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Seymor Krelborn
DUST University Ivy League
836
|
Posted - 2013.09.10 18:51:00 -
[121] - Quote
semperfi1999 wrote:Seymor Krelborn wrote:Spec Ops Cipher wrote:Jack McReady wrote:Banning Hammer wrote:
With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter?
and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be. when we we post in GD we represent ourselves not the corp...stay on topic and don't try to drag the university into the AA QQ. THis is rich comming from (at least a corp) who claimed that a post from an imperfect should be attributed to all of the imperfects because you represent your corp.........
I don't think the corp ever said this... a member may have... but that was his/her opinion... not the corps. |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 18:51:00 -
[122] - Quote
Seymor Krelborn wrote:Beren Hurin wrote:I'm beginning to appreciate how people think they can continue to play the exact same way after significant changes and expect to do well. Especially when you can see this video, and see that strafing wider would help, or sprinting one way, stopping and shooting, and sprinting some more would be better than the tight strafing that people are used to. the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
Actually that is so far from the truth its funny. The Elite are the best at adapting. Thats why 1 day after the patch they continue to own just as much if not more than the other players do. However just because they can adapt doesnt mean its not a bad game mechanic. If every time you pressed the L1/R1 buttons at the same you auto died does that mean we should just adapt and not use both of those buttons at the same time? Or does that mean its a problem that needs to be addressed because its breaking the game? |
Nemo Bluntz
TeamPlayers EoN.
631
|
Posted - 2013.09.10 18:51:00 -
[123] - Quote
Cosgar wrote:Anyone know any good FPS to play, because I've finally realized Dust isn't one anymore... Payday 2 is pretty dope. And its not an FPS, but War Thunder is f2p on steam. Its ok. |
Spec Ops Cipher
Seraphim Initiative..
640
|
Posted - 2013.09.10 18:52:00 -
[124] - Quote
Beren Hurin wrote:I'm beginning to appreciate how people think they can continue to play the exact same way after significant changes and expect to do well. Especially when you can see this video, and see that strafing wider would help, or sprinting one way, stopping and shooting, and sprinting some more would be better than the tight strafing that people are used to. The vid is for testing the limits, not avoiding it. Short strafe is completely covered by aim assist, you only need hold R1 and win. |
Spec Ops Cipher
Seraphim Initiative..
640
|
Posted - 2013.09.10 18:53:00 -
[125] - Quote
Nemo Bluntz wrote:Cosgar wrote:Anyone know any good FPS to play, because I've finally realized Dust isn't one anymore... Payday 2 is pretty dope. And its not an FPS, but War Thunder is f2p on steam. Its ok. 7 days till GTA5 XD |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 18:56:00 -
[126] - Quote
Cosgar wrote:Anyone know any good FPS to play, because I've finally realized Dust isn't one anymore...
Just wait for the PS4 as there are no new FPS games out...so unless you are wanting to play an older game PS4 will have......
Planet side 2 War Thunder Blacklight
(maybe 1 more cant remember)
These will all be FTP and at least 1 maybe 2 will be available at launch. |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 18:59:00 -
[127] - Quote
Seymor Krelborn wrote: I don't think the corp ever said this... a member may have... but that was his/her opinion... not the corps.
Not just your members...your (I assume) directors said this all the time. I assume they were your directors because they are people who have been with Dust U for a very very long time.
In fact your corp along with Zion and STB were the worst at constantly stating that when you post your representing your corp. There were others too but people from those 3 corps were the worst. |
Seymor Krelborn
DUST University Ivy League
837
|
Posted - 2013.09.10 19:09:00 -
[128] - Quote
Nemo Bluntz wrote:Seymor Krelborn wrote:
the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
The "elite vets" are the ones who have been playing the longest, and have given CCP the most amount of money thus far. Having such a dramatic core change to a game they've been playing for months is bound to get some backlash. Also, there is no "adaption." There's no "well now do this! problem solved". The adaption you speak of is "have more health and get the first shot off". Lol, "adaption."
look I have spent A LOT of money on this game, and EVE. I think the issue here is not realizing that CCP tends to drastically change their games from build to build, if you play eve you understand this.
this game is a work in progress and it will be vastly different a year from now from what it is today...
the lesson here is don't get comfortable.
