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DJINN Jecture
Hellstorm Inc League of Infamy
52
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Posted - 2013.10.14 14:50:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:
Min bonus: 50% increase in maximum equipment units carried + 50 maximum equipment units deployable per level. When maxed out it would 250% more carried and deployed, is is 3x more (should round up).
This is better than your originally proposed change but I think you are avoiding the real reason for your reluctance to have a hacking buff on the Minmatar Logi suit. I don't think the suit needs any change unless it is to add the buff you propose to the suit. Taking away the current hacking bonus is not an answer but adding additional bonuses for a Logi suit would help offset the sheer cost to deploy with Proto gear (Proto Everything). Currently an all proto logi suit (RT, Injector, hives, links, weapon, armor/shields, scanner, damage mods/codebreakers) costs close to 300,000 isk. For someone to be running all the good stuff and buffing their team with all this good equipment they should given a reward for using this stuff that helps both the team and themselves. The hacking bonus combined with the 50% increase to max equip carried and deployed would do just that. It doesn't make them a killer but rather than being forced to resupply when hives or links are depleted they could continue to be a roaming supply center for a good deal longer and would still be helpful when hacking installations like they always have been. |
DJINN Jecture
Hellstorm Inc League of Infamy
53
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Posted - 2013.10.15 00:15:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:DJINN Jecture wrote:KAGEHOSHI Horned Wolf wrote:
Min bonus: 50% increase in maximum equipment units carried + 50 maximum equipment units deployable per level. When maxed out it would 250% more carried and deployed, is is 3x more (should round up).
This is better than your originally proposed change but I think you are avoiding the real reason for your reluctance to have a hacking buff on the Minmatar Logi suit. I don't think the suit needs any change unless it is to add the buff you propose to the suit. Taking away the current hacking bonus is not an answer but adding additional bonuses for a Logi suit would help offset the sheer cost to deploy with Proto gear (Proto Everything). Currently an all proto logi suit (RT, Injector, hives, links, weapon, armor/shields, scanner, damage mods/codebreakers) costs close to 300,000 isk. For someone to be running all the good stuff and buffing their team with all this good equipment they should given a reward for using this stuff that helps both the team and themselves. The hacking bonus combined with the 50% increase to max equip carried and deployed would do just that. It doesn't make them a killer but rather than being forced to resupply when hives or links are depleted they could continue to be a roaming supply center for a good deal longer and would still be helpful when hacking installations like they always have been. NOT avoiding, already addressed it. I'll copy/paste "Hacking bonus is not logi enough because it has nothing to do with equipment; which is the whole point of logis (carry equipment to support, or to whatever). That's pretty simple. Hacking speed belongs on a fast stealthy suit that can better take advantage of it." You sir are wrong, and still avoiding the issue. A scout would get there quick, hack quick and run circles around the map constantly jacking points while the logi bro acts like a medic or waterboy, with no real usefulness aside from equipment deployment. I would argue that all logis should have the hacking bonus. The logi suit is a larger sig and easier to find making it rather balanced for someone with a hacking bonus.
As for not logi enough, I support my team by hacking points, deploying equipment and shooting people. How is this not a support role? |
DJINN Jecture
Hellstorm Inc League of Infamy
54
|
Posted - 2013.10.15 13:16:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:DJINN Jecture wrote:KAGEHOSHI Horned Wolf wrote:DJINN Jecture wrote:KAGEHOSHI Horned Wolf wrote:
Min bonus: 50% increase in maximum equipment units carried + 50 maximum equipment units deployable per level. When maxed out it would 250% more carried and deployed, is is 3x more (should round up).
