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Spec Ops Cipher
Seraphim Initiative..
602
|
Posted - 2013.09.10 14:12:00 -
[1] - Quote
All suits track and are tracked equally well.
Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m!
Mass drivers, forge guns, flaylocks and plasma cannons do not track.
With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY |
Ynned Ivanova
Bragian Order Amarr Empire
73
|
Posted - 2013.09.10 14:13:00 -
[2] - Quote
Turn it off, if its so offensive. |
Spec Ops Cipher
Seraphim Initiative..
602
|
Posted - 2013.09.10 14:15:00 -
[3] - Quote
Ynned Ivanova wrote:Turn it off, if its so offensive. You watched a 4 minute video in 1 minute? Congrats! Auto-aim is ridiculous. |
Ynned Ivanova
Bragian Order Amarr Empire
73
|
Posted - 2013.09.10 14:17:00 -
[4] - Quote
I had no need, I knew it what it was even before I opened the damn thread. You and yours are so predictable. Like the spoilt sibling who just found out his parents are having another child. |
calisk galern
BurgezzE.T.F
898
|
Posted - 2013.09.10 14:25:00 -
[5] - Quote
eh I like this thread, he showed some pretty good example of exactly how the aim assist works without making any biased opinions on it.
then we get to see the people defending it don't even bother to look or read arguments against it, thus arguing with them is a waste of time.
solid thread +1 for you |
DildoMcnutz
Science For Death The Shadow Eclipse
173
|
Posted - 2013.09.10 14:25:00 -
[6] - Quote
Nice video man, laughed pretty hard at that dropship for some reason but on topic, the aim assist is too strong. We never had it before and I don't think we need it now, the 2 arguments I have seen are:
other games have it
need to compete with Kb/m
I don't see why we need it here if other games have it, we have never needed it before and if the other games have it then play them instead. As far as the dualshock vs kb/m goes ill say this, im competent with both and the only real advantage I get with the mouse over the dualshock is how accurate I throw grenades and forge gunning. Forge gunning is super easy with the mouse.
just my 2 isk.... |
Banning Hammer
Tal-Romon Legion Amarr Empire
1337
|
Posted - 2013.09.10 14:32:00 -
[7] - Quote
I know is off topic, but i love the music, it make me rofl so hard......
Now, "on" topic, saying that CCP have overdone it a bit, is the biggest understatement in history.
Great video. |
Zaria Min Deir
Ancient Exiles
137
|
Posted - 2013.09.10 14:33:00 -
[8] - Quote
Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY GG CCP |
Ansiiis The Trustworthy
WE ARE LEGENDS
297
|
Posted - 2013.09.10 14:40:00 -
[9] - Quote
Idea - magnetic, execution - black hole. |
Jack McReady
DUST University Ivy League
488
|
Posted - 2013.09.10 14:40:00 -
[10] - Quote
congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. |
|
Spec Ops Cipher
Seraphim Initiative..
607
|
Posted - 2013.09.10 14:43:00 -
[11] - Quote
Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what it does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. Actually, it continues to assist when you aim too. You only need to keep the crosshairs semi-close to your target for it to lock on and follow it. However it's extremely hard to show that in a video, because all you would see is someone strafing, being followed perfectly. |
Autoaim Bot514
Kameira Lodge Amarr Empire
54
|
Posted - 2013.09.10 14:50:00 -
[12] - Quote
No laser? This thing bends the laser so it can land hits.aimbot ftw |
Ansiiis The Trustworthy
WE ARE LEGENDS
297
|
Posted - 2013.09.10 14:50:00 -
[13] - Quote
Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs.
Give me RAW input and I'll give you aim assist as it is now. Okay? |
Seymor Krelborn
DUST University Ivy League
826
|
Posted - 2013.09.10 14:51:00 -
[14] - Quote
lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point... |
Banning Hammer
Tal-Romon Legion Amarr Empire
1338
|
Posted - 2013.09.10 14:51:00 -
[15] - Quote
Actually, now i looking at it carefully, without playing the game myself. It does looks a bit like a "Mouse Emulator" for the PS3, i thought this game already supported the mouse CCP.
Why Emulate the mouse, when you can actually use it ? |
Seymor Krelborn
DUST University Ivy League
826
|
Posted - 2013.09.10 14:55:00 -
[16] - Quote
Banning Hammer wrote:Actually, now i looking at it carefully, without playing the game myself. It does looks a bit like a "Mouse Emulator" for the PS3, i thought this game already supported the mouse CCP. Why Emulate the mouse, when you can actually use it ?
because some of us prefer a controller and shouldn't be penalized for it? |
Spec Ops Cipher
Seraphim Initiative..
607
|
Posted - 2013.09.10 14:57:00 -
[17] - Quote
Seymor Krelborn wrote: show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point...
http://www.youtube.com/watch?feature=player_detailpage&v=6QI4wmuzjmU#t=95 1.35 |
Theseus Demaluus
Villore Sec Ops Gallente Federation
4
|
Posted - 2013.09.10 14:58:00 -
[18] - Quote
Compared to other games this honestly doesn't look that bad. Its less "Aim Assist" than it is "Tracking Assist, as this is clearly showing it is not actively pushing your cross-hair toward a target only pulling after you have aimed towards it. People complaining about this probably turn their spell check off in MS Word just so they can write in Hard Mode! |
2-Ton Twenty-One
Ancient Exiles
941
|
Posted - 2013.09.10 14:59:00 -
[19] - Quote
Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY
Good video however I wish you had tested more.
Tested for bullet magnetism Tested hitbox size while standing and on the move. Tested hitbox for grazing rounds.
However this video does show fast suits can easily break aim assist if they increase the SIZE of their strafe pattern left to right instead of taking small rapid steps left to right and slightly back and forth like they have learned to, changing your strafe pattern to longer strafes would help combat aim assist in a significant manner. It also shows heavys have a larger disadvantage to aim assist then any other suits due to a slowest strafe speed and strafe acceleration.
Also i did not see the HMG tested. |
steadyhand amarr
Imperfects Negative-Feedback
1295
|
Posted - 2013.09.10 15:01:00 -
[20] - Quote
I sware most of u have never played console shooters AA threads are so painfull to read |
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1338
|
Posted - 2013.09.10 15:01:00 -
[21] - Quote
Seymor Krelborn wrote:Banning Hammer wrote:Actually, now i looking at it carefully, without playing the game myself. It does looks a bit like a "Mouse Emulator" for the PS3, i thought this game already supported the mouse CCP. Why Emulate the mouse, when you can actually use it ? because some of us prefer a controller and shouldn't be penalized for it?
I don't saying that the mouse is an advantage, tracking targets with the mouse as you see it in that video is not easy. That video will be what you will expect to see from a Professional PC gamer, at least with that level of accuracy. What is that... about 2 seconds of solid tracking to the head ? I don't know many people that can do that with the mouse over and over again.
CCP have just given you a Professional PC gamer emulator. |
Nemo Bluntz
TeamPlayers EoN.
614
|
Posted - 2013.09.10 15:08:00 -
[22] - Quote
Ok, in watching this I think I found the issue.
Up close, I agree that its "not that bad". Trying to aim back and forth with someone strafing in front of you with the right stick is crazy difficult.
On the other hand, at a distance its way too good. The tests in this video, the guy was far as hell away. Far enough that he should not be auto tracked. All he needs to do is get the red dot in his sights at all and then the game does the rest for him. It should absolutely not be this way at all and explains why its totally impossible to retreat at almost any distance. |
Monkey MAC
killer taxi company General Tso's Alliance
364
|
Posted - 2013.09.10 15:09:00 -
[23] - Quote
Very good testing lads well done, loved the dropship in the background.
Its important to take a few things from this ITS NOT AIMBOT ITS DOES EXSIST ITS MORE THAN PASSIVE AIM ASSIT IT IS AN ACTIVE AIM ASSIST
It can prehps be a little much in cqc, but really the Aim Assist has clearly been designed with something in mind, so much so id go as far as to call it a form of
ANTI-CHOP-AIM-ASSIST
It has been designe to stop chop strafing and bunnyhoping!!
|
Jack McReady
DUST University Ivy League
491
|
Posted - 2013.09.10 15:10:00 -
[24] - Quote
that is not aim assist but 2 people strafing in the same direction at the same speeds while ADS
please proceed to amuse us more and post again some "proof" |
Spec Ops Cipher
Seraphim Initiative..
608
|
Posted - 2013.09.10 15:10:00 -
[25] - Quote
2-Ton Twenty-One wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Good video however I wish you had tested more. Tested for bullet magnetism Tested hitbox size while standing and on the move. Tested hitbox for grazing rounds. However this video does show fast suits can easily break aim assist if they increase the SIZE of their strafe pattern left to right instead of taking small rapid steps left to right and slightly back and forth like they have learned to, changing your strafe pattern to longer strafes would help combat aim assist in a significant manner. It also shows heavys have a larger disadvantage to aim assist then any other suits due to a slowest strafe speed and strafe acceleration. Also i did not see the HMG tested. Full video is too long to upload atm, so no promises there. While it seems AA is easy to break, a little guidance allows it to keep the lock on on any strafing pattern. Basically, anyone who tries to hit you, will. |
Nemo Bluntz
TeamPlayers EoN.
614
|
Posted - 2013.09.10 15:11:00 -
[26] - Quote
Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'?
Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. |
Kiiran-B
Touching Kids
134
|
Posted - 2013.09.10 15:11:00 -
[27] - Quote
DildoMcnutz wrote:Nice video man, laughed pretty hard at that dropship for some reason but on topic, the aim assist is too strong. We never had it before and I don't think we need it now, the 2 arguments I have seen are:
other games have it
need to compete with Kb/m
I don't see why we need it here if other games have it, we have never needed it before and if the other games have it then play them instead. As far as the dualshock vs kb/m goes ill say this, im competent with both and the only real advantage I get with the mouse over the dualshock is how accurate I throw grenades and forge gunning. Forge gunning is super easy with the mouse.
just my 2 isk....
Had it in chromosome. No QQ. Didn't have it in uprising. QQ. |
Guildo Crow
ZionTCD
103
|
Posted - 2013.09.10 15:13:00 -
[28] - Quote
As a mouse user myself, If aim assist helps retain new players; I'm all for it.
Either way, tactics will always trump aim assist.
Just think of AA as though you are engaging a player that's of similar skill level to you, instead of a player who's aim is being subsidized by code.
Thanks for the video, and I agree with Nemo, there needs to be a better falloff to AA activation. CQC is fine, ranged: tune it down a tad, gradually.
I hate that I'm dying more often. But I'm ready to HTFU, and adapt. |
DildoMcnutz
Science For Death The Shadow Eclipse
175
|
Posted - 2013.09.10 15:14:00 -
[29] - Quote
Kiiran-B wrote:DildoMcnutz wrote:Nice video man, laughed pretty hard at that dropship for some reason but on topic, the aim assist is too strong. We never had it before and I don't think we need it now, the 2 arguments I have seen are:
other games have it
need to compete with Kb/m
I don't see why we need it here if other games have it, we have never needed it before and if the other games have it then play them instead. As far as the dualshock vs kb/m goes ill say this, im competent with both and the only real advantage I get with the mouse over the dualshock is how accurate I throw grenades and forge gunning. Forge gunning is super easy with the mouse.
just my 2 isk.... Had it in chromosome. No QQ. Didn't have it in uprising. QQ.
You must have downloaded the special edition of chromosome because its aim assist was NOTHING like what we have here.
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1338
|
Posted - 2013.09.10 15:14:00 -
[30] - Quote
Kiiran-B wrote:DildoMcnutz wrote:Nice video man, laughed pretty hard at that dropship for some reason but on topic, the aim assist is too strong. We never had it before and I don't think we need it now, the 2 arguments I have seen are:
other games have it
need to compete with Kb/m
I don't see why we need it here if other games have it, we have never needed it before and if the other games have it then play them instead. As far as the dualshock vs kb/m goes ill say this, im competent with both and the only real advantage I get with the mouse over the dualshock is how accurate I throw grenades and forge gunning. Forge gunning is super easy with the mouse.
just my 2 isk.... Had it in chromosome. No QQ. Didn't have it in uprising. QQ.
The aim-assist in Chromosome was very different .This one tracks the target, the one in Chromosome "adjusted" your aim, two different things. |
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
471
|
Posted - 2013.09.10 15:18:00 -
[31] - Quote
Seymor Krelborn wrote:lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point...
DUST university seems to be strongly committed to support AA. I've seen some of you play pretty solid w/o AA. You guys like AA because you go around recruiting noobs that need it? I mean it's good to have a very large corp of drones who pay taxes. I don't even really mean to troll. Just really curious why you gusy rally behind AA. |
Knight Soiaire
Better Hide R Die
2333
|
Posted - 2013.09.10 15:18:00 -
[32] - Quote
What Nemo said.
There needs to be some kind of falloff for Aim Assist, it gets weaker the further your target gets.
But this.... this is just ridiculous.
|
bolsh lee
Ahrendee Mercenaries EoN.
523
|
Posted - 2013.09.10 15:19:00 -
[33] - Quote
How can someone call themselves a competitive player when they know 80% of the crucial aiming is being done for them ?
You want this garbage in PvE go for it, but aim assist this strong doesn't belong anywhere near a competitive FPS especially one that has a motto of HTFU....
And I could give 2fucks less that it's in CoD and Halo this is Dust...
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
887
|
Posted - 2013.09.10 15:19:00 -
[34] - Quote
Seymor Krelborn wrote:lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point...
He tested here on a Scout suit. Every other suit is slower and has a bigger hitbox, so they'd be followed alot better than the Scout. Furthermore, at farther ranges the target 'moves' less, and most people have stacked armor plates now, which slows them further. This all compounds to the point that AimAssist is AutoAim
Also, the LAV made Peppy proud. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
471
|
Posted - 2013.09.10 15:20:00 -
[35] - Quote
Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs.
Lawls. You want it to really track w/o any input on the player side, really? If it does not do just that then it's not that big-a-deal and hardly does anything? I think I just insulted my intelligence by spelling this out for you. |
Nightbird Aeon
Ahrendee Mercenaries EoN.
313
|
Posted - 2013.09.10 15:21:00 -
[36] - Quote
Seymor Krelborn wrote:lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point...
What this video shows is a great example of the scientific method. You keep all variables constant but the one that you're trying to measure.
What aim assist does is allow people to get "close enough" with their own input, and the "auto track" function will take care of the rest.
Now... what I would like to see answered is the following:
Why do DS3 users get aim assist, when mouse users (when the mouse is basically a DS3 emulator, not raw input) does not get the aim assist?
|
Jack McReady
DUST University Ivy League
492
|
Posted - 2013.09.10 15:22:00 -
[37] - Quote
Ludvig Enraga wrote:Seymor Krelborn wrote:lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point... DUST university seems to be strongly committed to support AA. I've seen some of you play pretty solid w/o AA. You guys like AA because you go around recruiting noobs that need it? I mean it's good to have a very large corp of drones who pay taxes. I don't even really mean to troll. Just really curious why you gusy rally behind AA. no one rallies behind AA. there are just some whiny scrubs ranting for no reason.
no valid argument against AA was brought, the opposite was the case: strafing at 1/2 speed outruns the aim assist aim assist only assist when movement brings the crosshair close to a target it tracks only at certain distance and biased video left out on purpose that aim assist stops assisting once you touch your stick
the aim assist works exactly like in most console FPS but for some reason the dust community rants about everything for no reason.
Ludvig Enraga wrote:Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. Lawls. You want it to really track w/o any input on the player side, really? If it does not do just that then it's not that big-a-deal and hardly does anything? I think I just insulted my intelligence by spelling this out for you. thanks that you point out that you cant read, no one ever said aim assist should be made stronger. you lost all credibility. |
2-Ton Twenty-One
Ancient Exiles
942
|
Posted - 2013.09.10 15:23:00 -
[38] - Quote
Spec Ops Cipher wrote:2-Ton Twenty-One wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Good video however I wish you had tested more. Tested for bullet magnetism Tested hitbox size while standing and on the move. Tested hitbox for grazing rounds. However this video does show fast suits can easily break aim assist if they increase the SIZE of their strafe pattern left to right instead of taking small rapid steps left to right and slightly back and forth like they have learned to, changing your strafe pattern to longer strafes would help combat aim assist in a significant manner. It also shows heavys have a larger disadvantage to aim assist then any other suits due to a slowest strafe speed and strafe acceleration. Also i did not see the HMG tested. Full video is too long to upload atm, so no promises there. While it seems AA is easy to break, a little guidance allows it to keep the lock on on any strafing pattern. Basically, anyone who tries to hit you, will.
I agree if someone is actively trying to hit you they can land shots. I do think if you increase your strafe size it will help you take significantly less dmg. 5-6 heavys across in strafe size at 30m would do well. Also because dispersion was added a larger strafe size would also benefit as you would make it easyier for you to avoid a larger portion of the cone of fire. but you should watch your enemys tracking so you can see where his tracers are going if his rounds are still behind you dont walk back into his fire. I think if scouts increased their strafe size they would perform better then the current short side to side tiny back and forth they are currently doing as it is extremely counter productive if you understand the video IMHO vs the AA and the dispersion. Longer strafes serve you better. What I am saying with some training you could possibly mitigate dmg done to you
It will be a balance between a long enough step and a short enough one that your not going 1 direction for 2 long.
Also it seems to track suit edge and not suit center. as it does not seem to activate significantly until his hit box is near its edge. I would like to see more testing.
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
471
|
Posted - 2013.09.10 15:23:00 -
[39] - Quote
Guildo Crow wrote:As a mouse user myself, If aim assist helps retain new players; I'm all for it.
Either way, tactics will always trump aim assist.
Just think of AA as though you are engaging a player that's of similar skill level to you, instead of a player who's aim is being subsidized by code.
Thanks for the video, and I agree with Nemo, there needs to be a better falloff to AA activation. CQC is fine, ranged: tune it down a tad, gradually.
I hate that I'm dying more often. But I'm ready to HTFU, and adapt.
