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ShinyJay
Destruction Reapers The Superpowers
36
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Posted - 2013.09.08 19:05:00 -
[1] - Quote
VikingKong iBUN wrote:PADDEHATPIGEN wrote: And no aim assist is not the problem, it really does nothing but make a red dot and give me some numbers i never se anyway unless im sniping.
I dont get how so many people cant understand what the aim assist does. It really does something. And the numbers have been there the entire time i've played (like 2 months, not since closed beta). they show your weapon's efficiency against that target. No idea what you thought they meant. Oh and with regard to this topic i think ARs are fine, some other weapons just need some buffing. All nerfs to the mass driver.
The AR is not fine in my eyes. I just used it moments ago and did good with it without auto aim. everything was STD too. STD AR, amarr heavy suit, basic reactive plate and basic armor plate, with 1 enhanced light weapon mod. if it wasn't due to the slow nature of the suit, I would've gotten more kills.
buffing other weapons seems good in theory, but then the TTK would be reduced more and people will ask for a buff in HP. i say nerf the AR somewhat since every other weapon had gotten some nerf because it was doing "too good in it's role". ex of that, the flaylock nerf. they could've buffed the mass driver instead of nerfing the flaylock to even it out somewhat. they could've done something like that to other weapons they nerfed. the damage of the AR is a bit much in my eyes with this improved hit detection and the accuracy and recoil is just too good, and i have lvl 1 AR op only. change the recoil, kick, dispersion, accuracy or any 2 of the combination to bring that in line with other weapons. or lower the damage output. |
ShinyJay
Destruction Reapers The Superpowers
42
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Posted - 2013.09.09 21:43:00 -
[2] - Quote
CLONE117 wrote:ar is fine just remove the damage mods for them...the std ar the mlt ar and the gek is fine...
u can nerf the proto tier to hell for all i care just leave adv and the less alone...
plus if the ar is the most powerful gun in the game then explain to me why we still see all of the other guns getting kills all of the guns have had an equal deadliness when used correctly..
in truth the ar is only truly deadly if proficiency skill is maxed...
but it doesnt require a massive nerf.. lets think of that laser rifle before uprising it was perfect the way it was but every1 was hating getting killed by it so much it was nerfed into useless ness and now we have improved hit detection and aimassist along with a new sight for the laser and now its almost barely able to get kills now...
and ppl still suck at aiming when it comes to the ar...
the ar is the most versatile weapon on the battle field which is why its one of the most common weapons on the battlefield..
and seeing how its every players starting weapon would mean it would get alot more bitching if this weapon did get nerfed...
the tac ar has been nerfed..
not in damage but in smaller clipsize and lower rof...
the ar seems some what fine as its about as deadly as every other gun in the game...
the only thing to blame here is the improved hit detection and damage mods...
and the extremely high total hp that med suits can reach..
considering it's suppose to be the jack of all trades, it should be the master of none, which isn't the case atm. if more and more people are using the AR, it must be doing something that the other weapons aren't doing. my kill feed is 70-80% AR kills 20% everything else. something is clearly wrong there, or my eyes are deceiving me. |
ShinyJay
Destruction Reapers The Superpowers
43
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Posted - 2013.09.09 22:27:00 -
[3] - Quote
CLONE117 wrote:its the starter weapon for all the new players to the game what do u expect?
it isnt a master of all trades..
pure math isnt going to mean a certain gun is op...
there r med suits that can get more armor and shielding than a heavy suit..
the hmg can actually kill lavs..
this is one thing the ar cant do but isnt that important..
the ar does not shoot exploding rounds...
it does the same damage shields and armor..
ppl will still miss alot of the time...
the amount of kills players get with certain weapons in the kill feed isnt going to prove its op..
the laser rifle as i mentioned earlier would have been a great counter to majority of ar users..
before uprising...
but it was nerfed to suit the proto bears..
i see players pubstomp with ars shot guns.. forge guns..
hmgs..
smgs..
mass drivers..
sniper rifles...
tanks..
zerg tactics...
just about everything...
u also need to take player skill into account as well...
the ar would be the hardest of all weapons to nerf..
the tac ar was op before it was nerfed..
it still can obliterate...
the ar cant do everything its just versatile..
and very common...
its also the only weapon that most new players r familiar with.
its not really the gun that should get the nerfs..
its the things added to the gun that should be getting the nerfs..
