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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
471
|
Posted - 2013.09.10 15:18:00 -
[31] - Quote
Seymor Krelborn wrote:lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point...
DUST university seems to be strongly committed to support AA. I've seen some of you play pretty solid w/o AA. You guys like AA because you go around recruiting noobs that need it? I mean it's good to have a very large corp of drones who pay taxes. I don't even really mean to troll. Just really curious why you gusy rally behind AA. |
Knight Soiaire
Better Hide R Die
2333
|
Posted - 2013.09.10 15:18:00 -
[32] - Quote
What Nemo said.
There needs to be some kind of falloff for Aim Assist, it gets weaker the further your target gets.
But this.... this is just ridiculous.
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bolsh lee
Ahrendee Mercenaries EoN.
523
|
Posted - 2013.09.10 15:19:00 -
[33] - Quote
How can someone call themselves a competitive player when they know 80% of the crucial aiming is being done for them ?
You want this garbage in PvE go for it, but aim assist this strong doesn't belong anywhere near a competitive FPS especially one that has a motto of HTFU....
And I could give 2fucks less that it's in CoD and Halo this is Dust...
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Zero Harpuia
Turalyon 514 Turalyon Alliance
887
|
Posted - 2013.09.10 15:19:00 -
[34] - Quote
Seymor Krelborn wrote:lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point...
He tested here on a Scout suit. Every other suit is slower and has a bigger hitbox, so they'd be followed alot better than the Scout. Furthermore, at farther ranges the target 'moves' less, and most people have stacked armor plates now, which slows them further. This all compounds to the point that AimAssist is AutoAim
Also, the LAV made Peppy proud. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
471
|
Posted - 2013.09.10 15:20:00 -
[35] - Quote
Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs.
Lawls. You want it to really track w/o any input on the player side, really? If it does not do just that then it's not that big-a-deal and hardly does anything? I think I just insulted my intelligence by spelling this out for you. |
Nightbird Aeon
Ahrendee Mercenaries EoN.
313
|
Posted - 2013.09.10 15:21:00 -
[36] - Quote
Seymor Krelborn wrote:lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point...
What this video shows is a great example of the scientific method. You keep all variables constant but the one that you're trying to measure.
What aim assist does is allow people to get "close enough" with their own input, and the "auto track" function will take care of the rest.
Now... what I would like to see answered is the following:
Why do DS3 users get aim assist, when mouse users (when the mouse is basically a DS3 emulator, not raw input) does not get the aim assist?
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Jack McReady
DUST University Ivy League
492
|
Posted - 2013.09.10 15:22:00 -
[37] - Quote
Ludvig Enraga wrote:Seymor Krelborn wrote:lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point... DUST university seems to be strongly committed to support AA. I've seen some of you play pretty solid w/o AA. You guys like AA because you go around recruiting noobs that need it? I mean it's good to have a very large corp of drones who pay taxes. I don't even really mean to troll. Just really curious why you gusy rally behind AA. no one rallies behind AA. there are just some whiny scrubs ranting for no reason.
no valid argument against AA was brought, the opposite was the case: strafing at 1/2 speed outruns the aim assist aim assist only assist when movement brings the crosshair close to a target it tracks only at certain distance and biased video left out on purpose that aim assist stops assisting once you touch your stick
the aim assist works exactly like in most console FPS but for some reason the dust community rants about everything for no reason.
Ludvig Enraga wrote:Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. Lawls. You want it to really track w/o any input on the player side, really? If it does not do just that then it's not that big-a-deal and hardly does anything? I think I just insulted my intelligence by spelling this out for you. thanks that you point out that you cant read, no one ever said aim assist should be made stronger. you lost all credibility. |
2-Ton Twenty-One
Ancient Exiles
942
|
Posted - 2013.09.10 15:23:00 -
[38] - Quote
Spec Ops Cipher wrote:2-Ton Twenty-One wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Good video however I wish you had tested more. Tested for bullet magnetism Tested hitbox size while standing and on the move. Tested hitbox for grazing rounds. However this video does show fast suits can easily break aim assist if they increase the SIZE of their strafe pattern left to right instead of taking small rapid steps left to right and slightly back and forth like they have learned to, changing your strafe pattern to longer strafes would help combat aim assist in a significant manner. It also shows heavys have a larger disadvantage to aim assist then any other suits due to a slowest strafe speed and strafe acceleration. Also i did not see the HMG tested. Full video is too long to upload atm, so no promises there. While it seems AA is easy to break, a little guidance allows it to keep the lock on on any strafing pattern. Basically, anyone who tries to hit you, will.