Not everything in FPS is about tactics. Some ppl enjoyed having a skill with a weapon. That's kinda a big deal in FPS. If you take it away, you may as well go play chess. |
semperfi1999
Imperfects Negative-Feedback
894
|
Posted - 2013.09.10 15:24:00 -
[40] - Quote
The sheer level of idiotic posts in this thread is overwhelming. How do you argue with someone who actually WANTS the game to play itself for you simply because you dont have to skill to play it yourself? |
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1338
|
Posted - 2013.09.10 15:26:00 -
[41] - Quote
Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs.
For someone that talks about other people intelligence, you not very smart yourself.
Tracking the target is EXACTLY what this aim-assist does. It doesn't help you to aim, it helps you to "maintain" your aim in the target. |
Nemo Bluntz
TeamPlayers EoN.
617
|
Posted - 2013.09.10 15:27:00 -
[42] - Quote
Ludvig Enraga wrote:Not everything in FPS is about tactics. Some ppl enjoyed having a skill with a weapon. That's kinda a big deal in FPS. If you take it away, you may as well go play chess.
To make another fighting game comparison-- There are a ton of tactics in fighting games and they are easy to understand, but that's only half of the gameplay. The other half is being able to connect the links and make combos happen. Dust without having to aim is Street Fighter without having to learn links. |
Jack McReady
DUST University Ivy League
493
|
Posted - 2013.09.10 15:28:00 -
[43] - Quote
semperfi1999 wrote:The sheer level of idiotic posts in this thread is overwhelming. How do you argue with someone who actually WANTS the game to play itself for you simply because you dont have to skill to play it yourself? who would guess, semperfi1999 answers with a idiotic post of no value about idiocy.
how often does someone need to bust your "theories" till you wake up from your tunnelvision? I guess there is no cure for you.
Banning Hammer wrote:Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. For someone that talks about other people intelligence, you not very smart yourself. Tracking the target is EXACTLY what this aim-assist does. It doesn't help you to aim, it helps you to "maintain" your aim in the target. arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING. |
DildoMcnutz
Science For Death The Shadow Eclipse
177
|
Posted - 2013.09.10 15:28:00 -
[44] - Quote
[quote=Jack McReady}and biased video left out on purpose that aim assist stops assisting once you touch your stick[quote]
so if the assist stops when you move your right stick then why exactly is it even here? the moment you touch the right stick you need to track yourself but I suppose your just running around now now just letting the game aim for you? |
Spec Ops Cipher
Seraphim Initiative..
611
|
Posted - 2013.09.10 15:31:00 -
[45] - Quote
I would like to point out, for those that may not know by now, that CCP will be taking another look at aim assist.
CCP Logibro wrote:Hey guys Please post your general feedback for Uprising 1.4 in this thread. For any technical issues you may encounter, please use this threadWe are aware of the numerous complaints about the current aim assist, and it is something we will be looking at
|
Jack McReady
DUST University Ivy League
493
|
Posted - 2013.09.10 15:32:00 -
[46] - Quote
DildoMcnutz wrote: so if the assist stops when you move your right stick then why exactly is it even here? the moment you touch the right stick you need to track yourself but I suppose your just running around now now just letting the game aim for you?
if you strafe left and right there are short moments where the stick is ni neutral position. it also helps "awareness" when someone jumps on you cause it will already start aiming towards the enemy before you reacted by yourself.
it wont however magically stick on the target when even 1/2 strafe speed outruns unless both targets strafe in the same direction with about the same speed (relative speed difference would be 0) and dont move the stick but aim would be on target nonstop in that situation anyway |
DildoMcnutz
Science For Death The Shadow Eclipse
177
|
Posted - 2013.09.10 15:36:00 -
[47] - Quote
Jack McReady wrote:DildoMcnutz wrote: so if the assist stops when you move your right stick then why exactly is it even here? the moment you touch the right stick you need to track yourself but I suppose your just running around now now just letting the game aim for you?
if you strafe left and right there are short moments where the stick is neutral position. it also helps "awareness" when someone jumps on you cause it will already start aiming towards the enemy before you reacted by yourself.
So basically it should not only help me track, but let me know when someone has the jump on me? Good thing there are short moments when it isn't active or that would be heaps lame. |
Nemo Bluntz
TeamPlayers EoN.
618
|
Posted - 2013.09.10 15:40:00 -
[48] - Quote
Jack McReady wrote:arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING.
I think you're only commenting on the test and not the implications of what that means in an actual game.
While in a match, you get someone in your AR sights up to 60m, (which is huge) and you can throw a volley of bullets at them and connect with, what? 5-6 before they realize what is happening, then they start to move (usually in a sprint, which the strafing is significantly slower, especially when you're not a scout), so you might lose the track, move the stick just to get back and have them touch your sight, then you get another 5-6 shots in. Which is most likely a kill at that point, with little work, at crazy long ranges.
With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter? |
Nihilus Warwick
Pradox XVI
55
|
Posted - 2013.09.10 15:41:00 -
[49] - Quote
Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY
Great video, thanks for the ranges! I'm personally in the group that aim assist isn't op, it's hit detection getting fixed that's "op". In this video, it seems that aim assist is easily broken by the target, and it only seems to track if you aren't moving/firing.
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
472
|
Posted - 2013.09.10 15:42:00 -
[50] - Quote
[quote=DildoMcnutz][quote=Jack McReady}and biased video left out on purpose that aim assist stops assisting once you touch your stickQuote:
so if the assist stops when you move your right stick then why exactly is it even here? the moment you touch the right stick you need to track yourself but I suppose your just running around now now just letting the game aim for you?
Yeah besides being curious I don't know what it changes. You see a target run across an open space and you see them first. - you just track and kill. It's probably even more insulting that AA helps less when you move. It only encourages you to hide behind a corner and do your 'first seen - first killed' routine. |
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1338
|
Posted - 2013.09.10 15:45:00 -
[51] - Quote
Jack McReady wrote:semperfi1999 wrote:The sheer level of idiotic posts in this thread is overwhelming. How do you argue with someone who actually WANTS the game to play itself for you simply because you dont have to skill to play it yourself? who would guess, semperfi1999 answers with a idiotic post of no value about idiocy. how often does someone need to bust your "theories" till you wake up from your tunnelvision? I guess there is no cure for you. Banning Hammer wrote:Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. For someone that talks about other people intelligence, you not very smart yourself. Tracking the target is EXACTLY what this aim-assist does. It doesn't help you to aim, it helps you to "maintain" your aim in the target. arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING.
Tracking the target is the hardest thing in a FPS game, a monkey can actually point the crosshair in the general direction of the target. But aiming for the head and tracking the target accurately as is moving, is extremely hard to do. It is what makes the difference from a "good" player to a Pro player. |
Seymor Krelborn
DUST University Ivy League
827
|
Posted - 2013.09.10 15:45:00 -
[52] - Quote
this video highlights improved hit detection and larger hitboxes...it doesn't show the overt magnetism of AA the QQers exaggerate... |
Jack McReady
DUST University Ivy League
494
|
Posted - 2013.09.10 15:46:00 -
[53] - Quote
Nemo Bluntz wrote:Jack McReady wrote:arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING. I think you're only commenting on the test and not the implications of what that means in an actual game. While in a match, you get someone in your AR sights up to 60m, (which is huge) and you can throw a volley of bullets at them and connect with, what? 5-6 before they realize what is happening, then they start to move (usually in a sprint, which the strafing is significantly slower, especially when you're not a scout), so you might lose the track, move the stick just to get back and have them touch your sight, then you get another 5-6 shots in. Which is most likely a kill at that point, with little work, at crazy long ranges. With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter? and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buffover the course of the dust development. you are now easier to hit and all hits connect thus those changes stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact.
|
Seymor Krelborn
DUST University Ivy League
827
|
Posted - 2013.09.10 15:50:00 -
[54] - Quote
Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? im a sad panda so I changed your quote , not necessarily for you, but for what a lot of pro-AA pad players sound like.
what you did was make me look like English is my second language...ill repeat...
kb/m users have a huge advantage over controller users... AA levels the ground. |
semperfi1999
Imperfects Negative-Feedback
897
|
Posted - 2013.09.10 15:50:00 -
[55] - Quote
Jack McReady wrote:semperfi1999 wrote:The sheer level of idiotic posts in this thread is overwhelming. How do you argue with someone who actually WANTS the game to play itself for you simply because you dont have to skill to play it yourself? who would guess, semperfi1999 answers with a idiotic post of no value about idiocy. how often does someone need to bust your "theories" till you wake up from your tunnelvision? I guess there is no cure for you. Banning Hammer wrote:Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. For someone that talks about other people intelligence, you not very smart yourself. Tracking the target is EXACTLY what this aim-assist does. It doesn't help you to aim, it helps you to "maintain" your aim in the target. arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING.
You act like you have "busted" anyones supposed theory......dude your bad...just horribly bad at this game. Your arguments are that AA doesnt track you...well it does all videos prove it. Someone might eventually find a way to beat the tracking but honestly the tracking is way to high on a game where maintaining your target is so important to kills. I didnt feel any need to argue anything more in this thread because so far I have debunked any arguement for the AA but ppl like you still insist that AA is perfect where it is. Sorry I know you like it because you need it to actually kill people but AA has made this game even worse than it was before. AA should only consist of lowering your sensitivity a little when you actually move your crosshair over a target...it should never move your actual crosshair (which it does).
BTW aim assist of course still works while you are moving your joystick. Now you can move it away from the target itself but (which you obviously havent noticed) the aim assist will actually fight you for a half moment when you are trying to move your crosshair off of a target.
Look Jack....I know you think you know alot about FPS games but the vast majority of your posts and proven that your FPS knowledge is almost nonexistent. You have obviously never played a FPS game competitively so you have no idea of anything related to what a game needs to succeed.
BTW its pathetic that you even note how good AA is because it will move your crosshair on a target if they hop out in front of you and catch you by surprise. Sorry buddy if your surprised and you dont have the reflexive skills to target and quickly engage them then you should lose. The game should not hand you a crutch because you take 2 seconds to respond to stimuli. |
Sneaky Fletcher
Three-body Solution
42
|
Posted - 2013.09.10 15:51:00 -
[56] - Quote
This numbers, the devs have to post them not have people find them out
Thank you for taking your time to make sense out of aim assist
log in log off*
See you tomorrow!!! o7 |
Jack McReady
DUST University Ivy League
494
|
Posted - 2013.09.10 15:52:00 -
[57] - Quote
semperfi1999 wrote:Jack McReady wrote:semperfi1999 wrote:The sheer level of idiotic posts in this thread is overwhelming. How do you argue with someone who actually WANTS the game to play itself for you simply because you dont have to skill to play it yourself? who would guess, semperfi1999 answers with a idiotic post of no value about idiocy. how often does someone need to bust your "theories" till you wake up from your tunnelvision? I guess there is no cure for you. Banning Hammer wrote:Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. For someone that talks about other people intelligence, you not very smart yourself. Tracking the target is EXACTLY what this aim-assist does. It doesn't help you to aim, it helps you to "maintain" your aim in the target. arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING. You act like you have "busted" anyones supposed theory......dude your bad...just horribly bad at this game. Your arguments are that AA doesnt track you...well it does all videos prove it. Someone might eventually find a way to beat the tracking but honestly the tracking is way to high on a game where maintaining your target is so important to kills. I didnt feel any need to argue anything more in this thread because so far I have debunked any arguement for the AA but ppl like you still insist that AA is perfect where it is. Sorry I know you like it because you need it to actually kill people but AA has made this game even worse than it was before. AA should only consist of lowering your sensitivity a little when you actually move your crosshair over a target...it should never move your actual crosshair (which it does). BTW aim assist of course still works while you are moving your joystick. Now you can move it away from the target itself but (which you obviously havent noticed) the aim assist will actually fight you for a half moment when you are trying to move your crosshair off of a target. Look Jack....I know you think you know alot about FPS games but the vast majority of your posts and proven that your FPS knowledge is almost nonexistent. You have obviously never played a FPS game competitively so you have no idea of anything related to what a game needs to succeed. BTW its pathetic that you even note how good AA is because it will move your crosshair on a target if they hop out in front of you and catch you by surprise. Sorry buddy if your surprised and you dont have the reflexive skills to target and quickly engage them then you should lose. The game should not hand you a crutch because you take 2 seconds to respond to stimuli. I have never said the crosshair will hop on the target, it will move SLIGHTLY towards the target. 1/2 strafe speed outruns it which is very low speed, it will never hop on the target at all and I have yet to see someone showing a video of his epic aimbot tracking during a regular firefight. it does not exist because this is not how aim assist works.
But I guess there is no cure for your tunnelvision
but dont worry, you can live in your little dreamworld where you are the best and no one can touch you. you arent useless, you can atleast amuse us |
Nemo Bluntz
TeamPlayers EoN.
619
|
Posted - 2013.09.10 15:52:00 -
[58] - Quote
Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground.
Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
615
|
Posted - 2013.09.10 15:53:00 -
[59] - Quote
My friends enjoy the game more than before, i'm not hurted that much from aim assist, stop crying about AA and use less proto stuff if you are afraid to lose it. |
semperfi1999
Imperfects Negative-Feedback
897
|
Posted - 2013.09.10 15:53:00 -
[60] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground.
Yes because all of the top players are KBM users
The vast majority of top players are DS3 users. |
|
Chunky Munkey
Amarr Templars Amarr Empire
1453
|
Posted - 2013.09.10 15:53:00 -
[61] - Quote
Ynned Ivanova wrote:Turn it off, if its so offensive.
Does that turn it off for everyone else too? |
Banning Hammer
Tal-Romon Legion Amarr Empire
1338
|
Posted - 2013.09.10 15:54:00 -
[62] - Quote
Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing?
Hes most likely very bad with the mouse, which is why is defending this aim-assist, so he can feel like a real Pro. |
Spec Ops Cipher
Seraphim Initiative..
619
|
Posted - 2013.09.10 15:55:00 -
[63] - Quote
Jack McReady wrote:Banning Hammer wrote: Tracking the target is the hardest thing in a FPS game, a monkey can actually point the crosshair in the general direction of the target. But aiming for the head and tracking the target accurately as is moving, is extremely hard to do. It is what makes the difference from a "good" player to a Pro player.
your point is? since aim assist does not do this for you, why complain? Nemo Bluntz wrote:Jack McReady wrote:arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING. I think you're only commenting on the test and not the implications of what that means in an actual game. While in a match, you get someone in your AR sights up to 60m, (which is huge) and you can throw a volley of bullets at them and connect with, what? 5-6 before they realize what is happening, then they start to move (usually in a sprint, which the strafing is significantly slower, especially when you're not a scout), so you might lose the track, move the stick just to get back and have them touch your sight, then you get another 5-6 shots in. Which is most likely a kill at that point, with little work, at crazy long ranges. With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter? and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be. |
semperfi1999
Imperfects Negative-Feedback
897
|
Posted - 2013.09.10 15:55:00 -
[64] - Quote
Chunky Munkey wrote:Ynned Ivanova wrote:Turn it off, if its so offensive. Does that turn it off for everyone else too?
That would be the best troll ability in a game ever....LOL |
Seymor Krelborn
DUST University Ivy League
827
|
Posted - 2013.09.10 15:56:00 -
[65] - Quote
Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing?
I don't use it...I know many who do, and the consensus is, without getting into detail, it works well...
I can also make the logical conclusion that if it was terrible, no one would use kb/m. |
semperfi1999
Imperfects Negative-Feedback
897
|
Posted - 2013.09.10 15:57:00 -
[66] - Quote
Spec Ops Cipher wrote:Jack McReady wrote:Banning Hammer wrote: Tracking the target is the hardest thing in a FPS game, a monkey can actually point the crosshair in the general direction of the target. But aiming for the head and tracking the target accurately as is moving, is extremely hard to do. It is what makes the difference from a "good" player to a Pro player.
your point is? since aim assist does not do this for you, why complain? Nemo Bluntz wrote:Jack McReady wrote:arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING. I think you're only commenting on the test and not the implications of what that means in an actual game. While in a match, you get someone in your AR sights up to 60m, (which is huge) and you can throw a volley of bullets at them and connect with, what? 5-6 before they realize what is happening, then they start to move (usually in a sprint, which the strafing is significantly slower, especially when you're not a scout), so you might lose the track, move the stick just to get back and have them touch your sight, then you get another 5-6 shots in. Which is most likely a kill at that point, with little work, at crazy long ranges. With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter? and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be.
Does it matter if he is? Have you ever seen the dust uni kids? They have less of a clue on how to play this game than the average blue dot. If they were a true university they would be one of those online universities that hand out free degrees for a couple thousand dollars. |
Jake Bloodworth
DUST University Ivy League
143
|
Posted - 2013.09.10 15:58:00 -
[67] - Quote
Spec Ops Cipher wrote:Jack McReady wrote:Banning Hammer wrote: Tracking the target is the hardest thing in a FPS game, a monkey can actually point the crosshair in the general direction of the target. But aiming for the head and tracking the target accurately as is moving, is extremely hard to do. It is what makes the difference from a "good" player to a Pro player.
your point is? since aim assist does not do this for you, why complain? Nemo Bluntz wrote:Jack McReady wrote:arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING. I think you're only commenting on the test and not the implications of what that means in an actual game. While in a match, you get someone in your AR sights up to 60m, (which is huge) and you can throw a volley of bullets at them and connect with, what? 5-6 before they realize what is happening, then they start to move (usually in a sprint, which the strafing is significantly slower, especially when you're not a scout), so you might lose the track, move the stick just to get back and have them touch your sight, then you get another 5-6 shots in. Which is most likely a kill at that point, with little work, at crazy long ranges. With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter? and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be.
Fact: 73.6% of all statistics are made up.
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1338
|
Posted - 2013.09.10 15:58:00 -
[68] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? I don't use it...I know many who do, and the consensus is, without getting into detail, it works well... I can also make the logical conclusion that if it was terrible, no one would use kb/m.