sniper rifles is a starter fit, heavy forge gun has a mlt version, etc. just because the gun is commonplace among many games is not grounds for it to not be nerfed. if i can do great with a std AR, no skill in anything else and no aim assist, then something is clearly wrong. people have used more then just damage to prove why, while those they don't want it nerfed preach that is a general use weapon. come up with something different |
ShinyJay
Destruction Reapers The Superpowers
43
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Posted - 2013.09.09 22:50:00 -
[4] - Quote
my AR is not maxed or even skilled into except for the 1 point for the std. I even run HMG, FG, snipers, rarely lazers, and yet none are as accurate and deadly as the AR. the AR is very accurate, has little recoil or kick, hardly any dispersion, good at all ranges (except extreme ranges), has no drawbacks like other guns mentioned. tell me, what are some drawbacks to the AR? what makes other gun worth skilling into at this very moment? what is their appeal that should draw them to those guns that isn't the AR? and conversely, what is the appeal of the AR that other guns lack? |
ShinyJay
Destruction Reapers The Superpowers
44
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Posted - 2013.09.09 23:23:00 -
[5] - Quote
so how will he pick up a different gun if they only start off with that AR? I use a sniper and used it from the started, but to stay competitive, i have to use the AR with a heavy suit. i normally run a scout suit with a sniper and other close range weapons. every gun has a counter yes, but not all gun have so many ways to deal with those counters. AR vs SG? stay out of it's range. AR vs sniper? get close to them and zig zag. so on and so forth. i don't care if it's a starter weapon, it shouldn't be the go to weapon or top tier weapon. with the improved hit detection, the AR shines brightly then any other gun out there, and some people saw this coming. why should the AR be saved from the nerf hammer and other guns suffer from it? even it they were heavy or slight nerf? |
ShinyJay
Destruction Reapers The Superpowers
50
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Posted - 2013.09.10 15:00:00 -
[6] - Quote
PADDEHATPIGEN wrote:All i se is LOOSERS WHO want all weapons nerfed exept the ones they use...
The AR is fine as it is, the reason you Loose to it is that almost all the veterans in the game is using AR, as it was the only assault weapon in the game when it was released, and most of them are fully trained in it, also they run suits, gear, shields and armor thats all proto, and fully trained. they are fully trained in electronics and engenering so they can fit more and bigger items. They make a lot of dmg and they are hard to kill...
A few of these vets waited a week to get a weapon after relese and then got the SCR, and bellive me when i say this, THEY ARE JUST AS TUFF.
And if 2 Caldari shield based vets with the same amount of SP goes at it, 1 using AR, and 2 using SCR belive me the dude whit the AR will die in 2 sec. and the SCR dude will run of laughing.
I did this more then once, and it happend to me more then once, like i said before im fully trained in both weapons.
Get some SP, train your skills and STOP crying.
you keep saying that vets make it OP, i say they make it look good only cause of their skill (if no auto-aim). I'm not specced into the AR or SR, fully specced into the sniper and some into the forge and heavy machine gun, and I did great in a STD heavy suit with STD equipment, killing STD, ADV and proto people in games with the STD AR. clearly noobs can also do this with very little skill into the AR as long as they can aim or use aim assist. with the improved hit detection, lots of these types of high RoF guns do great in there optimal range, but the AR is showing the best overall improvement by far. |
ShinyJay
Destruction Reapers The Superpowers
51
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Posted - 2013.09.10 15:38:00 -
[7] - Quote
CLONE117 wrote:wasnt laser nerfed?
buff the std level back to before uprising...
and then ull see alot less ars...
every gun on here got some sort of buff in a certain way...
i havnt noticed much gameplay wise that would mean ars are op everything is pretty much the same...and of course using a heavy suit with an ar means u may survive longer than the players that use a med suit or scout suit with the ar....
over all hmg can kill a player much much faster than an ar on here...
of course the player would have to stand still for it but still the hmg kills really fast when majority of the bullets will hit..
and smg can kill really fast as well..
std and mlt ar may actually possibly be one of the weakest guns.
but its so great because its one of the first weapons available to u..
easily affordable...
most familiar.
and is almost on even ground every where in the map...
the fact is it has its counters and so does every other weapon have counters...
sure zig zag up to a sniper can work but theres also that chance the snipers going to kill u first...
basically stop focusing on one stupid gun class like an idiot.
using math isnt going to mean anything in game..
its not one shotting everything..
like the m1 and core locus nades currently..
any weapon and gun can kill any weapon and gun user...
lets just leave it at this..
mass drivers can kill everything forge guns can kil everything snipers can kill anything ar can kill any thing scramblers can kill anything laser can kill anything everything can kill anything...
all guns were improved how can u till if one gun is the best?
we have pubstomper who want the most op gun available...
the is no most op gun available.
the assault scrambler cant actually over heat..
and it could actually do more damage than an ar...
majority of the weapons r fine...
the ar is a close to mid range weapon that is where it is most effective in combat..
its not that effective at long range but there are variants designed to perform those funtions the tac ar wont destroy in close range its more in the mid to long range class of gun...