This is better than your originally proposed change but I think you are avoiding the real reason for your reluctance to have a hacking buff on the Minmatar Logi suit. I don't think the suit needs any change unless it is to add the buff you propose to the suit. Taking away the current hacking bonus is not an answer but adding additional bonuses for a Logi suit would help offset the sheer cost to deploy with Proto gear (Proto Everything). Currently an all proto logi suit (RT, Injector, hives, links, weapon, armor/shields, scanner, damage mods/codebreakers) costs close to 300,000 isk. For someone to be running all the good stuff and buffing their team with all this good equipment they should given a reward for using this stuff that helps both the team and themselves. The hacking bonus combined with the 50% increase to max equip carried and deployed would do just that. It doesn't make them a killer but rather than being forced to resupply when hives or links are depleted they could continue to be a roaming supply center for a good deal longer and would still be helpful when hacking installations like they always have been. NOT avoiding, already addressed it. I'll copy/paste "Hacking bonus is not logi enough because it has nothing to do with equipment; which is the whole point of logis (carry equipment to support, or to whatever). That's pretty simple. Hacking speed belongs on a fast stealthy suit that can better take advantage of it." You sir are wrong, and still avoiding the issue. A scout would get there quick, hack quick and run circles around the map constantly jacking points while the logi bro acts like a medic or waterboy, with no real usefulness aside from equipment deployment. I would argue that all logis should have the hacking bonus. The logi suit is a larger sig and easier to find making it rather balanced for someone with a hacking bonus. As for not logi enough, I support my team by hacking points, deploying equipment and shooting people. How is this not a support role? I addressed the issue, you asked why I'm reluctant to let the Minmatar logi keep the hacking bonus, and I told you already; it doesn't fit with the logi's role, which is equipment carrying; equipment can be used either for support, or for offensive reasons. Just because you don't like my answer doesn't mean I didn't address the issue. Even when you're playing as a scout, running speed means nothing if you're shot in the back before your hack can be completed. Remember that the entire enemy team can see an objective is being hacked. You have some strong biases I see. The logi already has a lot of great things going for it: it gets an extra module slot compared to its assault counterpart (2 module slots in the case of the Caldari logi) allowing for significantly greater HP potential then assaults, has better scanning abilities making it easy for it to spot other medium frames while those medium frames are unable to spot it, Great PG/CPU which is very useful for fitting pototype weapons, you can make lots of war points making you a precision strike generator for your squad, and the ability to carry multiple equipment is a HUGE advantage despite your attempts to make it look like some cursed crappy job like being a "waterboy". You may not want to play support, but with a logi suit you don't really have to; you can play solo and set remote explosives to get a bunch of kills, know the enemy's location with active scanner, and resupply your REs with a nanohive to make more kaboom. Its hard to take you seriously when you pretend like logis are some weak underpowered suit that need a buff. Saying the logi has "no real usefulness aside from equipment deployment" completely ignores how useful equipment can be to a battle, for example: so many battles have been decided by who has the most drop uplinks. Saying the logi "with no real usefulness aside from equipment deployment" is like saying "assaults have no real usefulness aside from running around and killing things", or that "scouts no real usefulness aside from being fast and stealthy", or "heavies have no real usefulness aside from having lots of HP and getting heavy weapons"; that's the entire point of these suits. Maybe you chose the wrong specialization if you don't want to be defined by carrying equipment. I also don't see how hacking an objective is support; its the main action which the battle is centered around, a support action is on that helps fulfill that main goal, not an act that itself fulfills the main goal. You can't just lump everything that doesn't involve shooting someone as "support". I still think you are pushing for this because you don't have a hacking bonus on your suit and are upset about it. I also see this as not fixing any of the issues with a non-bonus bonus. Yes deploying more equipment is great, but this doesn't address the low shield regen rate of the minmatar logi suit or the fact that the cost to deploy in a proto suit is more than 3x the cost of the equivalent meta assault suit due to the increased amount of equipment carried. Yes I carry equipment, if I could carry more I would, but that doesn't mean I feel that the bonus currently on the suit is wrong or not in line with a logi suit bonus. I specifically skilled minmatar for that particular bonus and still have several ranks in hacking because it is still not fast enough for me. Survival of a logi is more important at this point, the hack bonus is the way to go. |
DJINN Jecture
Hellstorm Inc League of Infamy
54
|
Posted - 2013.10.15 13:43:00 -
[4] - Quote
As for lumping everything that isn't shooting as "support", which clearly every other action is. We fight until clones are gone or the MCC is. If you can speed up MCC destruction then maybe you don't need to clone the enemy out. Supply ammo and armor is support, so is shooting people. As for Drop uplinks winning matches, yes they can turn the tide but need to have people running in who can push the enemy back rather than lemming up. A drop uplink by itself without that pusher is useless. Your bonuses changing on all suits is sure to cause a lot of requests for respec after the fact. I don't feel your grasp on the subject matter is sufficient to warrant going over all suits racial bonus and spec bonuses with a change on everything.
I have yet to claim the logi as under powered, although I understand how you may get that feeling. I see the capability of a logi to deploy a massive amount of equipment already as it's greatest strength. I don't feel it needs a buff in that aspect and with the higher sig radius, the hacking bonus keeps it balanced for gameplay unlike what a hacking bonus on a scout suit would do.
Yes the whole team on both sides can see an objective being hacked, but that doesn't mean they can see the hacker or catch them after the hack, which balances a lengthy process of counter hacking an objective. The Logi having that bonus is ideal for countering a hack and can save a team many clones simply by holding on to an objective. They supply the defenders, rep the defenders and provide a quick spawn for defenders.
