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Chunky Munkey
Amarr Templars Amarr Empire
1453
|
Posted - 2013.09.10 15:53:00 -
[61] - Quote
Ynned Ivanova wrote:Turn it off, if its so offensive.
Does that turn it off for everyone else too? |
Banning Hammer
Tal-Romon Legion Amarr Empire
1338
|
Posted - 2013.09.10 15:54:00 -
[62] - Quote
Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing?
Hes most likely very bad with the mouse, which is why is defending this aim-assist, so he can feel like a real Pro. |
Spec Ops Cipher
Seraphim Initiative..
619
|
Posted - 2013.09.10 15:55:00 -
[63] - Quote
Jack McReady wrote:Banning Hammer wrote: Tracking the target is the hardest thing in a FPS game, a monkey can actually point the crosshair in the general direction of the target. But aiming for the head and tracking the target accurately as is moving, is extremely hard to do. It is what makes the difference from a "good" player to a Pro player.
your point is? since aim assist does not do this for you, why complain? Nemo Bluntz wrote:Jack McReady wrote:arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING. I think you're only commenting on the test and not the implications of what that means in an actual game. While in a match, you get someone in your AR sights up to 60m, (which is huge) and you can throw a volley of bullets at them and connect with, what? 5-6 before they realize what is happening, then they start to move (usually in a sprint, which the strafing is significantly slower, especially when you're not a scout), so you might lose the track, move the stick just to get back and have them touch your sight, then you get another 5-6 shots in. Which is most likely a kill at that point, with little work, at crazy long ranges. With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter? and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be. |
semperfi1999
Imperfects Negative-Feedback
897
|
Posted - 2013.09.10 15:55:00 -
[64] - Quote
Chunky Munkey wrote:Ynned Ivanova wrote:Turn it off, if its so offensive. Does that turn it off for everyone else too?
That would be the best troll ability in a game ever....LOL |
Seymor Krelborn
DUST University Ivy League
827
|
Posted - 2013.09.10 15:56:00 -
[65] - Quote
Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing?
I don't use it...I know many who do, and the consensus is, without getting into detail, it works well...
I can also make the logical conclusion that if it was terrible, no one would use kb/m. |
semperfi1999
Imperfects Negative-Feedback
897
|
Posted - 2013.09.10 15:57:00 -
[66] - Quote
Spec Ops Cipher wrote:Jack McReady wrote:Banning Hammer wrote: Tracking the target is the hardest thing in a FPS game, a monkey can actually point the crosshair in the general direction of the target. But aiming for the head and tracking the target accurately as is moving, is extremely hard to do. It is what makes the difference from a "good" player to a Pro player.
your point is? since aim assist does not do this for you, why complain? Nemo Bluntz wrote:Jack McReady wrote:arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING. I think you're only commenting on the test and not the implications of what that means in an actual game. While in a match, you get someone in your AR sights up to 60m, (which is huge) and you can throw a volley of bullets at them and connect with, what? 5-6 before they realize what is happening, then they start to move (usually in a sprint, which the strafing is significantly slower, especially when you're not a scout), so you might lose the track, move the stick just to get back and have them touch your sight, then you get another 5-6 shots in. Which is most likely a kill at that point, with little work, at crazy long ranges. With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter? and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be.
Does it matter if he is? Have you ever seen the dust uni kids? They have less of a clue on how to play this game than the average blue dot. If they were a true university they would be one of those online universities that hand out free degrees for a couple thousand dollars. |
Jake Bloodworth
DUST University Ivy League
143
|
Posted - 2013.09.10 15:58:00 -
[67] - Quote
Spec Ops Cipher wrote:Jack McReady wrote:Banning Hammer wrote: Tracking the target is the hardest thing in a FPS game, a monkey can actually point the crosshair in the general direction of the target. But aiming for the head and tracking the target accurately as is moving, is extremely hard to do. It is what makes the difference from a "good" player to a Pro player.
your point is? since aim assist does not do this for you, why complain? Nemo Bluntz wrote:Jack McReady wrote:arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING. I think you're only commenting on the test and not the implications of what that means in an actual game. While in a match, you get someone in your AR sights up to 60m, (which is huge) and you can throw a volley of bullets at them and connect with, what? 5-6 before they realize what is happening, then they start to move (usually in a sprint, which the strafing is significantly slower, especially when you're not a scout), so you might lose the track, move the stick just to get back and have them touch your sight, then you get another 5-6 shots in. Which is most likely a kill at that point, with little work, at crazy long ranges. With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter? and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be.