the regular scrambler rifle is in this class as well..
the assault scrambler rifle is pretty much the laser version of an assault rifle...
most other guns has some big disadvantage against it's counter, where you need to really think on your feet to get around it. every gun i used always had a hard counter to it, the AR doesn't. any gun can kill, but they need to be in their optimal range to do so. the AR bypasses that and shoots well beyond it. a sniper rifle needs more then 2-3 shoots to kill anything, mostly 4-5 shots now-a-days, a HMG needs to be in your face most of the time as well as a SMG. the ASR and laser are the only thing that can be used just as good as the AR, but they have to worry about overheating. question my good sir, how many meters is close range and how many meters is mid range? another question, what is your main weapon of choice? why is the AR balanced and others weren't? tell me all the drawbacks of the AR and all the pros without being bias. i want to understand what makes the AR balanced and check to see if the pros=con |
ShinyJay
Destruction Reapers The Superpowers
52
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Posted - 2013.09.10 17:30:00 -
[8] - Quote
PADDEHATPIGEN wrote:Hmm ok. ASCR can over heat, try to fire 2 clips in a row. AR does have kick and dispersion try to fire all 60 rounds in to a spot you aim at and you will find that it starts to kick like mule and move up and to the side. NO no one can take 4-5 shots from a charge sniper rifle.
STOP talking about weapons you know nothing about at max lvl...
the problem lies that I'm talking about AR at low lvls, not max. the sniper is only at max and that is all. i never stated that i had max lvl AR, but was speaking from my lvl 1 STD AR.
if it starts to take snipers a whole clip to kill someone, something is wrong (without headshots). if people can survive a charged sniper's headshot 3 times, something is wrong. if people have to use AR just to be competitive, something is wrong. and I'm only speaking as a low lvl, non aim assisted STD AR. |
ShinyJay
Destruction Reapers The Superpowers
55
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Posted - 2013.09.10 22:23:00 -
[9] - Quote
PADDEHATPIGEN wrote:Heavy's SUX now i give you that, but that has nothing to do whit the AR or any other weapon for that matter, im taking down heavy's with my SMG now, i out range and out dmg. them even with my SMG and all other weapons for that matter, it still has nothing to do with the AR.
Heavy's need more range, more HP, more dps. more more more... THEY SUX... (sorry but they do)
I DONT play heavy suits or use heavy weapons so this is NOT why i say this... I only kill them ;)
Mllitia AR's are OP, but so are the rest of the millitia weapons, they are NO skill weapons and should do almost NO dmg, have ****** range and so on, millitia should NEVER be able to stand up agenst proto gear no matter what..
Millitia gear and weapons should be so bad that once a player leaves the Academy, they will NEVER use it ever again...
Oh i almost forgot ;) to the sniper dude, im a sniper to, im lvl 5 pro lvl 3. Try to use the charge sniper rifle with 1 or 2 complex dmg mod's and i promice you that most players go down in 1 shot ang NO one will suvive 3 shots, you will even be able to take most heavy's in 1 shot if you shoot them in the head...
And then just wait untill you try the thales..... OMG it's a killer, but also rare ;(
i have used a thales, but it's rare to get, i have 2 enhanced damage mods on my scout suit for the charge sniper, lvl 4 pro, and people do die in 2-4 hits, but the charging and finding a good spot are where the problems lies with the charge sniper. but that isn't for this discussion and that is my own problem
to the guy stating about the DMG mod stacking on the AR, a STD heavy only has 1 slot for a DMG mod, and i'm using a 5% dmg increase for the AR and still kicking ass with it, no other damage modifiers, just that 1. all those other high RoF weapons aren't nearly as accurate as the AR. and you have yet to answer my previous question about the AR. |
ShinyJay
Destruction Reapers The Superpowers
55
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Posted - 2013.09.10 23:14:00 -
[10] - Quote
BL4CKST4R wrote:The AR doesnt need a damage nerf it needs a range nerf, the AR is supposed to have the HIGH DPS - LOW RANGE so if an AR user can close ground on you, you should consider yourself dead.
Lowering its DPS to 350 means that its damage would have to be increased while its ROF is decreased, or increase the ROF while nerfing the damage, if none of these are done every other weapon would need to have its DPS lowered or the AR would just become the most UP gun in the game.
The AR should work similar to how the Blaster tanks and Rail tanks work, at long rangers the Rail tank will obliterate a Blaster tank due to how its range exceeds the range of the Blaster, but at close ranges the Rail tank has no way of competing with the Blaster tank in damage.
