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semperfi1999
Imperfects Negative-Feedback
921
|
Posted - 2013.09.11 03:10:00 -
[181] - Quote
Disturbingly Bored wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Love the testing. Love the music. Love the dropship. Love the LAV barrel roll. +1
Gotta admit the lav barrell roll was pretty pro. |
hgghyujh
Expert Intervention Caldari State
98
|
Posted - 2013.09.11 03:28:00 -
[182] - Quote
Vell0cet wrote:First, thanks for putting the time/effort to test, edit and upload this.
I think the video clearly shows that the magnetism is limited to fairly short distances. My hope is that the design intent here is to discourage the chop strafing tactic. Trying to hit someone who is spastically maneuvering around is not fun, it's annoying and obnoxious. People don't evade fire this way in real life combat, and I hate seeing in games. One of DUST's greatest aspects is the fear of loss of your expensive suit leads to gameplay that is much more similar to real life. There's a tension between wanting to complete the objective, but not wanting to be killed in the process: risk vs. reward, duty vs. survival. Chop strafing and bunny hopping destroy this illusion, as do evasive rambo players who can take out several players while dodging fire. This isn't "hardcore," is evidence that things were broken.
Ultimately, the most important aspect of AA is if it helps retain new players significantly better than before. DUST needs to grow by a couple orders of magnitude to have much of a future (and for us to see all of the amazing ideas CCP has for this game become reality), and that's not going to happen if new players aren't sticking around. AA is in-line with industry standards (if not weaker), and consequently will match new players' (and game reviewers') expectations for how the aiming experience on a console should feel.
I do agree that the TTK has become too low, and the best suggestion I've heard to fix it (and not reverting to chop strafing/bunny hopping) is to reduce all weapon damage by the 10% that was added at the uprising launch. Some weapons will need to be buffed back some, but that can be handled on a case-by-case basis. This will result in module choices having a greater impact on gameplay. Also scouts need a speed buff so it's easier to break AA, but still prevents chop-strafing tactics.
Since 1.4 matches have been the best I've ever played in DUST so far. They tend to play out more realistically to how a real firefight would, there are much fewer 1-sided battles and less proto-stomping in general. I've been getting a few more kills per match and dieing significantly more than before. Combat feels more tactical, with cover being more important than ever before.
I realize that players at the highest levels want to be rewarded for skill more. I have proposed a compromise solution that I think is fair to them, but still keeps gameplay fun for the other 75% of us. AA should have 3 settings [Standard] which is how things are now, [Weak] which has the effects reduced, and possibly 0 magnetism, and [Off]. [Standard ] is available only in pub matches (which are in highsec and has been stated by CCP that they want to be friendly for everyone); it's not available in FW or PC. [Weak] is available everywhere, and conveys a small SP bonus that won't count towards the SP cap (maybe 2%). [Off] is obviously available everywhere and it provides an even better SP bonus (say 10%). This seems like a very reasonable compromise that won't turn off new players, still gives vets who like AA the option, and rewards the most elite players the most. It also means that to compete at the highest levels (i.e. FW & PC) you need to be a better shot.
in real life combat people cant take multiple rounds with complete indifference, I think you are looking for a cover based twitch shooter, which is not what this game presented its self as which is why a lot of vets are fighting the change because, they invested a lot of time playing this game when it was so broken it was largely unplayable, because they liked what this game was promising to be, but this level of AA has taken it the exact opposite direction.
as far as proto stomping goes........ if a guy or even a couple of squads are red lining you they would have done it with out proto gear, proto stomping isn't because of the gear but due to skill of the player or the presence of good squads. If we had better match making, or some sort of bleed off valve for the top 10% of players and a optional safe place for the bottom 30% this would be a none issue.