You want a "logical" conclusion ? If it was very good and give you a huge advantage, everyone will be using one, the same way as everyone is using the aim-assist right now. |
Jack McReady
DUST University Ivy League
496
|
Posted - 2013.09.10 15:59:00 -
[69] - Quote
Spec Ops Cipher wrote: I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be.
show us the video of the epic aimbot during a firefight. it does not exist because it is not how aim assist works... sorry to bust your tunnelvision.
and your "statistic" is made up.
semperfi1999 wrote: Does it matter if he is? Have you ever seen the dust uni kids? They have less of a clue on how to play this game than the average blue dot. If they were a true university they would be one of those online universities that hand out free degrees for a couple thousand dollars.
I fully expected such a useless offtopic answer of no value from you. further shows that you are after all just a whiny scrub |
Beren Hurin
The Vanguardians
1531
|
Posted - 2013.09.10 16:03:00 -
[70] - Quote
Nightbird Aeon wrote:Seymor Krelborn wrote:lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point... What this video shows is a great example of the scientific method. You keep all variables constant but the one that you're trying to measure. What aim assist does is allow people to get "close enough" with their own input, and the "auto track" function will take care of the rest. Now... what I would like to see answered is the following: Why do DS3 users get aim assist, when mouse users (when the mouse is basically a DS3 emulator, not raw input) does not get the aim assist? Here's a better point: When people are further away, their radial velocity is smaller than when they are close. I other words: If I am moving at 7.0 m/s: At 20m away from you. move across your screen at one speed (faster) At 80m away from you, that same 7.0 m/s has me moving across your screen slower (from your perspective). From an EVE perspective... the farther a ship is away from you, the less tracking speed you need in order to hit it. That is why blasters track faster than rail guns... because Blasters are short range, and Rails are long range. So.... I understand that controllers may have problems tracking at short range, when the radial velocity is higher... so aim assist levels the playing field with the faster mouse users. However, at longer ranges, radial velocity is lower... so Aim Assist at the same "strength" becomes WAYYYY over powered. The strength of Aim Assist should vary based on your distance to target. At long range it becomes difficult to finely aim with DS3. You have to either sacrifice sensitivity on the ADS end or hip fire end to be able to compete. |
|
Spec Ops Cipher
Seraphim Initiative..
624
|
Posted - 2013.09.10 16:04:00 -
[71] - Quote
Jack McReady wrote:Spec Ops Cipher wrote: I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be.
show us the video of the epic aimbot during a firefight. it does not exist because it is not how aim assist works... sorry to bust your tunnelvision. I'm sure we could record one.The only reason we haven't already is because it would be difficult to show how much was the player and how much was the assist. Surely you must have noticed that aim assist is making it REALLY easy to kill with a lot of weapons, such as AR and SMG, your character follows them almost automatically. |
Baal Omniscient
L.O.T.I.S.
610
|
Posted - 2013.09.10 16:05:00 -
[72] - Quote
I SEE! If your opponent strafes normally, it magnetizes for about 0.2 seconds but if your opponent strafes side to side at 2m per minute, you can actually track them without having to adjust your aim! That is soooo OP!
Now, how do I convince enemies to do that... |
lDocHollidayl
Ancient Exiles
256
|
Posted - 2013.09.10 16:08:00 -
[73] - Quote
2-Ton Twenty-One wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Good video however I wish you had tested more. Tested for bullet magnetism Tested hitbox size while standing and on the move. Tested hitbox for grazing rounds. However this video does show fast suits can easily break aim assist if they increase the SIZE of their strafe pattern left to right instead of taking small rapid steps left to right and slightly back and forth like they have learned to, changing your strafe pattern to longer strafes would help combat aim assist in a significant manner. It also shows heavys have a larger disadvantage to aim assist then any other suits due to a slowest strafe speed and strafe acceleration. Also i did not see the HMG tested.
I agree...this video shows me how quickly you pull away...strafing works well here. Hands down the most fun the game has ever been. Wish we could see how it works while shooting. |
Monkey MAC
killer taxi company General Tso's Alliance
364
|
Posted - 2013.09.10 16:09:00 -
[74] - Quote
Baal Omniscient wrote:I SEE! If your opponent strafes normally, it magnetizes for about 0.2 seconds but if your opponent strafes side to side at 2m per minute, you can actually track them without having to adjust your aim! That is soooo OP!
Now, how do I convince enemies to do that...
Edit: However, shotguns having that much tracking with such a large hit radius is a little much tho
Side note: When they are that far away and strafing it looks like that tracking is doing a lot, but if you fire while doing that your hipfire spread will make over 1/2 of your shots miss so it's pointless to do so
Anti chop strafe aim assist, thats why!! Its to stop the chop strafing and bunnyhoping, thats what the stick is for!!
Active-aim-ASSISST |
Vrain Matari
ZionTCD
874
|
Posted - 2013.09.10 16:09:00 -
[75] - Quote
Banning Hammer wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? I don't use it...I know many who do, and the consensus is, without getting into detail, it works well... I can also make the logical conclusion that if it was terrible, no one would use kb/m. You want a "logical" conclusion ? If it was very good and give you a huge advantage, everyone will be using one, the same way as everyone is using the aim-assist right now. There are other factors that come into play with regards to what input system is used. Some peeps use the DS3 out of convenience even if they believe that the kb/m is a better input system.
I personally use the DS3(without AA) because i'm bad at it and want to get better. kb/m was always my preferred input style for fps games. |
Spec Ops Cipher
Seraphim Initiative..
627
|
Posted - 2013.09.10 16:10:00 -
[76] - Quote
Baal Omniscient wrote:I SEE! If your opponent strafes normally, it magnetizes for about 0.2 seconds but if your opponent strafes side to side at 2m per minute, you can actually track them without having to adjust your aim! That is soooo OP!
Now, how do I convince enemies to do that...
Edit: However, shotguns having that much tracking with such a large hit radius is a little much tho The tracking is identical for all weapons and suits. The video is only a small part of the testing, and the reason I was in short strafe cycles was because we were determining the range at which aim assist works for each weapon.
With some input from the user, it becomes easy to stay 100% on target. The assist does too much. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1342
|
Posted - 2013.09.10 16:39:00 -
[77] - Quote
Vrain Matari wrote:Banning Hammer wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? I don't use it...I know many who do, and the consensus is, without getting into detail, it works well... I can also make the logical conclusion that if it was terrible, no one would use kb/m. You want a "logical" conclusion ? If it was very good and give you a huge advantage, everyone will be using one, the same way as everyone is using the aim-assist right now. There are other factors that come into play with regards to what input system is used. Some peeps use the DS3 out of convenience even if they believe that the kb/m is a better input system. I personally use the DS3(without AA) because i'm bad at it and want to get better. kb/m was always my preferred input style for fps games.
I guess you need to decide, the convenience of the DS3 or the Effectiveness of the mouse. But CCP have given you both choices, you shouldn't try to "Force" people to think the way you do. When both options are available, any of them is a good option. You want to chill out with the DS3 ? just accept that you don't going to be Effective, you want to try hard with the mouse? just accept that is not going to be convenience. |
Monkey MAC
killer taxi company General Tso's Alliance
364
|
Posted - 2013.09.10 16:44:00 -
[78] - Quote
Spec Ops Cipher wrote:Baal Omniscient wrote:I SEE! If your opponent strafes normally, it magnetizes for about 0.2 seconds but if your opponent strafes side to side at 2m per minute, you can actually track them without having to adjust your aim! That is soooo OP!
Now, how do I convince enemies to do that...
Edit: However, shotguns having that much tracking with such a large hit radius is a little much tho The tracking is identical for all weapons and suits. The video is only a small part of the testing, and the reason I was in short strafe cycles was because we were determining the range at which aim assist works for each weapon. With some input from the user, it becomes easy to stay 100% on target. The assist does too much.
If I might enquire, when you do long strafing patterns, did you get longer stick or the same, also what about a static input? |
Nemo Bluntz
TeamPlayers EoN.
622
|
Posted - 2013.09.10 16:47:00 -
[79] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? I don't use it...I know many who do, and the consensus is, without getting into detail, it works well... I can also make the logical conclusion that if it was terrible, no one would use kb/m.
Haha, "some of my best friends are mouse users."
I personally have stopped using m/kb because its so bad. The players that I know that continue to use it have been constantly stomped, but can't pull themselves to swap. You know, in the same way that "if m/kb was so good, why didn't you see everyone plugging in their readily available usb mice?"
|
Nemo Bluntz
TeamPlayers EoN.
622
|
Posted - 2013.09.10 16:50:00 -
[80] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? I don't use it...I know many who do, and the consensus is, without getting into detail, it works well... I can also make the logical conclusion that if it was terrible, no one would use kb/m. Also, I asked if you even tried it, not if its your main. I've used both pad and mouse, objectively, with getting into ridiculous amounts of detail on these here forums, it works well... |
|
Spec Ops Cipher
Seraphim Initiative..
627
|
Posted - 2013.09.10 16:51:00 -
[81] - Quote
Monkey MAC wrote:Spec Ops Cipher wrote:Baal Omniscient wrote:I SEE! If your opponent strafes normally, it magnetizes for about 0.2 seconds but if your opponent strafes side to side at 2m per minute, you can actually track them without having to adjust your aim! That is soooo OP!
Now, how do I convince enemies to do that...
Edit: However, shotguns having that much tracking with such a large hit radius is a little much tho The tracking is identical for all weapons and suits. The video is only a small part of the testing, and the reason I was in short strafe cycles was because we were determining the range at which aim assist works for each weapon. With some input from the user, it becomes easy to stay 100% on target. The assist does too much. If I might enquire, when you do long strafing patterns, did you get longer stick or the same, also what about a static input? Against someone who isn't using the right stick at all, long strafing patterns are better. To be honest though, against someone who is actually playing, you gotta try throw em off, because as long as they can vaguely follow you, AA will make sure their bullets hit you. |
Monkey MAC
killer taxi company General Tso's Alliance
364
|
Posted - 2013.09.10 17:22:00 -
[82] - Quote
Spec Ops Cipher wrote:Monkey MAC wrote:Spec Ops Cipher wrote:Baal Omniscient wrote:I SEE! If your opponent strafes normally, it magnetizes for about 0.2 seconds but if your opponent strafes side to side at 2m per minute, you can actually track them without having to adjust your aim! That is soooo OP!
Now, how do I convince enemies to do that...
Edit: However, shotguns having that much tracking with such a large hit radius is a little much tho The tracking is identical for all weapons and suits. The video is only a small part of the testing, and the reason I was in short strafe cycles was because we were determining the range at which aim assist works for each weapon. With some input from the user, it becomes easy to stay 100% on target. The assist does too much. If I might enquire, when you do long strafing patterns, did you get longer stick or the same, also what about a static input? Against someone who isn't using the right stick at all, long strafing patterns are better. To be honest though, against someone who is actually playing, you gotta try throw em off, because as long as they can vaguely follow you, AA will make sure their bullets hit you.
Would you say prehaps, just theorising here, the reason its too strong is because it appears to be almost perfect against chop/short strafing!!
I believe what CCP have done is they have added an anti-chop strafe function, and havent turned this off for whatever reason when the character doesnt chop strafe?? I know it would be hard to test, but I am asking wether or not CCP programmed it to be a counter to the chop strafe technique!! |
Autoaim Bot514
Kameira Lodge Amarr Empire
56
|
Posted - 2013.09.10 17:24:00 -
[83] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? im a sad panda so I changed your quote , not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground.
Except kbm doesn't have raw input, it emulates ds3. Protoman didn't need scrub excuses to own with ds3.
|
Seymor Krelborn
DUST University Ivy League
830
|
Posted - 2013.09.10 17:38:00 -
[84] - Quote
semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground. Yes because all of the top players are KBM users The vast majority of top players are DS3 users.
show me statistic proof of this |
Spec Ops Cipher
Seraphim Initiative..
627
|
Posted - 2013.09.10 17:42:00 -
[85] - Quote
Monkey MAC wrote:Spec Ops Cipher wrote:Monkey MAC wrote:Spec Ops Cipher wrote:Baal Omniscient wrote:I SEE! If your opponent strafes normally, it magnetizes for about 0.2 seconds but if your opponent strafes side to side at 2m per minute, you can actually track them without having to adjust your aim! That is soooo OP!
Now, how do I convince enemies to do that...
Edit: However, shotguns having that much tracking with such a large hit radius is a little much tho The tracking is identical for all weapons and suits. The video is only a small part of the testing, and the reason I was in short strafe cycles was because we were determining the range at which aim assist works for each weapon. With some input from the user, it becomes easy to stay 100% on target. The assist does too much. If I might enquire, when you do long strafing patterns, did you get longer stick or the same, also what about a static input? Against someone who isn't using the right stick at all, long strafing patterns are better. To be honest though, against someone who is actually playing, you gotta try throw em off, because as long as they can vaguely follow you, AA will make sure their bullets hit you. Would you say prehaps, just theorising here, the reason its too strong is because it appears to be almost perfect against chop/short strafing!! I believe what CCP have done is they have added an anti-chop strafe function, and havent turned this off for whatever reason when the character doesnt chop strafe?? I know it would be hard to test, but I am asking wether or not CCP programmed it to be a counter to the chop strafe technique!! I'm only strafing short because it stays in the autolock zone, where it will follow without any user input. It lets us find the maximum range it will work for. If you try shoot me while I'm running across the screen, so long as you make some effort, aim assist will ensure you get the kill. It's too strong in all situations. |
Autoaim Bot514
Kameira Lodge Amarr Empire
57
|
Posted - 2013.09.10 17:42:00 -
[86] - Quote
Seymor Krelborn wrote:semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground. Yes because all of the top players are KBM users The vast majority of top players are DS3 users. show me statistic proof of this
13ear uses ds3. he pointed out to me how ridiculous AA is.
|
Seymor Krelborn
DUST University Ivy League
830
|
Posted - 2013.09.10 17:46:00 -
[87] - Quote
Spec Ops Cipher wrote:Jack McReady wrote:Banning Hammer wrote:
With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter?
and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be.
when we we post in GD we represent ourselves not the corp...stay on topic and don't try to drag the university into the AA QQ.
|
Autoaim Bot514
Kameira Lodge Amarr Empire
58
|
Posted - 2013.09.10 17:51:00 -
[88] - Quote
Seymor Krelborn wrote:Spec Ops Cipher wrote:Jack McReady wrote:Banning Hammer wrote:
With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter?
and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be. when we we post in GD we represent ourselves not the corp...stay on topic and don't try to drag the university into the AA QQ.
Scrub answer from scrubcorp |
Seymor Krelborn
DUST University Ivy League
830
|
Posted - 2013.09.10 17:55:00 -
[89] - Quote
Autoaim Bot514 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? im a sad panda so I changed your quote , not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground. Except kbm doesn't have raw input, it emulates ds3. Protoman didn't need scrub excuses to own with ds3.
the bottom line is that the game is more brutal and competitive now....I know I die a lot more now, I think that's good.
and honestly this was the best move against stomping, it surpasses any matchmaking fix...
why are people really against a mechanic that levels the playing field, I mean we all have this advantage...awesome aimers are even more awesome and bad aimers are now better....
overall the game feels tighter and combat is more bloody, and more people who try dust for the 1st time will keep playing...
so seriously give me good reasons why AA and the hit detection fix are bad.
I think I just gave good reasons why its good... |
Smooth Assassin
Stardust incorporation
157
|
Posted - 2013.09.10 17:56:00 -
[90] - Quote
CCP got owned (jk) lol look how that scout could barely dodge that aim assist it makes me think how stupid i look running towards enemies |
|
Seymor Krelborn
DUST University Ivy League
830
|
Posted - 2013.09.10 17:58:00 -
[91] - Quote
Autoaim Bot514 wrote:Seymor Krelborn wrote:Spec Ops Cipher wrote:Jack McReady wrote:Banning Hammer wrote:
With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter?
and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be. when we we post in GD we represent ourselves not the corp...stay on topic and don't try to drag the university into the AA QQ. Scrub answer from scrubcorp
+1 |
Spec Ops Cipher
Seraphim Initiative..
629
|
Posted - 2013.09.10 18:05:00 -
[92] - Quote
Seymor Krelborn wrote:Autoaim Bot514 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? im a sad panda so I changed your quote , not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground. Except kbm doesn't have raw input, it emulates ds3. Protoman didn't need scrub excuses to own with ds3. the bottom line is that the game is more brutal and competitive now....I know I die a lot more now, I think that's good. and honestly this was the best move against stomping, it surpasses any matchmaking fix... why are people really against a mechanic that levels the playing field, I mean we all have this advantage...awesome aimers are even more awesome and bad aimers are now better.... overall the game feels tighter and combat is more bloody, and more people who try dust for the 1st time will keep playing... so seriously give me good reasons why AA and the hit detection fix are bad. I think I just gave good reasons why its good... Lowers time to kill - devaluing SP Discourages tactical modules on suits, its all EHP fights now. Scouts are getting murdered left right and centre. They used to have a chance in 1 v1's, now they don't. Heavies are having a rough time too, once they start being hit, it doesn't stop. The extra HP only goes so far.
|
semperfi1999
Imperfects Negative-Feedback
902
|
Posted - 2013.09.10 18:09:00 -
[93] - Quote
Seymor Krelborn wrote:semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground. Yes because all of the top players are KBM users The vast majority of top players are DS3 users. show me statistic proof of this
You want statistic proof of this? Just so that you can then respond with a X %'s of statistics are made up like you did before? Aldin....uses DS3, Protoman used DS3, Zitro brothers used DS3's, Pdiggy uses DS3, bear uses DS3, and that is just to name a few off the top of my head of current/past players who used DS3 and were also considered to be some of the best players in Dust.