Technically for all this to work, it would mean the AUTO ARs would need their range nerfed, the Breach ARs keep their current range and the TAC ARs have their range slightly higher than the breach. At the same time hip fire dispersion would increase with the range, while recoil would decrease with longer range. After this every other rifle weapon, would have a low DPS, high damage per shot profile. For example the Caldari rail rifle, the longest range assault rifle, would have the lowest DPS but the highest damage per shot, the most hip fire dispersion but the least amount of recoil and of course the longest range.
as long as it gets some kind of nerf. it has too much already with little drawbacks to it |
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ShinyJay
Destruction Reapers The Superpowers
55
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Posted - 2013.09.10 23:22:00 -
[11] - Quote
i read it, better feedback then the same non sense i heard from others |
ShinyJay
Destruction Reapers The Superpowers
60
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Posted - 2013.09.11 03:43:00 -
[12] - Quote
General12912 wrote:All you use for sources are player stated arguments. Sad. You realize most people have used the AR before this update. I've always used the AR. Many others have too. There were no complaints before this update either. Leaving us to conclude that it must be something in the new update that effects weapon performance. The only two things in this update that did such a thing was the improved hit thing and the auto aim. Most people gravitate towards the assault rifle period. They always have.
the same people that always used the AR either don't use other guns and are oblivious to how other guns work and their strong and weak points, or know how good the AR is compared to other weapons and use it to stay competitive. the two improvements show us how well each gun is and the true power of each gun that wasn't here in 1.3. using that argument to help you doesn't show any drawbacks to the AR and shows how powerful the AR really is. I used my own personal experience with weak skills into the AR to show it's effectiveness with small damage buffs (in my case, 5% damage increase on the STD AR). others are using maxed out skills to theory test damages and such to prove it's effectiveness |
ShinyJay
Destruction Reapers The Superpowers
60
|
Posted - 2013.09.11 04:09:00 -
[13] - Quote
i just use the STD AR in my heavy suit. to me, it's a game of numbers. the high eHP of the heavy and plates plus the DPS of the AR is all i need. i would love to use my proto sniper rifle, but i would have to really learn the maps and figure out if it's safe to use in the given map |
ShinyJay
Destruction Reapers The Superpowers
65
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Posted - 2013.09.11 18:53:00 -
[14] - Quote
CLONE117 wrote:the ar doesnt out perform every other gun in the game idiots...
look at assualt fg every says they r op..
look at laser those were said to out perform everything before the nerf.. and now we r saying nerf ar...
this is just plain stupidity...
just because it std ar can kill a proto suit doesnt mean it needs nerfing...
forge guns need time to charge up and you can't aim. plus the assault can't hold it's charge so you need a great deal of skill to hit with it. also the assault forge gun is also a lvl 4 gun as opposed to the lvl 1 STD AR. again, stop dodging me and answer the questions i always ask, what are the drawbacks of the AR? if your argument is about other guns and not the AR's drawbacks, i will just assume you use the AR only and haven't touched others guns to see the difference |
ShinyJay
Destruction Reapers The Superpowers
65
|
Posted - 2013.09.11 21:27:00 -
[15] - Quote
CLONE117 wrote:laser werent super op as the optimal which was in fact mid 2 long range was very effective.
but little did they know all u had to do to counter them was rush them as the laser sucked horribly in close range... it was more of the laser sniper rifle..
but the unspecced std laser was pretty decent before uprising...
and now its playable.. but barely playable..
the laser would need to be fully specced into with proficiency skill maxed to compare with my proficiency maxed ar..
my point is the ar feels as if it needs to be specced into just to be decent at killing...
just like the laser rifle currently..
all the other weapons that i have used so far didnt really need speccing into to be good at killing..
the ar so far does..when it comes to killing...
if unspecced most ppl would probably have to make up for the damage loss by wearing a heavy suit or something...
and what would probably make any and all guns op would be the proficiency skill maxed combined with damage mods...
and then u have a gun of mass destruction...
although i dont remember seeing any laser light shows until a 1 or 2 weeks before uprising came...
just like before the lav nerf...
it seems that just before every nerf the about to be nerfed weapon becomes the most complained about weapon and most used weapon right before its nerfed...
the ar seems fine where its at because it also seems to be on the same level with majority of all the other weapons...
and laser going to see some more nerf threads when players start fully speccing into it and maxing its proficiency level...
the main problem is not the gun it self.
its more or less the modules added to increase the guns power...
so nerfing the gun makes it useless and mean that ud have to fully max out all the skills for it and add damage mods to it just to make it decent again...
thats really all ive seen so far when it comes to these stupid and pointless nerf weapon class thread...
sooner or later with all this nerfing all of the guns will be doing 1 damage per hit or less...
so i think it would be better to get a detailed video proof of it instead of just using math... and we need the video evidence and every bit of detail from all sides..
