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semperfi1999
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894
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Posted - 2013.09.10 15:24:00 -
[1] - Quote
The sheer level of idiotic posts in this thread is overwhelming. How do you argue with someone who actually WANTS the game to play itself for you simply because you dont have to skill to play it yourself? |
semperfi1999
Imperfects Negative-Feedback
897
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Posted - 2013.09.10 15:50:00 -
[2] - Quote
Jack McReady wrote:semperfi1999 wrote:The sheer level of idiotic posts in this thread is overwhelming. How do you argue with someone who actually WANTS the game to play itself for you simply because you dont have to skill to play it yourself? who would guess, semperfi1999 answers with a idiotic post of no value about idiocy. how often does someone need to bust your "theories" till you wake up from your tunnelvision? I guess there is no cure for you. Banning Hammer wrote:Jack McReady wrote:congrats several people just insulted their own intelligence with their owns posts.
actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it.
and what the video does not show is that as soon as you touch your stick it stops assisting you.
in short, all the whiny scrubs ranting about aim assist are after all still only whiny scrubs. For someone that talks about other people intelligence, you not very smart yourself. Tracking the target is EXACTLY what this aim-assist does. It doesn't help you to aim, it helps you to "maintain" your aim in the target. arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING.
You act like you have "busted" anyones supposed theory......dude your bad...just horribly bad at this game. Your arguments are that AA doesnt track you...well it does all videos prove it. Someone might eventually find a way to beat the tracking but honestly the tracking is way to high on a game where maintaining your target is so important to kills. I didnt feel any need to argue anything more in this thread because so far I have debunked any arguement for the AA but ppl like you still insist that AA is perfect where it is. Sorry I know you like it because you need it to actually kill people but AA has made this game even worse than it was before. AA should only consist of lowering your sensitivity a little when you actually move your crosshair over a target...it should never move your actual crosshair (which it does).
BTW aim assist of course still works while you are moving your joystick. Now you can move it away from the target itself but (which you obviously havent noticed) the aim assist will actually fight you for a half moment when you are trying to move your crosshair off of a target.
Look Jack....I know you think you know alot about FPS games but the vast majority of your posts and proven that your FPS knowledge is almost nonexistent. You have obviously never played a FPS game competitively so you have no idea of anything related to what a game needs to succeed.
BTW its pathetic that you even note how good AA is because it will move your crosshair on a target if they hop out in front of you and catch you by surprise. Sorry buddy if your surprised and you dont have the reflexive skills to target and quickly engage them then you should lose. The game should not hand you a crutch because you take 2 seconds to respond to stimuli. |
semperfi1999
Imperfects Negative-Feedback
897
|
Posted - 2013.09.10 15:53:00 -
[3] - Quote
Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground.
Yes because all of the top players are KBM users
The vast majority of top players are DS3 users. |
semperfi1999
Imperfects Negative-Feedback
897
|
Posted - 2013.09.10 15:55:00 -
[4] - Quote
Chunky Munkey wrote:Ynned Ivanova wrote:Turn it off, if its so offensive. Does that turn it off for everyone else too?
That would be the best troll ability in a game ever....LOL |
semperfi1999
Imperfects Negative-Feedback
897
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Posted - 2013.09.10 15:57:00 -
[5] - Quote
Spec Ops Cipher wrote:Jack McReady wrote:Banning Hammer wrote: Tracking the target is the hardest thing in a FPS game, a monkey can actually point the crosshair in the general direction of the target. But aiming for the head and tracking the target accurately as is moving, is extremely hard to do. It is what makes the difference from a "good" player to a Pro player.
your point is? since aim assist does not do this for you, why complain? Nemo Bluntz wrote:Jack McReady wrote:arent you done posting nonsense when you are out of arguments? point is, it does not magically aim keeps the aim on the target nonstop. 1/2 strafe speed the TRACKING. I think you're only commenting on the test and not the implications of what that means in an actual game. While in a match, you get someone in your AR sights up to 60m, (which is huge) and you can throw a volley of bullets at them and connect with, what? 5-6 before they realize what is happening, then they start to move (usually in a sprint, which the strafing is significantly slower, especially when you're not a scout), so you might lose the track, move the stick just to get back and have them touch your sight, then you get another 5-6 shots in. Which is most likely a kill at that point, with little work, at crazy long ranges. With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter? and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be.
