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Spec Ops Cipher
Seraphim Initiative..
602
|
Posted - 2013.09.10 14:12:00 -
[1] - Quote
All suits track and are tracked equally well.
Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m!
Mass drivers, forge guns, flaylocks and plasma cannons do not track.
With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY |
Ynned Ivanova
Bragian Order Amarr Empire
73
|
Posted - 2013.09.10 14:13:00 -
[2] - Quote
Turn it off, if its so offensive. |
Spec Ops Cipher
Seraphim Initiative..
602
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Posted - 2013.09.10 14:15:00 -
[3] - Quote
Ynned Ivanova wrote:Turn it off, if its so offensive. You watched a 4 minute video in 1 minute? Congrats! Auto-aim is ridiculous. |
Ynned Ivanova
Bragian Order Amarr Empire
73
|
Posted - 2013.09.10 14:17:00 -
[4] - Quote
I had no need, I knew it what it was even before I opened the damn thread. You and yours are so predictable. Like the spoilt sibling who just found out his parents are having another child. |
calisk galern
BurgezzE.T.F
898
|
Posted - 2013.09.10 14:25:00 -
[5] - Quote
eh I like this thread, he showed some pretty good example of exactly how the aim assist works without making any biased opinions on it.
then we get to see the people defending it don't even bother to look or read arguments against it, thus arguing with them is a waste of time.
solid thread +1 for you |
DildoMcnutz
Science For Death The Shadow Eclipse
173
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Posted - 2013.09.10 14:25:00 -
[6] - Quote
Nice video man, laughed pretty hard at that dropship for some reason but on topic, the aim assist is too strong. We never had it before and I don't think we need it now, the 2 arguments I have seen are:
other games have it
need to compete with Kb/m
I don't see why we need it here if other games have it, we have never needed it before and if the other games have it then play them instead. As far as the dualshock vs kb/m goes ill say this, im competent with both and the only real advantage I get with the mouse over the dualshock is how accurate I throw grenades and forge gunning. Forge gunning is super easy with the mouse.
just my 2 isk.... |
Banning Hammer
Tal-Romon Legion Amarr Empire
1337
|
Posted - 2013.09.10 14:32:00 -
[7] - Quote
I know is off topic, but i love the music, it make me rofl so hard......
Now, "on" topic, saying that CCP have overdone it a bit, is the biggest understatement in history.
Great video. |
Zaria Min Deir
Ancient Exiles
137
|
Posted - 2013.09.10 14:33:00 -
[8] - Quote
Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY GG CCP |
Ansiiis The Trustworthy
WE ARE LEGENDS
297
|
Posted - 2013.09.10 14:40:00 -
[9] - Quote
Idea - magnetic, execution - black hole. |
Jack McReady
DUST University Ivy League
488
|
Posted - 2013.09.10 14:40:00 -
[10] - Quote
congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. |
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Spec Ops Cipher
Seraphim Initiative..
607
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Posted - 2013.09.10 14:43:00 -
[11] - Quote
Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what it does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. Actually, it continues to assist when you aim too. You only need to keep the crosshairs semi-close to your target for it to lock on and follow it. However it's extremely hard to show that in a video, because all you would see is someone strafing, being followed perfectly. |
Autoaim Bot514
Kameira Lodge Amarr Empire
54
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Posted - 2013.09.10 14:50:00 -
[12] - Quote
No laser? This thing bends the laser so it can land hits.aimbot ftw |
Ansiiis The Trustworthy
WE ARE LEGENDS
297
|
Posted - 2013.09.10 14:50:00 -
[13] - Quote
Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs.
Give me RAW input and I'll give you aim assist as it is now. Okay? |
Seymor Krelborn
DUST University Ivy League
826
|
Posted - 2013.09.10 14:51:00 -
[14] - Quote
lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point... |
Banning Hammer
Tal-Romon Legion Amarr Empire
1338
|
Posted - 2013.09.10 14:51:00 -
[15] - Quote
Actually, now i looking at it carefully, without playing the game myself. It does looks a bit like a "Mouse Emulator" for the PS3, i thought this game already supported the mouse CCP.