i don't think using the heavy suit itself is the problem when it comes to the AR doing damage. plus other suits can get well above the STD heavy suit's eHP with ease and stack some damage mods too. a problem lies in if i need high amounts of HP just to survive the encounter with the AR of any lvl, something isn't right then. I'm not specced into the AR and i kill people fast with it. for all guns to be damaging and menancing, i think they need to be fully specced into with damage mods to do so. lots of guns follow that trend of needing to be specced into and needing damage mods, but the AR doesn't. and again, what are the drawbacks of the AR? you keep dodging this question and you keep going on about other weapons that isn't the AR. |
ShinyJay
Destruction Reapers The Superpowers
67
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Posted - 2013.09.11 22:07:00 -
[16] - Quote
CLONE117 wrote:when we deal with the assault rifle on any game in general..
its has few drawbacks..
it is designed to have great versatility..
plus this is the galente assault rifle we r talking about..
the other racial variants have not been released yet as this is still a beta...
but the galente assault rifle needs no tweaking as of yet...
and it should not be necessary to fully spec into something just for it to be decent at what its designed to do....
and the ar currently is already one of those guns...
md can kill with out needing to spec into it..
fg can kill with out need for speccing into it..
a sniper can kill with out need to spec into it so why shouldnt the ar be able to do this.....
an unspecced ar would most likely require lots of hp and a few damage mods in order to kill stuff with it..
its either that or tons of skill at using cover and dogding bullets and using other players as human shields.
and assault rifles in general have few drawbacks...
but realistically the assault rifle is as close to real life as it can get... in a futuristic universe..
and is already one of the better balanced guns in the lower leveled section..
its not over powered as of right now its the fact that majority of the other guns have there weaknesses and strengths..
and the assault rifle is pretty much a combination of the majority of the weapons on here thus the versatility.
theres nothing to say about the ar other than compare it to other weaponry because thats all there is to do when it comes to nerfs..
the assault rifle cant really shoot an lav to death..
like what the hmg can do...
the ar has a much lower rof than the smg which is why the ar gets 10 extra damage per shot...
the ar is the only weapon placed on even ground with majority of the other weapons its almost a combination of all the other weapons packed into one gun....
the ar essentially is the smg and a rifle combined...
it cant out perform an smg in close quarters and it cant out perform a rifle at range...
but players manage to get around this stuff any ways which is why every 1 claims a certain weapon is op...
the gun itself isnt but its the stuff used with the gun that makes it seems that way...
this doesn't answer the question, but redirects it elsewhere. what are the drawbacks to the gun. the gun is suppose to be jack of all trades, meaning you need to fully spec into it for it to be on par with STD or ADV guns. I'm not even specced into it with a STD suit with 1 slot for 1 damage mod, i should be dying more to people using better and ADV gear then me, but I'm doing better then them. the sniper rifle you need to spec into for the good damage, forge guns are the missile launchers of this game, the mass driver idk yet as i nevered used one. again, all you did was point out weapons doing what their intended roles were, not outside of those roles. to I ask again, from your personal experience with the AR and not other guns and their role, what are the drawbacks of the AR? |
ShinyJay
Destruction Reapers The Superpowers
68
|
Posted - 2013.09.11 22:47:00 -
[17] - Quote
CLONE117 wrote:the drawback of the ar in general r few one being that its in the middle of majority of the guns.. it doesnt do av...
it cant out perform a sniper rifle and it doesnt out perform and smg.. when in there areas..
and if the ar is so op then explain to why every1 on this game that uses and ar dies so much?
by weapons other than an ar?
if the ar is so op explain why no1 can go 50/0 with it?
it is a versatile weapon with few drawbacks/weaknesses this also mean it has no super strength..
and because of this it is the assault rifles strength.. and weakness...
and can be modified to be more effective in certain environments using the same version would mean it will become weaker in another...
its the one drawback that can also play as its strength...
if u see a player using a breach.. get some distance.. if u see some1 using the tac ar...rush him....
if u see some1 using a regular ar...any thing would EQUALLY work against him...
the assault rifles one drawback can also be its strength..
its designed to assault objectives and positions with out a need for a class specific weapon in combat...
thus the assault rifle...
so if the AR is suppose to be the middle grounds, why does it have so much DPS? your drawbacks aren't really drawbacks if the AR can perform well in all roles. a versatile weapon such as the AR doesn't need high DPS. s sniper is a burst DPS gun. low RoF, high damage. the AR is a constant DPS, as such should follow this trend, high RoF, low DPS. and since it's a full auto weapon, it needs a much higher dispersion and kick to match.the HMG has that high kick and dispersion, the SMG has some as well. the AR doesn't or not enough of it. versatile weapons like the AR needs some major drawback back to it like other weapons have, and the AR doesn't have any. so a lower DPS is needed for a weapon without a niche |
ShinyJay
Destruction Reapers The Superpowers
68
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Posted - 2013.09.11 23:24:00 -
[18] - Quote
CLONE117 wrote:game is still incomplete...
