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Csikszent Mihalyi
DUST University Ivy League
151
|
Posted - 2013.09.10 20:57:00 -
[151] - Quote
I'd like to see somebody post a video of them playing with aim assist and actually hitting most shots.
As a mouse user, I'd have no reason not to join the "nerf AA" crowd if I could actually believe that it's OP. But without seeing it with my own eyes, I just can't.
My impression is that people are not upset because aim assist is too powerful, but because it raises the minimum skill, which means that there are less really bad players to dominate. This is understandable, because getting some skill and dominating those who don't have any is one of the more rewarding elements of multiplayer games.
The TTK argument seems to be a bit of a smokescreen. There've been good aimers before, and TTK shouldn't be any different on the highest level of skill. The change to strafe speed (and some hit detection fixes) certainly made a big difference, but mixing up the discussion about TTK and aim assist does not seem right to me. |
Mini-Para
Algentle Core
37
|
Posted - 2013.09.10 21:03:00 -
[152] - Quote
This AA is killing the last of us proper logis! A long long of proto logis with proto tools is being destroyed because now people kill us even faster! Even with the armour plate buff I get killed faster than before AA and my suits cost nigh on 200k a piece! This NEEDS to be removed |
Garrett Blacknova
Codex Troopers
3951
|
Posted - 2013.09.10 21:39:00 -
[153] - Quote
2-Ton Twenty-One wrote:I am beating guys without it. Not that I don't think it needs some mild tweaking as a concept. I wish it was a friction based system that encouraged positive tracking towards the target and discouraged tracking away, but that also has its issues. They have aim friction as well. Whether you have the aim assist toggle on or not, aim friction is active all the time with no way to disable it. And it's been there for ages.
The auto-aim is the only thing affected by the aim assist toggle, though. And personally, I just want it toned down a little. I don't use it, I'm not overly invested or affected, but I would like it to do less of the work that a player should be doing. |
Crash Monster
Snipers Anonymous
1296
|
Posted - 2013.09.10 21:46:00 -
[154] - Quote
Enjoyed the video... not really worried about AA as it is. |
Monkey MAC
killer taxi company General Tso's Alliance
369
|
Posted - 2013.09.10 22:11:00 -
[155] - Quote
Spec Ops Cipher wrote:Monkey MAC wrote:
Edit: However, shotguns having that much tracking with such a large hit radius is a little much tho
The tracking is identical for all weapons and suits. The video is only a small part of the testing, and the reason I was in short strafe cycles was because we were determining the range at which aim assist works for each weapon. With some input from the user, it becomes easy to stay 100% on target. The assist does too much.
If I might enquire, when you do long strafing patterns, did you get longer stick or the same, also what about a static input?[/quote] Against someone who isn't using the right stick at all, long strafing patterns are better. To be honest though, against someone who is actually playing, you gotta try throw em off, because as long as they can vaguely follow you, AA will make sure their bullets hit you. [/quote]
Would you say prehaps, just theorising here, the reason its too strong is because it appears to be almost perfect against chop/short strafing!!
I believe what CCP have done is they have added an anti-chop strafe function, and havent turned this off for whatever reason when the character doesnt chop strafe?? I know it would be hard to test, but I am asking wether or not CCP programmed it to be a counter to the chop strafe technique!![/quote] I'm only strafing short because it stays in the autolock zone, where it will follow without any user input. It lets us find the maximum range it will work for. If you try shoot me while I'm running across the screen, so long as you make some effort, aim assist will ensure you get the kill. It's too strong in all situations.[/quote]
Ok thanks I will put this info to good use ingame, the cqc aim assist when you run a shotgun and some guy with an ar butchers you before you have time think "@#$&" |
Autoaim Bot514
Kameira Lodge Amarr Empire
59
|
Posted - 2013.09.10 22:15:00 -
[156] - Quote
Seymor Krelborn wrote:Autoaim Bot514 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? im a sad panda so I changed your quote , not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground. Except kbm doesn't have raw input, it emulates ds3. Protoman didn't need scrub excuses to own with ds3. the bottom line is that the game is more brutal and competitive now....I know I die a lot more now, I think that's good. and honestly this was the best move against stomping, it surpasses any matchmaking fix... why are people really against a mechanic that levels the playing field, I mean we all have this advantage...awesome aimers are even more awesome and bad aimers are now better.... overall the game feels tighter and combat is more bloody, and more people who try dust for the 1st time will keep playing... so seriously give me good reasons why AA and the hit detection fix are bad. I think I just gave good reasons why its good...