But strong AA is not the way, Its a **** crutch, that teaches you bad habits and frankly will leave you at a lower level of potential play. But I guess how dare we say any one is bad at something now days. Instead we have to create a system that allows people that cant hit the broad side of a barn, to land enough shots to break that 0-10000 loss streak. We have to pay those people that would rather hide in the red line, because they cant actually play in an area where they could actually get shot. Mean while the sniper that plays on the ground with his team defending multiple objectives at once, and the crack shot that can head shot any one with any weapon in under a second find that all the skills they have been honing are meaningless because they could have sat on their asses and and gotten all the funding and skills they needed given to them. I mean what incentive do they have to be good, or hell to even play anymore..... but thats all right, all that matters is that every one is a winner, and can achieve anything they want with out putting any effort in, because why would any one want to earn what they get. |
Seymor Krelborn
DUST University Ivy League
846
|
Posted - 2013.09.11 03:28:00 -
[183] - Quote
semperfi1999 wrote:Disturbingly Bored wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Love the testing. Love the music. Love the dropship. Love the LAV barrel roll. +1 Gotta admit the lav barrell roll was pretty pro.
for once we agree... the barrel role was tight
ive done this...mind you by complete accident, in triplicate |
hgghyujh
Expert Intervention Caldari State
98
|
Posted - 2013.09.11 03:34:00 -
[184] - Quote
Vell0cet wrote:First, thanks for putting the time/effort to test, edit and upload this.
I think the video clearly shows that the magnetism is limited to fairly short distances. My hope is that the design intent here is to discourage the chop strafing tactic. Trying to hit someone who is spastically maneuvering around is not fun, it's annoying and obnoxious. People don't evade fire this way in real life combat, and I hate seeing in games. One of DUST's greatest aspects is the fear of loss of your expensive suit leads to gameplay that is much more similar to real life. There's a tension between wanting to complete the objective, but not wanting to be killed in the process: risk vs. reward, duty vs. survival. Chop strafing and bunny hopping destroy this illusion, as do evasive rambo players who can take out several players while dodging fire. This isn't "hardcore," is evidence that things were broken.
Ultimately, the most important aspect of AA is if it helps retain new players significantly better than before. DUST needs to grow by a couple orders of magnitude to have much of a future (and for us to see all of the amazing ideas CCP has for this game become reality), and that's not going to happen if new players aren't sticking around. AA is in-line with industry standards (if not weaker), and consequently will match new players' (and game reviewers') expectations for how the aiming experience on a console should feel.
I do agree that the TTK has become too low, and the best suggestion I've heard to fix it (and not reverting to chop strafing/bunny hopping) is to reduce all weapon damage by the 10% that was added at the uprising launch. Some weapons will need to be buffed back some, but that can be handled on a case-by-case basis. This will result in module choices having a greater impact on gameplay. Also scouts need a speed buff so it's easier to break AA, but still prevents chop-strafing tactics.
Since 1.4 matches have been the best I've ever played in DUST so far. They tend to play out more realistically to how a real firefight would, there are much fewer 1-sided battles and less proto-stomping in general. I've been getting a few more kills per match and dieing significantly more than before. Combat feels more tactical, with cover being more important than ever before.
I realize that players at the highest levels want to be rewarded for skill more. I have proposed a compromise solution that I think is fair to them, but still keeps gameplay fun for the other 75% of us. AA should have 3 settings [Standard] which is how things are now, [Weak] which has the effects reduced, and possibly 0 magnetism, and [Off]. [Standard ] is available only in pub matches (which are in highsec and has been stated by CCP that they want to be friendly for everyone); it's not available in FW or PC. [Weak] is available everywhere, and conveys a small SP bonus that won't count towards the SP cap (maybe 2%). [Off] is obviously available everywhere and it provides an even better SP bonus (say 10%). This seems like a very reasonable compromise that won't turn off new players, still gives vets who like AA the option, and rewards the most elite players the most. It also means that to compete at the highest levels (i.e. FW & PC) you need to be a better shot.
also tell me when you find a way to prevent people with a 5sec ttl, from chop strafing, I can tell you that short of making them the size of the broad side of a barn you can't when you have a long ttl you get people pressing hard and doing every thing they can not to get shot while they press. the ONLY time cover based shooting works is when every weapon in the game has a high alpha or effective high alpha. |
hgghyujh
Expert Intervention Caldari State
98
|
Posted - 2013.09.11 03:43:00 -
[185] - Quote
Csikszent Mihalyi wrote:I'd like to see somebody post a video of them playing with aim assist and actually hitting most shots.
As a mouse user, I'd have no reason not to join the "nerf AA" crowd if I could actually believe that it's OP. But without seeing it with my own eyes, I just can't.
My impression is that people are not upset because aim assist is too powerful, but because it raises the minimum skill, which means that there are less really bad players to dominate. This is understandable, because getting some skill and dominating those who don't have any is one of the more rewarding elements of multiplayer games.