Regynum is the only person I know who fits in this category and uses a KBM. |
Seymor Krelborn
DUST University Ivy League
831
|
Posted - 2013.09.10 18:11:00 -
[94] - Quote
Autoaim Bot514 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:[quote=Seymor Krelborn]because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? the bottom line is that the game is more brutal and competitive now....I know I die a lot more now, I think that's good. and honestly this was the best move against stomping, it surpasses any matchmaking fix... why are people really against a mechanic that levels the playing field, I mean we all have this advantage...awesome aimers are even more awesome and bad aimers are now better.... overall the game feels tighter and combat is more bloody, and more people who try dust for the 1st time will keep playing... so seriously give me good reasons why AA and the hit detection fix are bad. I think I just gave good reasons why its good... Lowers time to kill - devaluing SP Discourages tactical modules on suits, its all EHP fights now. Scouts are getting murdered left right and centre. They used to have a chance in 1 v1's, now they don't. Heavies are having a rough time too, once they start being hit, it doesn't stop. The extra HP only goes so far.
lower TTK is a good thing, and only true if you aren't using cover tac mods on suits...um... active scanner, huge advantage, as well as dampners... scouts who try the old run up to your face tactic, yes no chance for them... but that was not their intended role to begin with heavies are not frontline troops, they are area defenders/ground holders, so yes if they aren't doing that job of course they get cut to ribbons
this is a team tactics FPS, know your role, what you describe are the results of Rambo tactics...theres no place for that here. |
Scalesdini
The Surrogates Of War
197
|
Posted - 2013.09.10 18:11:00 -
[95] - Quote
Spec Ops Cipher wrote: Lowers time to kill - devaluing SP Discourages tactical modules on suits, its all EHP fights now. Scouts are getting murdered left right and centre. They used to have a chance in 1 v1's, now they don't. Heavies are having a rough time too, once they start being hit, it doesn't stop. The extra HP only goes so far.
This.
You shouldn't waste your time arguing with Derp University. They've been adamantly defending aimbot assist since the day 1.4 dropped. When they see videos of how ridiculous it is, they say it's "not that bad and wouldn't do that in combat" or in the case of the Russian video, accuse the player of using a mouse and saying it was the AA doing the tracking. I would make videos of how awful this crap is for a heavy, but I can't even bring myself to play anymore.
In other news, I hear in 1.8 Dust will get an all new turn-based battle system. First turn-based FPS ever. Should make the baddies cream.
My copy of GTAV can't get here soon enough. |
semperfi1999
Imperfects Negative-Feedback
902
|
Posted - 2013.09.10 18:12:00 -
[96] - Quote
Seymor Krelborn wrote:Spec Ops Cipher wrote:Jack McReady wrote:Banning Hammer wrote:
With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter?
and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be. when we we post in GD we represent ourselves not the corp...stay on topic and don't try to drag the university into the AA QQ.
THis is rich comming from (at least a corp) who claimed that a post from an imperfect should be attributed to all of the imperfects because you represent your corp......... |
Seymor Krelborn
DUST University Ivy League
831
|
Posted - 2013.09.10 18:14:00 -
[97] - Quote
semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:[quote=Seymor Krelborn] Yes because all of the top players are KBM users The vast majority of top players are DS3 users. show me statistic proof of this You want statistic proof of this? Just so that you can then respond with a X %'s of statistics are made up like you did before? Aldin....uses DS3, Protoman used DS3, Zitro brothers used DS3's, Pdiggy uses DS3, bear uses DS3, and that is just to name a few off the top of my head of current/past players who used DS3 and were also considered to be some of the best players in Dust. Regynum is the only person I know who fits in this category and uses a KBM.
funny that I don't see them QQing....
this is also just naming names... not statistic proof... |
semperfi1999
Imperfects Negative-Feedback
902
|
Posted - 2013.09.10 18:16:00 -
[98] - Quote
Seymor Krelborn wrote:semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:[quote=Seymor Krelborn] Yes because all of the top players are KBM users The vast majority of top players are DS3 users. show me statistic proof of this You want statistic proof of this? Just so that you can then respond with a X %'s of statistics are made up like you did before? Aldin....uses DS3, Protoman used DS3, Zitro brothers used DS3's, Pdiggy uses DS3, bear uses DS3, and that is just to name a few off the top of my head of current/past players who used DS3 and were also considered to be some of the best players in Dust. Regynum is the only person I know who fits in this category and uses a KBM. funny that I don't see them QQing....
Thats because Protoman, Zitros, Pdiggy, and bear have all left because of how bad the game is. Aldin still plays and I do believe he commented on the rediculousness of AA but he doesnt psot on the forums very often. |
Spec Ops Cipher
Seraphim Initiative..
629
|
Posted - 2013.09.10 18:18:00 -
[99] - Quote
Seymor Krelborn wrote: this is a team tactics FPS, know your role, what you describe are the results of Rambo tactics...theres no place for that here.
Wrong. Its a MMOFPS. In that order. It isn't battlefield, and its intended to be a HTTK game. You're trying to make it into a low time to kill game. |
Seymor Krelborn
DUST University Ivy League
831
|
Posted - 2013.09.10 18:19:00 -
[100] - Quote
Spec Ops Cipher wrote:Seymor Krelborn wrote: this is a team tactics FPS, know your role, what you describe are the results of Rambo tactics...theres no place for that here.
Wrong. Its a MMOFPS. In that order. It isn't battlefield, and its intended to be a HTTK game. You're trying to make it into a low time to kill game.
I agree its mmo but its also tactical...
if you deny that, then your playing wrong... |
|
Seymor Krelborn
DUST University Ivy League
831
|
Posted - 2013.09.10 18:22:00 -
[101] - Quote
semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:[quote=Seymor Krelborn]
You want statistic proof of this? Just so that you can then respond with a X %'s of statistics are made up like you did before? Aldin....uses DS3, Protoman used DS3, Zitro brothers used DS3's, Pdiggy uses DS3, bear uses DS3, and that is just to name a few off the top of my head of current/past players who used DS3 and were also considered to be some of the best players in Dust.
Regynum is the only person I know who fits in this category and uses a KBM. funny that I don't see them QQing.... Thats because Protoman, Zitros, Pdiggy, and bear have all left because of how bad the game is. Aldin still plays and I do believe he commented on the rediculousness of AA but he doesnt psot on the forums very often.
then they don't count.. also this is just naming names...not statistical proof of your assertions. |
Iron Wolf Saber
Den of Swords
8232
|
Posted - 2013.09.10 18:23:00 -
[102] - Quote
Banning Hammer wrote:Kiiran-B wrote:DildoMcnutz wrote:Nice video man, laughed pretty hard at that dropship for some reason but on topic, the aim assist is too strong. We never had it before and I don't think we need it now, the 2 arguments I have seen are:
other games have it
need to compete with Kb/m
I don't see why we need it here if other games have it, we have never needed it before and if the other games have it then play them instead. As far as the dualshock vs kb/m goes ill say this, im competent with both and the only real advantage I get with the mouse over the dualshock is how accurate I throw grenades and forge gunning. Forge gunning is super easy with the mouse.
just my 2 isk.... Had it in chromosome. No QQ. Didn't have it in uprising. QQ. The aim-assist in Chromosome was very different .This one tracks the target, the one in Chromosome "adjusted" your aim, two different things.
I remember Chromosomes being accused of being true aim bots (360 instant tracking) back in those days as well. While I never saw it myself I was marginally more annoyed at tracking dead people very strongly.
Anyways thanks for the video, wish you luck on further tests that other people here suggested. |
Spec Ops Cipher
Seraphim Initiative..
632
|
Posted - 2013.09.10 18:24:00 -
[103] - Quote
Seymor Krelborn wrote:Spec Ops Cipher wrote:Seymor Krelborn wrote: this is a team tactics FPS, know your role, what you describe are the results of Rambo tactics...theres no place for that here.
Wrong. Its a MMOFPS. In that order. It isn't battlefield, and its intended to be a HTTK game. You're trying to make it into a low time to kill game. I agree its mmo but its also tactical... if you deny that, then your playing wrong... Of course its tactical, but it was designed to be MMO/FPS. A game where its worth aiming for the head in a firefight, because it will lower the time it takes to kill the enemy from 4s to 2s. A game where choices and progression are meaningful, and worthwhile, and it is being spoiled by auto-aim. |
semperfi1999
Imperfects Negative-Feedback
903
|
Posted - 2013.09.10 18:27:00 -
[104] - Quote
Seymor Krelborn wrote:Spec Ops Cipher wrote:Seymor Krelborn wrote: this is a team tactics FPS, know your role, what you describe are the results of Rambo tactics...theres no place for that here.
Wrong. Its a MMOFPS. In that order. It isn't battlefield, and its intended to be a HTTK game. You're trying to make it into a low time to kill game. I agree its mmo but its also tactical... if you deny that, then your playing wrong...
You are a moron if you think Dust is a tactical shooter. Go look up tactical shooters and come back and apologize for dissing the entire genre of tactical shooters. Dont confuse the ability to use tactics (all FPS games do this) in a shooter with it being a tactical shooter. |
Beren Hurin
The Vanguardians
1532
|
Posted - 2013.09.10 18:29:00 -
[105] - Quote
I'm beginning to appreciate how people think they can continue to play the exact same way after significant changes and expect to do well. Especially when you can see this video, and see that strafing wider would help, or sprinting one way, stopping and shooting, and sprinting some more would be better than the tight strafing that people are used to. |
Seymor Krelborn
DUST University Ivy League
832
|
Posted - 2013.09.10 18:29:00 -
[106] - Quote
Spec Ops Cipher wrote:Seymor Krelborn wrote:Spec Ops Cipher wrote:Seymor Krelborn wrote: this is a team tactics FPS, know your role, what you describe are the results of Rambo tactics...theres no place for that here.
Wrong. Its a MMOFPS. In that order. It isn't battlefield, and its intended to be a HTTK game. You're trying to make it into a low time to kill game. I agree its mmo but its also tactical... if you deny that, then your playing wrong... Of course its tactical, but it was designed to be MMO/FPS. A game where its worth aiming for the head in a firefight, because it will lower the time it takes to kill the enemy from 4s to 2s. A game where choices and progression are meaningful, and worthwhile, and it is being spoiled by auto-aim.
then youre splitting hairs if you agree its tactical.
the role you describe that charges in is called frontline assault... not scout not heavies...
medium suits usually with an AR... their role is to charge in, which brings me back to my original point that Rambo tactics are the result of high deaths in scouts and heavies... they aren't preforming their role correctly, or they are being over run and not acting accordingly...
I still haven't heard a good reason why the new mechanics are bad...
tell me why they are personally bad for you. |
semperfi1999
Imperfects Negative-Feedback
904
|
Posted - 2013.09.10 18:29:00 -
[107] - Quote
Seymor Krelborn wrote:semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:[quote=Seymor Krelborn]
You want statistic proof of this? Just so that you can then respond with a X %'s of statistics are made up like you did before? Aldin....uses DS3, Protoman used DS3, Zitro brothers used DS3's, Pdiggy uses DS3, bear uses DS3, and that is just to name a few off the top of my head of current/past players who used DS3 and were also considered to be some of the best players in Dust.
Regynum is the only person I know who fits in this category and uses a KBM. funny that I don't see them QQing.... Thats because Protoman, Zitros, Pdiggy, and bear have all left because of how bad the game is. Aldin still plays and I do believe he commented on the rediculousness of AA but he doesnt psot on the forums very often. then they don't count.. also this is just naming names...not statistical proof of your assertions.
Yes they dont count because you dont want them to count. Nope not going to consider anyone who is good if they dont play on a daily basis. And your still asking for statistical proof (impossible to obtain in a double blind study on this game) so that you can then state that statistics are made up. Your an idiot. |
Nemo Bluntz
TeamPlayers EoN.
627
|
Posted - 2013.09.10 18:30:00 -
[108] - Quote
Seymor Krelborn wrote:then they don't count.. also this is just naming names...not statistical proof of your assertions.
I swear, in my head your posts sound like this. http://www.youtube.com/watch?v=sxwVcGXhi0o |
Nemo Bluntz
TeamPlayers EoN.
627
|
Posted - 2013.09.10 18:32:00 -
[109] - Quote
Seymor Krelborn wrote:I still haven't heard a good reason why the new mechanics are bad...
And now I'm convinced that you are barely even reading any posts. Holy ****. |
semperfi1999
Imperfects Negative-Feedback
904
|
Posted - 2013.09.10 18:34:00 -
[110] - Quote
Nemo Bluntz wrote:Seymor Krelborn wrote:I still haven't heard a good reason why the new mechanics are bad...
And now I'm convinced that you are barely even reading any posts. Holy ****.
Its called ignorance....Dust Uni is really good at this. |
|
Seymor Krelborn
DUST University Ivy League
832
|
Posted - 2013.09.10 18:35:00 -
[111] - Quote
Seymor Krelborn wrote:semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:[quote=Seymor Krelborn]
funny that I don't see them QQing.... Thats because Protoman, Zitros, Pdiggy, and bear have all left because of how bad the game is. Aldin still plays and I do believe he commented on the rediculousness of AA but he doesnt psot on the forums very often. then they don't count.. also this is just naming names...not statistical proof of your assertions. Yes they dont count because you dont want them to count. Nope not going to consider anyone who is good if they dont play on a daily basis. And your still asking for statistical proof (impossible to obtain in a double blind study on this game) so that you can then state that statistics are made up. Your an idiot.
it is illogical to count people who don't play.... you made the initial assertion most good players use DS3 without having any true knowledge of this, so who's the idiot?
and shame on you for resorting to personal attacks... it shows that you are frustrated and have no real argument... I expected more from you.
you need to compose yourself. |
Seymor Krelborn
DUST University Ivy League
832
|
Posted - 2013.09.10 18:37:00 -
[112] - Quote
semperfi1999 wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:I still haven't heard a good reason why the new mechanics are bad...
And now I'm convinced that you are barely even reading any posts. Holy ****. Its called ignorance....Dust Uni is really good at this.
what im saying is the posts I have read (which are a lot give no good reasons in my opinion, or the opinion of many others who laugh at the QQ) |
The Robot Devil
Molon Labe. RISE of LEGION
969
|
Posted - 2013.09.10 18:42:00 -
[113] - Quote
Autoaim Bot514 wrote:No laser? This thing bends the laser so it can land hits.aimbot ftw
Wrong. It does not. The LR aim assist is no different than the rest of the aim assist. |
Seymor Krelborn
DUST University Ivy League
834
|
Posted - 2013.09.10 18:45:00 -
[114] - Quote
Beren Hurin wrote:I'm beginning to appreciate how people think they can continue to play the exact same way after significant changes and expect to do well. Especially when you can see this video, and see that strafing wider would help, or sprinting one way, stopping and shooting, and sprinting some more would be better than the tight strafing that people are used to.
the problem is the so called elite vets think this is their game, and aren't very good at adaptation... |
Nemo Bluntz
TeamPlayers EoN.
629
|
Posted - 2013.09.10 18:47:00 -
[115] - Quote
Seymor Krelborn wrote:semperfi1999 wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:I still haven't heard a good reason why the new mechanics are bad...
And now I'm convinced that you are barely even reading any posts. Holy ****. Its called ignorance....Dust Uni is really good at this. what im saying is the posts I have read (which are a lot give no good reasons in my opinion, or the opinion of many others who laugh at the QQ) Here, I'll give you a quick run down. Again.
1. Fundamental change to gameplay (from high TTK shooter to very low TTK shooter). 2. Aim assist working for tracking at long ranges makes it impossible to retreat. 3. DS3 has large advantage of M/KB players (not coming from hearsay here, I've personally played both, and am a mkb player who has better luck in this game with a pad) 4. Weapon variation even less important now. 5. Spec'ing into skill tree has been made less important due to the short nature of encounters. Militia gear and kill Proto gear generally without issue.
Just to name a few off of the top of my head. |
Beren Hurin
The Vanguardians
1533
|
Posted - 2013.09.10 18:47:00 -
[116] - Quote
Seymor Krelborn wrote:Beren Hurin wrote:I'm beginning to appreciate how people think they can continue to play the exact same way after significant changes and expect to do well. Especially when you can see this video, and see that strafing wider would help, or sprinting one way, stopping and shooting, and sprinting some more would be better than the tight strafing that people are used to. the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
I really wish we had more stats. My guess is that all of the people wearing proto gear and getting great KDRs were basically just exploiting bad hit detection.
This video isn't really showing what AA looks like while shooting and strafing like others have said/shown. |
semperfi1999
Imperfects Negative-Feedback
904
|
Posted - 2013.09.10 18:48:00 -
[117] - Quote
Seymor Krelborn wrote:
it is illogical to count people who don't play.... you made the initial assertion most good players use DS3 without having any true knowledge of this, so who's the idiot?
and shame on you for resorting to personal attacks... it shows that you are frustrated and have no real argument... I expected more from you.
you need to compose yourself.
IM sorry if that offended you but what do you call someone who asks for something that they know A) cannot possibly be obtained and B) have already stated that X %'s of statistics are made up? |
Cosgar
ParagonX
5098
|
Posted - 2013.09.10 18:48:00 -
[118] - Quote
Anyone know any good FPS to play, because I've finally realized Dust isn't one anymore... |
Spec Ops Cipher
Seraphim Initiative..
640
|
Posted - 2013.09.10 18:49:00 -
[119] - Quote
The Robot Devil wrote:Autoaim Bot514 wrote:No laser? This thing bends the laser so it can land hits.aimbot ftw Wrong. It does not. The LR aim assist is no different than the rest of the aim assist. Actually it does, the gun doesn't move, the player doesn't turn, but the beam can go off centre about 30 degrees, purely from aim assist. You can't see it from your perspective, but the victim can. |
Nemo Bluntz
TeamPlayers EoN.
631
|
Posted - 2013.09.10 18:49:00 -
[120] - Quote
Seymor Krelborn wrote:
the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
The "elite vets" are the ones who have been playing the longest, and have given CCP the most amount of money thus far. Having such a dramatic core change to a game they've been playing for months is bound to get some backlash.
Also, there is no "adaption." There's no "well now do this! problem solved". The adaption you speak of is "have more health and get the first shot off". Lol, "adaption." |
|
Seymor Krelborn
DUST University Ivy League
836
|
Posted - 2013.09.10 18:51:00 -
[121] - Quote
semperfi1999 wrote:Seymor Krelborn wrote:Spec Ops Cipher wrote:Jack McReady wrote:Banning Hammer wrote:
With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter?
and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be. when we we post in GD we represent ourselves not the corp...stay on topic and don't try to drag the university into the AA QQ. THis is rich comming from (at least a corp) who claimed that a post from an imperfect should be attributed to all of the imperfects because you represent your corp.........
