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721. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Eliminate caldari and gallente scan range bonus. Why those 2 scouts are so effective? Because they can permascan you at almost 40 meters, that is the real advantage of these 2 scout suits. Eliminate the bonus, so they need to fit a range amp, to ...
- by shaman oga - at 2014.05.22 08:54:00
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722. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
A sound track?
- by shaman oga - at 2014.05.21 09:41:00
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723. [Request] p2p Barter (borderlands like system) - in Feedback/Requests [original thread]
I would like a system to trade assets, something simple like in borderlands where players can trade items for other items, or in case of dust for isk. P1 will invite P2 to a trading session, in that session (something like a squad for 2 players) ...
- by shaman oga - at 2014.05.20 12:11:00
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724. Turret upgrades (d-mod and heat sink) - in Feedback/Requests [original thread]
I suggest to give damage mods 15% bonus damage and to reintroduce heat sink modules with 30% bonus to heat build up.
- by shaman oga - at 2014.05.19 11:11:00
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725. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
Cloak need the same delay of the PLC after it shots and you have to change weapon. Not too much, but enough annoying to make you visibile before you shoot your first round.
- by shaman oga - at 2014.05.18 18:44:00
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726. Passive Armour reps for all suits - in Feedback/Requests [original thread]
CCP Rattati wrote: I don't see this happening at all, honestly, there are multiple ways to get reps, team up with a logi, throw your own triage down and circle it, run a repair module or run Gallente. Passive armor reps would make sense, espe...
- by shaman oga - at 2014.05.18 18:40:00
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727. [Feedback] Scouts - in Feedback/Requests [original thread]
Give them +1 low slot and -1 high slot at all tiers. This particular slot layout would be very appreciated for most specialized classes. And eliminate the scan range bonus on caldari and gallente scouts (not precision/dampening, only range)
- by shaman oga - at 2014.05.18 18:34:00
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728. [Feedback] Commandos - in Feedback/Requests [original thread]
Imo, all Commando should have more agility, it's not cool to share the same paths with heavies, we should be able to jump over little railings, especially if we are not tanked.
- by shaman oga - at 2014.05.18 18:32:00
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729. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Add rep to all the suit and then nerf HP of the plates. Less HP ----> better regen Then if you want to tank you have to use all your slot, but you don't sacrify all your reps.
- by shaman oga - at 2014.05.16 19:04:00
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730. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Complete the LP store.
- by shaman oga - at 2014.05.16 19:00:00
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731. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Another thing about missilistic turrets in general, they should have a limited range and in that range 100% effectiveness, then explode.
- by shaman oga - at 2014.05.16 18:51:00
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732. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
CCP Logibro wrote: shaman oga wrote: Blaster damage is fine, precision and range are way too high. 1.6 dispersion and range were fine, imo. This is something I've heard a lot from people in the past, definitely one change that we're looki...
- by shaman oga - at 2014.05.16 13:52:00
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733. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Blaster damage is fine, precision and range are way too high. 1.6 dispersion and range were fine, imo.
- by shaman oga - at 2014.05.16 13:06:00
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734. Option to change aim reticule/dot color - in Feedback/Requests [original thread]
For me it's difficult to see where i'm aiming with weapons like the sniper rifle or the rail turrets, especially in daylight maps, the white reticule is a problem for me. I would like an option to change the color of the aim reticule or have the r...
- by shaman oga - at 2014.04.29 10:18:00
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735. Scan range/precision to work like weapons - in Feedback/Requests [original thread]
We say the same with different word BTW, i would keep scan range skill to increase your optimal.
- by shaman oga - at 2014.04.28 17:55:00
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736. Wormhole tech weapons/equipments - in Feedback/Requests [original thread]
Those amarr have one of the powerful technology in New Eden, the dropuplinks description say that they generate a wormhole to allow something to traverse space in a short time, but the process is painful . I would like to see this tech applied t...
- by shaman oga - at 2014.04.28 17:51:00
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737. [request] Vehicles need way higher DB rating - in Feedback/Requests [original thread]
The problem is not in HAV signature, passive scan has a very limited range, in most of the suits (more or less the first circle in the minimap), if you have 15 meters and the HAV is at 16 meters you will not see it. This was my proposal to see thi...
- by shaman oga - at 2014.04.28 10:55:00
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738. The dropships need more manouverability - in Feedback/Requests [original thread]
shaman oga wrote: I'm not talking about ADS, they already have enough manouverability for me. Atiim wrote: Do they really? I see Pythons and Incubi fly through the air as if they were an X-15
- by shaman oga - at 2014.04.26 23:25:00
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739. The dropships need more manouverability - in Feedback/Requests [original thread]
Or you can just give back to us overdrives, i mean, sell them, i still have some but they are too precious to use. I'm not talking about ADS, they already have enough manouverability for me.
- by shaman oga - at 2014.04.26 23:19:00
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740. Flaylock Rifle - in Feedback/Requests [original thread]
Rifter7 wrote: what is a mass driver? No, mass driver is a grenade launcher, i want a rifle with explosive rounds, watch the short video, it's another game but it will give you the idea of how i want the rifle.
- by shaman oga - at 2014.04.25 10:19:00
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