Fact: 73.6% of all statistics are made up.
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1338
|
Posted - 2013.09.10 15:58:00 -
[68] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? I don't use it...I know many who do, and the consensus is, without getting into detail, it works well... I can also make the logical conclusion that if it was terrible, no one would use kb/m.
You want a "logical" conclusion ? If it was very good and give you a huge advantage, everyone will be using one, the same way as everyone is using the aim-assist right now. |
Jack McReady
DUST University Ivy League
496
|
Posted - 2013.09.10 15:59:00 -
[69] - Quote
Spec Ops Cipher wrote: I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be.
show us the video of the epic aimbot during a firefight. it does not exist because it is not how aim assist works... sorry to bust your tunnelvision.
and your "statistic" is made up.
semperfi1999 wrote: Does it matter if he is? Have you ever seen the dust uni kids? They have less of a clue on how to play this game than the average blue dot. If they were a true university they would be one of those online universities that hand out free degrees for a couple thousand dollars.
I fully expected such a useless offtopic answer of no value from you. further shows that you are after all just a whiny scrub |
Beren Hurin
The Vanguardians
1531
|
Posted - 2013.09.10 16:03:00 -
[70] - Quote
Nightbird Aeon wrote:Seymor Krelborn wrote:lol more proof AA is not that bad...
seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances.
in a real battle, the enemy and you wont be moving like that, real battles are much more frantic.
show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point... What this video shows is a great example of the scientific method. You keep all variables constant but the one that you're trying to measure. What aim assist does is allow people to get "close enough" with their own input, and the "auto track" function will take care of the rest. Now... what I would like to see answered is the following: Why do DS3 users get aim assist, when mouse users (when the mouse is basically a DS3 emulator, not raw input) does not get the aim assist? Here's a better point: When people are further away, their radial velocity is smaller than when they are close. I other words: If I am moving at 7.0 m/s: At 20m away from you. move across your screen at one speed (faster) At 80m away from you, that same 7.0 m/s has me moving across your screen slower (from your perspective). From an EVE perspective... the farther a ship is away from you, the less tracking speed you need in order to hit it. That is why blasters track faster than rail guns... because Blasters are short range, and Rails are long range. So.... I understand that controllers may have problems tracking at short range, when the radial velocity is higher... so aim assist levels the playing field with the faster mouse users. However, at longer ranges, radial velocity is lower... so Aim Assist at the same "strength" becomes WAYYYY over powered. The strength of Aim Assist should vary based on your distance to target. At long range it becomes difficult to finely aim with DS3. You have to either sacrifice sensitivity on the ADS end or hip fire end to be able to compete. |
|
Spec Ops Cipher
Seraphim Initiative..
624
|
Posted - 2013.09.10 16:04:00 -
[71] - Quote
Jack McReady wrote:Spec Ops Cipher wrote: I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be.
show us the video of the epic aimbot during a firefight. it does not exist because it is not how aim assist works... sorry to bust your tunnelvision. I'm sure we could record one.The only reason we haven't already is because it would be difficult to show how much was the player and how much was the assist. Surely you must have noticed that aim assist is making it REALLY easy to kill with a lot of weapons, such as AR and SMG, your character follows them almost automatically. |
Baal Omniscient
L.O.T.I.S.
610
|
Posted - 2013.09.10 16:05:00 -
[72] - Quote
I SEE! If your opponent strafes normally, it magnetizes for about 0.2 seconds but if your opponent strafes side to side at 2m per minute, you can actually track them without having to adjust your aim! That is soooo OP!
Now, how do I convince enemies to do that... |
lDocHollidayl
Ancient Exiles
256
|
Posted - 2013.09.10 16:08:00 -
[73] - Quote
2-Ton Twenty-One wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Good video however I wish you had tested more. Tested for bullet magnetism Tested hitbox size while standing and on the move. Tested hitbox for grazing rounds. However this video does show fast suits can easily break aim assist if they increase the SIZE of their strafe pattern left to right instead of taking small rapid steps left to right and slightly back and forth like they have learned to, changing your strafe pattern to longer strafes would help combat aim assist in a significant manner. It also shows heavys have a larger disadvantage to aim assist then any other suits due to a slowest strafe speed and strafe acceleration. Also i did not see the HMG tested.