I read your reasons for why you think its a bad change, but your reasons come from a perspective of "you changed the way my game works"... its not yours, or mine and lets face it the way it was wasn't winning any awards...and they have a long way to go still.
the main reason why I think the new aim mechanics are good is because it has made the game more competitive and brutal...new players can jump in and be useful and feel powerful, old vets can adapt and use their knowledge of maps, and vast sp to still gain an edge.
so you cant proto stomp anymore... big deal...was that such a good thing for the game?... so you die quicker, well, so does everyone else...this game has been complained about constantly and I personally believe 1.4 is a turning point... no its not perfect, yes it needs tweaking, but the best reasons the anti AA people have come up with for turning it off is they die quicker, scrubs can aim now, and proto isn't worth using in a pub....to me these sound like all good reasons to keep it.
this is coming from someone who before 1.4 had his best game at 41/9 with a shotty and REs and an average game of 15-20/6-10 only using BP fits and spent over 400$ on dust alone. now my average game is 12/10 AND im using proto half the time just to hold ground or advance a point before switching back to BPs... its effing brutal and I like it |
Seymor Krelborn
DUST University Ivy League
837
|
Posted - 2013.09.10 19:13:00 -
[129] - Quote
semperfi1999 wrote:Seymor Krelborn wrote: I don't think the corp ever said this... a member may have... but that was his/her opinion... not the corps.
Not just your members...your (I assume) directors said this all the time. I assume they were your directors because they are people who have been with Dust U for a very very long time. In fact your corp along with Zion and STB were the worst at constantly stating that when you post your representing your corp. There were others too but people from those 3 corps were the worst.
well when it comes to being racist or offensive, I know we make our corp look bad and its not tolerated, but other than that if Kevall longstride isn't saying it than its just a members opinion. |
Cosgar
ParagonX
5102
|
Posted - 2013.09.10 19:21:00 -
[130] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:
the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
The "elite vets" are the ones who have been playing the longest, and have given CCP the most amount of money thus far. Having such a dramatic core change to a game they've been playing for months is bound to get some backlash. Also, there is no "adaption." There's no "well now do this! problem solved". The adaption you speak of is "have more health and get the first shot off". Lol, "adaption." look I have spent A LOT of money on this game, and EVE. I think the issue here is not realizing that CCP tends to drastically change their games from build to build, if you play eve you understand this. this game is a work in progress and it will be vastly different a year from now from what it is today... the lesson here is don't get comfortable. I read your reasons for why you think its a bad change, but your reasons come from a perspective of "you changed the way my game works"... its not yours, or mine and lets face it the way it was wasn't winning any awards...and they have a long way to go still. the main reason why I think the new aim mechanics are good is because it has made the game more competitive and brutal...new players can jump in and be useful and feel powerful, old vets can adapt and use their knowledge of maps, and vast sp to still gain an edge. so you cant proto stomp anymore... big deal...was that such a good thing for the game?... so you die quicker, well, so does everyone else...this game has been complained about constantly and I personally believe 1.4 is a turning point... no its not perfect, yes it needs tweaking, but the best reasons the anti AA people have come up with for turning it off is they die quicker, scrubs can aim now, and proto isn't worth using in a pub....to me these sound like all good reasons to keep it. this is coming from someone who before 1.4 had his best game at 41/9 with a shotty and REs and an average game of 15-20/6-10 only using BP fits and spent over 400$ on dust alone. now my average game is 12/10 AND im using proto half the time just to hold ground or advance a point before switching back to BPs... its effing brutal and I like it I stopped reading when you tried o defend aim assist as a balancing mechanic for new players. With that logic, a starter frigate should be allowed to shoot down a Titan in EVE. |
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Seymor Krelborn
DUST University Ivy League
837
|
Posted - 2013.09.10 19:22:00 -
[131] - Quote
Cosgar wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:
the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
