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Csikszent Mihalyi
DUST University Ivy League
148
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Posted - 2013.09.10 19:29:00 -
[1] - Quote
semperfi1999 wrote:Seymor Krelborn wrote: I don't think the corp ever said this... a member may have... but that was his/her opinion... not the corps.
Not just your members...your (I assume) directors said this all the time. I assume they were your directors because they are people who have been with Dust U for a very very long time. In fact your corp along with Zion and STB were the worst at constantly stating that when you post your representing your corp. There were others too but people from those 3 corps were the worst.
We all represent our corp in conduct (and deserve to be booted for misconduct), but not in opinion. That much should be obvious. |
Csikszent Mihalyi
DUST University Ivy League
149
|
Posted - 2013.09.10 20:05:00 -
[2] - Quote
Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:
I stopped reading when you tried o defend aim assist as a balancing mechanic for new players. With that logic, a starter frigate should be allowed to shoot down a Titan in EVE.
lol a t2 frig with max skills couldn't down a titan... bad analogy Then why should a militia suit be able to kill a proto as fast another militia? Makes all that SP, time, and ISK invested pointless, huh? Aim assist is supposed too assist aim. Matchmaking is supposed to prevent proto stomps. Don't confuse the two unless you want to see this kind of balancing applied to EVE as well.
Wow that really is a bad analogy... A frigate is like a scout and a titan is like... the MCC. Proto gear does not turn your suit into a titan.
A militia suit does not kill proto as fast as another militia. The difference is more subtle now, but that's a good thing. SP should (and does) give you an edge in combat, but not decide the winner beforehand. Otherwise it would just be a game of who played the longest and has the saddest real life (like too many MMOs are). |
Csikszent Mihalyi
DUST University Ivy League
151
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Posted - 2013.09.10 20:57:00 -
[3] - Quote
I'd like to see somebody post a video of them playing with aim assist and actually hitting most shots.
As a mouse user, I'd have no reason not to join the "nerf AA" crowd if I could actually believe that it's OP. But without seeing it with my own eyes, I just can't.
My impression is that people are not upset because aim assist is too powerful, but because it raises the minimum skill, which means that there are less really bad players to dominate. This is understandable, because getting some skill and dominating those who don't have any is one of the more rewarding elements of multiplayer games.
The TTK argument seems to be a bit of a smokescreen. There've been good aimers before, and TTK shouldn't be any different on the highest level of skill. The change to strafe speed (and some hit detection fixes) certainly made a big difference, but mixing up the discussion about TTK and aim assist does not seem right to me. |
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