action is. We fight until clones are gone or the MCC is. If you can speed up MCC destruction then maybe you don't need to clone the enemy out. Supply ammo and armor is support, so is shooting people. As for Drop uplinks winning matches, yes they can turn the tide but need to have people running in who can push the enemy back rather than lemming up. A drop uplink by itself without that pusher is useless. Your bonuses changing on all suits is sure to cause a lot of requests for respec after the fact. I don't feel your grasp on the subject matter is sufficient to warrant going over all suits racial bonus and spec bonuses with a change on everything.
I have yet to claim the logi as under powered, although I understand how you may get that feeling. I see the capability of a logi to deploy a massive amount of equipment already as it's greatest strength. I don't feel it needs a buff in that aspect and with the higher sig radius, the hacking bonus keeps it balanced for gameplay unlike what a hacking bonus on a scout suit would do.
Yes the whole team on both sides can see an objective being hacked, but that doesn't mean they can see the hacker or catch them after the hack, which balances a lengthy process of counter hacking an objective. The Logi having that bonus is ideal for countering a hack and can save a team many clones simply by holding on to an objective. They supply the defenders, rep the defenders and provide a quick spawn for defenders.
I would hate to have a scout hanging around defending an objective, they are much more useful running around stealthily and killing your uplinks or nanohives and hacking your objective while you are trying to take the one I am protecting. Ideally I would say that it would benefit a scout to have the hack bonus but feel it would be too much on a scout. The hacking bonus of a logi is not at all a non-support bonus. It is the one aspect of the suit that allows it to step up and take the front lines because it is the best at it. Yes, it is a support bonus, and allows the rest of the team to go on killing while the minmatar logi is taking the points. Turning their back to the crowd of reds so that they don't have to. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3921
|
Posted - 2013.10.15 21:42:00 -
[175] - Quote
DJINN Jecture wrote: I still think you are pushing for this because you don't have a hacking bonus on your suit and are upset about it. I also see this as not fixing any of the issues with a non-bonus bonus. Yes deploying more equipment is great, but this doesn't address the low shield regen rate of the minmatar logi suit or the fact that the cost to deploy in a proto suit is more than 3x the cost of the equivalent meta assault suit due to the increased amount of equipment carried. Yes I carry equipment, if I could carry more I would, but that doesn't mean I feel that the bonus currently on the suit is wrong or not in line with a logi suit bonus. I specifically skilled minmatar for that particular bonus and still have several ranks in hacking because it is still not fast enough for me. Survival of a logi is more important at this point, the hack bonus is the way to go.
I don't think KAGEHOSHI is suggesting this bonus because he's jealous of it. Does the current bonus really fit the Logistics role? The support role, the healer? It makes far more sense to have such a bonus on a scout, for example.
All of the logistics suits have 'low' shield regeneration. The Minmatar logi is not alone in this, and actually the shield regeneration is distinctly average, being the same as unspecialised medium frames. It's just that the assault suits have a bonus to their shield regen.
A prototype logistics suit certainly does not cost three times as much as an equivalent tier assault suit. Four proto equipment items will set you back approximately 80k, depending on what they are. That's about the cost of a proto weapon, less than the cost of a protosuit. The average proto assault suit tends to cost 130-200k. If a logi suit costed three times as much, it would cost 390-600k. Show me the logi suit which costs anywhere near that - mine, using proto equipment, costs 170k.
I'm not quite sure what you mean by the next part. Do you mean to say that equipment is a secondary function of the logi, and less important than hacking? This comes down to role definition. What is the role of a logistics suit? I'm quite certain that it should be equipment support, rather than hacking. Hacking is a much more scout-like role.