and needs to be worked on still it basically is a beta..
everything hasnt been released yet..
and the one ar having majority of the other racial traits is probably going to be awhile to be redesigned..
the assault scrambler rifle is pretty much the amarr version of the galente assault rifle...
plus all u did was quote a small part of my post like an idiot...
and whats weak is your stupid maths and crappy skill...
what ruins decent weaponry and decent stuff that seems to be already balanced is when an idiot comes along takes a look at all the stats tries to do math and yells and yells and cries saying its over powered.
if the std regular assault rifle is so op explain why it cant ohk anything?
explain why it doesnt obliterate the already paper thin tanks we have?
explain why it does so little damage to a lav?
its the most versatile weapon because it is designed to do multiple things...
assault objectives secure areas..kill infantry...
it might be dominating the field in numbers but its not one single player going 50/0 with it.
if that happens then it should be talked about if its over powered or not...
but so far the ar and along with all the other weaponry in game feels as if its on an even playing level with some weapons having an advantage over others..
the assault rifles strength is the ability to play to your weaknesses..
and it can easily be countered by everything...
its not over powered and needs no nerfing currently..
and just to clarify
no weakness means equally weak to everything u idiot..
if it had no weakness it would be unstoppable..and it is quite stoppable..
ok let me stop you there, if a game of 16 vs 16, where stealing kills is part of the daily agenda, of course no one would get 50-0 with a STD AR. but that doesn't mean it's not OP. tell me what a versatile weapon should be? to me, it's a weapon designed to do everything, but fail at what everything else should be. the HMG should suppress and destroy at close and mid range, the SMG is suppose to be a more close range defensive weapon, a shotgun should be dominate at close quarter, the sniper rifle should dominate at long ranges with near high damage, the mass driver should be an area of denial weapon. the AR does all that, but at what cost? the only thing i can see as a drawback is lacking the sniper's range. tell me what other guns do you use in this game?
also if the game is incomplete still, why were some of the weapons and suits nerfed without all of it's varients out yet? |
ShinyJay
Destruction Reapers The Superpowers
68
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Posted - 2013.09.11 23:56:00 -
[19] - Quote
CLONE117 wrote:well it ends up being nerfed for the short terms and tweaked later the ar currently seems to be the only weapon ccp got right on nearly the first try...
all the weaponry needs tweaking but the assault rifle in general has few drawbacks to begin with..
in real life the assault rifle is just an improved version of the smg...
its where the assault rifle came from in the first place...
its pretty much balanced the way it is currently...
in terms of gameplay..
of course the ar is probably going to be alot deadlier at range in the hands of a kbm user...
so its not accuracy so much as precision..
its quite inaccurate at those longer ranges and only a few rounds will hit but do barely any damage...
every little item on the game doesnt need to have massive drawbacks..
this game isnt run out into the middle of gunfire..
of course doing that is going to involve u getting mowed down in less than 1 sec...
nerfing the most common weapon so u can take out a large group of players isnt going to balance gameplay..
and so far the only major reason i see the nerf ar threads mostly involves a proto bear wanting to stop dieing.. so the ar stats should stay...
if u died to a gun by running out into the open u deserve that death...
just because a single weapon doesnt have many massive drawbacks, doesnt mean it should be useless...
ccp is trying to balance the game and release the new stuff..
basically doing both at the same time
its why some of the stuff has been nerfed and buffed..
a versatile gun like the AR should in fact have all minor drawbacks of the gun's that it's trying to be. i will say this from another thread i saw with the sniper rifle, CCP is trying to balance out things for all guns, but for the sniper rifle, CCP is nerfing them indirectly with map changes and such, to make them more closer to the ground and closer to CQC people. in that very thread, they say that they want to tone down the problem of not being able to reach the sniper with any gun but a sniper, making it harder for them to perform well enough in their role. with that, what is the role of the AR and why should the stats of said AR stay the way they are? the way i see it, 1 of two things must happen:
1) make other weapons perform well in their roles by buffing them or 2) tone down the AR to help bring other weapons in line to their roles without the AR being better then them |
ShinyJay
Destruction Reapers The Superpowers
68
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Posted - 2013.09.12 00:33:00 -
[20] - Quote
CLONE117 wrote:the ar isnt better than them.....
its the stuff added to the ar indirectly such as damage mods and such...
its not the best gun in the game there is no best gun in the game its just the one gun thats part of most players gameplay styles...