I would hate to have a scout hanging around defending an objective, they are much more useful running around stealthily and killing your uplinks or nanohives and hacking your objective while you are trying to take the one I am protecting. Ideally I would say that it would benefit a scout to have the hack bonus but feel it would be too much on a scout. The hacking bonus of a logi is not at all a non-support bonus. It is the one aspect of the suit that allows it to step up and take the front lines because it is the best at it. Yes, it is a support bonus, and allows the rest of the team to go on killing while the minmatar logi is taking the points. Turning their back to the crowd of reds so that they don't have to. |
DJINN Jecture
Hellstorm Inc League of Infamy
57
|
Posted - 2013.10.15 23:29:00 -
[5] - Quote
It seems I hit a nerve, perhaps it was the "logical fallacy" you claim I made but I was simply asking the question. The current min-logi bonus was originally in response to a previously scout bonus (closed beta I think) that made the scout an almost invisible hacker and it was declared unbalanced and moved to the minmatar logi to still have at least one suit with the bonus. It does fit and you are arguing that I am off attacking someone. KW is free to state his opinion and I have stated mine. I'm am sorry if it came off like I was trolling but consider how many SP a person requires to fit every suit and play every role. If he has the experience to say yes I have played every role and look here's my SP to prove it or look at all these vids I have of me in every suit using them, then I would say he has the experience required, but IMO he does not. Nor is he a CPM or CCP employee who most likely would be able to play every role and experiment with every module of every suit. I have not been discussing assault suits which I have never used or plan on using. I haven't talked about a lack of tank or PG or CPU and I do believe it possible to fill every slot with proto if you have the right skills, just because you can't doesn't mean I can't.
Thank you for your time, glad someone read my post. |
DJINN Jecture
Hellstorm Inc League of Infamy
57
|
Posted - 2013.10.15 23:38:00 -
[6] - Quote
BTW I do realize that he is asking other people's opinion, in fact those "other" people during CB also said it was unbalanced to have it on the scout, now it's not right on the logi, better to remove the bonus from all suits altogether than give it to the scouts. If they can sneak into an objective to hack it how exactly do you think you will stop them when you can't find them while stacking complex dampeners? |
DJINN Jecture
Hellstorm Inc League of Infamy
62
|
Posted - 2013.10.15 23:55:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:DJINN Jecture wrote: I still think you are pushing for this because you don't have a hacking bonus on your suit and are upset about it. I also see this as not fixing any of the issues with a non-bonus bonus. Yes deploying more equipment is great, but this doesn't address the low shield regen rate of the minmatar logi suit or the fact that the cost to deploy in a proto suit is more than 3x the cost of the equivalent meta assault suit due to the increased amount of equipment carried. Yes I carry equipment, if I could carry more I would, but that doesn't mean I feel that the bonus currently on the suit is wrong or not in line with a logi suit bonus. I specifically skilled minmatar for that particular bonus and still have several ranks in hacking because it is still not fast enough for me. Survival of a logi is more important at this point, the hack bonus is the way to go.
Oh I see, so you don't like the idea so you're assuming its part of some personal jealous vendetta? Seriously? LOL. I am a logi, and if I wanted a hacking bonus that bad, then I would have just speced into the Minnmatar one, or proposed that every logi has it. That's called a ad hominem, a its logical fallacy (means you're always wrong if you do it), attacking the person instead of the argument; even if what you said is true, it doesn't invalidate my point. Once again, stop acting like the logi is some weak crappy suit with no advantages, you have more module slot so use it. The Min logi has 1 more low slot than the assault, allowing you to fit a shield regulator, or an armor plate, or something else. I would recommend an armor plate since it would easily surpass the HP of an assault. If hacking isn't fast enough for you, use a codebreaker. Also, every thoght not every damn equipment you deploy needs to be proto? Also you're just flat out lying, fitting all equipmnt slots with proto equipment is only like 80K max, and the cost of the suit is reduces in other places because the PG/CPU costs mean you have cut PG/CPU in other places. CCP gives out respecs when there are major skill changes, I will bet you all my ISK that you will get a respec if all this happens. DJINN Jecture wrote:As for lumping everything that isn't shooting as "support", which clearly every other action is. We fight until clones are gone or the MCC is. If you can speed up MCC destruction then maybe you don't need to clone the enemy out. Supply ammo and armor is support, so is shooting people. As for Drop uplinks winning matches, yes they can turn the tide but need to have people running in who can push the enemy back rather than lemming up. A drop uplink by itself without that pusher is useless. Your bonuses changing on all suits is sure to cause a lot of requests for respec after the fact. I don't feel your grasp on the subject matter is sufficient to warrant going over all suits racial bonus and spec bonuses with a change on everything.
I have yet to claim the logi as under powered, although I understand how you may get that feeling. I see the capability of a logi to deploy a massive amount of equipment already as it's greatest strength. I don't feel it needs a buff in that aspect and with the higher sig radius, the hacking bonus keeps it balanced for gameplay unlike what a hacking bonus on a scout suit would do.
Yes the whole team on both sides can see an objective being hacked, but that doesn't mean they can see the hacker or catch them after the hack, which balances a lengthy process of counter hacking an objective. The Logi having that bonus is ideal for countering a hack and can save a team many clones simply by holding on to an objective. They supply the defenders, rep the defenders and provide a quick spawn for defenders.
