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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
God Anpu TheImmortal
The Pyramid Order The Nova Foundry
76
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Posted - 2013.12.10 20:58:00 -
[31] - Quote
Jadd Hatchen wrote:Mordecai Sanguine wrote:The problem with TTK is ONLY with weapons that was "buffed" by the Hit detection.
Try killing someone with Flaylock / Mass drivers / Snipers / Scrambler pistol. It takes the same time than before.
If you nerf EVERYTHING at the same degree then weapons will still be unbalanced. I think you are looking at the issue from the incorrect perspective. The TTK before the "buff" by hit detection was incorrect. There was a lot of jumping around to avoid explosions and other silliness in the game. To fix that issue, as well as hit detection not working to begin with, they fixed the hit detections and found less silliness to result in the game. They had already rebalanced the other weapons you named like flaylocks and mass drivers by either decreasing their damage or their area of effect. Hit detection was the final part of the overall fix. Flaylocks, mass drivers, scrambler pistols, etc are still viable weapons, they just get used differently than the ARs and other assault style weapons. Due to their inherent learning curves, not being part of newbie setups (and thus free), requiring some thought to skill into and use, etc. all the non-AR weapons are going to be less utilized and thus seen as OP as more and more people use them solely. It's not that they are OP, but that they are just over used by comparison. I agree with you to an extent. Other weapon users should still not have to suffer because of the less played weapon. That's one of the main points of the game. Customize your suits and use the weapon of choice.
Pyramid Heavy
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Vrain Matari
ZionTCD Public Disorder.
1344
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Posted - 2013.12.10 20:58:00 -
[32] - Quote
Kevall Longstride wrote:The problem is that a heavy can taken down with less than a clip. A scout with a pistol headshot. An assault with a single shotgun hit.
There are a multitude of threads, player accounts, videos, blogs and podcasts all saying that TTK is the number one problem. The fact that a fix is not here is now no longer looking like an oversight on CCP's part, rather an inability to actually know what to do about it.
As it stands, right now, TTK is such a problem that I can not in all conscience recommend this game to new players. I'm struggling with 21m SP to stay competitive. What chance have they got? Sounds like we're getting different interpretations out of Remnant's response. I got the impression that they were definitely going to do something about TTK, and fairly soon. Also had the impression that it would go deeper than a flat dps debuff.
Reading the tea leaves: Given the criteria Remnant listed i'm speculating on something like a 15% increase in TTK for the highest dps weapons, and a differentially applied TTL buff for particular suits. Personally, i hope some of this comes in the form of resistance modifiers for heavies and mobility for scouts.
Ok, that's enough psychic futurecasting for me - i dont like it because it make my nose bleed.
I support SP rollover.
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4149
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Posted - 2013.12.11 02:38:00 -
[33] - Quote
Well this thread went very silent after the Heavy/ HMG got brought up? |
fawkuima juggalo
Eternal Beings
224
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Posted - 2013.12.11 06:28:00 -
[34] - Quote
CCP Blowout wrote:Thanks for the positive feedback - it's encouraging, and I think this format works well as a means to get your questions answered by people who might not have the bandwidth for a full AMA or live chat to answer questions.
Look for more in the future! ...... why did you delete my messages in this thread.... .. 3 times they all got deleted. they were first here too
Dropship auto leveling and THE SOLUTION
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Galvan Nized
Deep Space Republic
361
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Posted - 2013.12.11 10:35:00 -
[35] - Quote
Kevall Longstride wrote:The problem is that a heavy can taken down with less than a clip. A scout with a pistol headshot. An assault with a single shotgun hit.
There are a multitude of threads, player accounts, videos, blogs and podcasts all saying that TTK is the number one problem. The fact that a fix is not here is now no longer looking like an oversight on CCP's part, rather an inability to actually know what to do about it.
As it stands, right now, TTK is such a problem that I can not in all conscience recommend this game to new players. I'm struggling with 21m SP to stay competitive. What chance have they got?
Wow I see nothing wrong with heavies dying to a single clip unless it's less than 2 secs but I understand your point. It's a freaking headshot on a scout, that's an instant kill in most games...and it's the only thing pistols have over ARs. Not easy to do and is almost a non factor to TTK. Shotguns should OHK, that's what they are meant for...they are held back by low range, low rof, etc.