majority of the players have come from games like halo, battlefield..
cod..mag..
and many more games...just to try dust 514 out...
they find a gun they like it gets nerfed they leave..
and since majority of the players start out with the ar a nerf to that gun would possibly make players quite before they even start...
an indirect nerf to the ar would be to remove any and all damage mods for it(not the skills for it though)...
that would weaken it by alot since most players seem dependent on its increased damage from the mods..
the ar isnt the 1 gun beats all right now...
mds r still good counters to it...
my point is is that it is on the same level of the other guns...
most of the players have just speced into them.
which is why they get the most kills for being numerous..
the guns that tend to be overpowered is when they do to well in there specified weakness ....
the ar has many minor weaknesses..
and also many strengths...
its never been the god gun and never will...
but it is the infantries main gun...
which is why its on an even playing field compared to all the other guns.. when fully maxed out with the proficiency skill..
it is balanced compared to the other guns...
the hmg is still good if used right and so are all the other guns if used right...
the maps being redesigned to be unfriendly to snipers is most because of the fact that they could rain down bullets with impunity as they could pretty much get anyway with a dropship..
and the redline sniping..
with the assault rifle u r always within range of other players..
always...
heavies didnt turn to forge sniping because of ars it was because of the nerf to the hmg...
owning an assault rifle doesnt make u invincible.
in fact the ar can get killed pretty easily...
problem though, i stated over and over that i don't have much to make a STD AR do the crazy damage as someone who is specced into them doing. i can remove my light damage mod and still do great with it then using a HMG and such. also as for the redline sniping, that is still a problem and all they did was make it harder for the true snipers to work with. just because the AR can easily die to other guns doesn't mean that other other guns don't have it easier to deal with the AR. all guns when used right can be deadly, yea. but when the AR it used in general, it's deadly, damage mods or not. this game has just become a game of numbers now and no other gun can do well against the AR cause it's has everything at once without noticible weaknesses |
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ShinyJay
Destruction Reapers The Superpowers
68
|
Posted - 2013.09.12 01:26:00 -
[21] - Quote
CLONE117 wrote:thats because its the main weapon for almost every player.who start out on the game..
all the other guns take alot longer to spec into..
if the other guns were as easy to spec into as the ar
we wouldnt have the massive ar thing...
it really isnt an assault rifle so much as a plasma rifle..
its most common but isnt extremely deadly in a 1v1 situation.
the other guns such as mass drivers can hold the advantage in a 1v1 situation or possibly a group of players.
all of the other guns can pretty much kill very effectively with out much sp investment..
although the ar isnt one of the super guns..
sure ive gone 16/0 and gotten around 20 kills with several other guns but when i ended up fighting against the full proto pubstompers..
a std hmg was more effective at killing them i even managed to killa few of them with a std mass driver..
but couldnt really touch them with a regular AR...
its alot less effective at range but a small minor range nerf for it could be ok..
it should be effective mostly in the close to mid range but damage becomes less effective at longer range...
but i just dont see nerfing the assault rifle it self as a good idea..
it needs to be nerfed indirectly since its base stats without mods seem fine...
although when i first started out playing the game i actually had to max out proficiency just to be able to go positive with this thing.. when i unlocked the laser rifle to try it out it was very good..
later i tried the mass driver still did very good.
then unlocked the hmg and did pretty well with that as well..
obtained the assault fg and assaulted positions with it in cqc and possibly got the best kdr i have ever had in the game so far with it... ..
but i think the std and mlt ars them selves r fine currently..
of course theres no obvious telling somthing is op just by math which is another thing.
i still havnt noticed much of a difference from 1.3 to 1.4 since this update.
since im still doing pretty well and still dieing to a single m1 locus nade majority of the time..
all i really noticed from the update is the fact that i got 50 more hp on my default mlt suit...
that is really the only major noticeable change i have seen so far. im still able to do well with all the weapons and laser rifle is use able again...
i kinda think this update did kill some of the pubstomping as they seem to be getting killed more often...
i still think every1 got a buff from the update one way or another...
ive still seen players pubstomp with shotguns, smg,, every other weapon on the game..
the mass driver seem to be one of the most common pub stomp weapons aside from the ar....
any one of the guns is deadlier than an assault rifle if used in numbers..id like to see an entire team run straight plasma cannons.. and see what happens with all that plasma spam...it might out perform the assault rifle..
a group of heavies and a logi can out perform the average ar group.
the ar might play a large tacticle role in the out come of some of the battles..
but since ar is the most common and most used there isnt much need to nerf it into the ground..
the base stats currently seems fine..
its all i can say is that the ar seems fine in general..
if we can redesign the assault rifle it would be to change its name to a plasma rifle..
