So, I recently made a trial EVE account.
I found it interesting that they do the a double bonus for ship type, and then give a separate role bonus when you specialize later.
It reminded me of CCP Remnant's post on suit bonuses back in May where he said they had various changes slated included moving bonuses over to basic suits. That was never expanded on at the time, and hasn't really come up since (you always get the impression the changes are coming soon).
Earlier, I suggested that they should use dual bonuses to make the bonuses more interesting:
Quote:Assault bonus: 1% damage
Minmatar bonuses
1. Shield/armor module 2% fitting reduction per level
2. 5% Magazine size increase per level for Minmatar weapons: (Combat Rifle, Precision Rifle, Mass Driver, Flaylock, SMG)
Caldari Bonus
1. 5% Shield Extender Efficacy Per Level
2. 3% Caldari Weapon Reload speed: (Sniper Rifle, Swarm Launcher, Rail Rifle, Rail pistol)
Amarr Bonus
1. 4% Armor Plate Efficacy Per Level
2. 5% Heat build-up reduction per level for laser weapons, Scrambler pistol fire-rate increase of 1% per level.
..or whatever
Looking at it again, that's actually really similar to how it works in EVE apparently. An Amarr IceCream-Truck skill gets at least two bonuses, like 5% to freezing & 2% to neon signage per level, then a separate role bonus is applied to a variant of that same item (Popsicle Truck) and it still gets a bonus from the Icecream-Truck skill, but it gets the +3% Popsicle storage bonus for the role.
Since Remnant was talking about moving bonuses over to basic suits, maybe he was talking about doing an EVE copy there?
In that scenario we'd have something like:
Amarr Medium Dropsuits:
5% Armor Plate Efficacy Per Level and 5% Heat build-up reduction per level for laser weapons, Scrambler pistol fire-rate increase of 1% per level
Amarr Assault Dropsuits:
1% damage per level
Amarr Logistics Dropsuits:
etc.
Or, to rework using KAGEHOSHI's examples:
Amarr Medium Dropsuits:
5% heat buildup reduction per lv for laser weaponry, 1 armor repair HP/s per lv
Amarr Assault Dropsuit:
1% damage per level of light weapons
Amarr Logistics Dropsuit:
5% reduction of PG/CPU of equipment per lv
So at max rank of all those skills:
Am. Assault: 25% heat reduction, 5 hp/s armor, and 5% to light dmg
Am. Logistics: 25% heat reduction, 5 hp/s armor, and 25% to equip fitting
Am. Medium frame: 25% heat reduction, 5 hp/s armor
or a KAGEHOSHI Min-set:
Min. Assault: 25% projectile and explosive weapon bonus, 150% more equipment/supply carried, and 5% to light dmg
Min. Logistics: 25% projectile and explosive weapon bonus, 150% more equipment/supply carried, and 25% to equip fitting
Min. Medium frame: 25% projectile and explosive weapon bonus, 150% more equipment/supply carried
Of course, I don't think he wrote them with them being used this way in mind. In either case, it creates a very similar situation to EVE (which actually has a similar "get to rank 3, and move along if you want" approach to the ships too). Though it's worth mention that EVE will alter the two bonuses you get for having ranks in the "basic" skill on the special variants. I didn't bother doing that, though CCP could certainly do it that way too:
e.g.:
Amarr Assault Suit:
1. 5% bonus to heat buildup and 1hp/s armor repair PER rank in Amarr Medium Frames
2. 1% light wep damage PER rank in Amarr Assault Suits
The bonus given per rank of Medium frames could vary depending on the suit (that would be more EVE accurate, though not strictly speaking necessary). In that scenario, you'd possibly get different pair of bonuses for "Medium frames" on the Basic, Assault, and Logistics suits.
You would want to continue leveling the medium suit skill to get all the bonuses for it in the other suit, otherwise your logi/assault specs would only partially benefit from the racial bonus to the suit type (it becomes a much more "core" skill that's must-have, and the role bonus skill becomes more diminishing return-like). However the player more interested in advancing into a role quickly could do so.
It also solves the problem of having a suit skill (the "basic" frames) that don't have any passives or do anything.
It's a different way of conceiving of the skills, and you effectively have to think of two bonuses that are racially appropriate. Or, you could also say it's just copying EVE's system to a degree (not-so-new).
Anyhow, I think that's what Remnant was suggesting at the time, if them moving towards that sort of scheme changes what you'd want the bonuses to be:
Quote:Yeah, we're going to be bringing the race bonus down onto the basic suits. It's one of a few adjustments to the dropsuit progression we'll be outlining in the next few days. Some adjustments we'll be making very shortly, but others will be a fair bit later.
-
CCP Remnant