Pages: 1 [2] 3 4 5 |
21. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
He ran out of all the 5 hours in "Keeping customers happy" project. Just kidding, awesome work and a nice improvement lately CCP! <3<3<3<3<3<3
- by trollsroyce - at 2013.03.20 18:30:00
|
22. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
An important question: Defender positioning. Will defenders start with NULL cannon control? Will they start at a near location to bases as opposed to attackers who need to find a way in? Will defenders control all installations in the beginning o...
- by trollsroyce - at 2013.03.19 14:28:00
|
23. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Also, with the mechanics currently in place, there will be Bounty Hunter(z) corporations in PC that will be using the genolution mechanic if it goes live as is. They will be hired to shut down competition or just to cause issues to certain unwante...
- by trollsroyce - at 2013.03.18 14:22:00
|
24. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: It's a bit of a double edged sword. In the long term, once everything's settled, the only way to get into PC if you've not already, is to use a genolution pack. If you only get 100 clones, that's not going to be enough to t...
- by trollsroyce - at 2013.03.18 14:10:00
|
25. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: CCP FoxFour wrote: I want to open this up for discussion, we are currently thinking of increasing the clone starter pack to 200 clones. This also means an increase from 20 million to 40 million ISK in cost. There ar...
- by trollsroyce - at 2013.03.18 14:02:00
|
26. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Hey, was the remote clone bomb topic beat to death already? Has it been discussed? Planned mechanic loveliness: Attacking 6 clone jumps gives a survival rate of 20%, making this the business of the very best out there. The clone projection make...
- by trollsroyce - at 2013.03.18 13:28:00
|
27. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: I want to open this up for discussion, we are currently thinking of increasing the clone starter pack to 200 clones. This also means an increase from 20 million to 40 million ISK in cost. There are a few reasons for this, bu...
- by trollsroyce - at 2013.03.18 13:13:00
|
28. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
So, the extent of alt corp usage for the very wealthy big corp looking to safe expand: 1) create enough 1man ringer corps to claim a planet. 2) settle main corp on planet. 3) reinforce main district by burning new alt corp genolution packs for 20...
- by trollsroyce - at 2013.03.18 12:13:00
|
29. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Couple of questions, sorry if I missed an earlier answer: 1) An important mechanic will be the queue on "who gets to attack". How would this be iterated? 2) Will the maps be enlarged from the skirmish of present, or perhaps in later versions of PC?
- by trollsroyce - at 2013.03.18 12:05:00
|
30. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django's method here is kind of feasible; lockdown from attacks while gaining clones. Kind of a corp "reinforce mode" burning isk. Taking notes...
- by trollsroyce - at 2013.03.18 11:50:00
|
31. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I don't think the constant attack is actually related to the subject of split expand. Surely it makes expansion hard. Splitting makes it easier but won't ultimately allow you to hold any more (I never claimed this). What I claim is that split expa...
- by trollsroyce - at 2013.03.16 13:27:00
|
32. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: The big problem suggested here is that you guys think that one corp (split into many smaller corps) will become invulnerable because they can claim large areas of space and then outproduce any other corp in terms of clones. ...
- by trollsroyce - at 2013.03.16 12:54:00
|
33. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: The RL analogy applies to the game because you have nowhere to store more than 100 clones without a district. Honestly, I'm not quite sure I entirely follow your outposts idea - are you saying you could just spend some isk a...
- by trollsroyce - at 2013.03.16 11:38:00
|
34. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Except that the hotel also has regular VIP customers who come along, and groups are bumped off the list on a "smallest group first" basis and thrown out of their rooms on a regular basis, so you're actually playing a b...
- by trollsroyce - at 2013.03.16 11:33:00
|
35. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: You can choose not to defend and automatically lose 100 clones and a district's worth of clone production per attack you ignore, you mean? If someone attacks, you HAVE to be there to defend, or they get an empty battl...
- by trollsroyce - at 2013.03.16 11:28:00
|
36. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Trolls, anything you do to cater to the size of big corps will just make them instantly dominate as one instead of dominating as separate smaller corps that are vulnerable because you can't share clones between them. If you ...
- by trollsroyce - at 2013.03.16 10:59:00
|
37. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
SKETCH SOLUTION TO THE POSSIBLE ISSUE DESCRIBED IN POST #697 (Concerning large corporations being possibly driven towards expanding via alt corporations to boost start.) Introduce a new module (I hate solutions that add new stuff, but this migh...
- by trollsroyce - at 2013.03.16 08:49:00
|
38. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Bendtner92 wrote: On the other points. If you're a big corp (splitting into smaller corps), and you take 25 districts on day one. How many of those do you think you have on day 2 / 3 / 4 when they're being attacked and you have to use all of y...
- by trollsroyce - at 2013.03.16 07:42:00
|
39. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Bendtner92 wrote: They want this game to cater to relatively small corps (first and foremost). If they allow big corps to take as many districts as they possibly can on day one, the small corps won't have a chance. Splitting up into smaller c...
- by trollsroyce - at 2013.03.16 07:22:00
|
40. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
R F Gyro wrote: Garrett Blacknova wrote: Lets look at the problem with this argument: I don't think there's a problem here at all. I see a trade-off, which is exactly what we want from the game. As I understand the argument, large corps ...
- by trollsroyce - at 2013.03.16 06:57:00
|
Pages: 1 [2] 3 4 5 |
First page | Previous page | Next page | Last page |