TTK needs to be addressed in an intelligent way, you can't roll all weapons into the same Nerf without killing some of the weapons...like the shotgun, forge, plasma cannon etc.
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Robert Lanate
Sinq Laison Gendarmes Gallente Federation
10
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Posted - 2013.12.11 11:04:00 -
[36] - Quote
This DevBlog is bad beacause it lacks response to the ultimate question.
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Spectral Clone
Dust2Dust. Top Men.
871
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Posted - 2013.12.11 13:22:00 -
[37] - Quote
The only thing you needed to tune in 1.7 was TTK. You did not deliver.
KDR > ALL
ME > KDR
ME > ALL
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Shley Ashes
TanksVeryMuch
78
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Posted - 2013.12.11 14:01:00 -
[38] - Quote
this is really cynical of me sorry,
but 50% of the community is the CPM/Heinrich Jagerblitzen and Kevall Longstride/DennieFleetfoot(same person) ?
I used to pilot HAV's then I took a forge gun to the knee
My HAV channel,
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Disturbingly Bored
The Strontium Asylum
1246
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Posted - 2013.12.11 14:28:00 -
[39] - Quote
Okay, all cynicism and whining aside here:
Thanks for this kind of dev blog. Most companies shy away from answering questions like these for simple fact that it opens a flood of new questions and seeming rage.
I'd say on the whole, you guys picked some good relevant questions and answered them well. I'd love to see more stuff like this in the future.
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¯Gò¦pÇôpÇù
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
215
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Posted - 2013.12.11 15:19:00 -
[40] - Quote
nor asha wrote:remove the 10% damage buff allready .... 10% longer TTK wouldn't make dropping people that much longer...
I dunno, I played mostly FW matches last night. Overall I died less and I felt it to be a much more tactical game. TTK seem very good as engagement ranges increased a lot and thus you not only got warning from the "plinking" of the longer ranged weapons, but you also had time to react/take-cover/return fire etc.
With the addition of the all 4 race's versions of the assault rifles, the game had rebalanced itself. THIS is the major point I've been trying to impress upon the CCP devs since day one of beta. ALL four races' variants have to be implemented in the game before you can claim that any are balanced.
Everyone said TTK was too short after the introduction good hit detection with the Gallente ARs. Well that's because in order to properly engage with the Gallente ARs you have to be at a reasonably closer range to your target. This puts you within the kill range of just about every weapon in the game. So thus your "time-to-live" decreases significantly. People attributed this to the ARs being OP, but they are doing exactly what they are meant to do, be very lethal at short ranges. But since there was NO OTHER weapons in the game to compare this to (other than the Scrambler Rifle which is meant to do the same thing in a slightly different way), everyone thought the game was broken. Well it was in a way, it was missing the other two weapon categories.
Now that we have Combat Rifles and Rail Rifles, the TTK seems to have decreased. Players are seemingly living longer. Well, I disagree. Instead I believe they are playing smarter and engaging at longer, less lethal, ranges. This is great in my opinion and I believe this is what needs to be done for all categories of suits, weapons, vehicles, and turrets in the game.
CCP you are on the right track, you just need to finish the "verisimilitude" of the game!
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Reav Hannari
Red Rock Outriders
2187
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Posted - 2013.12.11 16:06:00 -
[41] - Quote
Jadd Hatchen wrote:nor asha wrote:remove the 10% damage buff allready .... 10% longer TTK wouldn't make dropping people that much longer... I dunno, I played mostly FW matches last night. Overall I died less and I felt it to be a much more tactical game. TTK seem very good as engagement ranges increased a lot and thus you not only got warning from the "plinking" of the longer ranged weapons, but you also had time to react/take-cover/return fire etc. With the addition of all 4 race's versions of the assault rifles, the game had rebalanced itself. THIS is the major point I've been trying to impress upon the CCP devs since day one of beta. ALL four races' variants have to be implemented in the game before you can claim that any are balanced. Everyone said TTK was too short after the introduction good hit detection with the Gallente ARs. Well that's because in order to properly engage with the Gallente ARs you have to be at a reasonably closer range to your target. This puts you within the kill range of just about every weapon in the game. So thus your "time-to-live" decreases significantly. People attributed this to the ARs being OP, but they are doing exactly what they are meant to do, be very lethal at short ranges. But since there was NO OTHER weapons in the game to compare this to (other than the Scrambler Rifle which is meant to do the same thing in a slightly different way), everyone thought the game was broken. Well it was in a way, it was missing the other two weapon categories. Now that we have Combat Rifles and Rail Rifles, the TTK seems to have decreased. Players are seemingly living longer. Well, I disagree. Instead I believe they are playing smarter and engaging at longer, less lethal, ranges. The TTK at the shorter ranges is still the same, very short and lethal. This is great in my opinion and I believe this is what needs to be done for all categories of suits, weapons, vehicles, and turrets in the game. CCP you are on the right track, you just need to finish the "verisimilitude" of the game!