How to Contradict yourself 101:
Aim assist makes the game more competitive? No, it just takes aim out of the equation. And when everyone is equal, nobody wins. |
Monkey MAC
killer taxi company General Tso's Alliance
369
|
Posted - 2013.09.10 22:32:00 -
[157] - Quote
Autoaim Bot514 wrote:Seymor Krelborn wrote:Autoaim Bot514 wrote:
what you did was make me look like English is my second language...ill repeat...
kb/m users have a huge advantage over controller users... AA levels the ground.
Except kbm doesn't have raw input, it emulates ds3. Protoman didn't need scrub excuses to own with ds3. the bottom line is that the game is more brutal and competitive now....I know I die a lot more now, I think that's good. and honestly this was the best move against stomping, it surpasses any matchmaking fix... why are people really against a mechanic that levels the playing field, I mean we all have this advantage...awesome aimers are even more awesome and bad aimers are now better.... overall the game feels tighter and combat is more bloody, and more people who try dust for the 1st time will keep playing... so seriously give me good reasons why AA and the hit detection fix are bad. I think I just gave good reasons why its good...
How to Contradict yourself 101:
Aim assist makes the game more competitive? No, it just takes aim out of the equation. And when everyone is equal, nobody wins. [/quote]
Ok so, if you will allow me, I am currently studying computer programming, Aim Assisst is almost like the religion of computer games, there are not enough points in the world to convince a guy who is dead setnin his opinion!!
However the idea of fairness I personally believe is when every one has an equal opportunity, now a real aim assist allows everyone to start on the same base level, player skill then gives you an edge!!
Now the current aim assist is a little too strong, but its not too far off, it needs more subtlety, less removed control. However 1 thing I appreciate, it appears CCP have purposefully made it with intent of anti chop strafing, which is a noble sentiment, and it shows that CCP aren't happy about it.
We done how why or what CCP are realy doing, so lets be a little more constructive, a little less cynical!! |
KEROSIINI-TERO
Seraphim Initiative..
724
|
Posted - 2013.09.10 22:37:00 -
[158] - Quote
Questions, mostly @Spec Ops and @Big Popa (and others to think about):
1) If not touching controls, the AA tracks target slighty? Correct?
2) If tracking by your control method, the AA is still in effect and adds to your manual aiming? Correct?
3) If you are manually tracking with DS3 controller, the AA still assists and will not shut down? Correct?
4) If you are manually tracking with MKB - what will AA do? Turn itself off or continue tracking? Remember that both DS3 and MKB are BOTH active in dust and you can use both at the same time (even hybrid control which is a good option)
|
KING CHECKMATE
TEAM SATISFACTION
967
|
Posted - 2013.09.10 22:39:00 -
[159] - Quote
Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY
+1 to the dropship that kept trying to crush people LOL |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.10 22:46:00 -
[160] - Quote
Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. Your mistaken aa was to assist the whiny scrubs, now that you all have it this game requires less skill that's all, I liked it before even though it was difficult at times. |
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INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.10 22:49:00 -
[161] - Quote
2-Ton Twenty-One wrote:@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear. Proto pub stomp alone? Pfffff fail hard, funny never seen any of you do it alone. Uninstall.......? |
Seymor Krelborn
DUST University Ivy League
841
|
Posted - 2013.09.10 23:04:00 -
[162] - Quote
Shotty GoBang wrote:@Cipher: +1 for your experiment. And the laughs (who the heck was that DS pilot!?).