The TTK argument seems to be a bit of a smokescreen. There've been good aimers before, and TTK shouldn't be any different on the highest level of skill. The change to strafe speed (and some hit detection fixes) certainly made a big difference, but mixing up the discussion about TTK and aim assist does not seem right to me.
the problem is you no longer just get hit once or twice now every time AA is allowing people to do 200+hp of damage every time they aim in your general direction with no serious aiming. that's just annoying as hell. |
Seed Dren
SyNergy Gaming EoN.
70
|
Posted - 2013.09.11 04:26:00 -
[186] - Quote
Good video but that still does not remove the need for AA to be the way it is. I say AA is here to stay. |
Cosgar
ParagonX
5130
|
Posted - 2013.09.11 04:27:00 -
[187] - Quote
It's sad when CoD does AA better... |
Himiko Kuronaga
SyNergy Gaming EoN.
1469
|
Posted - 2013.09.11 04:56:00 -
[188] - Quote
Seymor Krelborn wrote:Banning Hammer wrote:Actually, now i looking at it carefully, without playing the game myself. It does looks a bit like a "Mouse Emulator" for the PS3, i thought this game already supported the mouse CCP. Why Emulate the mouse, when you can actually use it ? because some of us prefer a controller and shouldn't be penalized for it?
You're a cheap individual so yes, you should be penalized for it. |
SponkSponkSponk
The Southern Legion The Umbra Combine
308
|
Posted - 2013.09.11 05:18:00 -
[189] - Quote
Back on topic........ |
Zyrus Amalomyn
Militaires-Sans-Frontieres
262
|
Posted - 2013.09.11 05:50:00 -
[190] - Quote
I am a KB/M user, and I just wanted to pop in here to say this.
If this aim assist stays, I demand raw or a raw equivalent for the mouse.
We're crippled, while the DS3 users are all wearing exeskeleton aiming systems.
I have no problem with this on principle, since I know DS3 users do need the help, but I'm not going into a gunflight on crutches. |
|
2-Ton Twenty-One
Ancient Exiles
958
|
Posted - 2013.09.11 06:01:00 -
[191] - Quote
INFINITE DIVERSITY IDIC wrote:
Proto pub stomp alone? Pfffff fail hard, funny never seen any of you do it alone. Uninstall.......?
If you want to try me, you are welcome to squad up with me, We can even put some isk on the line, maybe you can learn one thing or two while I make you look stupid. |
2-Ton Twenty-One
Ancient Exiles
958
|
Posted - 2013.09.11 06:18:00 -
[192] - Quote
Cosgar wrote:2-Ton Twenty-One wrote:@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear. There's competitive edge and then there's utility in using prototype or complex. The current TTK severely limits the kind of fittings a player can use, making any SP invested in modules like armor reppers, shield energizers/rechargers, and shield regulators near useless. Just carrying top end equipment is more of a liability when you can get gunned down without the dignity to evade or fight back. If things stay the way they are, then there needs to be some extreme levels of re-balancing to compensate or players should get refunded for the SP they've currently wasted in the modules I mentioned above. As for me, I won't be using any proto equipment because 9/10, I'm not going to live long enough to have a chance to use it when this game has been reduced to a turn-based CoD.
I disagree, I still use plates, reppers and energizers, However those items are for post engagement survivability not direct combat and should be fitted with that in mind. also outside of PC you should remember that your actual clone is free so you should be less worried about your survivability as a whole for the battle and more about killing other clones and taking objectives before you get dropped. its more about running positive at cost then using cost to run positive, and I feel that is the way pub matches should be fought. And your right running proto is a ISK liability so if its slight advantage cant be justified you should not be using it. For PC however its well worth using the best gear to capture a district as that district can help support high tier equipment use significantly. Thus it forces players to consider entering PC and that is better then when we had no reason to PC at all. |
Big Popa Smurff
Ancient Exiles
782
|
Posted - 2013.09.11 07:15:00 -
[193] - Quote
Seymor Krelborn wrote:semperfi1999 wrote:Disturbingly Bored wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Love the testing. Love the music. Love the dropship. Love the LAV barrel roll. +1 Gotta admit the lav barrell roll was pretty pro. for once we agree... the barrel role was tight ive done this...mind you by complete accident, in triplicate Lol thanks, even though it had nothing to do with the video I had to pit it in cause it was so epic.
|
Spec Ops Cipher
Seraphim Initiative..