I would hate to have a scout hanging around defending an objective, they are much more useful running around stealthily and killing your uplinks or nanohives and hacking your objective while you are trying to take the one I am protecting. Ideally I would say that it would benefit a scout to have the hack bonus but feel it would be too much on a scout. The hacking bonus of a logi is not at all a non-support bonus. It is the one aspect of the suit that allows it to step up and take the front lines because it is the best at it. Yes, it is a support bonus, and allows the rest of the team to go on killing while the minmatar logi is taking the points. Turning their back to the crowd of reds so that they don't have to. /me sighs Gaining control of the null cannon IS the objective in Skirmish and Domination, so hacking the null cannons is an attempt at fulfilling the main objective, not just supporting. All other actions are secondary, thus support. Just like clone depletion IS the objective in Ambush, so killing is an attempt to fulfill the main objective, and not just support. All other actions (including hacking) is secondary in Ambush, and thus support. I don't see how it would be too much for scouts, fits them perfectly since they have the ability to get to objectives faster and stealthier than other suits.
You are certainly entitled to your opinion, frankly it was those opinions of beta players that got it moved from the scout suit in the first place sir. This is what you have missed, and as for lying? No never, I am talking about protoing the entire suit from the high slots, gun, grenade, to the equipment and low slots, it is quite possible I assure you.
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DJINN Jecture
Hellstorm Inc League of Infamy
62
|
Posted - 2013.10.16 00:24:00 -
[8] - Quote
A quick check with Dust Fitting Tool Version 3.4.1 says that a Minmatar Mk.0 with all Proto equipment, modules and weapons will run approximately 270k isk (only 30k isk short of the 300k I originally mentioned as a ballpark figure). Admittedly the PG and CPU are tight for this fit and would probably be easier to do with the current Gallente logi bonus but it is possible, check it out if you want at Community Spotlight: Dust Fitting Tool. |
DJINN Jecture
Hellstorm Inc League of Infamy
62
|
Posted - 2013.10.16 01:11:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:DJINN Jecture wrote:It seems I hit a nerve, perhaps it was the "logical fallacy" you claim I made but I was simply asking the question. The current min-logi bonus was originally in response to a previously scout bonus (closed beta I think) that made the scout an almost invisible hacker and it was declared unbalanced and moved to the minmatar logi to still have at least one suit with the bonus. It does fit and you are arguing that I am off attacking someone. KW is free to state his opinion and I have stated mine. I'm am sorry if it came off like I was trolling but consider how many SP a person requires to fit every suit and play every role. If he has the experience to say yes I have played every role and look here's my SP to prove it or look at all these vids I have of me in every suit using them, then I would say he has the experience required, but IMO he does not. Nor is he a CPM or CCP employee who most likely would be able to play every role and experiment with every module of every suit. I have not been discussing assault suits which I have never used or plan on using. I haven't talked about a lack of tank or PG or CPU and I do believe it possible to fill every slot with proto if you have the right skills, just because you can't doesn't mean I can't.
Thank you for your time, glad someone read my post. "I still think you are pushing for this because you don't have a hacking bonus on your suit and are upset about it" that is what you said to me, it doesn't seem like a question at all, this is an accusation. You are claiming my opinions are just a product of jealousy. Explain to me on what planet stating that you believe I'm pushing for this because I'm upset about it a question. I have about a dozen alts to experiment and try different suits and weapons, I may not have played on literally every suit, but I do have a good idea of the purpose of each suit. The bonus should reflect the purpose. It doesn't take being an expert at every single racial specialization to know that a logi is about carrying equipment. You can use that equipment however you want, even selfishly, you can choose not to fit more than one equipment and use your suit to make badass slayer fit, and THAT'S FINE, but the role bonus should be based on equipment. I was in the closed beta, but I still think it belongs on a scout. Scouts are much weaker then thy are now because of hit detection fixes, and the prevalence of active scanners (high tier ones will find scouts). Also the WP for counterhacking that came in 1.5 will incentivize the team who get their stuff hack to stop it instead of just letting it complete. Just because you have an idea doesn't mean you understand their roles or the diversity of good fits that can be made. With my particular suit I normally have all my fitting slots filled in all manner of different roles that you seem to think a Logi should not fill. Get a grip. Don't be mad because I think you are off your rocker, look at what I have told you as an opinion and check things out for yourself, btw Cosgar has a good point about the many different roles that can be filled by any suit, stop trying to pigeon hole me into something that I do or don't do. Go play your desired role of a suit and see if I have a beef about it, hell use my most hated piece of equipment on everyone on your team, the repair tool. I won't tell you that's not what a scout or assault or logi or commando is supposed to do. |
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