I agree...this video shows me how quickly you pull away...strafing works well here. Hands down the most fun the game has ever been. Wish we could see how it works while shooting. |
Monkey MAC
killer taxi company General Tso's Alliance
364
|
Posted - 2013.09.10 16:09:00 -
[74] - Quote
Baal Omniscient wrote:I SEE! If your opponent strafes normally, it magnetizes for about 0.2 seconds but if your opponent strafes side to side at 2m per minute, you can actually track them without having to adjust your aim! That is soooo OP!
Now, how do I convince enemies to do that...
Edit: However, shotguns having that much tracking with such a large hit radius is a little much tho
Side note: When they are that far away and strafing it looks like that tracking is doing a lot, but if you fire while doing that your hipfire spread will make over 1/2 of your shots miss so it's pointless to do so
Anti chop strafe aim assist, thats why!! Its to stop the chop strafing and bunnyhoping, thats what the stick is for!!
Active-aim-ASSISST |
Vrain Matari
ZionTCD
874
|
Posted - 2013.09.10 16:09:00 -
[75] - Quote
Banning Hammer wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? I don't use it...I know many who do, and the consensus is, without getting into detail, it works well... I can also make the logical conclusion that if it was terrible, no one would use kb/m. You want a "logical" conclusion ? If it was very good and give you a huge advantage, everyone will be using one, the same way as everyone is using the aim-assist right now. There are other factors that come into play with regards to what input system is used. Some peeps use the DS3 out of convenience even if they believe that the kb/m is a better input system.
I personally use the DS3(without AA) because i'm bad at it and want to get better. kb/m was always my preferred input style for fps games. |
Spec Ops Cipher
Seraphim Initiative..
627
|
Posted - 2013.09.10 16:10:00 -
[76] - Quote
Baal Omniscient wrote:I SEE! If your opponent strafes normally, it magnetizes for about 0.2 seconds but if your opponent strafes side to side at 2m per minute, you can actually track them without having to adjust your aim! That is soooo OP!
Now, how do I convince enemies to do that...
Edit: However, shotguns having that much tracking with such a large hit radius is a little much tho The tracking is identical for all weapons and suits. The video is only a small part of the testing, and the reason I was in short strafe cycles was because we were determining the range at which aim assist works for each weapon.
With some input from the user, it becomes easy to stay 100% on target. The assist does too much. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1342
|
Posted - 2013.09.10 16:39:00 -
[77] - Quote
Vrain Matari wrote:Banning Hammer wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? I don't use it...I know many who do, and the consensus is, without getting into detail, it works well... I can also make the logical conclusion that if it was terrible, no one would use kb/m. You want a "logical" conclusion ? If it was very good and give you a huge advantage, everyone will be using one, the same way as everyone is using the aim-assist right now. There are other factors that come into play with regards to what input system is used. Some peeps use the DS3 out of convenience even if they believe that the kb/m is a better input system. I personally use the DS3(without AA) because i'm bad at it and want to get better. kb/m was always my preferred input style for fps games.
I guess you need to decide, the convenience of the DS3 or the Effectiveness of the mouse. But CCP have given you both choices, you shouldn't try to "Force" people to think the way you do. When both options are available, any of them is a good option. You want to chill out with the DS3 ? just accept that you don't going to be Effective, you want to try hard with the mouse? just accept that is not going to be convenience. |
Monkey MAC
killer taxi company General Tso's Alliance
364
|
Posted - 2013.09.10 16:44:00 -
[78] - Quote
Spec Ops Cipher wrote:Baal Omniscient wrote:I SEE! If your opponent strafes normally, it magnetizes for about 0.2 seconds but if your opponent strafes side to side at 2m per minute, you can actually track them without having to adjust your aim! That is soooo OP!
Now, how do I convince enemies to do that...