@Seymor: Demanding statistical evidence is a 'bit of an underhanded tactic. Only CCP has access to datasets requisite in meeting such a demand. If I had access to CCP's logs, these are the things I'd look for first:
1) Change in DPS from 1.0 to 1.4, by weapon type. 2) Change in TTK from 1.0 to 1.4, by weapon type. 3) Change in Accuracy from 1.0 to 1.4, by weapon type. 4) Current engagement outcomes, by weapon type. 5) Current engagement outcomes, by engagement range. 6) Current weapon usage statistics in Pubs. 7) Current weapon usage statistics in PC.
^ I suspect that the above queries would support a frequently voiced concern. A concern in that the aim-assisted automatic assault rifle is consistently outperforming every other weapon in every role and environment. Such findings -- should tye exist -- would be clear indication of imbalance. Even so, causality remains to be proven.
So is AA to blame? Are ARs to blame? Are Aim-Assisted ARs to blame?
Who knows. But even without statistics in-hand, one may safely hypothesize through repeated observation...
Today, "winning in Dust" has less to do with tactics and more to do running a medium-frame and an assault rifle. And enabling Aim Assist, of course. Playing smart is indeed effective, but doing so without the right gear is to operate at substantial disadvantage.
- Shotty GoBang ~ 18M Shotgun Scout
PS: Big fan of the Uni's efforts in uptraining our newcomers, by the way. Keep up the good work. o7
good post...I don't fully agree with a med suit/AR being a win button, but as a fellow shotgunner I understand your sentiment (ive hung mine up for an AR till they fix em...prior to 1.4 mind you)
I only brought the stat thing up because he was trying to assert he had some knowledge that most good players use a controller... id like to know how he knows this w/out statistics... |
Henchmen21
Planet Express LLC
237
|
Posted - 2013.09.10 23:19:00 -
[163] - Quote
Should have shown the controller in the video. |
Nemo Bluntz
TeamPlayers EoN.
634
|
Posted - 2013.09.10 23:22:00 -
[164] - Quote
Henchmen21 wrote:Should have shown the controller in the video. ...why? The kind of tracking going on is too consistent to be a controller.
"I see that you have the aiming certificate, but I won't really believe you until I see the long-form aiming certificate." |
hgghyujh
Expert Intervention Caldari State
92
|
Posted - 2013.09.10 23:25:00 -
[165] - Quote
Spec Ops Cipher wrote:Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what it does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. Actually, it continues to assist when you aim too. You only need to keep the crosshairs semi-close to your target for it to lock on and follow it. However it's extremely hard to show that in a video, because all you would see is someone strafing, being followed perfectly.
if you watch its not that it cant keep up but that it tracks 1/2ish the speed the target is moving, add friction to that which prevents over shooting and that's pretty fsking ridiculous.
on the subject of friction could we get videos of how much it slows down turning when you aim over a target and also how far bullet magnetism works from the target???
Great vid OP |
hgghyujh
Expert Intervention Caldari State
92
|
Posted - 2013.09.10 23:27:00 -
[166] - Quote
OH I also noticed that if you dont want to memorize distances it always seemed to stop tracking at around 33% efficiency..... oddly enough that didn't seem to change with base efficiencies, but there you go. |
Cosgar
ParagonX
5111
|
Posted - 2013.09.10 23:42:00 -
[167] - Quote
2-Ton Twenty-One wrote:@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear. There's competitive edge and then there's utility in using prototype or complex. The current TTK severely limits the kind of fittings a player can use, making any SP invested in modules like armor reppers, shield energizers/rechargers, and shield regulators near useless. Just carrying top end equipment is more of a liability when you can get gunned down without the dignity to evade or fight back. If things stay the way they are, then there needs to be some extreme levels of re-balancing to compensate or players should get refunded for the SP they've currently wasted in the modules I mentioned above. As for me, I won't be using any proto equipment because 9/10, I'm not going to live long enough to have a chance to use it when this game has been reduced to a turn-based CoD. |
hgghyujh
Expert Intervention Caldari State
93
|
Posted - 2013.09.11 00:04:00 -
[168] - Quote
Jack McReady wrote:that is not aim assist but 2 people strafing in the same direction at the same speeds while ADS please proceed to amuse us more and post again some "proof"
actually it is but in this case it shows the ridiculous range on bullet magnetism |
hgghyujh
Expert Intervention Caldari State
93
|
Posted - 2013.09.11 00:15:00 -
[169] - Quote
Nightbird Aeon wrote:Seymor Krelborn wrote:lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point... What this video shows is a great example of the scientific method. You keep all variables constant but the one that you're trying to measure. What aim assist does is allow people to get "close enough" with their own input, and the "auto track" function will take care of the rest. Now... what I would like to see answered is the following: Why do DS3 users get aim assist, when mouse users (when the mouse is basically a DS3 emulator, not raw input) does not get the aim assist? Here's a better point: When people are further away, their radial velocity is smaller than when they are close. I other words: If I am moving at 7.0 m/s: At 20m away from you. move across your screen at one speed (faster) At 80m away from you, that same 7.0 m/s has me moving across your screen slower (from your perspective). From an EVE perspective... the farther a ship is away from you, the less tracking speed you need in order to hit it. That is why blasters track faster than rail guns... because Blasters are short range, and Rails are long range. So.... I understand that controllers may have problems tracking at short range, when the radial velocity is higher... so aim assist levels the playing field with the faster mouse users. However, at longer ranges, radial velocity is lower... so Aim Assist at the same "strength" becomes WAYYYY over powered. The strength of Aim Assist should vary based on your distance to target.