I agree if someone is actively trying to hit you they can land shots. I do think if you increase your strafe size it will help you take significantly less dmg. 5-6 heavys across in strafe size at 30m would do well. Also because dispersion was added a larger strafe size would also benefit as you would make it easyier for you to avoid a larger portion of the cone of fire. but you should watch your enemys tracking so you can see where his tracers are going if his rounds are still behind you dont walk back into his fire. I think if scouts increased their strafe size they would perform better then the current short side to side tiny back and forth they are currently doing as it is extremely counter productive if you understand the video IMHO vs the AA and the dispersion. Longer strafes serve you better. What I am saying with some training you could possibly mitigate dmg done to you
It will be a balance between a long enough step and a short enough one that your not going 1 direction for 2 long.
Also it seems to track suit edge and not suit center. as it does not seem to activate significantly until his hit box is near its edge. I would like to see more testing.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
471
|
Posted - 2013.09.10 15:23:00 -
[39] - Quote
Guildo Crow wrote:As a mouse user myself, If aim assist helps retain new players; I'm all for it.
Either way, tactics will always trump aim assist.
Just think of AA as though you are engaging a player that's of similar skill level to you, instead of a player who's aim is being subsidized by code.
Thanks for the video, and I agree with Nemo, there needs to be a better falloff to AA activation. CQC is fine, ranged: tune it down a tad, gradually.
I hate that I'm dying more often. But I'm ready to HTFU, and adapt.
Not everything in FPS is about tactics. Some ppl enjoyed having a skill with a weapon. That's kinda a big deal in FPS. If you take it away, you may as well go play chess. |
semperfi1999
Imperfects Negative-Feedback
894
|
Posted - 2013.09.10 15:24:00 -
[40] - Quote
The sheer level of idiotic posts in this thread is overwhelming. How do you argue with someone who actually WANTS the game to play itself for you simply because you dont have to skill to play it yourself? |
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Banning Hammer
Tal-Romon Legion Amarr Empire
1338
|
Posted - 2013.09.10 15:26:00 -
[41] - Quote
Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs.
For someone that talks about other people intelligence, you not very smart yourself.
Tracking the target is EXACTLY what this aim-assist does. It doesn't help you to aim, it helps you to "maintain" your aim in the target. |
Nemo Bluntz
TeamPlayers EoN.
617
|
Posted - 2013.09.10 15:27:00 -
[42] - Quote
Ludvig Enraga wrote:Not everything in FPS is about tactics. Some ppl enjoyed having a skill with a weapon. That's kinda a big deal in FPS. If you take it away, you may as well go play chess.
To make another fighting game comparison-- There are a ton of tactics in fighting games and they are easy to understand, but that's only half of the gameplay. The other half is being able to connect the links and make combos happen. Dust without having to aim is Street Fighter without having to learn links. |
Jack McReady
DUST University Ivy League
493
|
Posted - 2013.09.10 15:28:00 -
[43] - Quote
semperfi1999 wrote:The sheer level of idiotic posts in this thread is overwhelming. How do you argue with someone who actually WANTS the game to play itself for you simply because you dont have to skill to play it yourself? who would guess, semperfi1999 answers with a idiotic post of no value about idiocy.
how often does someone need to bust your "theories" till you wake up from your tunnelvision? I guess there is no cure for you.