Again with the logic and analysis? Please comply with the mandate that all posts be complaints.
Don't forget to remove all paragraph breaks and add in unnecessary punctuation!!!
// Adapt or Die // Matari Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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Kevall Longstride
DUST University Ivy League
728
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Posted - 2013.12.11 20:57:00 -
[42] - Quote
Shley Ashes wrote:this is really cynical of me sorry,
but 50% of the community is the CPM/Heinrich Jagerblitzen and Kevall Longstride/DennieFleetfoot(same person) ?
Same person. Both part of a third party, who can get very confused with who's addressing who?
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Maken Tosch
DUST University Ivy League
5853
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Posted - 2013.12.12 02:03:00 -
[43] - Quote
I almost came in my pants when I read the Scout Love part.
CCP, stop blueballing me and give us scout the love. XD
OK, CCP. When are knives finally going to be improved?
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B1G Boss
From The Mist
10
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Posted - 2013.12.12 02:16:00 -
[44] - Quote
Just here to stalk Maken. |
Solitar Greywatch
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
29
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Posted - 2013.12.12 03:16:00 -
[45] - Quote
CCP Frame wrote:Hello everyone! To coincide with the launch of Uprising 1.7, we fielded questions across numerous channels from the Community. Meet Senior Game Designer Gavin Frankle -- aka CCP Remnant -- as he tackles your questions regarding the future of DUST 514, game balance and more. Note: These interview questions have been answered by CCP Remnant as CCP FlyingScotsman no longer works at CCP.Hope you enjoy this interview with CCP Remnant! Please don't leave the heavy to shame :( |
Solitar Greywatch
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
29
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Posted - 2013.12.12 03:17:00 -
[46] - Quote
CCP Frame wrote:Hello everyone! To coincide with the launch of Uprising 1.7, we fielded questions across numerous channels from the Community. Meet Senior Game Designer Gavin Frankle -- aka CCP Remnant -- as he tackles your questions regarding the future of DUST 514, game balance and more. Note: These interview questions have been answered by CCP Remnant as CCP FlyingScotsman no longer works at CCP.Hope you enjoy this interview with CCP Remnant! Please don't leave the heavy to shame :( |
Elmo Love U
514 Mile High Club
43
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Posted - 2013.12.12 03:44:00 -
[47] - Quote
I need a storage locker for my old moldy gear........
Show me the money!
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KA24DERT
TeamPlayers Negative-Feedback
286
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Posted - 2013.12.12 18:32:00 -
[48] - Quote
Jadd Hatchen wrote:KA24DERT wrote:You heard it here first folks: Moving/Jumping around to avoid enemy fire is an exploit. Nice try at trolling... He's saying that moving/jumping around in such a way as to "dodge bullets" Chun Lee style from Remo Williiams: The Adventure Continues ( http://www.imdb.com/title/tt0089901/?ref_=nv_sr_1) is NOT the feel they are looking for in this scifi based FPS game.
I'm not dodging bullets, I'm trying to throw off your aim so that my 1.2k HP suit isn't melted in a second.
The incredibly high damage of the rifles combined with aim assist combined with slow movement greatly reduces the tactics available to a player in CQC.
The formula has to be tweaked, faster movement, less/no aim assist, and/or lower rifle damage. |
Antares Niloh
LATINOS KILLERS CORP Amenaza Inminente
85
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Posted - 2013.12.14 07:43:00 -
[49] - Quote
Q.: How does it feel to lose half of the loyal player base (24k down from 48k on the weekends) in less than a week after launching 1.7?
