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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
471
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Posted - 2013.09.10 15:18:00 -
[1] - Quote
Seymor Krelborn wrote:lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point...
DUST university seems to be strongly committed to support AA. I've seen some of you play pretty solid w/o AA. You guys like AA because you go around recruiting noobs that need it? I mean it's good to have a very large corp of drones who pay taxes. I don't even really mean to troll. Just really curious why you gusy rally behind AA. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
471
|
Posted - 2013.09.10 15:20:00 -
[2] - Quote
Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs.
Lawls. You want it to really track w/o any input on the player side, really? If it does not do just that then it's not that big-a-deal and hardly does anything? I think I just insulted my intelligence by spelling this out for you. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
471
|
Posted - 2013.09.10 15:23:00 -
[3] - Quote
Guildo Crow wrote:As a mouse user myself, If aim assist helps retain new players; I'm all for it.
Either way, tactics will always trump aim assist.
Just think of AA as though you are engaging a player that's of similar skill level to you, instead of a player who's aim is being subsidized by code.
Thanks for the video, and I agree with Nemo, there needs to be a better falloff to AA activation. CQC is fine, ranged: tune it down a tad, gradually.
I hate that I'm dying more often. But I'm ready to HTFU, and adapt.
Not everything in FPS is about tactics. Some ppl enjoyed having a skill with a weapon. That's kinda a big deal in FPS. If you take it away, you may as well go play chess. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
472
|
Posted - 2013.09.10 15:42:00 -
[4] - Quote
[quote=DildoMcnutz][quote=Jack McReady}and biased video left out on purpose that aim assist stops assisting once you touch your stickQuote:
so if the assist stops when you move your right stick then why exactly is it even here? the moment you touch the right stick you need to track yourself but I suppose your just running around now now just letting the game aim for you?
Yeah besides being curious I don't know what it changes. You see a target run across an open space and you see them first. - you just track and kill. It's probably even more insulting that AA helps less when you move. It only encourages you to hide behind a corner and do your 'first seen - first killed' routine. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
480
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Posted - 2013.09.11 01:45:00 -
[5] - Quote
lDocHollidayl wrote:2-Ton Twenty-One wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Good video however I wish you had tested more. Tested for bullet magnetism Tested hitbox size while standing and on the move. Tested hitbox for grazing rounds. However this video does show fast suits can easily break aim assist if they increase the SIZE of their strafe pattern left to right instead of taking small rapid steps left to right and slightly back and forth like they have learned to, changing your strafe pattern to longer strafes would help combat aim assist in a significant manner. It also shows heavys have a larger disadvantage to aim assist then any other suits due to a slowest strafe speed and strafe acceleration. Also i did not see the HMG tested. I agree...this video shows me how quickly you pull away...strafing works well here. Hands down the most fun the game has ever been. Wish we could see how it works while shooting.
You serious? You can pull away ONLY if the person is not aiming at all. With a little bit of tracking done by the player AA does the rest. Is it not obvious? |
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