actually this would bee a really good way to look at it, set a turn rate above which there should ba aim a sist and scale it from their. if a players movement across your screen is faster then that tracking speed aim assist if not AYFS! |
Vrain Matari
ZionTCD
878
|
Posted - 2013.09.11 00:31:00 -
[170] - Quote
2-Ton Twenty-One wrote:semperfi1999 wrote:2-Ton Twenty-One wrote:
+1 I hate people who get carried by time in, SP should help you play more dynamically and in new and interesting ways, it should not be a I win button and it should not carry players who have no head on their shoulders. It should subtly affect the danger level of combat raising the stakes and making it even more important that when you wear the best you play the best.
SP is definitely no longer an I win button........AA is the current I win button. I am beating guys without it. Not that I don't think it needs some mild tweaking as a concept. I wish it was a friction based system that encouraged positive tracking towards the target and discouraged tracking away, but that also has its issues. I'm half the player you are, i think of myself as a hard-working scrub. And i'm beating guys without using AA. And i'm making ISK. And I'm running an advanced suit with some complex mods(Exile AR tho).
So what does that say about AA?
And what does it say about the peeps complaining about AA? I'm getting the feeling that they've come to the opinion that they're entitled to run proto.
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SponkSponkSponk
The Southern Legion The Umbra Combine
306
|
Posted - 2013.09.11 00:57:00 -
[171] - Quote
hgghyujh wrote:OH I also noticed that if you dont want to memorize distances it always seemed to stop tracking at around 33% efficiency..... oddly enough that didn't seem to change with base efficiencies, but there you go.
I thought it was (barring weird things like laser rifles)
* full effect up to optimal * Reduced damage sloping down to effective range * 33% at effective range up to maximum range
which implies that weapons get aim assist out to effective range.
I suggest that weapons should instead get aim assist only out to optimal range, or 10M - whichever is higher (don't want to gimp the shotgun people too much)
I also suggest that the laser rifles be a special case, since their optimal range is so high and aim-assist works so well at long range - they probably need aim assist to be turned off completely like sniper rifles, or only available using ADS, or have AA nerfed some other way. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
480
|
Posted - 2013.09.11 01:45:00 -
[172] - Quote
lDocHollidayl wrote:2-Ton Twenty-One wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Good video however I wish you had tested more. Tested for bullet magnetism Tested hitbox size while standing and on the move. Tested hitbox for grazing rounds. However this video does show fast suits can easily break aim assist if they increase the SIZE of their strafe pattern left to right instead of taking small rapid steps left to right and slightly back and forth like they have learned to, changing your strafe pattern to longer strafes would help combat aim assist in a significant manner. It also shows heavys have a larger disadvantage to aim assist then any other suits due to a slowest strafe speed and strafe acceleration. Also i did not see the HMG tested. I agree...this video shows me how quickly you pull away...strafing works well here. Hands down the most fun the game has ever been. Wish we could see how it works while shooting.