Does it matter if he is? Have you ever seen the dust uni kids? They have less of a clue on how to play this game than the average blue dot. If they were a true university they would be one of those online universities that hand out free degrees for a couple thousand dollars. |
semperfi1999
Imperfects Negative-Feedback
902
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Posted - 2013.09.10 18:09:00 -
[6] - Quote
Seymor Krelborn wrote:semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:because some of us prefer a controller and feel like having a huge advantage of M/KB is 'balance'? Went ahead and fixed that, not necessarily for you, but for what a lot of pro-AA pad players sound like. what you did was make me look like English is my second language...ill repeat... kb/m users have a huge advantage over controller users... AA levels the ground. Yes because all of the top players are KBM users The vast majority of top players are DS3 users. show me statistic proof of this
You want statistic proof of this? Just so that you can then respond with a X %'s of statistics are made up like you did before? Aldin....uses DS3, Protoman used DS3, Zitro brothers used DS3's, Pdiggy uses DS3, bear uses DS3, and that is just to name a few off the top of my head of current/past players who used DS3 and were also considered to be some of the best players in Dust.
Regynum is the only person I know who fits in this category and uses a KBM. |
semperfi1999
Imperfects Negative-Feedback
902
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Posted - 2013.09.10 18:12:00 -
[7] - Quote
Seymor Krelborn wrote:Spec Ops Cipher wrote:Jack McReady wrote:Banning Hammer wrote:
With that context, can you see why some people are anti-AA, at least to this extent, in a 'high health' shooter?
and why would this be different without AA? there was aim assist before in dust, even in close beta and no one ever complained about it. what most people dont get is that there were significant changes to hit detection and movements speeds and a 10% dmg buff over the course of the dust development. those changes just stacked up to a very low TTK. AA is just the tip of iceberg and actually had the least impact, you still have to aim by yourself but you shots now actually connect. I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist not working when you try to aim... I sincerely hope you are not in a position of power at Dust Uni - you shouldn't be. when we we post in GD we represent ourselves not the corp...stay on topic and don't try to drag the university into the AA QQ.
THis is rich comming from (at least a corp) who claimed that a post from an imperfect should be attributed to all of the imperfects because you represent your corp......... |
semperfi1999
Imperfects Negative-Feedback
902
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Posted - 2013.09.10 18:16:00 -
[8] - Quote
Seymor Krelborn wrote:semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:[quote=Seymor Krelborn] Yes because all of the top players are KBM users The vast majority of top players are DS3 users. show me statistic proof of this You want statistic proof of this? Just so that you can then respond with a X %'s of statistics are made up like you did before? Aldin....uses DS3, Protoman used DS3, Zitro brothers used DS3's, Pdiggy uses DS3, bear uses DS3, and that is just to name a few off the top of my head of current/past players who used DS3 and were also considered to be some of the best players in Dust. Regynum is the only person I know who fits in this category and uses a KBM. funny that I don't see them QQing....
Thats because Protoman, Zitros, Pdiggy, and bear have all left because of how bad the game is. Aldin still plays and I do believe he commented on the rediculousness of AA but he doesnt psot on the forums very often. |
semperfi1999
Imperfects Negative-Feedback
903
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Posted - 2013.09.10 18:27:00 -
[9] - Quote
Seymor Krelborn wrote:Spec Ops Cipher wrote:Seymor Krelborn wrote: this is a team tactics FPS, know your role, what you describe are the results of Rambo tactics...theres no place for that here.
Wrong. Its a MMOFPS. In that order. It isn't battlefield, and its intended to be a HTTK game. You're trying to make it into a low time to kill game. I agree its mmo but its also tactical... if you deny that, then your playing wrong...
You are a moron if you think Dust is a tactical shooter. Go look up tactical shooters and come back and apologize for dissing the entire genre of tactical shooters. Dont confuse the ability to use tactics (all FPS games do this) in a shooter with it being a tactical shooter. |
semperfi1999
Imperfects Negative-Feedback
904
|
Posted - 2013.09.10 18:29:00 -
[10] - Quote
Seymor Krelborn wrote:semperfi1999 wrote:Seymor Krelborn wrote:Nemo Bluntz wrote:[quote=Seymor Krelborn]
You want statistic proof of this? Just so that you can then respond with a X %'s of statistics are made up like you did before? Aldin....uses DS3, Protoman used DS3, Zitro brothers used DS3's, Pdiggy uses DS3, bear uses DS3, and that is just to name a few off the top of my head of current/past players who used DS3 and were also considered to be some of the best players in Dust.