The "elite vets" are the ones who have been playing the longest, and have given CCP the most amount of money thus far. Having such a dramatic core change to a game they've been playing for months is bound to get some backlash. Also, there is no "adaption." There's no "well now do this! problem solved". The adaption you speak of is "have more health and get the first shot off". Lol, "adaption." look I have spent A LOT of money on this game, and EVE. I think the issue here is not realizing that CCP tends to drastically change their games from build to build, if you play eve you understand this. this game is a work in progress and it will be vastly different a year from now from what it is today... the lesson here is don't get comfortable. I read your reasons for why you think its a bad change, but your reasons come from a perspective of "you changed the way my game works"... its not yours, or mine and lets face it the way it was wasn't winning any awards...and they have a long way to go still. the main reason why I think the new aim mechanics are good is because it has made the game more competitive and brutal...new players can jump in and be useful and feel powerful, old vets can adapt and use their knowledge of maps, and vast sp to still gain an edge. so you cant proto stomp anymore... big deal...was that such a good thing for the game?... so you die quicker, well, so does everyone else...this game has been complained about constantly and I personally believe 1.4 is a turning point... no its not perfect, yes it needs tweaking, but the best reasons the anti AA people have come up with for turning it off is they die quicker, scrubs can aim now, and proto isn't worth using in a pub....to me these sound like all good reasons to keep it. this is coming from someone who before 1.4 had his best game at 41/9 with a shotty and REs and an average game of 15-20/6-10 only using BP fits and spent over 400$ on dust alone. now my average game is 12/10 AND im using proto half the time just to hold ground or advance a point before switching back to BPs... its effing brutal and I like it I stopped reading when you tried o defend aim assist as a balancing mechanic for new players. With that logic, a starter frigate should be allowed to shoot down a Titan in EVE.
lol a t2 frig with max skills couldn't down a titan... bad analogy |
Cosgar
ParagonX
5102
|
Posted - 2013.09.10 19:29:00 -
[132] - Quote
Seymor Krelborn wrote:Cosgar wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:
the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
The "elite vets" are the ones who have been playing the longest, and have given CCP the most amount of money thus far. Having such a dramatic core change to a game they've been playing for months is bound to get some backlash. Also, there is no "adaption." There's no "well now do this! problem solved". The adaption you speak of is "have more health and get the first shot off". Lol, "adaption." look I have spent A LOT of money on this game, and EVE. I think the issue here is not realizing that CCP tends to drastically change their games from build to build, if you play eve you understand this. this game is a work in progress and it will be vastly different a year from now from what it is today... the lesson here is don't get comfortable. I read your reasons for why you think its a bad change, but your reasons come from a perspective of "you changed the way my game works"... its not yours, or mine and lets face it the way it was wasn't winning any awards...and they have a long way to go still. the main reason why I think the new aim mechanics are good is because it has made the game more competitive and brutal...new players can jump in and be useful and feel powerful, old vets can adapt and use their knowledge of maps, and vast sp to still gain an edge. so you cant proto stomp anymore... big deal...was that such a good thing for the game?... so you die quicker, well, so does everyone else...this game has been complained about constantly and I personally believe 1.4 is a turning point... no its not perfect, yes it needs tweaking, but the best reasons the anti AA people have come up with for turning it off is they die quicker, scrubs can aim now, and proto isn't worth using in a pub....to me these sound like all good reasons to keep it. this is coming from someone who before 1.4 had his best game at 41/9 with a shotty and REs and an average game of 15-20/6-10 only using BP fits and spent over 400$ on dust alone. now my average game is 12/10 AND im using proto half the time just to hold ground or advance a point before switching back to BPs... its effing brutal and I like it I stopped reading when you tried o defend aim assist as a balancing mechanic for new players. With that logic, a starter frigate should be allowed to shoot down a Titan in EVE. lol a t2 frig with max skills couldn't down a titan... bad analogy Then why should a militia suit be able to kill a proto as fast another militia? Makes all that SP, time, and ISK invested pointless, huh? Aim assist is supposed too assist aim. Matchmaking is supposed to prevent proto stomps. Don't confuse the two unless you want to see this kind of balancing applied to EVE as well. |
Csikszent Mihalyi
DUST University Ivy League
148
|
Posted - 2013.09.10 19:29:00 -
[133] - Quote
semperfi1999 wrote:Seymor Krelborn wrote: I don't think the corp ever said this... a member may have... but that was his/her opinion... not the corps.