I don't think the corp ever said this... a member may have... but that was his/her opinion... not the corps. |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 18:51:00 -
[122] - Quote
Seymor Krelborn wrote:Beren Hurin wrote:I'm beginning to appreciate how people think they can continue to play the exact same way after significant changes and expect to do well. Especially when you can see this video, and see that strafing wider would help, or sprinting one way, stopping and shooting, and sprinting some more would be better than the tight strafing that people are used to. the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
Actually that is so far from the truth its funny. The Elite are the best at adapting. Thats why 1 day after the patch they continue to own just as much if not more than the other players do. However just because they can adapt doesnt mean its not a bad game mechanic. If every time you pressed the L1/R1 buttons at the same you auto died does that mean we should just adapt and not use both of those buttons at the same time? Or does that mean its a problem that needs to be addressed because its breaking the game? |
Nemo Bluntz
TeamPlayers EoN.
631
|
Posted - 2013.09.10 18:51:00 -
[123] - Quote
Cosgar wrote:Anyone know any good FPS to play, because I've finally realized Dust isn't one anymore... Payday 2 is pretty dope. And its not an FPS, but War Thunder is f2p on steam. Its ok. |
Spec Ops Cipher
Seraphim Initiative..
640
|
Posted - 2013.09.10 18:52:00 -
[124] - Quote
Beren Hurin wrote:I'm beginning to appreciate how people think they can continue to play the exact same way after significant changes and expect to do well. Especially when you can see this video, and see that strafing wider would help, or sprinting one way, stopping and shooting, and sprinting some more would be better than the tight strafing that people are used to. The vid is for testing the limits, not avoiding it. Short strafe is completely covered by aim assist, you only need hold R1 and win. |
Spec Ops Cipher
Seraphim Initiative..
640
|
Posted - 2013.09.10 18:53:00 -
[125] - Quote
Nemo Bluntz wrote:Cosgar wrote:Anyone know any good FPS to play, because I've finally realized Dust isn't one anymore... Payday 2 is pretty dope. And its not an FPS, but War Thunder is f2p on steam. Its ok. 7 days till GTA5 XD |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 18:56:00 -
[126] - Quote
Cosgar wrote:Anyone know any good FPS to play, because I've finally realized Dust isn't one anymore...
Just wait for the PS4 as there are no new FPS games out...so unless you are wanting to play an older game PS4 will have......
Planet side 2 War Thunder Blacklight
(maybe 1 more cant remember)
These will all be FTP and at least 1 maybe 2 will be available at launch. |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 18:59:00 -
[127] - Quote
Seymor Krelborn wrote: I don't think the corp ever said this... a member may have... but that was his/her opinion... not the corps.
Not just your members...your (I assume) directors said this all the time. I assume they were your directors because they are people who have been with Dust U for a very very long time.
In fact your corp along with Zion and STB were the worst at constantly stating that when you post your representing your corp. There were others too but people from those 3 corps were the worst. |
Seymor Krelborn
DUST University Ivy League
837
|
Posted - 2013.09.10 19:09:00 -
[128] - Quote
Nemo Bluntz wrote:Seymor Krelborn wrote:
the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
The "elite vets" are the ones who have been playing the longest, and have given CCP the most amount of money thus far. Having such a dramatic core change to a game they've been playing for months is bound to get some backlash. Also, there is no "adaption." There's no "well now do this! problem solved". The adaption you speak of is "have more health and get the first shot off". Lol, "adaption."
look I have spent A LOT of money on this game, and EVE. I think the issue here is not realizing that CCP tends to drastically change their games from build to build, if you play eve you understand this.
this game is a work in progress and it will be vastly different a year from now from what it is today...
the lesson here is don't get comfortable.
I read your reasons for why you think its a bad change, but your reasons come from a perspective of "you changed the way my game works"... its not yours, or mine and lets face it the way it was wasn't winning any awards...and they have a long way to go still.
the main reason why I think the new aim mechanics are good is because it has made the game more competitive and brutal...new players can jump in and be useful and feel powerful, old vets can adapt and use their knowledge of maps, and vast sp to still gain an edge.
so you cant proto stomp anymore... big deal...was that such a good thing for the game?... so you die quicker, well, so does everyone else...this game has been complained about constantly and I personally believe 1.4 is a turning point... no its not perfect, yes it needs tweaking, but the best reasons the anti AA people have come up with for turning it off is they die quicker, scrubs can aim now, and proto isn't worth using in a pub....to me these sound like all good reasons to keep it.
this is coming from someone who before 1.4 had his best game at 41/9 with a shotty and REs and an average game of 15-20/6-10 only using BP fits and spent over 400$ on dust alone. now my average game is 12/10 AND im using proto half the time just to hold ground or advance a point before switching back to BPs... its effing brutal and I like it |
Seymor Krelborn
DUST University Ivy League
837
|
Posted - 2013.09.10 19:13:00 -
[129] - Quote
semperfi1999 wrote:Seymor Krelborn wrote: I don't think the corp ever said this... a member may have... but that was his/her opinion... not the corps.
Not just your members...your (I assume) directors said this all the time. I assume they were your directors because they are people who have been with Dust U for a very very long time. In fact your corp along with Zion and STB were the worst at constantly stating that when you post your representing your corp. There were others too but people from those 3 corps were the worst.
well when it comes to being racist or offensive, I know we make our corp look bad and its not tolerated, but other than that if Kevall longstride isn't saying it than its just a members opinion. |
Cosgar
ParagonX
5102
|
Posted - 2013.09.10 19:21:00 -
[130] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:
the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
The "elite vets" are the ones who have been playing the longest, and have given CCP the most amount of money thus far. Having such a dramatic core change to a game they've been playing for months is bound to get some backlash. Also, there is no "adaption." There's no "well now do this! problem solved". The adaption you speak of is "have more health and get the first shot off". Lol, "adaption." look I have spent A LOT of money on this game, and EVE. I think the issue here is not realizing that CCP tends to drastically change their games from build to build, if you play eve you understand this. this game is a work in progress and it will be vastly different a year from now from what it is today... the lesson here is don't get comfortable. I read your reasons for why you think its a bad change, but your reasons come from a perspective of "you changed the way my game works"... its not yours, or mine and lets face it the way it was wasn't winning any awards...and they have a long way to go still. the main reason why I think the new aim mechanics are good is because it has made the game more competitive and brutal...new players can jump in and be useful and feel powerful, old vets can adapt and use their knowledge of maps, and vast sp to still gain an edge. so you cant proto stomp anymore... big deal...was that such a good thing for the game?... so you die quicker, well, so does everyone else...this game has been complained about constantly and I personally believe 1.4 is a turning point... no its not perfect, yes it needs tweaking, but the best reasons the anti AA people have come up with for turning it off is they die quicker, scrubs can aim now, and proto isn't worth using in a pub....to me these sound like all good reasons to keep it. this is coming from someone who before 1.4 had his best game at 41/9 with a shotty and REs and an average game of 15-20/6-10 only using BP fits and spent over 400$ on dust alone. now my average game is 12/10 AND im using proto half the time just to hold ground or advance a point before switching back to BPs... its effing brutal and I like it I stopped reading when you tried o defend aim assist as a balancing mechanic for new players. With that logic, a starter frigate should be allowed to shoot down a Titan in EVE. |
|
Seymor Krelborn
DUST University Ivy League
837
|
Posted - 2013.09.10 19:22:00 -
[131] - Quote
Cosgar wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:
the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
The "elite vets" are the ones who have been playing the longest, and have given CCP the most amount of money thus far. Having such a dramatic core change to a game they've been playing for months is bound to get some backlash. Also, there is no "adaption." There's no "well now do this! problem solved". The adaption you speak of is "have more health and get the first shot off". Lol, "adaption." look I have spent A LOT of money on this game, and EVE. I think the issue here is not realizing that CCP tends to drastically change their games from build to build, if you play eve you understand this. this game is a work in progress and it will be vastly different a year from now from what it is today... the lesson here is don't get comfortable. I read your reasons for why you think its a bad change, but your reasons come from a perspective of "you changed the way my game works"... its not yours, or mine and lets face it the way it was wasn't winning any awards...and they have a long way to go still. the main reason why I think the new aim mechanics are good is because it has made the game more competitive and brutal...new players can jump in and be useful and feel powerful, old vets can adapt and use their knowledge of maps, and vast sp to still gain an edge. so you cant proto stomp anymore... big deal...was that such a good thing for the game?... so you die quicker, well, so does everyone else...this game has been complained about constantly and I personally believe 1.4 is a turning point... no its not perfect, yes it needs tweaking, but the best reasons the anti AA people have come up with for turning it off is they die quicker, scrubs can aim now, and proto isn't worth using in a pub....to me these sound like all good reasons to keep it. this is coming from someone who before 1.4 had his best game at 41/9 with a shotty and REs and an average game of 15-20/6-10 only using BP fits and spent over 400$ on dust alone. now my average game is 12/10 AND im using proto half the time just to hold ground or advance a point before switching back to BPs... its effing brutal and I like it I stopped reading when you tried o defend aim assist as a balancing mechanic for new players. With that logic, a starter frigate should be allowed to shoot down a Titan in EVE.
lol a t2 frig with max skills couldn't down a titan... bad analogy |
Cosgar
ParagonX
5102
|
Posted - 2013.09.10 19:29:00 -
[132] - Quote
Seymor Krelborn wrote:Cosgar wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:
the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
The "elite vets" are the ones who have been playing the longest, and have given CCP the most amount of money thus far. Having such a dramatic core change to a game they've been playing for months is bound to get some backlash. Also, there is no "adaption." There's no "well now do this! problem solved". The adaption you speak of is "have more health and get the first shot off". Lol, "adaption." look I have spent A LOT of money on this game, and EVE. I think the issue here is not realizing that CCP tends to drastically change their games from build to build, if you play eve you understand this. this game is a work in progress and it will be vastly different a year from now from what it is today... the lesson here is don't get comfortable. I read your reasons for why you think its a bad change, but your reasons come from a perspective of "you changed the way my game works"... its not yours, or mine and lets face it the way it was wasn't winning any awards...and they have a long way to go still. the main reason why I think the new aim mechanics are good is because it has made the game more competitive and brutal...new players can jump in and be useful and feel powerful, old vets can adapt and use their knowledge of maps, and vast sp to still gain an edge. so you cant proto stomp anymore... big deal...was that such a good thing for the game?... so you die quicker, well, so does everyone else...this game has been complained about constantly and I personally believe 1.4 is a turning point... no its not perfect, yes it needs tweaking, but the best reasons the anti AA people have come up with for turning it off is they die quicker, scrubs can aim now, and proto isn't worth using in a pub....to me these sound like all good reasons to keep it. this is coming from someone who before 1.4 had his best game at 41/9 with a shotty and REs and an average game of 15-20/6-10 only using BP fits and spent over 400$ on dust alone. now my average game is 12/10 AND im using proto half the time just to hold ground or advance a point before switching back to BPs... its effing brutal and I like it I stopped reading when you tried o defend aim assist as a balancing mechanic for new players. With that logic, a starter frigate should be allowed to shoot down a Titan in EVE. lol a t2 frig with max skills couldn't down a titan... bad analogy Then why should a militia suit be able to kill a proto as fast another militia? Makes all that SP, time, and ISK invested pointless, huh? Aim assist is supposed too assist aim. Matchmaking is supposed to prevent proto stomps. Don't confuse the two unless you want to see this kind of balancing applied to EVE as well. |
Csikszent Mihalyi
DUST University Ivy League
148
|
Posted - 2013.09.10 19:29:00 -
[133] - Quote
semperfi1999 wrote:Seymor Krelborn wrote: I don't think the corp ever said this... a member may have... but that was his/her opinion... not the corps.
Not just your members...your (I assume) directors said this all the time. I assume they were your directors because they are people who have been with Dust U for a very very long time. In fact your corp along with Zion and STB were the worst at constantly stating that when you post your representing your corp. There were others too but people from those 3 corps were the worst.
We all represent our corp in conduct (and deserve to be booted for misconduct), but not in opinion. That much should be obvious. |
Shotty GoBang
Intara Direct Action Caldari State
1001
|
Posted - 2013.09.10 19:30:00 -
[134] - Quote
@Cipher: +1 for your experiment. And the laughs (who the heck was that DS pilot!?).
@Seymor: Demanding statistical evidence is a 'bit of an underhanded tactic. Only CCP has access to datasets requisite in meeting such a demand. If I had access to CCP's logs, these are the things I'd like for first to satisfy your request for evidence:
1) Change in DPS from 1.0 to 1.4, by weapon type. 2) Change in TTK from 1.0 to 1.4, by weapon type. 3) Change in Accuracy from 1.0 to 1.4, by weapon type. 4) Current engagement outcomes, by weapon type. 5) Current engagement outcomes, by engagement range. 6) Current weapon usage statistics in Pubs. 7) Current weapon usage statistics in PC.
^ I suspect that the above queries would support a frequently voiced concern. A concern in that the aim-assisted automatic assault rifle is consistently outperforming every other weapon in every role and environment. Such "evidence" -- should it exist -- would be clear indication of imbalance. Nonetheless, causality remains to be proven.
So is AA to blame? Are ARs to blame? Are Aim-Assisted ARs to blame?
Who knows. But even without statistics in-hand, one may safely hypothesize through repeated observation...
Today, "winning in Dust" has less to do with tactics and more to do playing smart while using the right suit (medium-frame) and the right gear (assault rifle). And, of course, enabling Aim Assist.
- Shotty GoBang ~ 18M Shotgun Scout
PS: Big fan of the Uni's efforts in uptraining our newcomers, by the way. Keep up the good work. o7 |
Kekklian Noobatronic
Goonfeet Top Men.
405
|
Posted - 2013.09.10 19:37:00 -
[135] - Quote
Video proof aim assist is not 'aim bot', 'auto aim', or overpowered. It assists tracking, nothing more.
Thanks for that! |
Spec Ops Cipher
Seraphim Initiative..
643
|
Posted - 2013.09.10 19:38:00 -
[136] - Quote
Pilot was Foxhound Elite, *supposed* to be on patrol lol |
Chimeric Destiny
Intara Direct Action Caldari State
60
|
Posted - 2013.09.10 19:38:00 -
[137] - Quote
Shotty GoBang wrote:
PS: Big fan of the Uni's efforts in uptraining our newcomers, by the way. Keep up the good work. o7
Too bad they indoctrinate them with nooblogic so they actually think they have real skills in this game. Noobs teaching noobs doesn't make anyone play better, notice how DU is all for AA, makes their efforts actually seem like they worked, when in fact they never actually got better at anything. IF you want to learn2aim pick up old school goldeneye, perfect dark, or CS and learn to aim overtime. Its not a difficult skill to develop.
|
Vell0cet
Royal Uhlans Amarr Empire
186
|
Posted - 2013.09.10 19:43:00 -
[138] - Quote
First, thanks for putting the time/effort to test, edit and upload this.
I think the video clearly shows that the magnetism is limited to fairly short distances. My hope is that the design intent here is to discourage the chop strafing tactic. Trying to hit someone who is spastically maneuvering around is not fun, it's annoying and obnoxious. People don't evade fire this way in real life combat, and I hate seeing in games. One of DUST's greatest aspects is the fear of loss of your expensive suit leads to gameplay that is much more similar to real life. There's a tension between wanting to complete the objective, but not wanting to be killed in the process: risk vs. reward, duty vs. survival. Chop strafing and bunny hopping destroy this illusion, as do evasive rambo players who can take out several players while dodging fire. This isn't "hardcore," is evidence that things were broken.
Ultimately, the most important aspect of AA is if it helps retain new players significantly better than before. DUST needs to grow by a couple orders of magnitude to have much of a future (and for us to see all of the amazing ideas CCP has for this game become reality), and that's not going to happen if new players aren't sticking around. AA is in-line with industry standards (if not weaker), and consequently will match new players' (and game reviewers') expectations for how the aiming experience on a console should feel.
I do agree that the TTK has become too low, and the best suggestion I've heard to fix it (and not reverting to chop strafing/bunny hopping) is to reduce all weapon damage by the 10% that was added at the uprising launch. Some weapons will need to be buffed back some, but that can be handled on a case-by-case basis. This will result in module choices having a greater impact on gameplay. Also scouts need a speed buff so it's easier to break AA, but still prevents chop-strafing tactics.
Since 1.4 matches have been the best I've ever played in DUST so far. They tend to play out more realistically to how a real firefight would, there are much fewer 1-sided battles and less proto-stomping in general. I've been getting a few more kills per match and dieing significantly more than before. Combat feels more tactical, with cover being more important than ever before.
I realize that players at the highest levels want to be rewarded for skill more. I have proposed a compromise solution that I think is fair to them, but still keeps gameplay fun for the other 75% of us. AA should have 3 settings [Standard] which is how things are now, [Weak] which has the effects reduced, and possibly 0 magnetism, and [Off]. [Standard ] is available only in pub matches (which are in highsec and has been stated by CCP that they want to be friendly for everyone); it's not available in FW or PC. [Weak] is available everywhere, and conveys a small SP bonus that won't count towards the SP cap (maybe 2%). [Off] is obviously available everywhere and it provides an even better SP bonus (say 10%). This seems like a very reasonable compromise that won't turn off new players, still gives vets who like AA the option, and rewards the most elite players the most. It also means that to compete at the highest levels (i.e. FW & PC) you need to be a better shot. |
Funkmaster Whale
Daedali Inc.