You serious? You can pull away ONLY if the person is not aiming at all. With a little bit of tracking done by the player AA does the rest. Is it not obvious? |
hgghyujh
Expert Intervention Caldari State
96
|
Posted - 2013.09.11 01:58:00 -
[173] - Quote
Nemo Bluntz wrote:Jack McReady wrote:arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING. I think you're only commenting on the test and not the implications of what that means in an actual game. While in a match, you get someone in your AR sights up to 60m, (which is huge) and you can throw a volley of bullets at them and connect with, what? 5-6 before they realize what is happening, then they start to move (usually in a sprint, which the strafing is significantly slower, especially when you're not a scout), so you might lose the track, move the stick just to get back and have them touch your sight, then you get another 5-6 shots in. Which is most likely a kill at that point, with little work, at crazy long ranges. With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter?
and in many ways this is part of the problem this is meant to be a high health shooter(other wise RTs serve no purpose) and it has become anything but that, and is starting to try to beat COD at its own game, which is a horrible idea, yes cod is successful but, the only way for a new shooter to compete with it is to be something else. I mean hell every shooter out there trys to be COD and whats the only one thats even remotely successful? Battlefield and even they struggle from being cod with vehicles.
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hgghyujh
Expert Intervention Caldari State
96
|
Posted - 2013.09.11 02:04:00 -
[174] - Quote
semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground. Yes because all of the top players are KBM users The vast majority of top players are DS3 users.
whooops delete this |
hgghyujh
Expert Intervention Caldari State
96
|
Posted - 2013.09.11 02:14:00 -
[175] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? I don't use it...I know many who do, and the consensus is, without getting into detail, it works well... I can also make the logical conclusion that if it was terrible, no one would use kb/m.
if it works so well why would any one use the DS3? because they like it, not every one prefers to use the DS3 people are using the M/KB because, as painful as it has been in uprising, they like using mouse and keyboard for shooters over joypads.
I know this i unfathomable but unless an input is completely unusable, and I mean just randomly tells you to go **** your self several times a match, people will continue to use both DS3 AND KB/M because its what they prefer.
your point sir is stupid and self disproving by the very fact that you "prove" that KB/M is op by the fact that people use it, mean while people are still using the DS3........ |
hgghyujh
Expert Intervention Caldari State
96
|
Posted - 2013.09.11 02:27:00 -
[176] - Quote
Seymor Krelborn wrote:semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground. Yes because all of the top players are KBM users The vast majority of top players are DS3 users. show me statistic proof of this
and yet no one has to ask the prove for the other assumption because that how it must be right??? my old corp used to play with and against all of the top leaderboard player so yes most play DS3 don't believe it? go ******* ask for your self obviously you wont believe any one unless you find out for your self. |
Paul Ellinas
The Phalanx Inc
28
|
Posted - 2013.09.11 02:27:00 -
[177] - Quote
I do not understand why are you arguing about aim assist. Don't you know how CCP works???? It will take 2-25 months to fix AA. Then but only then you can start arguing about it.
with every login I feel more and more like a lab rate....... |
hgghyujh
Expert Intervention Caldari State
96
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Posted - 2013.09.11 02:42:00 -
[178] - Quote
oppps ignor this |
hgghyujh
Expert Intervention Caldari State
96
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Posted - 2013.09.11 02:47:00 -
[179] - Quote
semperfi1999 wrote:Seymor Krelborn wrote:
it is illogical to count people who don't play.... you made the initial assertion most good players use DS3 without having any true knowledge of this, so who's the idiot?
and shame on you for resorting to personal attacks... it shows that you are frustrated and have no real argument... I expected more from you.
you need to compose yourself.
IM sorry if that offended you but what do you call someone who asks for something that they know A) cannot possibly be obtained and B) have already stated that X %'s of statistics are made up?
technically a troll but 90% of all trolls are actually idiots soo.... |
Disturbingly Bored
The Strontium Asylum
700
|
Posted - 2013.09.11 02:53:00 -
[180] - Quote
Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY
Love the testing.
Love the music.
Love the dropship.
Love the LAV barrel roll.
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