Not just your members...your (I assume) directors said this all the time. I assume they were your directors because they are people who have been with Dust U for a very very long time. In fact your corp along with Zion and STB were the worst at constantly stating that when you post your representing your corp. There were others too but people from those 3 corps were the worst.
We all represent our corp in conduct (and deserve to be booted for misconduct), but not in opinion. That much should be obvious. |
Shotty GoBang
Intara Direct Action Caldari State
1001
|
Posted - 2013.09.10 19:30:00 -
[134] - Quote
@Cipher: +1 for your experiment. And the laughs (who the heck was that DS pilot!?).
@Seymor: Demanding statistical evidence is a 'bit of an underhanded tactic. Only CCP has access to datasets requisite in meeting such a demand. If I had access to CCP's logs, these are the things I'd like for first to satisfy your request for evidence:
1) Change in DPS from 1.0 to 1.4, by weapon type. 2) Change in TTK from 1.0 to 1.4, by weapon type. 3) Change in Accuracy from 1.0 to 1.4, by weapon type. 4) Current engagement outcomes, by weapon type. 5) Current engagement outcomes, by engagement range. 6) Current weapon usage statistics in Pubs. 7) Current weapon usage statistics in PC.
^ I suspect that the above queries would support a frequently voiced concern. A concern in that the aim-assisted automatic assault rifle is consistently outperforming every other weapon in every role and environment. Such "evidence" -- should it exist -- would be clear indication of imbalance. Nonetheless, causality remains to be proven.
So is AA to blame? Are ARs to blame? Are Aim-Assisted ARs to blame?
Who knows. But even without statistics in-hand, one may safely hypothesize through repeated observation...
Today, "winning in Dust" has less to do with tactics and more to do playing smart while using the right suit (medium-frame) and the right gear (assault rifle). And, of course, enabling Aim Assist.
- Shotty GoBang ~ 18M Shotgun Scout
PS: Big fan of the Uni's efforts in uptraining our newcomers, by the way. Keep up the good work. o7 |
Kekklian Noobatronic
Goonfeet Top Men.
405
|
Posted - 2013.09.10 19:37:00 -
[135] - Quote
Video proof aim assist is not 'aim bot', 'auto aim', or overpowered. It assists tracking, nothing more.
Thanks for that! |
Spec Ops Cipher
Seraphim Initiative..
643
|
Posted - 2013.09.10 19:38:00 -
[136] - Quote
Pilot was Foxhound Elite, *supposed* to be on patrol lol |
Chimeric Destiny
Intara Direct Action Caldari State
60
|
Posted - 2013.09.10 19:38:00 -
[137] - Quote
Shotty GoBang wrote:
PS: Big fan of the Uni's efforts in uptraining our newcomers, by the way. Keep up the good work. o7
Too bad they indoctrinate them with nooblogic so they actually think they have real skills in this game. Noobs teaching noobs doesn't make anyone play better, notice how DU is all for AA, makes their efforts actually seem like they worked, when in fact they never actually got better at anything. IF you want to learn2aim pick up old school goldeneye, perfect dark, or CS and learn to aim overtime. Its not a difficult skill to develop.
|
Vell0cet
Royal Uhlans Amarr Empire
186
|
Posted - 2013.09.10 19:43:00 -
[138] - Quote
First, thanks for putting the time/effort to test, edit and upload this.