555
|
Posted - 2013.09.10 19:43:00 -
[139] - Quote
Nemo Bluntz wrote:Seymor Krelborn wrote:
the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
The "elite vets" are the ones who have been playing the longest, and have given CCP the most amount of money thus far. Having such a dramatic core change to a game they've been playing for months is bound to get some backlash. Also, there is no "adaption." There's no "well now do this! problem solved". The adaption you speak of is "have more health and get the first shot off". Lol, "adaption." Ummm while I agree with you, I'm pretty sure he spelled adaptation right and it was you, in fact, who misquoted and misspelled it. Read your posts before you make yourself look like an idiot. |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 19:47:00 -
[140] - Quote
Chimeric Destiny wrote:Shotty GoBang wrote:
PS: Big fan of the Uni's efforts in uptraining our newcomers, by the way. Keep up the good work. o7
Too bad they indoctrinate them with nooblogic so they actually think they have real skills in this game. Noobs teaching noobs doesn't make anyone play better, notice how DU is all for AA, makes their efforts actually seem like they worked, when in fact they never actually got better at anything. IF you want to learn2aim pick up old school goldeneye, perfect dark, or CS and learn to aim overtime. Its not a difficult skill to develop.
Neg lrn 2 aim is hard. I want the game to do it for me so I can be on a similar playing field as someone who has spent years playing games that hone their hand eye coordination.
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2-Ton Twenty-One
Ancient Exiles
944
|
Posted - 2013.09.10 19:56:00 -
[141] - Quote
@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear. |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 19:56:00 -
[142] - Quote
Funkmaster Whale wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:
the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
The "elite vets" are the ones who have been playing the longest, and have given CCP the most amount of money thus far. Having such a dramatic core change to a game they've been playing for months is bound to get some backlash. Also, there is no "adaption." There's no "well now do this! problem solved". The adaption you speak of is "have more health and get the first shot off". Lol, "adaption." Ummm while I agree with you, I'm pretty sure he spelled adaptation right and it was you, in fact, who misquoted and misspelled it. Read your posts before you make yourself look like an idiot.
However I think you misunderstood him. He was not telling Seymor that he spelled adaptation wrong....but rather was noting that there is truly no adaptation because its only about increasing your EHP. So he wants commenting on spelling or grammar but rather the concept of adaptation is lacking in Seymor's argument. |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 19:58:00 -
[143] - Quote
2-Ton Twenty-One wrote:@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear.
Meh I still run proto gear only and I run isk neutral/positive. |
Happy Violentime
OMFGZOMBIESRUN
132
|
Posted - 2013.09.10 19:59:00 -
[144] - Quote
Banning Hammer wrote:Kiiran-B wrote:DildoMcnutz wrote:Nice video man, laughed pretty hard at that dropship for some reason but on topic, the aim assist is too strong. We never had it before and I don't think we need it now, the 2 arguments I have seen are:
other games have it
need to compete with Kb/m
I don't see why we need it here if other games have it, we have never needed it before and if the other games have it then play them instead. As far as the dualshock vs kb/m goes ill say this, im competent with both and the only real advantage I get with the mouse over the dualshock is how accurate I throw grenades and forge gunning. Forge gunning is super easy with the mouse.
just my 2 isk.... Had it in chromosome. No QQ. Didn't have it in uprising. QQ. The aim-assist in Chromosome was very different .This one tracks the target, the one in Chromosome "adjusted" your aim, two different things.
Lol really? You could CRU camp in Chromosome and the AA would pull your aim onto reds as they spawned.
|
Chimeric Destiny
Intara Direct Action Caldari State
62
|
Posted - 2013.09.10 19:59:00 -
[145] - Quote
semperfi1999 wrote:Chimeric Destiny wrote:Shotty GoBang wrote:
PS: Big fan of the Uni's efforts in uptraining our newcomers, by the way. Keep up the good work. o7
Too bad they indoctrinate them with nooblogic so they actually think they have real skills in this game. Noobs teaching noobs doesn't make anyone play better, notice how DU is all for AA, makes their efforts actually seem like they worked, when in fact they never actually got better at anything. IF you want to learn2aim pick up old school goldeneye, perfect dark, or CS and learn to aim overtime. Its not a difficult skill to develop. Neg lrn 2 aim is hard. I want the game to do it for me so I can be on a similar playing field as someone who has spent years playing games that hone their hand eye coordination.
I also laugh at everyscrub here who say the anti-AA crowd is a bunch of whiny teenagers when in reality its very clear the AA crowd are all new to FPS gamers who have at best been playing PVP multiplayer shooters in the last decade.
Veteran(older seasoned) FPS gamers who have been playing the shooter genre since you know back when all you could get was golden eye, perfect dark and turok have been playing the genre for far longer period then the COD craze. TBF some of the older ones who think AA is mandatory in CONSOLE FPS are likely PC FPS players who assume that every console FPS has to have AA because joypads are far too inaccurate, not realizing you can get precise control out of joystick using a combination of gross and fine movements and combining strafe to get the reticle where you want and for tracking. |
2-Ton Twenty-One
Ancient Exiles
947
|
Posted - 2013.09.10 20:02:00 -
[146] - Quote
semperfi1999 wrote:2-Ton Twenty-One wrote:@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear. Meh I still run proto gear only and I run isk neutral/positive.
Yeah I think the fact that the bar has been raised for what it takes to run PRO is leaving a lot of vets too short to measure up :P |
Csikszent Mihalyi
DUST University Ivy League
149
|
Posted - 2013.09.10 20:05:00 -
[147] - Quote
Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:
I stopped reading when you tried o defend aim assist as a balancing mechanic for new players. With that logic, a starter frigate should be allowed to shoot down a Titan in EVE.
lol a t2 frig with max skills couldn't down a titan... bad analogy Then why should a militia suit be able to kill a proto as fast another militia? Makes all that SP, time, and ISK invested pointless, huh? Aim assist is supposed too assist aim. Matchmaking is supposed to prevent proto stomps. Don't confuse the two unless you want to see this kind of balancing applied to EVE as well.
Wow that really is a bad analogy... A frigate is like a scout and a titan is like... the MCC. Proto gear does not turn your suit into a titan.
A militia suit does not kill proto as fast as another militia. The difference is more subtle now, but that's a good thing. SP should (and does) give you an edge in combat, but not decide the winner beforehand. Otherwise it would just be a game of who played the longest and has the saddest real life (like too many MMOs are). |
2-Ton Twenty-One
Ancient Exiles
947
|
Posted - 2013.09.10 20:08:00 -
[148] - Quote
Csikszent Mihalyi wrote:Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:
I stopped reading when you tried o defend aim assist as a balancing mechanic for new players. With that logic, a starter frigate should be allowed to shoot down a Titan in EVE.
lol a t2 frig with max skills couldn't down a titan... bad analogy Then why should a militia suit be able to kill a proto as fast another militia? Makes all that SP, time, and ISK invested pointless, huh? Aim assist is supposed too assist aim. Matchmaking is supposed to prevent proto stomps. Don't confuse the two unless you want to see this kind of balancing applied to EVE as well. Wow that really is a bad analogy... A frigate is like a scout and a titan is like... the MCC. Proto gear does not turn your suit into a titan. A militia suit does not kill proto as fast as another militia. The difference is more subtle now, but that's a good thing. SP should (and does) give you an edge in combat, but not decide the winner beforehand. Otherwise it would just be a game of who played the longest and has the saddest real life (like too many MMOs are).
+1 I hate people who get carried by time in. |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 20:16:00 -
[149] - Quote
2-Ton Twenty-One wrote:Csikszent Mihalyi wrote:Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:
I stopped reading when you tried o defend aim assist as a balancing mechanic for new players. With that logic, a starter frigate should be allowed to shoot down a Titan in EVE.
lol a t2 frig with max skills couldn't down a titan... bad analogy Then why should a militia suit be able to kill a proto as fast another militia? Makes all that SP, time, and ISK invested pointless, huh? Aim assist is supposed too assist aim. Matchmaking is supposed to prevent proto stomps. Don't confuse the two unless you want to see this kind of balancing applied to EVE as well. Wow that really is a bad analogy... A frigate is like a scout and a titan is like... the MCC. Proto gear does not turn your suit into a titan. A militia suit does not kill proto as fast as another militia. The difference is more subtle now, but that's a good thing. SP should (and does) give you an edge in combat, but not decide the winner beforehand. Otherwise it would just be a game of who played the longest and has the saddest real life (like too many MMOs are). +1 I hate people who get carried by time in, SP should help you play more dynamically and in new and interesting ways, it should not be a I win button and it should not carry players who have no head on their shoulders. It should subtly affect the danger level of combat raising the stakes and making it even more important that when you wear the best you play the best.
SP is definitely no longer an I win button........AA is the current I win button. |
2-Ton Twenty-One
Ancient Exiles
951
|
Posted - 2013.09.10 20:42:00 -
[150] - Quote
semperfi1999 wrote:2-Ton Twenty-One wrote:
+1 I hate people who get carried by time in, SP should help you play more dynamically and in new and interesting ways, it should not be a I win button and it should not carry players who have no head on their shoulders. It should subtly affect the danger level of combat raising the stakes and making it even more important that when you wear the best you play the best.
SP is definitely no longer an I win button........AA is the current I win button.
I am beating guys without it. Not that I don't think it needs some mild tweaking as a concept. I wish it was a friction based system that encouraged positive tracking towards the target and discouraged tracking away, but that also has its issues.
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Csikszent Mihalyi
DUST University Ivy League
151
|
Posted - 2013.09.10 20:57:00 -
[151] - Quote
I'd like to see somebody post a video of them playing with aim assist and actually hitting most shots.
As a mouse user, I'd have no reason not to join the "nerf AA" crowd if I could actually believe that it's OP. But without seeing it with my own eyes, I just can't.
My impression is that people are not upset because aim assist is too powerful, but because it raises the minimum skill, which means that there are less really bad players to dominate. This is understandable, because getting some skill and dominating those who don't have any is one of the more rewarding elements of multiplayer games.
The TTK argument seems to be a bit of a smokescreen. There've been good aimers before, and TTK shouldn't be any different on the highest level of skill. The change to strafe speed (and some hit detection fixes) certainly made a big difference, but mixing up the discussion about TTK and aim assist does not seem right to me. |
Mini-Para
Algentle Core
37
|
Posted - 2013.09.10 21:03:00 -
[152] - Quote
This AA is killing the last of us proper logis! A long long of proto logis with proto tools is being destroyed because now people kill us even faster! Even with the armour plate buff I get killed faster than before AA and my suits cost nigh on 200k a piece! This NEEDS to be removed |
Garrett Blacknova
Codex Troopers
3951
|
Posted - 2013.09.10 21:39:00 -
[153] - Quote
2-Ton Twenty-One wrote:I am beating guys without it. Not that I don't think it needs some mild tweaking as a concept. I wish it was a friction based system that encouraged positive tracking towards the target and discouraged tracking away, but that also has its issues. They have aim friction as well. Whether you have the aim assist toggle on or not, aim friction is active all the time with no way to disable it. And it's been there for ages.
The auto-aim is the only thing affected by the aim assist toggle, though. And personally, I just want it toned down a little. I don't use it, I'm not overly invested or affected, but I would like it to do less of the work that a player should be doing. |
Crash Monster
Snipers Anonymous
1296
|
Posted - 2013.09.10 21:46:00 -
[154] - Quote
Enjoyed the video... not really worried about AA as it is. |
Monkey MAC
killer taxi company General Tso's Alliance
369
|
Posted - 2013.09.10 22:11:00 -
[155] - Quote
Spec Ops Cipher wrote:Monkey MAC wrote:
Edit: However, shotguns having that much tracking with such a large hit radius is a little much tho
The tracking is identical for all weapons and suits. The video is only a small part of the testing, and the reason I was in short strafe cycles was because we were determining the range at which aim assist works for each weapon. With some input from the user, it becomes easy to stay 100% on target. The assist does too much.
If I might enquire, when you do long strafing patterns, did you get longer stick or the same, also what about a static input?[/quote] Against someone who isn't using the right stick at all, long strafing patterns are better. To be honest though, against someone who is actually playing, you gotta try throw em off, because as long as they can vaguely follow you, AA will make sure their bullets hit you. [/quote]
Would you say prehaps, just theorising here, the reason its too strong is because it appears to be almost perfect against chop/short strafing!!
I believe what CCP have done is they have added an anti-chop strafe function, and havent turned this off for whatever reason when the character doesnt chop strafe?? I know it would be hard to test, but I am asking wether or not CCP programmed it to be a counter to the chop strafe technique!![/quote] I'm only strafing short because it stays in the autolock zone, where it will follow without any user input. It lets us find the maximum range it will work for. If you try shoot me while I'm running across the screen, so long as you make some effort, aim assist will ensure you get the kill. It's too strong in all situations.[/quote]
Ok thanks I will put this info to good use ingame, the cqc aim assist when you run a shotgun and some guy with an ar butchers you before you have time think "@#$&" |
Autoaim Bot514
Kameira Lodge Amarr Empire
59
|
Posted - 2013.09.10 22:15:00 -
[156] - Quote
Seymor Krelborn wrote:Autoaim Bot514 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? im a sad panda so I changed your quote , not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground. Except kbm doesn't have raw input, it emulates ds3. Protoman didn't need scrub excuses to own with ds3. the bottom line is that the game is more brutal and competitive now....I know I die a lot more now, I think that's good. and honestly this was the best move against stomping, it surpasses any matchmaking fix... why are people really against a mechanic that levels the playing field, I mean we all have this advantage...awesome aimers are even more awesome and bad aimers are now better.... overall the game feels tighter and combat is more bloody, and more people who try dust for the 1st time will keep playing... so seriously give me good reasons why AA and the hit detection fix are bad. I think I just gave good reasons why its good...
How to Contradict yourself 101:
Aim assist makes the game more competitive? No, it just takes aim out of the equation. And when everyone is equal, nobody wins. |
Monkey MAC
killer taxi company General Tso's Alliance
369
|
Posted - 2013.09.10 22:32:00 -
[157] - Quote
Autoaim Bot514 wrote:Seymor Krelborn wrote:Autoaim Bot514 wrote:
what you did was make me look like English is my second language...ill repeat...
kb/m users have a huge advantage over controller users... AA levels the ground.
Except kbm doesn't have raw input, it emulates ds3. Protoman didn't need scrub excuses to own with ds3. the bottom line is that the game is more brutal and competitive now....I know I die a lot more now, I think that's good. and honestly this was the best move against stomping, it surpasses any matchmaking fix... why are people really against a mechanic that levels the playing field, I mean we all have this advantage...awesome aimers are even more awesome and bad aimers are now better.... overall the game feels tighter and combat is more bloody, and more people who try dust for the 1st time will keep playing... so seriously give me good reasons why AA and the hit detection fix are bad. I think I just gave good reasons why its good...
How to Contradict yourself 101:
Aim assist makes the game more competitive? No, it just takes aim out of the equation. And when everyone is equal, nobody wins. [/quote]
Ok so, if you will allow me, I am currently studying computer programming, Aim Assisst is almost like the religion of computer games, there are not enough points in the world to convince a guy who is dead setnin his opinion!!
However the idea of fairness I personally believe is when every one has an equal opportunity, now a real aim assist allows everyone to start on the same base level, player skill then gives you an edge!!
Now the current aim assist is a little too strong, but its not too far off, it needs more subtlety, less removed control. However 1 thing I appreciate, it appears CCP have purposefully made it with intent of anti chop strafing, which is a noble sentiment, and it shows that CCP aren't happy about it.
We done how why or what CCP are realy doing, so lets be a little more constructive, a little less cynical!! |
KEROSIINI-TERO
Seraphim Initiative..
724
|
Posted - 2013.09.10 22:37:00 -
[158] - Quote
Questions, mostly @Spec Ops and @Big Popa (and others to think about):
1) If not touching controls, the AA tracks target slighty? Correct?
2) If tracking by your control method, the AA is still in effect and adds to your manual aiming? Correct?
3) If you are manually tracking with DS3 controller, the AA still assists and will not shut down? Correct?
4) If you are manually tracking with MKB - what will AA do? Turn itself off or continue tracking? Remember that both DS3 and MKB are BOTH active in dust and you can use both at the same time (even hybrid control which is a good option)
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KING CHECKMATE
TEAM SATISFACTION
967
|
Posted - 2013.09.10 22:39:00 -
[159] - Quote
Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY
+1 to the dropship that kept trying to crush people LOL |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.10 22:46:00 -
[160] - Quote
Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. Your mistaken aa was to assist the whiny scrubs, now that you all have it this game requires less skill that's all, I liked it before even though it was difficult at times. |
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INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.10 22:49:00 -
[161] - Quote
2-Ton Twenty-One wrote:@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear. Proto pub stomp alone? Pfffff fail hard, funny never seen any of you do it alone. Uninstall.......? |
Seymor Krelborn
DUST University Ivy League
841
|
Posted - 2013.09.10 23:04:00 -
[162] - Quote
Shotty GoBang wrote:@Cipher: +1 for your experiment. And the laughs (who the heck was that DS pilot!?).
@Seymor: Demanding statistical evidence is a 'bit of an underhanded tactic. Only CCP has access to datasets requisite in meeting such a demand. If I had access to CCP's logs, these are the things I'd look for first:
1) Change in DPS from 1.0 to 1.4, by weapon type. 2) Change in TTK from 1.0 to 1.4, by weapon type. 3) Change in Accuracy from 1.0 to 1.4, by weapon type. 4) Current engagement outcomes, by weapon type. 5) Current engagement outcomes, by engagement range. 6) Current weapon usage statistics in Pubs. 7) Current weapon usage statistics in PC.
^ I suspect that the above queries would support a frequently voiced concern. A concern in that the aim-assisted automatic assault rifle is consistently outperforming every other weapon in every role and environment. Such findings -- should tye exist -- would be clear indication of imbalance. Even so, causality remains to be proven.
So is AA to blame? Are ARs to blame? Are Aim-Assisted ARs to blame?
Who knows. But even without statistics in-hand, one may safely hypothesize through repeated observation...
Today, "winning in Dust" has less to do with tactics and more to do running a medium-frame and an assault rifle. And enabling Aim Assist, of course. Playing smart is indeed effective, but doing so without the right gear is to operate at substantial disadvantage.