684
|
Posted - 2013.09.11 10:33:00 -
[194] - Quote
KEROSIINI-TERO wrote:Questions, mostly @Spec Ops and @Big Popa (and others to think about):
1) If not touching controls, the AA tracks target slighty? Correct?
2) If tracking by your control method, the AA is still in effect and adds to your manual aiming? Correct?
3) If you are manually tracking with DS3 controller, the AA still assists and will not shut down? Correct?
4) If you are manually tracking with MKB - what will AA do? Turn itself off or continue tracking? Remember that both DS3 and MKB are BOTH active in dust and you can use both at the same time (even hybrid control which is a good option)
Sorry for late reply kero -
1) yes 2) yes 3) yes 4) I don't know. Might have to look into it |
DildoMcnutz
Science For Death The Shadow Eclipse
182
|
Posted - 2013.09.11 10:40:00 -
[195] - Quote
Spec Ops Cipher wrote:KEROSIINI-TERO wrote:Questions, mostly @Spec Ops and @Big Popa (and others to think about):
1) If not touching controls, the AA tracks target slighty? Correct?
2) If tracking by your control method, the AA is still in effect and adds to your manual aiming? Correct?
3) If you are manually tracking with DS3 controller, the AA still assists and will not shut down? Correct?
4) If you are manually tracking with MKB - what will AA do? Turn itself off or continue tracking? Remember that both DS3 and MKB are BOTH active in dust and you can use both at the same time (even hybrid control which is a good option)
Sorry for late reply kero - 1) yes 2) yes 3) yes 4) I don't know. Might have to look into it
I use mouse/controller combo and have found if aim assist is on it sometimes makes my crosshair go up and to the right randomly and almost violently, another corp member had the same experience and we had to turn AA off. I assume the AA was trying to track but got confused and didn't know what to do though im not really sure. May not happen if your using a keyboard as no input is going through the controller then. |
SponkSponkSponk
The Southern Legion The Umbra Combine
309
|
Posted - 2013.09.11 10:47:00 -
[196] - Quote
I would like this post twice if I could. |
Spec Ops Cipher
Seraphim Initiative..
684
|
Posted - 2013.09.11 10:48:00 -
[197] - Quote
DildoMcnutz wrote:Spec Ops Cipher wrote:KEROSIINI-TERO wrote:Questions, mostly @Spec Ops and @Big Popa (and others to think about):
1) If not touching controls, the AA tracks target slighty? Correct?
2) If tracking by your control method, the AA is still in effect and adds to your manual aiming? Correct?
3) If you are manually tracking with DS3 controller, the AA still assists and will not shut down? Correct?
4) If you are manually tracking with MKB - what will AA do? Turn itself off or continue tracking? Remember that both DS3 and MKB are BOTH active in dust and you can use both at the same time (even hybrid control which is a good option)
Sorry for late reply kero - 1) yes 2) yes 3) yes 4) I don't know. Might have to look into it I use mouse/controller combo and have found if aim assist is on it sometimes makes my crosshair go up and to the right randomly and almost violently, another corp member had the same experience and we had to turn AA off. I assume the AA was trying to track but got confused and didn't know what to do though im not really sure. May not happen if your using a keyboard as no input is going through the controller then. Makes sense, thanks for the input : ) |
Banning Hammer
Tal-Romon Legion Amarr Empire
1360
|
Posted - 2013.09.11 10:54:00 -
[198] - Quote
DildoMcnutz wrote:Spec Ops Cipher wrote:KEROSIINI-TERO wrote:Questions, mostly @Spec Ops and @Big Popa (and others to think about):
1) If not touching controls, the AA tracks target slighty? Correct?
2) If tracking by your control method, the AA is still in effect and adds to your manual aiming? Correct?
3) If you are manually tracking with DS3 controller, the AA still assists and will not shut down? Correct?
4) If you are manually tracking with MKB - what will AA do? Turn itself off or continue tracking? Remember that both DS3 and MKB are BOTH active in dust and you can use both at the same time (even hybrid control which is a good option)
Sorry for late reply kero - 1) yes 2) yes 3) yes 4) I don't know. Might have to look into it I use mouse/controller combo and have found if aim assist is on it sometimes makes my crosshair go up and to the right randomly and almost violently, another corp member had the same experience and we had to turn AA off. I assume the AA was trying to track but got confused and didn't know what to do though im not really sure. May not happen if your using a keyboard as no input is going through the controller then.