Fair enough if you specifically skilled into the suit for the hacking bonus, but honestly that just makes me think you're trying to defend your stuff from being changed. If hacking is the primary function that you want, that's fine, but that doesn't mean it should be shoehorned onto a suit which doesn't really fit the role. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6586
|
Posted - 2013.10.15 21:47:00 -
[176] - Quote
DJINN Jecture wrote: I still think you are pushing for this because you don't have a hacking bonus on your suit and are upset about it. I also see this as not fixing any of the issues with a non-bonus bonus. Yes deploying more equipment is great, but this doesn't address the low shield regen rate of the minmatar logi suit or the fact that the cost to deploy in a proto suit is more than 3x the cost of the equivalent meta assault suit due to the increased amount of equipment carried. Yes I carry equipment, if I could carry more I would, but that doesn't mean I feel that the bonus currently on the suit is wrong or not in line with a logi suit bonus. I specifically skilled minmatar for that particular bonus and still have several ranks in hacking because it is still not fast enough for me. Survival of a logi is more important at this point, the hack bonus is the way to go.
Oh I see, so you don't like the idea so you're assuming its part of some personal jealous vendetta? Seriously? LOL. I am a logi, and if I wanted a hacking bonus that bad, then I would have just speced into the Minnmatar one, or proposed that every logi has it. That's called a ad hominem, a its logical fallacy (means you're always wrong if you do it), attacking the person instead of the argument; even if what you said is true, it doesn't invalidate my point. Once again, stop acting like the logi is some weak crappy suit with no advantages, you have more module slot so use it. The Min logi has 1 more low slot than the assault, allowing you to fit a shield regulator, or an armor plate, or something else. I would recommend an armor plate since it would easily surpass the HP of an assault. If hacking isn't fast enough for you, use a codebreaker. Also, every thoght not every damn equipment you deploy needs to be proto? Also you're just flat out lying, fitting all equipmnt slots with proto equipment is only like 80K max, and the cost of the suit is reduces in other places because the PG/CPU costs mean you have cut PG/CPU in other places. CCP gives out respecs when there are major skill changes, I will bet you all my ISK that you will get a respec if all this happens. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3922
|
Posted - 2013.10.15 22:13:00 -
[177] - Quote
DJINN Jecture wrote:As for lumping everything that isn't shooting as "support", which clearly every other action is. We fight until clones are gone or the MCC is. If you can speed up MCC destruction then maybe you don't need to clone the enemy out. Supply ammo and armor is support, so is shooting people. As for Drop uplinks winning matches, yes they can turn the tide but need to have people running in who can push the enemy back rather than lemming up. A drop uplink by itself without that pusher is useless. Your bonuses changing on all suits is sure to cause a lot of requests for respec after the fact. I don't feel your grasp on the subject matter is sufficient to warrant going over all suits racial bonus and spec bonuses with a change on everything.
I agree, something that isn't directly shooting/fighting but still aiding the battle is support. Shooting people isn't necessarily support as such, but is that really so relevant to what you're trying to argue here? This is more about equipment/hacking. Naturally equipment, correctly used, will give an advantage to the team utilising it. That's the point.
I would question your assertion that KAGEHOSHI doesn't have a 'sufficient grasp on the subject matter' - this thread wasn't done by him alone, it was the product of him going out and asking a number of people what they thought about each suit.
There is always whining for a respec after any balancing change in this game. Always. I notice that this has gone from defending the Minmatar logi's bonus to defending all the current bonuses. In that case, do you really think they make sense? Shield bonuses on the Gallente assault, for example, are stupid things to have.
Quote: I have yet to claim the logi as under powered, although I understand how you may get that feeling. I see the capability of a logi to deploy a massive amount of equipment already as it's greatest strength. I don't feel it needs a buff in that aspect and with the higher sig radius, the hacking bonus keeps it balanced for gameplay unlike what a hacking bonus on a scout suit would do.
The logistics class in general tends to have the ability to deploy plenty of equipment - the idea behind the bonus here, I assume, is to define the role of the Minmatar logi better when using equipment.
The next part of your post really baffles me. Are you genuinely suggesting that a hacking bonus on a scout would be overpowered?
Quote: Yes the whole team on both sides can see an objective being hacked, but that doesn't mean they can see the hacker or catch them after the hack, which balances a lengthy process of counter hacking an objective. The Logi having that bonus is ideal for countering a hack and can save a team many clones simply by holding on to an objective. They supply the defenders, rep the defenders and provide a quick spawn for defenders.