I think the video clearly shows that the magnetism is limited to fairly short distances. My hope is that the design intent here is to discourage the chop strafing tactic. Trying to hit someone who is spastically maneuvering around is not fun, it's annoying and obnoxious. People don't evade fire this way in real life combat, and I hate seeing in games. One of DUST's greatest aspects is the fear of loss of your expensive suit leads to gameplay that is much more similar to real life. There's a tension between wanting to complete the objective, but not wanting to be killed in the process: risk vs. reward, duty vs. survival. Chop strafing and bunny hopping destroy this illusion, as do evasive rambo players who can take out several players while dodging fire. This isn't "hardcore," is evidence that things were broken.
Ultimately, the most important aspect of AA is if it helps retain new players significantly better than before. DUST needs to grow by a couple orders of magnitude to have much of a future (and for us to see all of the amazing ideas CCP has for this game become reality), and that's not going to happen if new players aren't sticking around. AA is in-line with industry standards (if not weaker), and consequently will match new players' (and game reviewers') expectations for how the aiming experience on a console should feel.
I do agree that the TTK has become too low, and the best suggestion I've heard to fix it (and not reverting to chop strafing/bunny hopping) is to reduce all weapon damage by the 10% that was added at the uprising launch. Some weapons will need to be buffed back some, but that can be handled on a case-by-case basis. This will result in module choices having a greater impact on gameplay. Also scouts need a speed buff so it's easier to break AA, but still prevents chop-strafing tactics.
Since 1.4 matches have been the best I've ever played in DUST so far. They tend to play out more realistically to how a real firefight would, there are much fewer 1-sided battles and less proto-stomping in general. I've been getting a few more kills per match and dieing significantly more than before. Combat feels more tactical, with cover being more important than ever before.
I realize that players at the highest levels want to be rewarded for skill more. I have proposed a compromise solution that I think is fair to them, but still keeps gameplay fun for the other 75% of us. AA should have 3 settings [Standard] which is how things are now, [Weak] which has the effects reduced, and possibly 0 magnetism, and [Off]. [Standard ] is available only in pub matches (which are in highsec and has been stated by CCP that they want to be friendly for everyone); it's not available in FW or PC. [Weak] is available everywhere, and conveys a small SP bonus that won't count towards the SP cap (maybe 2%). [Off] is obviously available everywhere and it provides an even better SP bonus (say 10%). This seems like a very reasonable compromise that won't turn off new players, still gives vets who like AA the option, and rewards the most elite players the most. It also means that to compete at the highest levels (i.e. FW & PC) you need to be a better shot. |
Funkmaster Whale
Daedali Inc.
555
|
Posted - 2013.09.10 19:43:00 -
[139] - Quote
Nemo Bluntz wrote:Seymor Krelborn wrote:
the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
The "elite vets" are the ones who have been playing the longest, and have given CCP the most amount of money thus far. Having such a dramatic core change to a game they've been playing for months is bound to get some backlash. Also, there is no "adaption." There's no "well now do this! problem solved". The adaption you speak of is "have more health and get the first shot off". Lol, "adaption." Ummm while I agree with you, I'm pretty sure he spelled adaptation right and it was you, in fact, who misquoted and misspelled it. Read your posts before you make yourself look like an idiot. |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 19:47:00 -
[140] - Quote
Chimeric Destiny wrote:Shotty GoBang wrote:
PS: Big fan of the Uni's efforts in uptraining our newcomers, by the way. Keep up the good work. o7
Too bad they indoctrinate them with nooblogic so they actually think they have real skills in this game. Noobs teaching noobs doesn't make anyone play better, notice how DU is all for AA, makes their efforts actually seem like they worked, when in fact they never actually got better at anything. IF you want to learn2aim pick up old school goldeneye, perfect dark, or CS and learn to aim overtime. Its not a difficult skill to develop.
Neg lrn 2 aim is hard. I want the game to do it for me so I can be on a similar playing field as someone who has spent years playing games that hone their hand eye coordination.