I have that problem too, "sometimes", but it is with the aim-assist off, i haven't have the aim-assist on since a couple of days after the 1.4 deployment. It happens when by mistake i poke my right axis with my leg. If you try to switch from mouse to right axis you will experience a small pause before the axis starts responding. That is because the mouse is totally independent from the right axis now, when before the mouse "was" the right axis. Still.. is not annoying enough to complain about it, since it only happens sometimes. |
Vell0cet
Royal Uhlans Amarr Empire
188
|
Posted - 2013.09.11 14:53:00 -
[199] - Quote
hgghyujhin wrote: real life combat people cant take multiple rounds with complete indifferenceGǪ If we were really mercs fighting a war in the future with powerful, customizable, and expensive drop suits, you absolutely could take multiple rounds (the suits are designed to do this). By realistic, I don't mean realistic in today's world, but realistic within the context of the New Eden science-ficition universe. I think if we suspended disbelief and were really fighting like that, then mercs wouldn't be chop strafing to avoid fire, we would be using our arms to aim, and killing guys maneuvering like this just fine. Because we're limited to shooting with our thumbs, the AA is a tool to compensate for this.
Quote:GǪI think you are looking for a cover based twitch shooter, which is not what this game presented its self as which is why a lot of vets are fighting the change because, they invested a lot of time playing this game when it was so broken it was largely unplayable, because they liked what this game was promising to be, but this level of AA has taken it the exact opposite direction. Did you even read the rest of my post? I have no desire for a highly twitch-based game, but more of a team-based strategic and tactical one, where choices mater and teamwork is important. I think the gameplay should focus on rewarding the right module choices, engaging with the right weapons to counter your target's weaknesses at the right ranges at the right time with teamwork. I like how the current gameplay encourages using cover (instead of chop strafing) to survive, and how it relies on your teammates laying down a screen of covering fire to keep enemies head's down to allow other players to press forward. This is much more compelling gameplay than spastic, twitchy players dancing around evading fire.
I posted several suggestions to reward vets for a more hardcore play style. I proposed reducing weapon damage across the board by 10%, which should be an advantage to vets in most situations. This will increase the TTK and make module decisions more relevant to how a fight plays out. I also proposed that in FW and PC there would only be weak AA or no AA available, and give them an SP bonus to boot for rewarding their skill. If you were genuinely concerned with more skilled gameplay those suggestions should sound really good to you. What it won't do is allow you to protostomp newbies with impunity in pub matches to pad your KDR and stroke your e-peen. There are a lot of vets who hated the direction gameplay was going. I've been playing since January, and barely played in 1.3 because it was so miserable.
Quote:as far as proto stomping goes........ if a guy or even a couple of squads are red lining you they would have done it with out proto gear, proto stomping isn't because of the gear but due to skill of the player or the presence of good squads. If we had better match making, or some sort of bleed off valve for the top 10% of players and a optional safe place for the bottom 30% this would be a none issue. I have noticed it's harder to get redlined now, people are generally using cheaper suits in general, saving the good stuff for important matches, which is how the game was designed. I'm pretty sure FW and PC are the places designed for more advanced levels of gameplay. My proposal addresses that, I don't see the problem with keeping pub "hisec" matches accessible to less hardcore players. New Eden is ruthless, and should be, but it's also sustained on the backs of care bears in high sec (if you've ever seen fanfest videos on the EVE economy).