Chief of the 2nd Logistic Division
> Section C, Recruitment and Training.
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ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 07:55:00 -
[50] - Quote
Maken Tosch wrote:I almost came in my pants when I read the Scout Love part.
CCP, stop blueballing me and give us scout the love. XD quick, send them romantic candles! |
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
241
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Posted - 2013.12.16 23:49:00 -
[51] - Quote
KA24DERT wrote:Jadd Hatchen wrote:KA24DERT wrote:You heard it here first folks: Moving/Jumping around to avoid enemy fire is an exploit. Nice try at trolling... He's saying that moving/jumping around in such a way as to "dodge bullets" Chun Lee style from Remo Williiams: The Adventure Continues ( http://www.imdb.com/title/tt0089901/?ref_=nv_sr_1) is NOT the feel they are looking for in this scifi based FPS game. I'm not dodging bullets, I'm trying to throw off your aim so that my 1.2k HP suit isn't melted in a second. The incredibly high damage of the rifles combined with aim assist combined with slow movement greatly reduces the tactics available to a player in CQC. The formula has to be tweaked, faster movement, less/no aim assist, and/or lower rifle damage.
Or engage at a longer range...
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Tom Hamp
Subsonic Synthesis RISE of LEGION
4
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Posted - 2013.12.17 22:36:00 -
[52] - Quote
Jacques Cayton II wrote:CCP Blowout wrote:HowDidThatTaste wrote:Any thoughts or statements to the future of the Heavy with TTK not going to change the heavy needs a huge buff in HP. A smaller hit box so AA doesn't destroy us slow moving dinosaurs.
The HMG range has to be increased to complete with AR's
Our are we to take from the lack of communication in this post that Heavies are working as intended? Sorry - I don't really understand what you are asking. What post do you feel has a lack of communication? Do you have a specific question I can perhaps take to Remnant to clarify (no promises though - this is just a maybe)? Wow you literally answered him with a question which means heavies aren't getting fixed Yay medium frames will rule 4ever. CCP you need to fix heavies they are not feared they are lolz
damn that's harsh the sentinel AK.O actually the heavy class excluding the commando is being disgraced by people putting like rail combat and AR on sentinals and basic heavy frames its pathetic really now heavy with shotguns I actually kinda started that probably why commando came to be but anyways heavies were meant to use heavy a$$ guns that any medium to light can't now if that keeps getting to a point to where its a problem its unpredictable on what they will do now light frames are getting on my nerves with this scout with whatever rifle they choose to use it with cause they're to scared to get close with a 8 round shotgun with a range of 20 meters at least and really that what makes the scout a silent killer and gets your adrenaline going seriously I done it and a few others.
the sentinel AK.0 heavy pointmen of defense
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Valto Nyntus
SVER True Blood Public Disorder.
52
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Posted - 2013.12.18 02:23:00 -
[53] - Quote
Is it possible to get a confirmation or idea's you have to address the isk problem and ways to gather it? As it is right now there is not enough way to generate isk and for a game like this with it's own economy we need ways to generate isk. |
Valto Hynton 2100453693
SVER True Blood Public Disorder.
52
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Posted - 2013.12.18 02:23:00 -
[54] - Quote
Is it possible to get a confirmation or idea's you have to address the isk problem and ways to gather it? As it is right now there is not enough way to generate isk and for a game like this with it's own economy we need ways to generate isk. |
Letscho007
Valor Coalition
1
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Posted - 2013.12.18 15:33:00 -
[55] - Quote
Hello, i hope i choose the right Tread?
I have got a simple question...
One which day (and maybe the time too) is CCP reseting the weekly Kill Leaderboards?
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trollsroyce
Ametat Security Amarr Empire
663
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Posted - 2014.01.04 20:04:00 -
[56] - Quote
The wrong answer on "how to stop proto stomping" is to improve matchmaking. It helps for absolutely jack all and only separates people who should be in a sandbox together.
The right solution is to reduce the power of proto gear and skillpoints down so hard that the full benefit is approximately 25% better stats all around with proto stuff and all V skills compared to a militia newbie. This way there is a risk/reward factor for rolling proto, character age doesn't mean a god mode, and the playing field is open for freshbies, on all levels of the game. Read the last bit again.