If they can see the objective being hacked, they know where the hacker is. You have to be on the letter/console to hack it, so obviously anyone hacking the objective is going to be there.
A super hacker being able to defend the objective on their own is very much entering swiss army knife territory, where something is covering too many roles. The logistics role is more for direct repair/resupply/respawn support - not combat, RRR, -and- hacking. It's already a problem that the logistics class tends to be too versatile, the hacking bonus here completely overshadows a scout's role as hacker.
Quote: I would hate to have a scout hanging around defending an objective, they are much more useful running around stealthily and killing your uplinks or nanohives and hacking your objective while you are trying to take the one I am protecting. Ideally I would say that it would benefit a scout to have the hack bonus but feel it would be too much on a scout. The hacking bonus of a logi is not at all a non-support bonus. It is the one aspect of the suit that allows it to step up and take the front lines because it is the best at it. Yes, it is a support bonus, and allows the rest of the team to go on killing while the minmatar logi is taking the points. Turning their back to the crowd of reds so that they don't have to.
What does a scout actually do? Taking out nanohives is hardly a job, especially when restricted to hives that nobody is actually using because apparently they can't fight. You even mentioned that part of their job is hacking. Why not have the hacking bonus on a scout then? It's their primary role.
The idea that a hacking bonus on a scout would make it overpowered is, frankly, ludicrous. It doesn't change the amount of time it takes for an objective to change hands, all it would do is help the scout hack and get away quickly, which, as you pointed out earlier, is balanced by the fact that the objective takes time to change hands and needs to be defended. If, as you say, a scout is unable to or shouldn't defend an objective, then what's the problem with them having a hack bonus?
The hacking bonus on the logi isn't a non-support bonus, but support covers a very broad spectrum of roles. In this case, it overshadows the role of the scout as a ninja hacker, as well as having strong equipment options, and being tougher, and not being much slower. An active scanner will pick up the vast majority of scouts as well anyway. In short, the logistics is a superior option to the scout. The scout should not be the inferior option in a hacking scenario, and the logistics shouldn't be so versatile. Thus, the reasonable conclusion is that the hacking bonus would be better off on a scout. |
DJINN Jecture
Hellstorm Inc League of Infamy
57
|
Posted - 2013.10.15 23:29:00 -
[178] - Quote
It seems I hit a nerve, perhaps it was the "logical fallacy" you claim I made but I was simply asking the question. The current min-logi bonus was originally in response to a previously scout bonus (closed beta I think) that made the scout an almost invisible hacker and it was declared unbalanced and moved to the minmatar logi to still have at least one suit with the bonus. It does fit and you are arguing that I am off attacking someone. KW is free to state his opinion and I have stated mine. I'm am sorry if it came off like I was trolling but consider how many SP a person requires to fit every suit and play every role. If he has the experience to say yes I have played every role and look here's my SP to prove it or look at all these vids I have of me in every suit using them, then I would say he has the experience required, but IMO he does not. Nor is he a CPM or CCP employee who most likely would be able to play every role and experiment with every module of every suit. I have not been discussing assault suits which I have never used or plan on using. I haven't talked about a lack of tank or PG or CPU and I do believe it possible to fill every slot with proto if you have the right skills, just because you can't doesn't mean I can't.
Thank you for your time, glad someone read my post. |
DJINN Jecture
Hellstorm Inc League of Infamy
57
|
Posted - 2013.10.15 23:38:00 -
[179] - Quote
BTW I do realize that he is asking other people's opinion, in fact those "other" people during CB also said it was unbalanced to have it on the scout, now it's not right on the logi, better to remove the bonus from all suits altogether than give it to the scouts. If they can sneak into an objective to hack it how exactly do you think you will stop them when you can't find them while stacking complex dampeners? |
Cosgar
ParagonX
6075
|
Posted - 2013.10.15 23:54:00 -
[180] - Quote
It's funny how this is seen as a scout ability and yet scouts can have the same ability too through systems hacking. Go figure... |
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