- Shotty GoBang ~ 18M Shotgun Scout
PS: Big fan of the Uni's efforts in uptraining our newcomers, by the way. Keep up the good work. o7
good post...I don't fully agree with a med suit/AR being a win button, but as a fellow shotgunner I understand your sentiment (ive hung mine up for an AR till they fix em...prior to 1.4 mind you)
I only brought the stat thing up because he was trying to assert he had some knowledge that most good players use a controller... id like to know how he knows this w/out statistics... |
Henchmen21
Planet Express LLC
237
|
Posted - 2013.09.10 23:19:00 -
[163] - Quote
Should have shown the controller in the video. |
Nemo Bluntz
TeamPlayers EoN.
634
|
Posted - 2013.09.10 23:22:00 -
[164] - Quote
Henchmen21 wrote:Should have shown the controller in the video. ...why? The kind of tracking going on is too consistent to be a controller.
"I see that you have the aiming certificate, but I won't really believe you until I see the long-form aiming certificate." |
hgghyujh
Expert Intervention Caldari State
92
|
Posted - 2013.09.10 23:25:00 -
[165] - Quote
Spec Ops Cipher wrote:Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what it does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. Actually, it continues to assist when you aim too. You only need to keep the crosshairs semi-close to your target for it to lock on and follow it. However it's extremely hard to show that in a video, because all you would see is someone strafing, being followed perfectly.
if you watch its not that it cant keep up but that it tracks 1/2ish the speed the target is moving, add friction to that which prevents over shooting and that's pretty fsking ridiculous.
on the subject of friction could we get videos of how much it slows down turning when you aim over a target and also how far bullet magnetism works from the target???
Great vid OP |
hgghyujh
Expert Intervention Caldari State
92
|
Posted - 2013.09.10 23:27:00 -
[166] - Quote
OH I also noticed that if you dont want to memorize distances it always seemed to stop tracking at around 33% efficiency..... oddly enough that didn't seem to change with base efficiencies, but there you go. |
Cosgar
ParagonX
5111
|
Posted - 2013.09.10 23:42:00 -
[167] - Quote
2-Ton Twenty-One wrote:@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear. There's competitive edge and then there's utility in using prototype or complex. The current TTK severely limits the kind of fittings a player can use, making any SP invested in modules like armor reppers, shield energizers/rechargers, and shield regulators near useless. Just carrying top end equipment is more of a liability when you can get gunned down without the dignity to evade or fight back. If things stay the way they are, then there needs to be some extreme levels of re-balancing to compensate or players should get refunded for the SP they've currently wasted in the modules I mentioned above. As for me, I won't be using any proto equipment because 9/10, I'm not going to live long enough to have a chance to use it when this game has been reduced to a turn-based CoD. |
hgghyujh
Expert Intervention Caldari State
93
|
Posted - 2013.09.11 00:04:00 -
[168] - Quote
Jack McReady wrote:that is not aim assist but 2 people strafing in the same direction at the same speeds while ADS please proceed to amuse us more and post again some "proof"
actually it is but in this case it shows the ridiculous range on bullet magnetism |
hgghyujh
Expert Intervention Caldari State
93
|
Posted - 2013.09.11 00:15:00 -
[169] - Quote
Nightbird Aeon wrote:Seymor Krelborn wrote:lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point... What this video shows is a great example of the scientific method. You keep all variables constant but the one that you're trying to measure. What aim assist does is allow people to get "close enough" with their own input, and the "auto track" function will take care of the rest. Now... what I would like to see answered is the following: Why do DS3 users get aim assist, when mouse users (when the mouse is basically a DS3 emulator, not raw input) does not get the aim assist? Here's a better point: When people are further away, their radial velocity is smaller than when they are close. I other words: If I am moving at 7.0 m/s: At 20m away from you. move across your screen at one speed (faster) At 80m away from you, that same 7.0 m/s has me moving across your screen slower (from your perspective). From an EVE perspective... the farther a ship is away from you, the less tracking speed you need in order to hit it. That is why blasters track faster than rail guns... because Blasters are short range, and Rails are long range. So.... I understand that controllers may have problems tracking at short range, when the radial velocity is higher... so aim assist levels the playing field with the faster mouse users. However, at longer ranges, radial velocity is lower... so Aim Assist at the same "strength" becomes WAYYYY over powered. The strength of Aim Assist should vary based on your distance to target.
actually this would bee a really good way to look at it, set a turn rate above which there should ba aim a sist and scale it from their. if a players movement across your screen is faster then that tracking speed aim assist if not AYFS! |
Vrain Matari
ZionTCD
878
|
Posted - 2013.09.11 00:31:00 -
[170] - Quote
2-Ton Twenty-One wrote:semperfi1999 wrote:2-Ton Twenty-One wrote:
+1 I hate people who get carried by time in, SP should help you play more dynamically and in new and interesting ways, it should not be a I win button and it should not carry players who have no head on their shoulders. It should subtly affect the danger level of combat raising the stakes and making it even more important that when you wear the best you play the best.
SP is definitely no longer an I win button........AA is the current I win button. I am beating guys without it. Not that I don't think it needs some mild tweaking as a concept. I wish it was a friction based system that encouraged positive tracking towards the target and discouraged tracking away, but that also has its issues. I'm half the player you are, i think of myself as a hard-working scrub. And i'm beating guys without using AA. And i'm making ISK. And I'm running an advanced suit with some complex mods(Exile AR tho).
So what does that say about AA?
And what does it say about the peeps complaining about AA? I'm getting the feeling that they've come to the opinion that they're entitled to run proto.
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SponkSponkSponk
The Southern Legion The Umbra Combine
306
|
Posted - 2013.09.11 00:57:00 -
[171] - Quote
hgghyujh wrote:OH I also noticed that if you dont want to memorize distances it always seemed to stop tracking at around 33% efficiency..... oddly enough that didn't seem to change with base efficiencies, but there you go.
I thought it was (barring weird things like laser rifles)
* full effect up to optimal * Reduced damage sloping down to effective range * 33% at effective range up to maximum range
which implies that weapons get aim assist out to effective range.
I suggest that weapons should instead get aim assist only out to optimal range, or 10M - whichever is higher (don't want to gimp the shotgun people too much)
I also suggest that the laser rifles be a special case, since their optimal range is so high and aim-assist works so well at long range - they probably need aim assist to be turned off completely like sniper rifles, or only available using ADS, or have AA nerfed some other way. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
480
|
Posted - 2013.09.11 01:45:00 -
[172] - Quote
lDocHollidayl wrote:2-Ton Twenty-One wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Good video however I wish you had tested more. Tested for bullet magnetism Tested hitbox size while standing and on the move. Tested hitbox for grazing rounds. However this video does show fast suits can easily break aim assist if they increase the SIZE of their strafe pattern left to right instead of taking small rapid steps left to right and slightly back and forth like they have learned to, changing your strafe pattern to longer strafes would help combat aim assist in a significant manner. It also shows heavys have a larger disadvantage to aim assist then any other suits due to a slowest strafe speed and strafe acceleration. Also i did not see the HMG tested. I agree...this video shows me how quickly you pull away...strafing works well here. Hands down the most fun the game has ever been. Wish we could see how it works while shooting.
You serious? You can pull away ONLY if the person is not aiming at all. With a little bit of tracking done by the player AA does the rest. Is it not obvious? |
hgghyujh
Expert Intervention Caldari State
96
|
Posted - 2013.09.11 01:58:00 -
[173] - Quote
Nemo Bluntz wrote:Jack McReady wrote:arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING. I think you're only commenting on the test and not the implications of what that means in an actual game. While in a match, you get someone in your AR sights up to 60m, (which is huge) and you can throw a volley of bullets at them and connect with, what? 5-6 before they realize what is happening, then they start to move (usually in a sprint, which the strafing is significantly slower, especially when you're not a scout), so you might lose the track, move the stick just to get back and have them touch your sight, then you get another 5-6 shots in. Which is most likely a kill at that point, with little work, at crazy long ranges. With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter?
and in many ways this is part of the problem this is meant to be a high health shooter(other wise RTs serve no purpose) and it has become anything but that, and is starting to try to beat COD at its own game, which is a horrible idea, yes cod is successful but, the only way for a new shooter to compete with it is to be something else. I mean hell every shooter out there trys to be COD and whats the only one thats even remotely successful? Battlefield and even they struggle from being cod with vehicles.
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hgghyujh
Expert Intervention Caldari State
96
|
Posted - 2013.09.11 02:04:00 -
[174] - Quote
semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground. Yes because all of the top players are KBM users The vast majority of top players are DS3 users.
whooops delete this |
hgghyujh
Expert Intervention Caldari State
96
|
Posted - 2013.09.11 02:14:00 -
[175] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? I don't use it...I know many who do, and the consensus is, without getting into detail, it works well... I can also make the logical conclusion that if it was terrible, no one would use kb/m.
if it works so well why would any one use the DS3? because they like it, not every one prefers to use the DS3 people are using the M/KB because, as painful as it has been in uprising, they like using mouse and keyboard for shooters over joypads.
I know this i unfathomable but unless an input is completely unusable, and I mean just randomly tells you to go **** your self several times a match, people will continue to use both DS3 AND KB/M because its what they prefer.
your point sir is stupid and self disproving by the very fact that you "prove" that KB/M is op by the fact that people use it, mean while people are still using the DS3........ |
hgghyujh
Expert Intervention Caldari State
96
|
Posted - 2013.09.11 02:27:00 -
[176] - Quote
Seymor Krelborn wrote:semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground. Yes because all of the top players are KBM users The vast majority of top players are DS3 users. show me statistic proof of this
and yet no one has to ask the prove for the other assumption because that how it must be right??? my old corp used to play with and against all of the top leaderboard player so yes most play DS3 don't believe it? go ******* ask for your self obviously you wont believe any one unless you find out for your self. |
Paul Ellinas
The Phalanx Inc
28
|
Posted - 2013.09.11 02:27:00 -
[177] - Quote
I do not understand why are you arguing about aim assist. Don't you know how CCP works???? It will take 2-25 months to fix AA. Then but only then you can start arguing about it.
with every login I feel more and more like a lab rate....... |
hgghyujh
Expert Intervention Caldari State
96
|
Posted - 2013.09.11 02:42:00 -
[178] - Quote
oppps ignor this |
hgghyujh
Expert Intervention Caldari State
96
|
Posted - 2013.09.11 02:47:00 -
[179] - Quote
semperfi1999 wrote:Seymor Krelborn wrote:
it is illogical to count people who don't play.... you made the initial assertion most good players use DS3 without having any true knowledge of this, so who's the idiot?
and shame on you for resorting to personal attacks... it shows that you are frustrated and have no real argument... I expected more from you.
you need to compose yourself.
IM sorry if that offended you but what do you call someone who asks for something that they know A) cannot possibly be obtained and B) have already stated that X %'s of statistics are made up?
technically a troll but 90% of all trolls are actually idiots soo.... |
Disturbingly Bored
The Strontium Asylum
700
|
Posted - 2013.09.11 02:53:00 -
[180] - Quote
Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY
Love the testing.
Love the music.
Love the dropship.
Love the LAV barrel roll.
+1 |
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semperfi1999
Imperfects Negative-Feedback
921
|
Posted - 2013.09.11 03:10:00 -
[181] - Quote
Disturbingly Bored wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Love the testing. Love the music. Love the dropship. Love the LAV barrel roll. +1
Gotta admit the lav barrell roll was pretty pro. |
hgghyujh
Expert Intervention Caldari State
98
|
Posted - 2013.09.11 03:28:00 -
[182] - Quote
Vell0cet wrote:First, thanks for putting the time/effort to test, edit and upload this.
I think the video clearly shows that the magnetism is limited to fairly short distances. My hope is that the design intent here is to discourage the chop strafing tactic. Trying to hit someone who is spastically maneuvering around is not fun, it's annoying and obnoxious. People don't evade fire this way in real life combat, and I hate seeing in games. One of DUST's greatest aspects is the fear of loss of your expensive suit leads to gameplay that is much more similar to real life. There's a tension between wanting to complete the objective, but not wanting to be killed in the process: risk vs. reward, duty vs. survival. Chop strafing and bunny hopping destroy this illusion, as do evasive rambo players who can take out several players while dodging fire. This isn't "hardcore," is evidence that things were broken.
Ultimately, the most important aspect of AA is if it helps retain new players significantly better than before. DUST needs to grow by a couple orders of magnitude to have much of a future (and for us to see all of the amazing ideas CCP has for this game become reality), and that's not going to happen if new players aren't sticking around. AA is in-line with industry standards (if not weaker), and consequently will match new players' (and game reviewers') expectations for how the aiming experience on a console should feel.
I do agree that the TTK has become too low, and the best suggestion I've heard to fix it (and not reverting to chop strafing/bunny hopping) is to reduce all weapon damage by the 10% that was added at the uprising launch. Some weapons will need to be buffed back some, but that can be handled on a case-by-case basis. This will result in module choices having a greater impact on gameplay. Also scouts need a speed buff so it's easier to break AA, but still prevents chop-strafing tactics.
Since 1.4 matches have been the best I've ever played in DUST so far. They tend to play out more realistically to how a real firefight would, there are much fewer 1-sided battles and less proto-stomping in general. I've been getting a few more kills per match and dieing significantly more than before. Combat feels more tactical, with cover being more important than ever before.
I realize that players at the highest levels want to be rewarded for skill more. I have proposed a compromise solution that I think is fair to them, but still keeps gameplay fun for the other 75% of us. AA should have 3 settings [Standard] which is how things are now, [Weak] which has the effects reduced, and possibly 0 magnetism, and [Off]. [Standard ] is available only in pub matches (which are in highsec and has been stated by CCP that they want to be friendly for everyone); it's not available in FW or PC. [Weak] is available everywhere, and conveys a small SP bonus that won't count towards the SP cap (maybe 2%). [Off] is obviously available everywhere and it provides an even better SP bonus (say 10%). This seems like a very reasonable compromise that won't turn off new players, still gives vets who like AA the option, and rewards the most elite players the most. It also means that to compete at the highest levels (i.e. FW & PC) you need to be a better shot.
in real life combat people cant take multiple rounds with complete indifference, I think you are looking for a cover based twitch shooter, which is not what this game presented its self as which is why a lot of vets are fighting the change because, they invested a lot of time playing this game when it was so broken it was largely unplayable, because they liked what this game was promising to be, but this level of AA has taken it the exact opposite direction.
as far as proto stomping goes........ if a guy or even a couple of squads are red lining you they would have done it with out proto gear, proto stomping isn't because of the gear but due to skill of the player or the presence of good squads. If we had better match making, or some sort of bleed off valve for the top 10% of players and a optional safe place for the bottom 30% this would be a none issue.
But strong AA is not the way, Its a **** crutch, that teaches you bad habits and frankly will leave you at a lower level of potential play. But I guess how dare we say any one is bad at something now days. Instead we have to create a system that allows people that cant hit the broad side of a barn, to land enough shots to break that 0-10000 loss streak. We have to pay those people that would rather hide in the red line, because they cant actually play in an area where they could actually get shot. Mean while the sniper that plays on the ground with his team defending multiple objectives at once, and the crack shot that can head shot any one with any weapon in under a second find that all the skills they have been honing are meaningless because they could have sat on their asses and and gotten all the funding and skills they needed given to them. I mean what incentive do they have to be good, or hell to even play anymore..... but thats all right, all that matters is that every one is a winner, and can achieve anything they want with out putting any effort in, because why would any one want to earn what they get. |
Seymor Krelborn
DUST University Ivy League
846
|
Posted - 2013.09.11 03:28:00 -
[183] - Quote
semperfi1999 wrote:Disturbingly Bored wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Love the testing. Love the music. Love the dropship. Love the LAV barrel roll. +1 Gotta admit the lav barrell roll was pretty pro.
for once we agree... the barrel role was tight
ive done this...mind you by complete accident, in triplicate |
hgghyujh
Expert Intervention Caldari State
98
|
Posted - 2013.09.11 03:34:00 -
[184] - Quote
Vell0cet wrote:First, thanks for putting the time/effort to test, edit and upload this.
I think the video clearly shows that the magnetism is limited to fairly short distances. My hope is that the design intent here is to discourage the chop strafing tactic. Trying to hit someone who is spastically maneuvering around is not fun, it's annoying and obnoxious. People don't evade fire this way in real life combat, and I hate seeing in games. One of DUST's greatest aspects is the fear of loss of your expensive suit leads to gameplay that is much more similar to real life. There's a tension between wanting to complete the objective, but not wanting to be killed in the process: risk vs. reward, duty vs. survival. Chop strafing and bunny hopping destroy this illusion, as do evasive rambo players who can take out several players while dodging fire. This isn't "hardcore," is evidence that things were broken.
Ultimately, the most important aspect of AA is if it helps retain new players significantly better than before. DUST needs to grow by a couple orders of magnitude to have much of a future (and for us to see all of the amazing ideas CCP has for this game become reality), and that's not going to happen if new players aren't sticking around. AA is in-line with industry standards (if not weaker), and consequently will match new players' (and game reviewers') expectations for how the aiming experience on a console should feel.
I do agree that the TTK has become too low, and the best suggestion I've heard to fix it (and not reverting to chop strafing/bunny hopping) is to reduce all weapon damage by the 10% that was added at the uprising launch. Some weapons will need to be buffed back some, but that can be handled on a case-by-case basis. This will result in module choices having a greater impact on gameplay. Also scouts need a speed buff so it's easier to break AA, but still prevents chop-strafing tactics.
Since 1.4 matches have been the best I've ever played in DUST so far. They tend to play out more realistically to how a real firefight would, there are much fewer 1-sided battles and less proto-stomping in general. I've been getting a few more kills per match and dieing significantly more than before. Combat feels more tactical, with cover being more important than ever before.