Banning Hammer wrote:Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. For someone that talks about other people intelligence, you not very smart yourself. Tracking the target is EXACTLY what this aim-assist does. It doesn't help you to aim, it helps you to "maintain" your aim in the target. arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING. |
DildoMcnutz
Science For Death The Shadow Eclipse
177
|
Posted - 2013.09.10 15:28:00 -
[44] - Quote
[quote=Jack McReady}and biased video left out on purpose that aim assist stops assisting once you touch your stick[quote]
so if the assist stops when you move your right stick then why exactly is it even here? the moment you touch the right stick you need to track yourself but I suppose your just running around now now just letting the game aim for you? |
Spec Ops Cipher
Seraphim Initiative..
611
|
Posted - 2013.09.10 15:31:00 -
[45] - Quote
I would like to point out, for those that may not know by now, that CCP will be taking another look at aim assist.
CCP Logibro wrote:Hey guys Please post your general feedback for Uprising 1.4 in this thread. For any technical issues you may encounter, please use this threadWe are aware of the numerous complaints about the current aim assist, and it is something we will be looking at
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Jack McReady
DUST University Ivy League
493
|
Posted - 2013.09.10 15:32:00 -
[46] - Quote
DildoMcnutz wrote: so if the assist stops when you move your right stick then why exactly is it even here? the moment you touch the right stick you need to track yourself but I suppose your just running around now now just letting the game aim for you?
if you strafe left and right there are short moments where the stick is ni neutral position. it also helps "awareness" when someone jumps on you cause it will already start aiming towards the enemy before you reacted by yourself.
it wont however magically stick on the target when even 1/2 strafe speed outruns unless both targets strafe in the same direction with about the same speed (relative speed difference would be 0) and dont move the stick but aim would be on target nonstop in that situation anyway |
DildoMcnutz
Science For Death The Shadow Eclipse
177
|
Posted - 2013.09.10 15:36:00 -
[47] - Quote
Jack McReady wrote:DildoMcnutz wrote: so if the assist stops when you move your right stick then why exactly is it even here? the moment you touch the right stick you need to track yourself but I suppose your just running around now now just letting the game aim for you?
if you strafe left and right there are short moments where the stick is neutral position. it also helps "awareness" when someone jumps on you cause it will already start aiming towards the enemy before you reacted by yourself.
So basically it should not only help me track, but let me know when someone has the jump on me? Good thing there are short moments when it isn't active or that would be heaps lame. |
Nemo Bluntz
TeamPlayers EoN.
618
|
Posted - 2013.09.10 15:40:00 -
[48] - Quote
Jack McReady wrote:arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING.
I think you're only commenting on the test and not the implications of what that means in an actual game.
While in a match, you get someone in your AR sights up to 60m, (which is huge) and you can throw a volley of bullets at them and connect with, what? 5-6 before they realize what is happening, then they start to move (usually in a sprint, which the strafing is significantly slower, especially when you're not a scout), so you might lose the track, move the stick just to get back and have them touch your sight, then you get another 5-6 shots in. Which is most likely a kill at that point, with little work, at crazy long ranges.
With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter? |
Nihilus Warwick
Pradox XVI
55
|
Posted - 2013.09.10 15:41:00 -
[49] - Quote
Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY
Great video, thanks for the ranges! I'm personally in the group that aim assist isn't op, it's hit detection getting fixed that's "op". In this video, it seems that aim assist is easily broken by the target, and it only seems to track if you aren't moving/firing.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
472
|
Posted - 2013.09.10 15:42:00 -
[50] - Quote
[quote=DildoMcnutz][quote=Jack McReady}and biased video left out on purpose that aim assist stops assisting once you touch your stickQuote:
so if the assist stops when you move your right stick then why exactly is it even here? the moment you touch the right stick you need to track yourself but I suppose your just running around now now just letting the game aim for you?