Quote:But strong AA is not the way, Its a **** crutch, that teaches you bad habits and frankly will leave you at a lower level of potential play. But I guess how dare we say any one is bad at something now days. Instead we have to create a system that allows people that cant hit the broad side of a barn, to land enough shots to break that 0-10000 loss streak. We have to pay those people that would rather hide in the red line, because they cant actually play in an area where they could actually get shot. Mean while the sniper that plays on the ground with his team defending multiple objectives at once, and the crack shot that can head shot any one with any weapon in under a second find that all the skills they have been honing are meaningless because they could have sat on their asses and and gotten all the funding and skills they needed given to them. I mean what incentive do they have to be good, or hell to even play anymore..... but thats all right, all that matters is that every one is a winner, and can achieve anything they want with out putting any effort in, because why would any one want to earn what they get. Look at this newbie's 1.4 gameplay footage. AA doesn't turn him into an amazing player. Pay particular attention to his gun game (or lack thereof). If you think AA will make him competitive with the most elite players, then you're delusional. AA is weaker than most games in the industry. I have proposed several suggestions for how this player can continue to have fun in DUST, but want to improve his skills if he wants to play at the higher levels. You haven't addressed them at all. DUST should "suck in" players like this. Get them hooked and then incentives them to improve (and buy boosters so we all can all still be playing this game next year), not turn them away immediately. |
Vell0cet
Royal Uhlans Amarr Empire
188
|
Posted - 2013.09.11 14:54:00 -
[200] - Quote
hgghyujh wrote:also tell me when you find a way to prevent people with a 5sec ttl, from chop strafing, I can tell you that short of making them the size of the broad side of a barn you can't when you have a long ttl you get people pressing hard and doing every thing they can not to get shot while they press. the ONLY time cover based shooting works is when every weapon in the game has a high alpha or effective high alpha. I think limited magnetism helps with this significantly. Fast twitchy back-and-forth movements are compensated for while strafing, or sprinting in directions for more than a couple of steps aren't. Reducing all weapon dps by 10% will also help people survive more committed maneuvers while not significantly rewarding chop strafers. |
|
semperfi1999
Imperfects Negative-Feedback
923
|
Posted - 2013.09.11 15:24:00 -
[201] - Quote
Actually the AA is stronger in this game than in most FPS games I have played......MAG/BF3/KZ3 (if it even had any I cant remember)/Socom 4 (TPS) |
Vell0cet
Royal Uhlans Amarr Empire
188
|
Posted - 2013.09.11 15:31:00 -
[202] - Quote
semperfi1999 wrote:Actually the AA is stronger in this game than in most FPS games I have played......MAG/BF3/KZ3 (if it even had any I cant remember)/Socom 4 (TPS) This post has some video footage that shows the competitors:
|
SponkSponkSponk
The Southern Legion The Umbra Combine
321
|
Posted - 2013.09.13 01:01:00 -
[203] - Quote
So, in light of this:
https://forums.dust514.com/default.aspx?g=posts&t=109681
Will you make a new video? |
Orion Vahid
DUST University Ivy League
188
|
Posted - 2013.09.14 23:23:00 -
[204] - Quote
Seymor Krelborn wrote:lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point... If you really think AA is bad right now please stop playing FPS games. |
Minor Treat
The Enclave Syndicate Dark Taboo
141
|
Posted - 2013.09.15 02:37:00 -
[205] - Quote
DildoMcnutz wrote:Nice video man, laughed pretty hard at that dropship for some reason but on topic, the aim assist is too strong. We never had it before and I don't think we need it now, the 2 arguments I have seen are:
other games have it
need to compete with Kb/m
I don't see why we need it here if other games have it, we have never needed it before and if the other games have it then play them instead. As far as the dualshock vs kb/m goes ill say this, im competent with both and the only real advantage I get with the mouse over the dualshock is how accurate I throw grenades and forge gunning. Forge gunning is super easy with the mouse.
just my 2 isk.... actually we have had it before, it was removed during 1.2 release because of aiming control failures. Chromosome had the best aiming system. |
Minor Treat
The Enclave Syndicate Dark Taboo
141
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Posted - 2013.09.15 02:39:00 -
[206] - Quote
semperfi1999 wrote:Actually the AA is stronger in this game than in most FPS games I have played......MAG/BF3/KZ3 (if it even had any I cant remember)/Socom 4 (TPS) actually the aim assist in this game is weaker than most shooters but thats only because the controls are so clunky. Chrome system was just fine. |
Cosgar
ParagonX
5253
|
Posted - 2013.09.15 02:42:00 -
[207] - Quote
Minor Treat wrote:semperfi1999 wrote:Actually the AA is stronger in this game than in most FPS games I have played......MAG/BF3/KZ3 (if it even had any I cant remember)/Socom 4 (TPS) actually the aim assist in this game is weaker than most shooters but thats only because the controls are so clunky. Chrome system was just fine. I'd actually wager that both Chrome and Uprising's aiming were near identical but uprising's frame rate issues made aiming floaty. Once you play in SD, it gets noticeably better. |
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