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61. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: trollsroyce wrote: CCP FoxFour wrote: Mr Gloo Gloo wrote: Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money... But it looks like an issue. You avoid direct c...
- by trollsroyce - at 2013.03.15 11:55:00
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62. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Mr Gloo Gloo wrote: Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money... But it looks like an issue. You avoid direct conflicts, you're working on economy without ...
- by trollsroyce - at 2013.03.15 11:50:00
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63. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: One of the things that makes this far more difficult is the EVE bonuses need to be stack-able. The possibility of one corporation, or alliance, owning more than 3 districts on one planet is very high. Each SI bonus for DUST...
- by trollsroyce - at 2013.03.15 11:47:00
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64. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Possible scenario : Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day. I know t...
- by trollsroyce - at 2013.03.15 11:40:00
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65. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Mr Gloo Gloo wrote: Possible scenario : Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district th...
- by trollsroyce - at 2013.03.15 11:36:00
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66. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: We are currently thinking PI bonuses, POS fuel reduction, POS manufacturing bonus, and more but only for corporation and alliance members on the planet or the moons of that planet. Would love to hear more suggestions though....
- by trollsroyce - at 2013.03.15 11:35:00
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67. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: trollsroyce wrote: Can I get short clarification on the worth of specific planets, or how to combat exponential growth? Since the ISK generator mechanics is equal to districts, it only makes sense to try and control as ma...
- by trollsroyce - at 2013.03.15 11:13:00
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68. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
R F Gyro wrote: CCP FoxFour wrote: If you send 100, 60 make it to the planet, then you lose the battle you lose all 60. In the end our goal of ensuring a minimum of 100 clones lost is met, so we will not enforce 100 clones making it to the p...
- by trollsroyce - at 2013.03.15 11:12:00
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69. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Can I get short clarification on the worth of specific planets, or how to combat exponential growth? Since the ISK generator mechanics is equal to districts, it only makes sense to try and control as many of possible, instead of strategic ones (e...
- by trollsroyce - at 2013.03.15 11:04:00
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70. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: dust badger wrote: trollsroyce wrote: dust badger wrote: it states if you loose you get no isk But what about loot ? Salvage should go to the winner, the one left on field. It's generated from the items equippe...
- by trollsroyce - at 2013.03.15 11:01:00
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71. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
5Y5T3M 3RR0R wrote: What I just want to confirm is: If I get one spy into another corp he could pull in 5 other guys for my side and because of friendly fire make it essentially 22 vs 10 and any kills they got on my 'commandos' would come out ...
- by trollsroyce - at 2013.03.15 10:59:00
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72. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
dust badger wrote: it states if you loose you get no isk But what about loot ? Salvage should go to the winner, the one left on field. It's generated from the items equipped with a twist of adding stuff, from what I read quickly.
- by trollsroyce - at 2013.03.15 10:45:00
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73. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Bendtner92 wrote: trollsroyce wrote: You see, if there was accumulative value in keeping planets long, small groups would have their place in holding very valuable ones. Now the corps with more players grow exponentially and there is no reas...
- by trollsroyce - at 2013.03.15 10:44:00
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74. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
R F Gyro wrote: If you move 100 clones to attack a district on a planet 2 jumps away, but only 60 survive the travel, then you lose the battle, what happens? You are supposed to lose a minimum of 100 clones. Do you only lose the 60 surviving ...
- by trollsroyce - at 2013.03.15 10:41:00
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75. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Excellent! Thanks for shooting down the sidetrack on 1 clone rushing. It was a waste of thought. The core issue I'm concerned about is still exponential growth: the only thing that matters is controlling a lot of districts. These generate more c...
- by trollsroyce - at 2013.03.15 10:39:00
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76. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
You see, if there was accumulative value in keeping planets long, small groups would have their place in holding very valuable ones. Now the corps with more players grow exponentially and there is no reason to care about which planets you own - ju...
- by trollsroyce - at 2013.03.15 10:14:00
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77. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
R F Gyro wrote: trollsroyce wrote: G求 attacking 3 fight timeframe, G求 split 16 players on 16 planets, run from defended and only afk farm non defended. you can roll approx 5 min per fight to see if defended. 1player kills 100 clones when...
- by trollsroyce - at 2013.03.15 10:09:00
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78. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Now for the simple fix: steady, cumulative growth on clone production on owned disticts. Starts from 0, ends up 1000 clones per day on year held ones. This makes it worth keeping few over spam attacking based on probabilities of flipping.
- by trollsroyce - at 2013.03.15 10:05:00
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79. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Lets think of it as manpower efficiency: do you choose to attack or to defend? G求 defense 16 man: clones are lost, over 100 if you lose. G求 defense no-show: 100 clones lost G求 no-show takes 3 fights to flip. bad defense takes 2 G求 attacking ...
- by trollsroyce - at 2013.03.15 09:52:00
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80. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
The reason EVE nullsec is defended are moon minerals. The high end ones are valuable and defended. EVE nullsec has no direct passive isk generator like dust will. Dust planets, according to given info, are equal: they make isk from clones. Local i...
- by trollsroyce - at 2013.03.15 09:43:00
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