Why Emulate the mouse, when you can actually use it ? |
Seymor Krelborn
DUST University Ivy League
826
|
Posted - 2013.09.10 14:55:00 -
[16] - Quote
Banning Hammer wrote:Actually, now i looking at it carefully, without playing the game myself. It does looks a bit like a "Mouse Emulator" for the PS3, i thought this game already supported the mouse CCP. Why Emulate the mouse, when you can actually use it ?
because some of us prefer a controller and shouldn't be penalized for it? |
Spec Ops Cipher
Seraphim Initiative..
607
|
Posted - 2013.09.10 14:57:00 -
[17] - Quote
Seymor Krelborn wrote: show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point...
http://www.youtube.com/watch?feature=player_detailpage&v=6QI4wmuzjmU#t=95 1.35 |
Theseus Demaluus
Villore Sec Ops Gallente Federation
4
|
Posted - 2013.09.10 14:58:00 -
[18] - Quote
Compared to other games this honestly doesn't look that bad. Its less "Aim Assist" than it is "Tracking Assist, as this is clearly showing it is not actively pushing your cross-hair toward a target only pulling after you have aimed towards it. People complaining about this probably turn their spell check off in MS Word just so they can write in Hard Mode! |
2-Ton Twenty-One
Ancient Exiles
941
|
Posted - 2013.09.10 14:59:00 -
[19] - Quote
Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY
Good video however I wish you had tested more.
Tested for bullet magnetism Tested hitbox size while standing and on the move. Tested hitbox for grazing rounds.
However this video does show fast suits can easily break aim assist if they increase the SIZE of their strafe pattern left to right instead of taking small rapid steps left to right and slightly back and forth like they have learned to, changing your strafe pattern to longer strafes would help combat aim assist in a significant manner. It also shows heavys have a larger disadvantage to aim assist then any other suits due to a slowest strafe speed and strafe acceleration.
Also i did not see the HMG tested. |
steadyhand amarr
Imperfects Negative-Feedback
1295
|
Posted - 2013.09.10 15:01:00 -
[20] - Quote
I sware most of u have never played console shooters AA threads are so painfull to read |
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Banning Hammer
Tal-Romon Legion Amarr Empire
1338
|
Posted - 2013.09.10 15:01:00 -
[21] - Quote
Seymor Krelborn wrote:Banning Hammer wrote:Actually, now i looking at it carefully, without playing the game myself. It does looks a bit like a "Mouse Emulator" for the PS3, i thought this game already supported the mouse CCP. Why Emulate the mouse, when you can actually use it ? because some of us prefer a controller and shouldn't be penalized for it?
I don't saying that the mouse is an advantage, tracking targets with the mouse as you see it in that video is not easy. That video will be what you will expect to see from a Professional PC gamer, at least with that level of accuracy. What is that... about 2 seconds of solid tracking to the head ? I don't know many people that can do that with the mouse over and over again.
CCP have just given you a Professional PC gamer emulator. |
Nemo Bluntz
TeamPlayers EoN.
614
|
Posted - 2013.09.10 15:08:00 -
[22] - Quote
Ok, in watching this I think I found the issue.
Up close, I agree that its "not that bad". Trying to aim back and forth with someone strafing in front of you with the right stick is crazy difficult.
On the other hand, at a distance its way too good. The tests in this video, the guy was far as hell away. Far enough that he should not be auto tracked. All he needs to do is get the red dot in his sights at all and then the game does the rest for him. It should absolutely not be this way at all and explains why its totally impossible to retreat at almost any distance. |
Monkey MAC
killer taxi company General Tso's Alliance
364
|
Posted - 2013.09.10 15:09:00 -
[23] - Quote
Very good testing lads well done, loved the dropship in the background.
Its important to take a few things from this ITS NOT AIMBOT ITS DOES EXSIST ITS MORE THAN PASSIVE AIM ASSIT IT IS AN ACTIVE AIM ASSIST
It can prehps be a little much in cqc, but really the Aim Assist has clearly been designed with something in mind, so much so id go as far as to call it a form of
ANTI-CHOP-AIM-ASSIST
It has been designe to stop chop strafing and bunnyhoping!!
|
Jack McReady
DUST University Ivy League
491
|
Posted - 2013.09.10 15:10:00 -
[24] - Quote
that is not aim assist but 2 people strafing in the same direction at the same speeds while ADS
please proceed to amuse us more and post again some "proof" |
Spec Ops Cipher
Seraphim Initiative..