Edit: However, shotguns having that much tracking with such a large hit radius is a little much tho The tracking is identical for all weapons and suits. The video is only a small part of the testing, and the reason I was in short strafe cycles was because we were determining the range at which aim assist works for each weapon. With some input from the user, it becomes easy to stay 100% on target. The assist does too much.
If I might enquire, when you do long strafing patterns, did you get longer stick or the same, also what about a static input? |
Nemo Bluntz
TeamPlayers EoN.
622
|
Posted - 2013.09.10 16:47:00 -
[79] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? I don't use it...I know many who do, and the consensus is, without getting into detail, it works well... I can also make the logical conclusion that if it was terrible, no one would use kb/m.
Haha, "some of my best friends are mouse users."
I personally have stopped using m/kb because its so bad. The players that I know that continue to use it have been constantly stomped, but can't pull themselves to swap. You know, in the same way that "if m/kb was so good, why didn't you see everyone plugging in their readily available usb mice?"
|
Nemo Bluntz
TeamPlayers EoN.
622
|
Posted - 2013.09.10 16:50:00 -
[80] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:kb/m users have a huge advantage over controller users... AA levels the ground. Gotta ask. Have you tried m/kb since Uprising dropped? Or do you just think that its sooooo amazing? I don't use it...I know many who do, and the consensus is, without getting into detail, it works well... I can also make the logical conclusion that if it was terrible, no one would use kb/m. Also, I asked if you even tried it, not if its your main. I've used both pad and mouse, objectively, with getting into ridiculous amounts of detail on these here forums, it works well... |
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Spec Ops Cipher
Seraphim Initiative..
627
|
Posted - 2013.09.10 16:51:00 -
[81] - Quote
Monkey MAC wrote:Spec Ops Cipher wrote:Baal Omniscient wrote:I SEE! If your opponent strafes normally, it magnetizes for about 0.2 seconds but if your opponent strafes side to side at 2m per minute, you can actually track them without having to adjust your aim! That is soooo OP!
Now, how do I convince enemies to do that...
Edit: However, shotguns having that much tracking with such a large hit radius is a little much tho The tracking is identical for all weapons and suits. The video is only a small part of the testing, and the reason I was in short strafe cycles was because we were determining the range at which aim assist works for each weapon. With some input from the user, it becomes easy to stay 100% on target. The assist does too much. If I might enquire, when you do long strafing patterns, did you get longer stick or the same, also what about a static input? Against someone who isn't using the right stick at all, long strafing patterns are better. To be honest though, against someone who is actually playing, you gotta try throw em off, because as long as they can vaguely follow you, AA will make sure their bullets hit you. |
Monkey MAC
killer taxi company General Tso's Alliance
364
|
Posted - 2013.09.10 17:22:00 -
[82] - Quote
Spec Ops Cipher wrote:Monkey MAC wrote:Spec Ops Cipher wrote:Baal Omniscient wrote:I SEE! If your opponent strafes normally, it magnetizes for about 0.2 seconds but if your opponent strafes side to side at 2m per minute, you can actually track them without having to adjust your aim! That is soooo OP!
Now, how do I convince enemies to do that...
Edit: However, shotguns having that much tracking with such a large hit radius is a little much tho The tracking is identical for all weapons and suits. The video is only a small part of the testing, and the reason I was in short strafe cycles was because we were determining the range at which aim assist works for each weapon. With some input from the user, it becomes easy to stay 100% on target. The assist does too much. If I might enquire, when you do long strafing patterns, did you get longer stick or the same, also what about a static input? Against someone who isn't using the right stick at all, long strafing patterns are better. To be honest though, against someone who is actually playing, you gotta try throw em off, because as long as they can vaguely follow you, AA will make sure their bullets hit you.
Would you say prehaps, just theorising here, the reason its too strong is because it appears to be almost perfect against chop/short strafing!!
I believe what CCP have done is they have added an anti-chop strafe function, and havent turned this off for whatever reason when the character doesnt chop strafe?? I know it would be hard to test, but I am asking wether or not CCP programmed it to be a counter to the chop strafe technique!! |
Autoaim Bot514
Kameira Lodge Amarr Empire
56
|
Posted - 2013.09.10 17:24:00 -
[83] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? im a sad panda so I changed your quote , not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground.