Fix the problem in the core: too high SP and gear difference. Forget about matchmaking, that only works for matching skill levels through a ladder system. Matchmaking in a sandbox? In New Eden? When I think of New Eden I picture a harsh universe, not a matchmaking one.
Also this was my monthly post, back to lurking :) |
ROEG X
Ahrendee Mercenaries EoN.
42
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Posted - 2014.01.05 05:30:00 -
[57] - Quote
Reading that interview saddens me because strafing was fun it showed a players gun game by out dancing and shooting your opponent. I thought it was fun to do battle like that. I did like that Gavin talked about shield and armor regen by making the dropsuits better effective in battle. I love tactics and the ability to use skill being the underdog as well as feeling powerful when using highly technological suits and weapons to fight even more effective in battle. At the end of the day Dust 514 should be a shooter that challenges gamers to think versus just going out in battle spraying and praying. Out strafing your opponent was fun and if you had great gun game it was deadly. So I do hope CCP designs the game to focus on the gamers ability to shoot and move tactically with implementing using the dropsuit,weapons and vehicle technologies available to create your ideal deadly mercenary. |
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
293
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Posted - 2014.01.05 06:01:00 -
[58] - Quote
Kevall Longstride wrote:The problem is that a heavy can taken down with less than a clip. A scout with a pistol headshot. An assault with a single shotgun hit.
There are a multitude of threads, player accounts, videos, blogs and podcasts all saying that TTK is the number one problem. The fact that a fix is not here is now no longer looking like an oversight on CCP's part, rather an inability to actually know what to do about it.
As it stands, right now, TTK is such a problem that I can not in all conscience recommend this game to new players. I'm struggling with 21m SP to stay competitive. What chance have they got?
Agreed .
These notes and the fact that people just don't or can not understand that the CR and the RR are OP . I don't think frequency has anything to do with that and it might be tied into the TTK and the Robo Aim Assist issues but for all intensive purposes the SR , RR and the CR are indeed OP .
Case in point , the fact the no one uses anything other than AR's and you rarely see people even using their side arms .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
293
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Posted - 2014.01.05 06:11:00 -
[59] - Quote
ROEG X wrote:Reading that interview saddens me because strafing was fun it showed a players gun game by out dancing and shooting your opponent. I thought it was fun to do battle like that. I did like that Gavin talked about shield and armor regen by making the dropsuits better effective in battle. I love tactics and the ability to use skill being the underdog as well as feeling powerful when using highly technological suits and weapons to fight even more effective in battle. At the end of the day Dust 514 should be a shooter that challenges gamers to think versus just going out in battle spraying and praying. Out strafing your opponent was fun and if you had great gun game it was deadly. So I do hope CCP designs the game to focus on the gamers ability to shoot and move tactically with implementing using the dropsuit,weapons and vehicle technologies available to create your ideal deadly mercenary.
You have to admit that strafing constitute a no skill move and cheapens the game the same as bunny hopping . I mean , how hard is it to not aim , knowing that you have the Robo Aim Assist helping you , which constitutes as a double non effort incident and is actually resigned for non skilled kids who run and gun . No skill and not interesting and actually an easy way out . That's not a real gun fight and leads one to rarely miss , even when the opponent is jumping or running up a hill while shooting , where if the game was actual based , you would have to consider and adjust your sight line to compensate for changes in trajectory and inclination effects .
Many people use these cheap tactic's and actually it's not even a tactic because a tactic requires skill and strafing in Dust 514 is a skill less tool , like people say that the pre 1.7 swarms were skill less , this in fact is true about strafing where the swarms required skill .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Mr m4gic
XSKvLLX
43
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Posted - 2014.01.05 13:16:00 -
[60] - Quote
Heres an idea for simlyfying the understanding of, which fits works best a weapons testing room, with targets tht show you how much damage ur dealing visually, you could change the targets to simulate the different shield types aswell, then you need a place where u can test your own shields and armour this could be done by something tht sends an elecrtic, pulse tht damages your shields alowwing u to visually see which ones work best, again the pulses could be altered to simulate the different weapon and ammo types. this could be a place where players can meet.
Have you seen my baseball??
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