608
|
Posted - 2013.09.10 15:10:00 -
[25] - Quote
2-Ton Twenty-One wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Good video however I wish you had tested more. Tested for bullet magnetism Tested hitbox size while standing and on the move. Tested hitbox for grazing rounds. However this video does show fast suits can easily break aim assist if they increase the SIZE of their strafe pattern left to right instead of taking small rapid steps left to right and slightly back and forth like they have learned to, changing your strafe pattern to longer strafes would help combat aim assist in a significant manner. It also shows heavys have a larger disadvantage to aim assist then any other suits due to a slowest strafe speed and strafe acceleration. Also i did not see the HMG tested. Full video is too long to upload atm, so no promises there. While it seems AA is easy to break, a little guidance allows it to keep the lock on on any strafing pattern. Basically, anyone who tries to hit you, will. |
Nemo Bluntz
TeamPlayers EoN.
614
|
Posted - 2013.09.10 15:11:00 -
[26] - Quote
Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'?
Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. |
Kiiran-B
Touching Kids
134
|
Posted - 2013.09.10 15:11:00 -
[27] - Quote
DildoMcnutz wrote:Nice video man, laughed pretty hard at that dropship for some reason but on topic, the aim assist is too strong. We never had it before and I don't think we need it now, the 2 arguments I have seen are:
other games have it
need to compete with Kb/m
I don't see why we need it here if other games have it, we have never needed it before and if the other games have it then play them instead. As far as the dualshock vs kb/m goes ill say this, im competent with both and the only real advantage I get with the mouse over the dualshock is how accurate I throw grenades and forge gunning. Forge gunning is super easy with the mouse.
just my 2 isk....
Had it in chromosome. No QQ. Didn't have it in uprising. QQ. |
Guildo Crow
ZionTCD
103
|
Posted - 2013.09.10 15:13:00 -
[28] - Quote
As a mouse user myself, If aim assist helps retain new players; I'm all for it.
Either way, tactics will always trump aim assist.
Just think of AA as though you are engaging a player that's of similar skill level to you, instead of a player who's aim is being subsidized by code.
Thanks for the video, and I agree with Nemo, there needs to be a better falloff to AA activation. CQC is fine, ranged: tune it down a tad, gradually.
I hate that I'm dying more often. But I'm ready to HTFU, and adapt. |
DildoMcnutz
Science For Death The Shadow Eclipse
175
|
Posted - 2013.09.10 15:14:00 -
[29] - Quote
Kiiran-B wrote:DildoMcnutz wrote:Nice video man, laughed pretty hard at that dropship for some reason but on topic, the aim assist is too strong. We never had it before and I don't think we need it now, the 2 arguments I have seen are:
other games have it
need to compete with Kb/m
I don't see why we need it here if other games have it, we have never needed it before and if the other games have it then play them instead. As far as the dualshock vs kb/m goes ill say this, im competent with both and the only real advantage I get with the mouse over the dualshock is how accurate I throw grenades and forge gunning. Forge gunning is super easy with the mouse.
just my 2 isk.... Had it in chromosome. No QQ. Didn't have it in uprising. QQ.
You must have downloaded the special edition of chromosome because its aim assist was NOTHING like what we have here.
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1338
|
Posted - 2013.09.10 15:14:00 -
[30] - Quote
Kiiran-B wrote:DildoMcnutz wrote:Nice video man, laughed pretty hard at that dropship for some reason but on topic, the aim assist is too strong. We never had it before and I don't think we need it now, the 2 arguments I have seen are:
other games have it
need to compete with Kb/m
I don't see why we need it here if other games have it, we have never needed it before and if the other games have it then play them instead. As far as the dualshock vs kb/m goes ill say this, im competent with both and the only real advantage I get with the mouse over the dualshock is how accurate I throw grenades and forge gunning. Forge gunning is super easy with the mouse.
just my 2 isk.... Had it in chromosome. No QQ. Didn't have it in uprising. QQ.
The aim-assist in Chromosome was very different .This one tracks the target, the one in Chromosome "adjusted" your aim, two different things. |
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