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2-Ton Twenty-One
Ancient Exiles
944
|
Posted - 2013.09.10 19:56:00 -
[141] - Quote
@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear. |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 19:56:00 -
[142] - Quote
Funkmaster Whale wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:
the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
The "elite vets" are the ones who have been playing the longest, and have given CCP the most amount of money thus far. Having such a dramatic core change to a game they've been playing for months is bound to get some backlash. Also, there is no "adaption." There's no "well now do this! problem solved". The adaption you speak of is "have more health and get the first shot off". Lol, "adaption." Ummm while I agree with you, I'm pretty sure he spelled adaptation right and it was you, in fact, who misquoted and misspelled it. Read your posts before you make yourself look like an idiot.
However I think you misunderstood him. He was not telling Seymor that he spelled adaptation wrong....but rather was noting that there is truly no adaptation because its only about increasing your EHP. So he wants commenting on spelling or grammar but rather the concept of adaptation is lacking in Seymor's argument. |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 19:58:00 -
[143] - Quote
2-Ton Twenty-One wrote:@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear.
Meh I still run proto gear only and I run isk neutral/positive. |
Happy Violentime
OMFGZOMBIESRUN
132
|
Posted - 2013.09.10 19:59:00 -
[144] - Quote
Banning Hammer wrote:Kiiran-B wrote:DildoMcnutz wrote:Nice video man, laughed pretty hard at that dropship for some reason but on topic, the aim assist is too strong. We never had it before and I don't think we need it now, the 2 arguments I have seen are:
other games have it
need to compete with Kb/m
I don't see why we need it here if other games have it, we have never needed it before and if the other games have it then play them instead. As far as the dualshock vs kb/m goes ill say this, im competent with both and the only real advantage I get with the mouse over the dualshock is how accurate I throw grenades and forge gunning. Forge gunning is super easy with the mouse.
just my 2 isk.... Had it in chromosome. No QQ. Didn't have it in uprising. QQ. The aim-assist in Chromosome was very different .This one tracks the target, the one in Chromosome "adjusted" your aim, two different things.
Lol really? You could CRU camp in Chromosome and the AA would pull your aim onto reds as they spawned.
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Chimeric Destiny
Intara Direct Action Caldari State
62
|
Posted - 2013.09.10 19:59:00 -
[145] - Quote
semperfi1999 wrote:Chimeric Destiny wrote:Shotty GoBang wrote:
PS: Big fan of the Uni's efforts in uptraining our newcomers, by the way. Keep up the good work. o7
Too bad they indoctrinate them with nooblogic so they actually think they have real skills in this game. Noobs teaching noobs doesn't make anyone play better, notice how DU is all for AA, makes their efforts actually seem like they worked, when in fact they never actually got better at anything. IF you want to learn2aim pick up old school goldeneye, perfect dark, or CS and learn to aim overtime. Its not a difficult skill to develop. Neg lrn 2 aim is hard. I want the game to do it for me so I can be on a similar playing field as someone who has spent years playing games that hone their hand eye coordination.
I also laugh at everyscrub here who say the anti-AA crowd is a bunch of whiny teenagers when in reality its very clear the AA crowd are all new to FPS gamers who have at best been playing PVP multiplayer shooters in the last decade.
Veteran(older seasoned) FPS gamers who have been playing the shooter genre since you know back when all you could get was golden eye, perfect dark and turok have been playing the genre for far longer period then the COD craze. TBF some of the older ones who think AA is mandatory in CONSOLE FPS are likely PC FPS players who assume that every console FPS has to have AA because joypads are far too inaccurate, not realizing you can get precise control out of joystick using a combination of gross and fine movements and combining strafe to get the reticle where you want and for tracking. |
2-Ton Twenty-One
Ancient Exiles
947
|
Posted - 2013.09.10 20:02:00 -
[146] - Quote
semperfi1999 wrote:2-Ton Twenty-One wrote:@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear. Meh I still run proto gear only and I run isk neutral/positive.
