Pages: 1 2 [3] 4 5 |
41. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Good morning! New day, new effort. All in good spirit :) Since I haven't really gotten answers to the core issue I think I see with this split corps thing, I'll further elaborate by posting what I feel is an issue. I'll start with two analogies t...
- by trollsroyce - at 2013.03.16 06:48:00
|
42. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Main corp loses - alt corp that's doing better becomes main corp. As opposed to only corp fails - restart. In the alt scenario you are playing multiple times more players, too. This makes corp members stay. A month of not being allowed in PC be...
- by trollsroyce - at 2013.03.15 22:22:00
|
43. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Where am I assuming no defense? This is a separate matter from the first, which can happily be put to rest (exp growth non issue with 250 planets). The issue is (read carefully): Big corp cannot use numbers advantage because it only gets 100 clon...
- by trollsroyce - at 2013.03.15 22:07:00
|
44. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Trolls, what you keep describing is an alliance, not a corp. As soon as you split into more than one corp, regardless of true affiliation or using 'ringers' as back up in battles, you are putting both isk and mercs into a sep...
- by trollsroyce - at 2013.03.15 20:53:00
|
45. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: trollsroyce wrote: and stalling hat empire growth is one key reason why the initial clone cap is in place. multicorp bypasses it. Actually, you are wrong. The key reason for the limit on Genolution purposes is not to st...
- by trollsroyce - at 2013.03.15 20:17:00
|
46. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
The first to do it grabs a region and foritfies the bottlenecks with said alt corps. Then expands safely inside the region by giving it over to main corp by selling clones before fight, which is forfeited. If planets are anything like current null...
- by trollsroyce - at 2013.03.15 20:13:00
|
47. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
and stalling hat empire growth is one key reason why the initial clone cap is in place. multicorp bypasses it.
- by trollsroyce - at 2013.03.15 19:43:00
|
48. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: trollsroyce wrote: What I want to understand is this: (another example so people see my concern) Option A: Corp of 200 members (random number) starts off by getting 1 district. They expand from there on normally. Optio...
- by trollsroyce - at 2013.03.15 19:41:00
|
49. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
What I want to understand is this: (another example so people see my concern) Option A: Corp of 200 members (random number) starts off by getting 1 district. They expand from there on normally. Option B: Same corp makes 4 alt corps with 5 squa...
- by trollsroyce - at 2013.03.15 19:25:00
|
50. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: ChromeBreaker wrote: trollsroyce wrote: Contest this thought, please: G求 ringers are allowed G求 you don't need to flip districts for mother corp G求 mother corp just means the ringer community for split corps G求 res...
- by trollsroyce - at 2013.03.15 18:48:00
|
51. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Contest this thought, please: G求 ringers are allowed G求 you don't need to flip districts for mother corp G求 mother corp just means the ringer community for split corps G求 results in that splitting corp ONLY expands possibilities, gives more a...
- by trollsroyce - at 2013.03.15 14:11:00
|
52. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: I envisage a mad land grab on day 1 in which every district goes. Every corp will have just 1 district and will fight like hell to keep it, while every corp that didn't manage to get one will be battling like hell to get on...
- by trollsroyce - at 2013.03.15 13:23:00
|
53. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
It'll be cluttered, sorry about this as im poasting bored from work. So, solutions in this gap... Solution 1: Remove clone and attack limits from corps to even the gold rush playground. Better than promoting split corp advance. Solution 2: Ret...
- by trollsroyce - at 2013.03.15 13:08:00
|
54. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
HowDidThatTaste wrote: And remember your split corps can remove their clones the day before the main corp expands into that district. Allowing no loss to the alt corp and no loss to the main corp cause all they have to do is put 100 clones in t...
- by trollsroyce - at 2013.03.15 12:52:00
|
55. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Edited above to include this: have an example of 1000 player corp and think what you want to do with one. 1) Start with 100 clones, 1000 idle mercs and 1 fight on day one, taking 1 district. 2) Split start with thousands of clones and dozens of f...
- by trollsroyce - at 2013.03.15 12:41:00
|
56. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: trollsroyce wrote: There is, regional bottleneck systems and travel mechanics. Also, which would you prefer? 10x 16man corp able to defend during one hour timeframe daily, flipping with 1000 initial clones from day one ...
- by trollsroyce - at 2013.03.15 12:31:00
|
57. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Or need a delay when you leave a corp, join another, and be able to engage in PC. Don't really know, but it looks like an exploit (not an issue, sorry ;)) Yep, it needs some looking at. Solution1: let corps buy as many...
- by trollsroyce - at 2013.03.15 12:18:00
|
58. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: trollsroyce wrote: Mr Gloo Gloo wrote: Ok, we'll start with 250 districts. Take the 12 first corps. All of them make 20 corps each with 5 members in it, and a 20M wallet. 20x12 = 240 The first day, the all district...
- by trollsroyce - at 2013.03.15 12:12:00
|
59. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
bolsh lee wrote: How will attacks during the Reinforcement timer work? Can someone set an attack to hit 1 minute before the timer ends? Or does the attack need to be completed at a certain time before the 1-hour period is up? Hehe, 1) set a...
- by trollsroyce - at 2013.03.15 12:06:00
|
60. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Ok, we'll start with 250 districts. Take the 12 first corps. All of them make 20 corps each with 5 members in it, and a 20M wallet. 20x12 = 240 The first day, the all district will be "own" by 12 corps. 400M ISK ? WTF...
- by trollsroyce - at 2013.03.15 12:01:00
|
Pages: 1 2 [3] 4 5 |
First page | Previous page | Next page | Last page |