Regynum is the only person I know who fits in this category and uses a KBM. funny that I don't see them QQing.... Thats because Protoman, Zitros, Pdiggy, and bear have all left because of how bad the game is. Aldin still plays and I do believe he commented on the rediculousness of AA but he doesnt psot on the forums very often. then they don't count.. also this is just naming names...not statistical proof of your assertions.
Yes they dont count because you dont want them to count. Nope not going to consider anyone who is good if they dont play on a daily basis. And your still asking for statistical proof (impossible to obtain in a double blind study on this game) so that you can then state that statistics are made up. Your an idiot. |
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semperfi1999
Imperfects Negative-Feedback
904
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Posted - 2013.09.10 18:34:00 -
[11] - Quote
Nemo Bluntz wrote:Seymor Krelborn wrote:I still haven't heard a good reason why the new mechanics are bad...
And now I'm convinced that you are barely even reading any posts. Holy ****.
Its called ignorance....Dust Uni is really good at this. |
semperfi1999
Imperfects Negative-Feedback
904
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Posted - 2013.09.10 18:48:00 -
[12] - Quote
Seymor Krelborn wrote:
it is illogical to count people who don't play.... you made the initial assertion most good players use DS3 without having any true knowledge of this, so who's the idiot?
and shame on you for resorting to personal attacks... it shows that you are frustrated and have no real argument... I expected more from you.
you need to compose yourself.
IM sorry if that offended you but what do you call someone who asks for something that they know A) cannot possibly be obtained and B) have already stated that X %'s of statistics are made up? |
semperfi1999
Imperfects Negative-Feedback
907
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Posted - 2013.09.10 18:51:00 -
[13] - Quote
Seymor Krelborn wrote:Beren Hurin wrote:I'm beginning to appreciate how people think they can continue to play the exact same way after significant changes and expect to do well. Especially when you can see this video, and see that strafing wider would help, or sprinting one way, stopping and shooting, and sprinting some more would be better than the tight strafing that people are used to. the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
Actually that is so far from the truth its funny. The Elite are the best at adapting. Thats why 1 day after the patch they continue to own just as much if not more than the other players do. However just because they can adapt doesnt mean its not a bad game mechanic. If every time you pressed the L1/R1 buttons at the same you auto died does that mean we should just adapt and not use both of those buttons at the same time? Or does that mean its a problem that needs to be addressed because its breaking the game? |
semperfi1999
Imperfects Negative-Feedback
907
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Posted - 2013.09.10 18:56:00 -
[14] - Quote
Cosgar wrote:Anyone know any good FPS to play, because I've finally realized Dust isn't one anymore...
Just wait for the PS4 as there are no new FPS games out...so unless you are wanting to play an older game PS4 will have......
Planet side 2 War Thunder Blacklight
(maybe 1 more cant remember)
These will all be FTP and at least 1 maybe 2 will be available at launch. |
semperfi1999
Imperfects Negative-Feedback
907
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Posted - 2013.09.10 18:59:00 -
[15] - Quote
Seymor Krelborn wrote: I don't think the corp ever said this... a member may have... but that was his/her opinion... not the corps.
Not just your members...your (I assume) directors said this all the time. I assume they were your directors because they are people who have been with Dust U for a very very long time.
In fact your corp along with Zion and STB were the worst at constantly stating that when you post your representing your corp. There were others too but people from those 3 corps were the worst. |
semperfi1999
Imperfects Negative-Feedback
907
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Posted - 2013.09.10 19:47:00 -
[16] - Quote
Chimeric Destiny wrote:Shotty GoBang wrote:
PS: Big fan of the Uni's efforts in uptraining our newcomers, by the way. Keep up the good work. o7
Too bad they indoctrinate them with nooblogic so they actually think they have real skills in this game. Noobs teaching noobs doesn't make anyone play better, notice how DU is all for AA, makes their efforts actually seem like they worked, when in fact they never actually got better at anything. IF you want to learn2aim pick up old school goldeneye, perfect dark, or CS and learn to aim overtime. Its not a difficult skill to develop.
Neg lrn 2 aim is hard. I want the game to do it for me so I can be on a similar playing field as someone who has spent years playing games that hone their hand eye coordination.
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semperfi1999
Imperfects Negative-Feedback
907
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Posted - 2013.09.10 19:56:00 -
[17] - Quote
Funkmaster Whale wrote:Nemo Bluntz wrote:Seymor Krelborn wrote:
the problem is the so called elite vets think this is their game, and aren't very good at adaptation...