Yeah I think the fact that the bar has been raised for what it takes to run PRO is leaving a lot of vets too short to measure up :P |
Csikszent Mihalyi
DUST University Ivy League
149
|
Posted - 2013.09.10 20:05:00 -
[147] - Quote
Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:
I stopped reading when you tried o defend aim assist as a balancing mechanic for new players. With that logic, a starter frigate should be allowed to shoot down a Titan in EVE.
lol a t2 frig with max skills couldn't down a titan... bad analogy Then why should a militia suit be able to kill a proto as fast another militia? Makes all that SP, time, and ISK invested pointless, huh? Aim assist is supposed too assist aim. Matchmaking is supposed to prevent proto stomps. Don't confuse the two unless you want to see this kind of balancing applied to EVE as well.
Wow that really is a bad analogy... A frigate is like a scout and a titan is like... the MCC. Proto gear does not turn your suit into a titan.
A militia suit does not kill proto as fast as another militia. The difference is more subtle now, but that's a good thing. SP should (and does) give you an edge in combat, but not decide the winner beforehand. Otherwise it would just be a game of who played the longest and has the saddest real life (like too many MMOs are). |
2-Ton Twenty-One
Ancient Exiles
947
|
Posted - 2013.09.10 20:08:00 -
[148] - Quote
Csikszent Mihalyi wrote:Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:
I stopped reading when you tried o defend aim assist as a balancing mechanic for new players. With that logic, a starter frigate should be allowed to shoot down a Titan in EVE.
lol a t2 frig with max skills couldn't down a titan... bad analogy Then why should a militia suit be able to kill a proto as fast another militia? Makes all that SP, time, and ISK invested pointless, huh? Aim assist is supposed too assist aim. Matchmaking is supposed to prevent proto stomps. Don't confuse the two unless you want to see this kind of balancing applied to EVE as well. Wow that really is a bad analogy... A frigate is like a scout and a titan is like... the MCC. Proto gear does not turn your suit into a titan. A militia suit does not kill proto as fast as another militia. The difference is more subtle now, but that's a good thing. SP should (and does) give you an edge in combat, but not decide the winner beforehand. Otherwise it would just be a game of who played the longest and has the saddest real life (like too many MMOs are).
+1 I hate people who get carried by time in. |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 20:16:00 -
[149] - Quote
2-Ton Twenty-One wrote:Csikszent Mihalyi wrote:Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:
I stopped reading when you tried o defend aim assist as a balancing mechanic for new players. With that logic, a starter frigate should be allowed to shoot down a Titan in EVE.
lol a t2 frig with max skills couldn't down a titan... bad analogy Then why should a militia suit be able to kill a proto as fast another militia? Makes all that SP, time, and ISK invested pointless, huh? Aim assist is supposed too assist aim. Matchmaking is supposed to prevent proto stomps. Don't confuse the two unless you want to see this kind of balancing applied to EVE as well. Wow that really is a bad analogy... A frigate is like a scout and a titan is like... the MCC. Proto gear does not turn your suit into a titan. A militia suit does not kill proto as fast as another militia. The difference is more subtle now, but that's a good thing. SP should (and does) give you an edge in combat, but not decide the winner beforehand. Otherwise it would just be a game of who played the longest and has the saddest real life (like too many MMOs are). +1 I hate people who get carried by time in, SP should help you play more dynamically and in new and interesting ways, it should not be a I win button and it should not carry players who have no head on their shoulders. It should subtly affect the danger level of combat raising the stakes and making it even more important that when you wear the best you play the best.
SP is definitely no longer an I win button........AA is the current I win button. |
2-Ton Twenty-One
Ancient Exiles
951
|
Posted - 2013.09.10 20:42:00 -
[150] - Quote
semperfi1999 wrote:2-Ton Twenty-One wrote:
+1 I hate people who get carried by time in, SP should help you play more dynamically and in new and interesting ways, it should not be a I win button and it should not carry players who have no head on their shoulders. It should subtly affect the danger level of combat raising the stakes and making it even more important that when you wear the best you play the best.
SP is definitely no longer an I win button........AA is the current I win button.
I am beating guys without it. Not that I don't think it needs some mild tweaking as a concept. I wish it was a friction based system that encouraged positive tracking towards the target and discouraged tracking away, but that also has its issues.
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