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1. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
Another point of interest are the future character swaps and skillpoint proliferation from free-training mercs. IMHO a full character reset should take place upon Legion, to zero SP, in order not to inflate the SP of Legion from get go but rather ...
- by trollsroyce - at 2014.05.03 20:06:00
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2. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
Excellent. I feel this decision is about the only right direction for Dust right now, and the re-branding to EVE Legion is a good call. That said, I'll drop some things that come to my mind about this: Legion will bring the Dust legacy of ISK p...
- by trollsroyce - at 2014.05.03 17:23:00
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3. Announcement:Interview With CCP Remnant: Questions From The Community - in Announcement and Events [original thread]
The wrong answer on "how to stop proto stomping" is to improve matchmaking. It helps for absolutely jack all and only separates people who should be in a sandbox together. The right solution is to reduce the power of proto gear and skillpoints do...
- by trollsroyce - at 2014.01.04 20:04:00
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4. Announcement:Dev Blog: - in Announcement and Events [original thread]
Posting after a couple months off in joy of seeing one of the ideas I advocated come to pass, this time the 3 minute timer to earn OB's. I love Dust development for the amount of community listening and doing it on a steady pace. This game deser...
- by trollsroyce - at 2013.12.06 23:54:00
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5. Announcement:Changes to Planetary Conquest - in Announcement and Events [original thread]
I think the change is very good as an immediate fix. It is definitely needed to curb farming before the economies are properly linked, otherwise the risk of a single coalition using PC as an isk printer for EVE is reality. I'm sure the possibil...
- by trollsroyce - at 2013.10.18 22:12:00
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6. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
While the balancing initiative is pressing and sought after by the big masses, the #1 defining balance factor is aiming mechanics. Flaylock, mass driver, forge gun and contact grenades are powerful now that all aim based weapons are lacking in clo...
- by trollsroyce - at 2013.07.29 16:50:00
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7. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Django Quik wrote: CCP Wolfman wrote: Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really on...
- by trollsroyce - at 2013.07.29 14:17:00
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8. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted.
- by trollsroyce - at 2013.05.24 13:33:00
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9. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
POS production bonus is very real. POS fuel bonus is unimportant. POS moon mining bonus would be very real.
- by trollsroyce - at 2013.05.15 14:47:00
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10. Announcement:Dev Blog: Prepare For Planetary Conquest - in Announcement and Events [original thread]
Awesome <3
- by trollsroyce - at 2013.05.02 20:50:00
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11. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Upstart small corps need to be good enough or rich enough to earn foothold in PC as either mercenaries, part of an alliance or renters. This is the leveling up your corporation side of the RPG, deal with it.
- by trollsroyce - at 2013.04.12 07:33:00
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12. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Timezones are cool. The trick to them is that if enemy is attacking your timezone on weekends, you set the weekend timers so nasty that they can't work in RL the next week. Keep this up for enough weeks and you gain a victory of attrition. Insert...
- by trollsroyce - at 2013.04.10 16:57:00
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13. Sticky:Dev Blog: CCP Videocasts - in Announcement and Events [original thread]
Compilation: drone PVE is coming in Uprising. EVE stuff otherwise, e.g. faction warfare zone gets bigger.
- by trollsroyce - at 2013.04.09 20:50:00
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14. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Also keep in mind the growth of dust. Dust will not realistically ever get the playerbase to occupy all of New Eden districts. The approach of opening them up slowly over time is a good way of keeping the fighting intense. This is of course just m...
- by trollsroyce - at 2013.04.08 14:52:00
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15. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Previous subject of orbital strike WP count. NPC Warbarges being on a WP count is realistic. Player ships are not. Just lift the WP requirement, and put in place a siege bombardment module that takes a 3 minute cycle to load for strike. Cycling th...
- by trollsroyce - at 2013.04.06 13:01:00
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16. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Bones McGavins wrote: My last concern is this: I thought DUST was going to allow for merc corporations to have a role in PC without the desire to actually own districts. Basically the ability to be contracted out for defense or attacks to gain ...
- by trollsroyce - at 2013.04.05 19:22:00
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17. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
First of all, I'm extremely pleased the artificial size cap was removed by making genolution packs unlimited. This is an excellent design route towards a more sandboxy approach. The 80M price on clone packs definitely has it's place for me, makin...
- by trollsroyce - at 2013.04.05 18:04:00
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18. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
PC launch date 6th may, or after we get to experiment a bit with the new dropsuits and equipment?
- by trollsroyce - at 2013.03.27 09:27:00
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19. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Meconium Blue wrote: Here is just a thought I would like to throw out there. Is it possible to add more functions to the MCC's? My main idea is to charge for the purchase of mcc's but I'm sure there could be a lot more ideas to go with it other...
- by trollsroyce - at 2013.03.24 12:45:00
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20. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I would like the defenders to start with all installations and NULL cannons blue. This would make sense lorewise and give a much needed advantage to defense. After this kind of boost, if attackers win they deserve the spoils and if defenders lose...
- by trollsroyce - at 2013.03.21 05:58:00
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