I realize that players at the highest levels want to be rewarded for skill more. I have proposed a compromise solution that I think is fair to them, but still keeps gameplay fun for the other 75% of us. AA should have 3 settings [Standard] which is how things are now, [Weak] which has the effects reduced, and possibly 0 magnetism, and [Off]. [Standard ] is available only in pub matches (which are in highsec and has been stated by CCP that they want to be friendly for everyone); it's not available in FW or PC. [Weak] is available everywhere, and conveys a small SP bonus that won't count towards the SP cap (maybe 2%). [Off] is obviously available everywhere and it provides an even better SP bonus (say 10%). This seems like a very reasonable compromise that won't turn off new players, still gives vets who like AA the option, and rewards the most elite players the most. It also means that to compete at the highest levels (i.e. FW & PC) you need to be a better shot.
also tell me when you find a way to prevent people with a 5sec ttl, from chop strafing, I can tell you that short of making them the size of the broad side of a barn you can't when you have a long ttl you get people pressing hard and doing every thing they can not to get shot while they press. the ONLY time cover based shooting works is when every weapon in the game has a high alpha or effective high alpha. |
hgghyujh
Expert Intervention Caldari State
98
|
Posted - 2013.09.11 03:43:00 -
[185] - Quote
Csikszent Mihalyi wrote:I'd like to see somebody post a video of them playing with aim assist and actually hitting most shots.
As a mouse user, I'd have no reason not to join the "nerf AA" crowd if I could actually believe that it's OP. But without seeing it with my own eyes, I just can't.
My impression is that people are not upset because aim assist is too powerful, but because it raises the minimum skill, which means that there are less really bad players to dominate. This is understandable, because getting some skill and dominating those who don't have any is one of the more rewarding elements of multiplayer games.
The TTK argument seems to be a bit of a smokescreen. There've been good aimers before, and TTK shouldn't be any different on the highest level of skill. The change to strafe speed (and some hit detection fixes) certainly made a big difference, but mixing up the discussion about TTK and aim assist does not seem right to me.
the problem is you no longer just get hit once or twice now every time AA is allowing people to do 200+hp of damage every time they aim in your general direction with no serious aiming. that's just annoying as hell. |
Seed Dren
SyNergy Gaming EoN.
70
|
Posted - 2013.09.11 04:26:00 -
[186] - Quote
Good video but that still does not remove the need for AA to be the way it is. I say AA is here to stay. |
Cosgar
ParagonX
5130
|
Posted - 2013.09.11 04:27:00 -
[187] - Quote
It's sad when CoD does AA better... |
Himiko Kuronaga
SyNergy Gaming EoN.
1469
|
Posted - 2013.09.11 04:56:00 -
[188] - Quote
Seymor Krelborn wrote:Banning Hammer wrote:Actually, now i looking at it carefully, without playing the game myself. It does looks a bit like a "Mouse Emulator" for the PS3, i thought this game already supported the mouse CCP. Why Emulate the mouse, when you can actually use it ? because some of us prefer a controller and shouldn't be penalized for it?
You're a cheap individual so yes, you should be penalized for it. |
SponkSponkSponk
The Southern Legion The Umbra Combine
308
|
Posted - 2013.09.11 05:18:00 -
[189] - Quote
Back on topic........ |
Zyrus Amalomyn
Militaires-Sans-Frontieres
262
|
Posted - 2013.09.11 05:50:00 -
[190] - Quote
I am a KB/M user, and I just wanted to pop in here to say this.
If this aim assist stays, I demand raw or a raw equivalent for the mouse.
We're crippled, while the DS3 users are all wearing exeskeleton aiming systems.
I have no problem with this on principle, since I know DS3 users do need the help, but I'm not going into a gunflight on crutches. |
|
2-Ton Twenty-One
Ancient Exiles
958
|
Posted - 2013.09.11 06:01:00 -
[191] - Quote
INFINITE DIVERSITY IDIC wrote:
Proto pub stomp alone? Pfffff fail hard, funny never seen any of you do it alone. Uninstall.......?
If you want to try me, you are welcome to squad up with me, We can even put some isk on the line, maybe you can learn one thing or two while I make you look stupid. |
2-Ton Twenty-One
Ancient Exiles
958
|
Posted - 2013.09.11 06:18:00 -
[192] - Quote
Cosgar wrote:2-Ton Twenty-One wrote:@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear. There's competitive edge and then there's utility in using prototype or complex. The current TTK severely limits the kind of fittings a player can use, making any SP invested in modules like armor reppers, shield energizers/rechargers, and shield regulators near useless. Just carrying top end equipment is more of a liability when you can get gunned down without the dignity to evade or fight back. If things stay the way they are, then there needs to be some extreme levels of re-balancing to compensate or players should get refunded for the SP they've currently wasted in the modules I mentioned above. As for me, I won't be using any proto equipment because 9/10, I'm not going to live long enough to have a chance to use it when this game has been reduced to a turn-based CoD.
I disagree, I still use plates, reppers and energizers, However those items are for post engagement survivability not direct combat and should be fitted with that in mind. also outside of PC you should remember that your actual clone is free so you should be less worried about your survivability as a whole for the battle and more about killing other clones and taking objectives before you get dropped. its more about running positive at cost then using cost to run positive, and I feel that is the way pub matches should be fought. And your right running proto is a ISK liability so if its slight advantage cant be justified you should not be using it. For PC however its well worth using the best gear to capture a district as that district can help support high tier equipment use significantly. Thus it forces players to consider entering PC and that is better then when we had no reason to PC at all. |
Big Popa Smurff
Ancient Exiles
782
|
Posted - 2013.09.11 07:15:00 -
[193] - Quote
Seymor Krelborn wrote:semperfi1999 wrote:Disturbingly Bored wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Love the testing. Love the music. Love the dropship. Love the LAV barrel roll. +1 Gotta admit the lav barrell roll was pretty pro. for once we agree... the barrel role was tight ive done this...mind you by complete accident, in triplicate Lol thanks, even though it had nothing to do with the video I had to pit it in cause it was so epic.
|
Spec Ops Cipher
Seraphim Initiative..
684
|
Posted - 2013.09.11 10:33:00 -
[194] - Quote
KEROSIINI-TERO wrote:Questions, mostly @Spec Ops and @Big Popa (and others to think about):
1) If not touching controls, the AA tracks target slighty? Correct?
2) If tracking by your control method, the AA is still in effect and adds to your manual aiming? Correct?
3) If you are manually tracking with DS3 controller, the AA still assists and will not shut down? Correct?
4) If you are manually tracking with MKB - what will AA do? Turn itself off or continue tracking? Remember that both DS3 and MKB are BOTH active in dust and you can use both at the same time (even hybrid control which is a good option)
Sorry for late reply kero -
1) yes 2) yes 3) yes 4) I don't know. Might have to look into it |
DildoMcnutz
Science For Death The Shadow Eclipse
182
|
Posted - 2013.09.11 10:40:00 -
[195] - Quote
Spec Ops Cipher wrote:KEROSIINI-TERO wrote:Questions, mostly @Spec Ops and @Big Popa (and others to think about):
1) If not touching controls, the AA tracks target slighty? Correct?
2) If tracking by your control method, the AA is still in effect and adds to your manual aiming? Correct?
3) If you are manually tracking with DS3 controller, the AA still assists and will not shut down? Correct?
4) If you are manually tracking with MKB - what will AA do? Turn itself off or continue tracking? Remember that both DS3 and MKB are BOTH active in dust and you can use both at the same time (even hybrid control which is a good option)
Sorry for late reply kero - 1) yes 2) yes 3) yes 4) I don't know. Might have to look into it
I use mouse/controller combo and have found if aim assist is on it sometimes makes my crosshair go up and to the right randomly and almost violently, another corp member had the same experience and we had to turn AA off. I assume the AA was trying to track but got confused and didn't know what to do though im not really sure. May not happen if your using a keyboard as no input is going through the controller then. |
SponkSponkSponk
The Southern Legion The Umbra Combine
309
|
Posted - 2013.09.11 10:47:00 -
[196] - Quote
I would like this post twice if I could. |
Spec Ops Cipher
Seraphim Initiative..
684
|
Posted - 2013.09.11 10:48:00 -
[197] - Quote
DildoMcnutz wrote:Spec Ops Cipher wrote:KEROSIINI-TERO wrote:Questions, mostly @Spec Ops and @Big Popa (and others to think about):
1) If not touching controls, the AA tracks target slighty? Correct?
2) If tracking by your control method, the AA is still in effect and adds to your manual aiming? Correct?
3) If you are manually tracking with DS3 controller, the AA still assists and will not shut down? Correct?
4) If you are manually tracking with MKB - what will AA do? Turn itself off or continue tracking? Remember that both DS3 and MKB are BOTH active in dust and you can use both at the same time (even hybrid control which is a good option)
Sorry for late reply kero - 1) yes 2) yes 3) yes 4) I don't know. Might have to look into it I use mouse/controller combo and have found if aim assist is on it sometimes makes my crosshair go up and to the right randomly and almost violently, another corp member had the same experience and we had to turn AA off. I assume the AA was trying to track but got confused and didn't know what to do though im not really sure. May not happen if your using a keyboard as no input is going through the controller then. Makes sense, thanks for the input : ) |
Banning Hammer
Tal-Romon Legion Amarr Empire
1360
|
Posted - 2013.09.11 10:54:00 -
[198] - Quote
DildoMcnutz wrote:Spec Ops Cipher wrote:KEROSIINI-TERO wrote:Questions, mostly @Spec Ops and @Big Popa (and others to think about):
1) If not touching controls, the AA tracks target slighty? Correct?
2) If tracking by your control method, the AA is still in effect and adds to your manual aiming? Correct?
3) If you are manually tracking with DS3 controller, the AA still assists and will not shut down? Correct?
4) If you are manually tracking with MKB - what will AA do? Turn itself off or continue tracking? Remember that both DS3 and MKB are BOTH active in dust and you can use both at the same time (even hybrid control which is a good option)
Sorry for late reply kero - 1) yes 2) yes 3) yes 4) I don't know. Might have to look into it I use mouse/controller combo and have found if aim assist is on it sometimes makes my crosshair go up and to the right randomly and almost violently, another corp member had the same experience and we had to turn AA off. I assume the AA was trying to track but got confused and didn't know what to do though im not really sure. May not happen if your using a keyboard as no input is going through the controller then.
I have that problem too, "sometimes", but it is with the aim-assist off, i haven't have the aim-assist on since a couple of days after the 1.4 deployment. It happens when by mistake i poke my right axis with my leg. If you try to switch from mouse to right axis you will experience a small pause before the axis starts responding. That is because the mouse is totally independent from the right axis now, when before the mouse "was" the right axis. Still.. is not annoying enough to complain about it, since it only happens sometimes. |
Vell0cet
Royal Uhlans Amarr Empire
188
|
Posted - 2013.09.11 14:53:00 -
[199] - Quote
hgghyujhin wrote: real life combat people cant take multiple rounds with complete indifferenceGǪ If we were really mercs fighting a war in the future with powerful, customizable, and expensive drop suits, you absolutely could take multiple rounds (the suits are designed to do this). By realistic, I don't mean realistic in today's world, but realistic within the context of the New Eden science-ficition universe. I think if we suspended disbelief and were really fighting like that, then mercs wouldn't be chop strafing to avoid fire, we would be using our arms to aim, and killing guys maneuvering like this just fine. Because we're limited to shooting with our thumbs, the AA is a tool to compensate for this.
Quote:GǪI think you are looking for a cover based twitch shooter, which is not what this game presented its self as which is why a lot of vets are fighting the change because, they invested a lot of time playing this game when it was so broken it was largely unplayable, because they liked what this game was promising to be, but this level of AA has taken it the exact opposite direction. Did you even read the rest of my post? I have no desire for a highly twitch-based game, but more of a team-based strategic and tactical one, where choices mater and teamwork is important. I think the gameplay should focus on rewarding the right module choices, engaging with the right weapons to counter your target's weaknesses at the right ranges at the right time with teamwork. I like how the current gameplay encourages using cover (instead of chop strafing) to survive, and how it relies on your teammates laying down a screen of covering fire to keep enemies head's down to allow other players to press forward. This is much more compelling gameplay than spastic, twitchy players dancing around evading fire.
I posted several suggestions to reward vets for a more hardcore play style. I proposed reducing weapon damage across the board by 10%, which should be an advantage to vets in most situations. This will increase the TTK and make module decisions more relevant to how a fight plays out. I also proposed that in FW and PC there would only be weak AA or no AA available, and give them an SP bonus to boot for rewarding their skill. If you were genuinely concerned with more skilled gameplay those suggestions should sound really good to you. What it won't do is allow you to protostomp newbies with impunity in pub matches to pad your KDR and stroke your e-peen. There are a lot of vets who hated the direction gameplay was going. I've been playing since January, and barely played in 1.3 because it was so miserable.
Quote:as far as proto stomping goes........ if a guy or even a couple of squads are red lining you they would have done it with out proto gear, proto stomping isn't because of the gear but due to skill of the player or the presence of good squads. If we had better match making, or some sort of bleed off valve for the top 10% of players and a optional safe place for the bottom 30% this would be a none issue. I have noticed it's harder to get redlined now, people are generally using cheaper suits in general, saving the good stuff for important matches, which is how the game was designed. I'm pretty sure FW and PC are the places designed for more advanced levels of gameplay. My proposal addresses that, I don't see the problem with keeping pub "hisec" matches accessible to less hardcore players. New Eden is ruthless, and should be, but it's also sustained on the backs of care bears in high sec (if you've ever seen fanfest videos on the EVE economy).
Quote:But strong AA is not the way, Its a **** crutch, that teaches you bad habits and frankly will leave you at a lower level of potential play. But I guess how dare we say any one is bad at something now days. Instead we have to create a system that allows people that cant hit the broad side of a barn, to land enough shots to break that 0-10000 loss streak. We have to pay those people that would rather hide in the red line, because they cant actually play in an area where they could actually get shot. Mean while the sniper that plays on the ground with his team defending multiple objectives at once, and the crack shot that can head shot any one with any weapon in under a second find that all the skills they have been honing are meaningless because they could have sat on their asses and and gotten all the funding and skills they needed given to them. I mean what incentive do they have to be good, or hell to even play anymore..... but thats all right, all that matters is that every one is a winner, and can achieve anything they want with out putting any effort in, because why would any one want to earn what they get. Look at this newbie's 1.4 gameplay footage. AA doesn't turn him into an amazing player. Pay particular attention to his gun game (or lack thereof). If you think AA will make him competitive with the most elite players, then you're delusional. AA is weaker than most games in the industry. I have proposed several suggestions for how this player can continue to have fun in DUST, but want to improve his skills if he wants to play at the higher levels. You haven't addressed them at all. DUST should "suck in" players like this. Get them hooked and then incentives them to improve (and buy boosters so we all can all still be playing this game next year), not turn them away immediately. |
Vell0cet
Royal Uhlans Amarr Empire
188
|
Posted - 2013.09.11 14:54:00 -
[200] - Quote
hgghyujh wrote:also tell me when you find a way to prevent people with a 5sec ttl, from chop strafing, I can tell you that short of making them the size of the broad side of a barn you can't when you have a long ttl you get people pressing hard and doing every thing they can not to get shot while they press. the ONLY time cover based shooting works is when every weapon in the game has a high alpha or effective high alpha. I think limited magnetism helps with this significantly. Fast twitchy back-and-forth movements are compensated for while strafing, or sprinting in directions for more than a couple of steps aren't. Reducing all weapon dps by 10% will also help people survive more committed maneuvers while not significantly rewarding chop strafers. |
|
semperfi1999
Imperfects Negative-Feedback
923
|
Posted - 2013.09.11 15:24:00 -
[201] - Quote
Actually the AA is stronger in this game than in most FPS games I have played......MAG/BF3/KZ3 (if it even had any I cant remember)/Socom 4 (TPS) |
Vell0cet
Royal Uhlans Amarr Empire
188
|
Posted - 2013.09.11 15:31:00 -
[202] - Quote
semperfi1999 wrote:Actually the AA is stronger in this game than in most FPS games I have played......MAG/BF3/KZ3 (if it even had any I cant remember)/Socom 4 (TPS) This post has some video footage that shows the competitors:
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SponkSponkSponk
The Southern Legion The Umbra Combine
321
|
Posted - 2013.09.13 01:01:00 -
[203] - Quote
So, in light of this:
https://forums.dust514.com/default.aspx?g=posts&t=109681
Will you make a new video? |
Orion Vahid
DUST University Ivy League
188
|
Posted - 2013.09.14 23:23:00 -
[204] - Quote
Seymor Krelborn wrote:lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point... If you really think AA is bad right now please stop playing FPS games. |
Minor Treat
The Enclave Syndicate Dark Taboo
141
|
Posted - 2013.09.15 02:37:00 -
[205] - Quote
DildoMcnutz wrote:Nice video man, laughed pretty hard at that dropship for some reason but on topic, the aim assist is too strong. We never had it before and I don't think we need it now, the 2 arguments I have seen are:
other games have it
need to compete with Kb/m
I don't see why we need it here if other games have it, we have never needed it before and if the other games have it then play them instead. As far as the dualshock vs kb/m goes ill say this, im competent with both and the only real advantage I get with the mouse over the dualshock is how accurate I throw grenades and forge gunning. Forge gunning is super easy with the mouse.
just my 2 isk.... actually we have had it before, it was removed during 1.2 release because of aiming control failures. Chromosome had the best aiming system. |
Minor Treat
The Enclave Syndicate Dark Taboo
141
|
Posted - 2013.09.15 02:39:00 -
[206] - Quote
semperfi1999 wrote:Actually the AA is stronger in this game than in most FPS games I have played......MAG/BF3/KZ3 (if it even had any I cant remember)/Socom 4 (TPS) actually the aim assist in this game is weaker than most shooters but thats only because the controls are so clunky. Chrome system was just fine. |
Cosgar
ParagonX
5253
|
Posted - 2013.09.15 02:42:00 -
[207] - Quote
Minor Treat wrote:semperfi1999 wrote:Actually the AA is stronger in this game than in most FPS games I have played......MAG/BF3/KZ3 (if it even had any I cant remember)/Socom 4 (TPS) actually the aim assist in this game is weaker than most shooters but thats only because the controls are so clunky. Chrome system was just fine. I'd actually wager that both Chrome and Uprising's aiming were near identical but uprising's frame rate issues made aiming floaty. Once you play in SD, it gets noticeably better. |
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