Except kbm doesn't have raw input, it emulates ds3. Protoman didn't need scrub excuses to own with ds3.
|
Seymor Krelborn
DUST University Ivy League
830
|
Posted - 2013.09.10 17:38:00 -
[84] - Quote
semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground. Yes because all of the top players are KBM users The vast majority of top players are DS3 users.
show me statistic proof of this |
Spec Ops Cipher
Seraphim Initiative..
627
|
Posted - 2013.09.10 17:42:00 -
[85] - Quote
Monkey MAC wrote:Spec Ops Cipher wrote:Monkey MAC wrote:Spec Ops Cipher wrote:Baal Omniscient wrote:I SEE! If your opponent strafes normally, it magnetizes for about 0.2 seconds but if your opponent strafes side to side at 2m per minute, you can actually track them without having to adjust your aim! That is soooo OP!
Now, how do I convince enemies to do that...
Edit: However, shotguns having that much tracking with such a large hit radius is a little much tho The tracking is identical for all weapons and suits. The video is only a small part of the testing, and the reason I was in short strafe cycles was because we were determining the range at which aim assist works for each weapon. With some input from the user, it becomes easy to stay 100% on target. The assist does too much. If I might enquire, when you do long strafing patterns, did you get longer stick or the same, also what about a static input? Against someone who isn't using the right stick at all, long strafing patterns are better. To be honest though, against someone who is actually playing, you gotta try throw em off, because as long as they can vaguely follow you, AA will make sure their bullets hit you. Would you say prehaps, just theorising here, the reason its too strong is because it appears to be almost perfect against chop/short strafing!! I believe what CCP have done is they have added an anti-chop strafe function, and havent turned this off for whatever reason when the character doesnt chop strafe?? I know it would be hard to test, but I am asking wether or not CCP programmed it to be a counter to the chop strafe technique!! I'm only strafing short because it stays in the autolock zone, where it will follow without any user input. It lets us find the maximum range it will work for. If you try shoot me while I'm running across the screen, so long as you make some effort, aim assist will ensure you get the kill. It's too strong in all situations. |
Autoaim Bot514
Kameira Lodge Amarr Empire
57
|
Posted - 2013.09.10 17:42:00 -
[86] - Quote
Seymor Krelborn wrote:semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground. Yes because all of the top players are KBM users The vast majority of top players are DS3 users. show me statistic proof of this
13ear uses ds3. he pointed out to me how ridiculous AA is.
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Seymor Krelborn
DUST University Ivy League
830
|
Posted - 2013.09.10 17:46:00 -
[87] - Quote
Spec Ops Cipher wrote:Jack McReady wrote:Banning Hammer wrote:
With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter?
and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be.
when we we post in GD we represent ourselves not the corp...stay on topic and don't try to drag the university into the AA QQ.
|
Autoaim Bot514
Kameira Lodge Amarr Empire
58
|
Posted - 2013.09.10 17:51:00 -
[88] - Quote
Seymor Krelborn wrote:Spec Ops Cipher wrote:Jack McReady wrote:Banning Hammer wrote:
With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter?
and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be. when we we post in GD we represent ourselves not the corp...stay on topic and don't try to drag the university into the AA QQ.
Scrub answer from scrubcorp |
Seymor Krelborn
DUST University Ivy League
830
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Posted - 2013.09.10 17:55:00 -
[89] - Quote
Autoaim Bot514 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? im a sad panda so I changed your quote , not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground. Except kbm doesn't have raw input, it emulates ds3. Protoman didn't need scrub excuses to own with ds3.
the bottom line is that the game is more brutal and competitive now....I know I die a lot more now, I think that's good.
and honestly this was the best move against stomping, it surpasses any matchmaking fix...
why are people really against a mechanic that levels the playing field, I mean we all have this advantage...awesome aimers are even more awesome and bad aimers are now better....
overall the game feels tighter and combat is more bloody, and more people who try dust for the 1st time will keep playing...
so seriously give me good reasons why AA and the hit detection fix are bad.
I think I just gave good reasons why its good... |
Smooth Assassin
Stardust incorporation
157
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Posted - 2013.09.10 17:56:00 -
[90] - Quote
CCP got owned (jk) lol look how that scout could barely dodge that aim assist it makes me think how stupid i look running towards enemies |
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