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2-Ton Twenty-One
Ancient Exiles
941
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Posted - 2013.09.10 14:59:00 -
[1] - Quote
Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY
Good video however I wish you had tested more.
Tested for bullet magnetism Tested hitbox size while standing and on the move. Tested hitbox for grazing rounds.
However this video does show fast suits can easily break aim assist if they increase the SIZE of their strafe pattern left to right instead of taking small rapid steps left to right and slightly back and forth like they have learned to, changing your strafe pattern to longer strafes would help combat aim assist in a significant manner. It also shows heavys have a larger disadvantage to aim assist then any other suits due to a slowest strafe speed and strafe acceleration.
Also i did not see the HMG tested. |
2-Ton Twenty-One
Ancient Exiles
942
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Posted - 2013.09.10 15:23:00 -
[2] - Quote
Spec Ops Cipher wrote:2-Ton Twenty-One wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Good video however I wish you had tested more. Tested for bullet magnetism Tested hitbox size while standing and on the move. Tested hitbox for grazing rounds. However this video does show fast suits can easily break aim assist if they increase the SIZE of their strafe pattern left to right instead of taking small rapid steps left to right and slightly back and forth like they have learned to, changing your strafe pattern to longer strafes would help combat aim assist in a significant manner. It also shows heavys have a larger disadvantage to aim assist then any other suits due to a slowest strafe speed and strafe acceleration. Also i did not see the HMG tested. Full video is too long to upload atm, so no promises there. While it seems AA is easy to break, a little guidance allows it to keep the lock on on any strafing pattern. Basically, anyone who tries to hit you, will.
I agree if someone is actively trying to hit you they can land shots. I do think if you increase your strafe size it will help you take significantly less dmg. 5-6 heavys across in strafe size at 30m would do well. Also because dispersion was added a larger strafe size would also benefit as you would make it easyier for you to avoid a larger portion of the cone of fire. but you should watch your enemys tracking so you can see where his tracers are going if his rounds are still behind you dont walk back into his fire. I think if scouts increased their strafe size they would perform better then the current short side to side tiny back and forth they are currently doing as it is extremely counter productive if you understand the video IMHO vs the AA and the dispersion. Longer strafes serve you better. What I am saying with some training you could possibly mitigate dmg done to you
It will be a balance between a long enough step and a short enough one that your not going 1 direction for 2 long.
Also it seems to track suit edge and not suit center. as it does not seem to activate significantly until his hit box is near its edge. I would like to see more testing.
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2-Ton Twenty-One
Ancient Exiles
944
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Posted - 2013.09.10 19:56:00 -
[3] - Quote
@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear. |
2-Ton Twenty-One
Ancient Exiles
947
|
Posted - 2013.09.10 20:02:00 -
[4] - Quote
semperfi1999 wrote:2-Ton Twenty-One wrote:@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear. Meh I still run proto gear only and I run isk neutral/positive.
Yeah I think the fact that the bar has been raised for what it takes to run PRO is leaving a lot of vets too short to measure up :P |
2-Ton Twenty-One
Ancient Exiles
947
|
Posted - 2013.09.10 20:08:00 -
[5] - Quote
Csikszent Mihalyi wrote:Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:
I stopped reading when you tried o defend aim assist as a balancing mechanic for new players. With that logic, a starter frigate should be allowed to shoot down a Titan in EVE.
lol a t2 frig with max skills couldn't down a titan... bad analogy Then why should a militia suit be able to kill a proto as fast another militia? Makes all that SP, time, and ISK invested pointless, huh? Aim assist is supposed too assist aim. Matchmaking is supposed to prevent proto stomps. Don't confuse the two unless you want to see this kind of balancing applied to EVE as well. Wow that really is a bad analogy... A frigate is like a scout and a titan is like... the MCC. Proto gear does not turn your suit into a titan. A militia suit does not kill proto as fast as another militia. The difference is more subtle now, but that's a good thing. SP should (and does) give you an edge in combat, but not decide the winner beforehand. Otherwise it would just be a game of who played the longest and has the saddest real life (like too many MMOs are).
+1 I hate people who get carried by time in. |
2-Ton Twenty-One
Ancient Exiles
951
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Posted - 2013.09.10 20:42:00 -
[6] - Quote
semperfi1999 wrote:2-Ton Twenty-One wrote:
+1 I hate people who get carried by time in, SP should help you play more dynamically and in new and interesting ways, it should not be a I win button and it should not carry players who have no head on their shoulders. It should subtly affect the danger level of combat raising the stakes and making it even more important that when you wear the best you play the best.
SP is definitely no longer an I win button........AA is the current I win button.
I am beating guys without it. Not that I don't think it needs some mild tweaking as a concept. I wish it was a friction based system that encouraged positive tracking towards the target and discouraged tracking away, but that also has its issues.
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2-Ton Twenty-One
Ancient Exiles
958
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Posted - 2013.09.11 06:01:00 -
[7] - Quote
INFINITE DIVERSITY IDIC wrote:
Proto pub stomp alone? Pfffff fail hard, funny never seen any of you do it alone. Uninstall.......?
If you want to try me, you are welcome to squad up with me, We can even put some isk on the line, maybe you can learn one thing or two while I make you look stupid. |
2-Ton Twenty-One
Ancient Exiles
958
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Posted - 2013.09.11 06:18:00 -
[8] - Quote
Cosgar wrote:2-Ton Twenty-One wrote:@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear. There's competitive edge and then there's utility in using prototype or complex. The current TTK severely limits the kind of fittings a player can use, making any SP invested in modules like armor reppers, shield energizers/rechargers, and shield regulators near useless. Just carrying top end equipment is more of a liability when you can get gunned down without the dignity to evade or fight back. If things stay the way they are, then there needs to be some extreme levels of re-balancing to compensate or players should get refunded for the SP they've currently wasted in the modules I mentioned above. As for me, I won't be using any proto equipment because 9/10, I'm not going to live long enough to have a chance to use it when this game has been reduced to a turn-based CoD.
I disagree, I still use plates, reppers and energizers, However those items are for post engagement survivability not direct combat and should be fitted with that in mind. also outside of PC you should remember that your actual clone is free so you should be less worried about your survivability as a whole for the battle and more about killing other clones and taking objectives before you get dropped. its more about running positive at cost then using cost to run positive, and I feel that is the way pub matches should be fought. And your right running proto is a ISK liability so if its slight advantage cant be justified you should not be using it. For PC however its well worth using the best gear to capture a district as that district can help support high tier equipment use significantly. Thus it forces players to consider entering PC and that is better then when we had no reason to PC at all. |
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