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Nemo Bluntz
TeamPlayers EoN.
614
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Posted - 2013.09.10 15:08:00 -
[1] - Quote
Ok, in watching this I think I found the issue.
Up close, I agree that its "not that bad". Trying to aim back and forth with someone strafing in front of you with the right stick is crazy difficult.
On the other hand, at a distance its way too good. The tests in this video, the guy was far as hell away. Far enough that he should not be auto tracked. All he needs to do is get the red dot in his sights at all and then the game does the rest for him. It should absolutely not be this way at all and explains why its totally impossible to retreat at almost any distance. |
Nemo Bluntz
TeamPlayers EoN.
614
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Posted - 2013.09.10 15:11:00 -
[2] - Quote
Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'?
Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. |
Nemo Bluntz
TeamPlayers EoN.
617
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Posted - 2013.09.10 15:27:00 -
[3] - Quote
Ludvig Enraga wrote:Not everything in FPS is about tactics. Some ppl enjoyed having a skill with a weapon. That's kinda a big deal in FPS. If you take it away, you may as well go play chess.
To make another fighting game comparison-- There are a ton of tactics in fighting games and they are easy to understand, but that's only half of the gameplay. The other half is being able to connect the links and make combos happen. Dust without having to aim is Street Fighter without having to learn links. |
Nemo Bluntz
TeamPlayers EoN.
618
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Posted - 2013.09.10 15:40:00 -
[4] - Quote
Jack McReady wrote:arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING.
I think you're only commenting on the test and not the implications of what that means in an actual game.
While in a match, you get someone in your AR sights up to 60m, (which is huge) and you can throw a volley of bullets at them and connect with, what? 5-6 before they realize what is happening, then they start to move (usually in a sprint, which the strafing is significantly slower, especially when you're not a scout), so you might lose the track, move the stick just to get back and have them touch your sight, then you get another 5-6 shots in. Which is most likely a kill at that point, with little work, at crazy long ranges.
With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter? |
Nemo Bluntz
TeamPlayers EoN.
619
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Posted - 2013.09.10 15:52:00 -
[5] - Quote
Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground.
Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? |
Nemo Bluntz
TeamPlayers EoN.
622
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Posted - 2013.09.10 16:47:00 -
[6] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? I don't use it...I know many who do, and the consensus is, without getting into detail, it works well... I can also make the logical conclusion that if it was terrible, no one would use kb/m.
Haha, "some of my best friends are mouse users."
I personally have stopped using m/kb because its so bad. The players that I know that continue to use it have been constantly stomped, but can't pull themselves to swap. You know, in the same way that "if m/kb was so good, why didn't you see everyone plugging in their readily available usb mice?"
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Nemo Bluntz
TeamPlayers EoN.
622
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Posted - 2013.09.10 16:50:00 -
[7] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? I don't use it...I know many who do, and the consensus is, without getting into detail, it works well... I can also make the logical conclusion that if it was terrible, no one would use kb/m. Also, I asked if you even tried it, not if its your main. I've used both pad and mouse, objectively, with getting into ridiculous amounts of detail on these here forums, it works well... |
Nemo Bluntz
TeamPlayers EoN.
627
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Posted - 2013.09.10 18:30:00 -
[8] - Quote
Seymor Krelborn wrote:then they don't count.. also this is just naming names...not statistical proof of your assertions.
I swear, in my head your posts sound like this. http://www.youtube.com/watch?v=sxwVcGXhi0o |
Nemo Bluntz
TeamPlayers EoN.
627
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Posted - 2013.09.10 18:32:00 -
[9] - Quote
Seymor Krelborn wrote:I still haven't heard a good reason why the new mechanics are bad...
And now I'm convinced that you are barely even reading any posts. Holy ****. |
Nemo Bluntz
TeamPlayers EoN.
629
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Posted - 2013.09.10 18:47:00 -
[10] - Quote
Seymor Krelborn wrote:semperfi1999 wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:I still haven't heard a good reason why the new mechanics are bad...
And now I'm convinced that you are barely even reading any posts. Holy ****. Its called ignorance....Dust Uni is really good at this. what im saying is the posts I have read (which are a lot give no good reasons in my opinion, or the opinion of many others who laugh at the QQ) Here, I'll give you a quick run down. Again.
1. Fundamental change to gameplay (from high TTK shooter to very low TTK shooter). 2. Aim assist working for tracking at long ranges makes it impossible to retreat. 3. DS3 has large advantage of M/KB players (not coming from hearsay here, I've personally played both, and am a mkb player who has better luck in this game with a pad) 4. Weapon variation even less important now. 5. Spec'ing into skill tree has been made less important due to the short nature of encounters. Militia gear and kill Proto gear generally without issue.
Just to name a few off of the top of my head. |
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Nemo Bluntz
TeamPlayers EoN.
631
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Posted - 2013.09.10 18:49:00 -
[11] - Quote
Seymor Krelborn wrote:
the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
The "elite vets" are the ones who have been playing the longest, and have given CCP the most amount of money thus far. Having such a dramatic core change to a game they've been playing for months is bound to get some backlash.
Also, there is no "adaption." There's no "well now do this! problem solved". The adaption you speak of is "have more health and get the first shot off". Lol, "adaption." |
Nemo Bluntz
TeamPlayers EoN.
631
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Posted - 2013.09.10 18:51:00 -
[12] - Quote
Cosgar wrote:Anyone know any good FPS to play, because I've finally realized Dust isn't one anymore... Payday 2 is pretty dope. And its not an FPS, but War Thunder is f2p on steam. Its ok. |
Nemo Bluntz
TeamPlayers EoN.
634
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Posted - 2013.09.10 23:22:00 -
[13] - Quote
Henchmen21 wrote:Should have shown the controller in the video. ...why? The kind of tracking going on is too consistent to be a controller.
"I see that you have the aiming certificate, but I won't really believe you until I see the long-form aiming certificate." |
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