we would also have to get the other racial weapon variants out.
as im sure caldari and minmatar each have their own version of an assault rifle..the amarr assault rifle is the scrambler rifle.. alot of the racial weaponry is missing still but i think the galente should be tweaked after the rest of the weapons come out..
don't use the "all races guns hasn't come out" excuse, as some of the guns were already nerfed without other varients coming out. within this update alone, i look at my killfeed to see mostly AR where as i would see other guns in other updates. something is going on if i see more AR users then before, even if it's MLT AR |
ShinyJay
Destruction Reapers The Superpowers
68
|
Posted - 2013.09.12 01:46:00 -
[22] - Quote
KING CHECKMATE wrote:Im going to be honest with you.
I dont know why CCP BUFFED the AR. I remember it used to do 31 / 31.5 / 32.5 ish damage. Now it goes around 37.5 at proto level. I DONT KNOW WHY CCP did this. Yes the AR is a pain in the butt to deal with and of course our friend CLONE117 has a lot wrong,but he does have a point. The AR IS the most Deadly weapon in a 1v1 situation, not considering ranges. ''all of the other guns can pretty much kill very effectively with out much sp investment..'' Not really bro,you need proficiency 3-4 to make the Laser rifle work and beat a MLT AR. You are over reacting a little.
But on the other stuff i think i agree with him. The AR has an insane DPS YES,but tahts in the imaginary case that ALL BULLETS HIT> Not taking into consideration,enemy movement, own fault misses, forgot to reload,etc... The real nerf the AR needs is: -ACtual Dispersion rate and recoil (For an AR they have nothing, the AR is more accurate than my LR, im not kidding) -Reduce the Aim assist, and this goes to all weapons.
Before 1.4 we still had the AR is OP thing, but before it was dodgable, bullets hurt but did not hit all the time. The problem is NOW they are hitting 58 out of 60 bullets,andTHATS what makes the AR feel op....
IMO that is.
that much is true yes, and they do need a nerf somewhere. but most of his points weren't about the AR but about what other guns are doing in their respective roles. he stated everything that other weapons did in details, except the AR when he made comparisons. to me, he just only knows the "balance" of the AR and not other weapons |
ShinyJay
Destruction Reapers The Superpowers
79
|
Posted - 2013.09.12 21:42:00 -
[23] - Quote
CLONE117 wrote:complaining about a single gun just by dps alone is stupid...very ,very, stupid...
does not need an overheat function...
most fire fights it drains an entire clip and then some to kill some1..
because we have alot of missing involved....
the ar as is doesnt need nerfing just because its dps is just a tiny bit higher than another gun...
it will mostly take around 40 to 60 rounds to kill your average moving player with it...
and this is in the close to mid range section..
longer ranges would probably involve using more than a few 1-2 full clips of ammo so its stupid if some1 is even trying to shoot at you at that range....
since thats where its least effective...
it does minor amounts of damage at that range...
the average dps of the smg, ar, and hmg along with alot of the other guns r very close together..
they all still have the same ability to kill u at the same speeds..
and all these nerf threads involve r stupid nubs who want to nerf a BALANCED GUN just because they lost a stupid proto suit to it....
and so far that is the only real reason why i keep hearing this nerf certain gun crap....
the same happened to lasers..
the same happened to lavs...
and guess what we dont have any more fun free default lavs now..
its because nubs lost a proto suit to them and begged and begged and whined and cried for their removal...
but im at the point at to where i just think every 1 should stop the nerf ar thread crap once and for all..its worse than reading random spam...
and ive pretty much learned my lesson on the fact that its pointless to waste my breath on stupid noobs who want to ruin the game and make it to where their own single full proto playstyle beats all...
and this^ is why the ar is balanced and needs no nerfing...
no more drawback crap it was designed to have some of the least amount of drawbacks possible...
it isnt a super gun...its on even ground when it comes to all the other weapons versus the ar...
the assault rifle wasnt designed to be played as a specific role...
it was designed to by a good weapon that allows players to assault objectives in numbers...
a group of heavies can still devastate the majority ar users heck a group of any weapon users can beat a group of ar users...
the true reason for nerfing the ar is so stupid..
that every1 here in the world is now dummer...having heard of it...
it's pointless to keep arguing with you cause you just don't see it. i didn't post numbers, and used my personal experiences to back up my claim. you haven't used anything but what other guns are in their roles and niche. the point of the AR in any game is to fill the role of all to a far lesser extent. it's surpassing all other roles and niche where they should be best at, and the AR should be worse.
want to talk about drawbacks? the AR shouldn't excel at all roles and just be decent in them. it over shadows all other guns in their roles, your just too blinded to see that. |
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