Yeah besides being curious I don't know what it changes. You see a target run across an open space and you see them first. - you just track and kill. It's probably even more insulting that AA helps less when you move. It only encourages you to hide behind a corner and do your 'first seen - first killed' routine. |
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Banning Hammer
Tal-Romon Legion Amarr Empire
1338
|
Posted - 2013.09.10 15:45:00 -
[51] - Quote
Jack McReady wrote:semperfi1999 wrote:The sheer level of idiotic posts in this thread is overwhelming. How do you argue with someone who actually WANTS the game to play itself for you simply because you dont have to skill to play it yourself? who would guess, semperfi1999 answers with a idiotic post of no value about idiocy. how often does someone need to bust your "theories" till you wake up from your tunnelvision? I guess there is no cure for you. Banning Hammer wrote:Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. For someone that talks about other people intelligence, you not very smart yourself. Tracking the target is EXACTLY what this aim-assist does. It doesn't help you to aim, it helps you to "maintain" your aim in the target. arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING.
Tracking the target is the hardest thing in a FPS game, a monkey can actually point the crosshair in the general direction of the target. But aiming for the head and tracking the target accurately as is moving, is extremely hard to do. It is what makes the difference from a "good" player to a Pro player. |
Seymor Krelborn
DUST University Ivy League
827
|
Posted - 2013.09.10 15:45:00 -
[52] - Quote
this video highlights improved hit detection and larger hitboxes...it doesn't show the overt magnetism of AA the QQers exaggerate... |
Jack McReady
DUST University Ivy League
494
|
Posted - 2013.09.10 15:46:00 -
[53] - Quote
Nemo Bluntz wrote:Jack McReady wrote:arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING. I think you're only commenting on the test and not the implications of what that means in an actual game. While in a match, you get someone in your AR sights up to 60m, (which is huge) and you can throw a volley of bullets at them and connect with, what? 5-6 before they realize what is happening, then they start to move (usually in a sprint, which the strafing is significantly slower, especially when you're not a scout), so you might lose the track, move the stick just to get back and have them touch your sight, then you get another 5-6 shots in. Which is most likely a kill at that point, with little work, at crazy long ranges. With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter? and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buffover the course of the dust development. you are now easier to hit and all hits connect thus those changes stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact.
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Seymor Krelborn
DUST University Ivy League
827
|
Posted - 2013.09.10 15:50:00 -
[54] - Quote
Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? im a sad panda so I changed your quote , not necessarily for you, but for what a lot of pro-AA pad players sound like.
what you did was make me look like English is my second language...ill repeat...
kb/m users have a huge advantage over controller users... AA levels the ground. |
semperfi1999
Imperfects Negative-Feedback
897
|
Posted - 2013.09.10 15:50:00 -
[55] - Quote
Jack McReady wrote:semperfi1999 wrote:The sheer level of idiotic posts in this thread is overwhelming. How do you argue with someone who actually WANTS the game to play itself for you simply because you dont have to skill to play it yourself? who would guess, semperfi1999 answers with a idiotic post of no value about idiocy. how often does someone need to bust your "theories" till you wake up from your tunnelvision? I guess there is no cure for you. Banning Hammer wrote:Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. For someone that talks about other people intelligence, you not very smart yourself. Tracking the target is EXACTLY what this aim-assist does. It doesn't help you to aim, it helps you to "maintain" your aim in the target. arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING.
You act like you have "busted" anyones supposed theory......dude your bad...just horribly bad at this game. Your arguments are that AA doesnt track you...well it does all videos prove it. Someone might eventually find a way to beat the tracking but honestly the tracking is way to high on a game where maintaining your target is so important to kills. I didnt feel any need to argue anything more in this thread because so far I have debunked any arguement for the AA but ppl like you still insist that AA is perfect where it is. Sorry I know you like it because you need it to actually kill people but AA has made this game even worse than it was before. AA should only consist of lowering your sensitivity a little when you actually move your crosshair over a target...it should never move your actual crosshair (which it does).
BTW aim assist of course still works while you are moving your joystick. Now you can move it away from the target itself but (which you obviously havent noticed) the aim assist will actually fight you for a half moment when you are trying to move your crosshair off of a target.