The "elite vets" are the ones who have been playing the longest, and have given CCP the most amount of money thus far. Having such a dramatic core change to a game they've been playing for months is bound to get some backlash. Also, there is no "adaption." There's no "well now do this! problem solved". The adaption you speak of is "have more health and get the first shot off". Lol, "adaption." Ummm while I agree with you, I'm pretty sure he spelled adaptation right and it was you, in fact, who misquoted and misspelled it. Read your posts before you make yourself look like an idiot.
However I think you misunderstood him. He was not telling Seymor that he spelled adaptation wrong....but rather was noting that there is truly no adaptation because its only about increasing your EHP. So he wants commenting on spelling or grammar but rather the concept of adaptation is lacking in Seymor's argument. |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 19:58:00 -
[18] - Quote
2-Ton Twenty-One wrote:@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets ya that is on you. If you rush in take out 2 of his buddies and have to reload and he takes you out its still on you. if you 1v1 and he lands head shots and you land body and he beats you it means he beats you. Suck it up. And the economy was always based on running PRO suits for PRO matches, its costs are supposed to be significant to warrant that you don't use it all the time. Its like using your Mclaren for street racing, Save it for Le Mans there buddy. And if your good and can aim better you can run STD and or MLT and win. Just get heatshots there vet or play smarter with all your experience. Not to mention you have friends with injectors that can help you out and keep you from losing so many suits. Plenty of options available to you. And I can still proto stomp solo and make money when I play smart and dont make bad calls, and I am a heavy, so what is your excuse exactly?
Fact is heavies are better at making good tactical decisions then any other class. Why? well for one our suits used to cost more then DOUBLE a PRO assault suit. We cant run away so if meet a group of enemies we have to win, Choking has always cost heavy's more so we are used to the stress of this type of gameplay. We have to hit our targets because we have been a nerfed class for so long and we have the biggest uphill battle in pro PC then any other class.
What your experiencing now? that tight feeling in your chest in a fight and that dull throbbing in the back of your mind. Welcome to my entire dust experience. Get used to it.
There is a famous racing saying Minutes are cheap but seconds will cost ya, the same applies to PRO gear.
Meh I still run proto gear only and I run isk neutral/positive. |
semperfi1999
Imperfects Negative-Feedback
907
|
Posted - 2013.09.10 20:16:00 -
[19] - Quote
2-Ton Twenty-One wrote:Csikszent Mihalyi wrote:Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:
I stopped reading when you tried o defend aim assist as a balancing mechanic for new players. With that logic, a starter frigate should be allowed to shoot down a Titan in EVE.
lol a t2 frig with max skills couldn't down a titan... bad analogy Then why should a militia suit be able to kill a proto as fast another militia? Makes all that SP, time, and ISK invested pointless, huh? Aim assist is supposed too assist aim. Matchmaking is supposed to prevent proto stomps. Don't confuse the two unless you want to see this kind of balancing applied to EVE as well. Wow that really is a bad analogy... A frigate is like a scout and a titan is like... the MCC. Proto gear does not turn your suit into a titan. A militia suit does not kill proto as fast as another militia. The difference is more subtle now, but that's a good thing. SP should (and does) give you an edge in combat, but not decide the winner beforehand. Otherwise it would just be a game of who played the longest and has the saddest real life (like too many MMOs are). +1 I hate people who get carried by time in, SP should help you play more dynamically and in new and interesting ways, it should not be a I win button and it should not carry players who have no head on their shoulders. It should subtly affect the danger level of combat raising the stakes and making it even more important that when you wear the best you play the best.
SP is definitely no longer an I win button........AA is the current I win button. |
semperfi1999
Imperfects Negative-Feedback
921
|
Posted - 2013.09.11 03:10:00 -
[20] - Quote
Disturbingly Bored wrote:Spec Ops Cipher wrote:All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma cannons do not track. With thanks to Scat Mania and Big Popa Smurff Highlights - http://www.youtube.com/watch?v=3-qZ4LG8lGY Love the testing. Love the music. Love the dropship. Love the LAV barrel roll. +1
Gotta admit the lav barrell roll was pretty pro. |
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semperfi1999
Imperfects Negative-Feedback
923
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Posted - 2013.09.11 15:24:00 -
[21] - Quote
Actually the AA is stronger in this game than in most FPS games I have played......MAG/BF3/KZ3 (if it even had any I cant remember)/Socom 4 (TPS) |
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