Look Jack....I know you think you know alot about FPS games but the vast majority of your posts and proven that your FPS knowledge is almost nonexistent. You have obviously never played a FPS game competitively so you have no idea of anything related to what a game needs to succeed.
BTW its pathetic that you even note how good AA is because it will move your crosshair on a target if they hop out in front of you and catch you by surprise. Sorry buddy if your surprised and you dont have the reflexive skills to target and quickly engage them then you should lose. The game should not hand you a crutch because you take 2 seconds to respond to stimuli. |
Sneaky Fletcher
Three-body Solution
42
|
Posted - 2013.09.10 15:51:00 -
[56] - Quote
This numbers, the devs have to post them not have people find them out
Thank you for taking your time to make sense out of aim assist
log in log off*
See you tomorrow!!! o7 |
Jack McReady
DUST University Ivy League
494
|
Posted - 2013.09.10 15:52:00 -
[57] - Quote
semperfi1999 wrote:Jack McReady wrote:semperfi1999 wrote:The sheer level of idiotic posts in this thread is overwhelming. How do you argue with someone who actually WANTS the game to play itself for you simply because you dont have to skill to play it yourself? who would guess, semperfi1999 answers with a idiotic post of no value about idiocy. how often does someone need to bust your "theories" till you wake up from your tunnelvision? I guess there is no cure for you. Banning Hammer wrote:Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. For someone that talks about other people intelligence, you not very smart yourself. Tracking the target is EXACTLY what this aim-assist does. It doesn't help you to aim, it helps you to "maintain" your aim in the target. arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING. You act like you have "busted" anyones supposed theory......dude your bad...just horribly bad at this game. Your arguments are that AA doesnt track you...well it does all videos prove it. Someone might eventually find a way to beat the tracking but honestly the tracking is way to high on a game where maintaining your target is so important to kills. I didnt feel any need to argue anything more in this thread because so far I have debunked any arguement for the AA but ppl like you still insist that AA is perfect where it is. Sorry I know you like it because you need it to actually kill people but AA has made this game even worse than it was before. AA should only consist of lowering your sensitivity a little when you actually move your crosshair over a target...it should never move your actual crosshair (which it does). BTW aim assist of course still works while you are moving your joystick. Now you can move it away from the target itself but (which you obviously havent noticed) the aim assist will actually fight you for a half moment when you are trying to move your crosshair off of a target. Look Jack....I know you think you know alot about FPS games but the vast majority of your posts and proven that your FPS knowledge is almost nonexistent. You have obviously never played a FPS game competitively so you have no idea of anything related to what a game needs to succeed. BTW its pathetic that you even note how good AA is because it will move your crosshair on a target if they hop out in front of you and catch you by surprise. Sorry buddy if your surprised and you dont have the reflexive skills to target and quickly engage them then you should lose. The game should not hand you a crutch because you take 2 seconds to respond to stimuli. I have never said the crosshair will hop on the target, it will move SLIGHTLY towards the target. 1/2 strafe speed outruns it which is very low speed, it will never hop on the target at all and I have yet to see someone showing a video of his epic aimbot tracking during a regular firefight. it does not exist because this is not how aim assist works.
But I guess there is no cure for your tunnelvision
but dont worry, you can live in your little dreamworld where you are the best and no one can touch you. you arent useless, you can atleast amuse us |
Nemo Bluntz
TeamPlayers EoN.
619
|
Posted - 2013.09.10 15:52:00 -
[58] - Quote
Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground.
Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
615
|
Posted - 2013.09.10 15:53:00 -
[59] - Quote
My friends enjoy the game more than before, i'm not hurted that much from aim assist, stop crying about AA and use less proto stuff if you are afraid to lose it. |
semperfi1999
Imperfects Negative-Feedback
897
|
Posted - 2013.09.10 15:53:00 -
[60] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground.
Yes because all of the top players are KBM users
The vast majority of top players are DS3 users. |
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