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Thread Statistics | Show CCP posts - 1 post(s) |
Cross Atu
OSG Planetary Operations Covert Intervention
2021
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Posted - 2014.05.16 16:38:00 -
[31] - Quote
Luk Manag wrote:Let us have more custom fittings. Raise the cap (30) to 40 or 50. Also, folders ;) (or is that too heavily client side?)
SupportSP Rollover & an improved Recruting System
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Luk Manag
of Terror TRE GAFFEL
511
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Posted - 2014.05.16 16:42:00 -
[32] - Quote
Cross Atu wrote:Luk Manag wrote:Let us have more custom fittings. Raise the cap (30) to 40 or 50. Also, folders ;) (or is that too heavily client side?)
I was just going to ask for something easy...a folder for each of the main classes would be awesome!
There will be bullets. ACR+SMG [CEO of Terror]
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Appia Nappia
709
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Posted - 2014.05.16 16:52:00 -
[33] - Quote
Cross Atu wrote:Luk Manag wrote:Let us have more custom fittings. Raise the cap (30) to 40 or 50. Also, folders ;) (or is that too heavily client side?)
Organize Items BPOs at the top, MLT underneath, STD below that, ADV, then PRO at the bottom, LP specialist Weapons, then Officer gear. instead of alphabetically.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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JP Acuna
Pendejitos Zero-Day
154
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Posted - 2014.05.16 16:53:00 -
[34] - Quote
- Fix frame rate issues in Gallente Research Facility.
- Buff small blaster turrets for AV damage, improve hit detection. (make them somehow useful for Incubus)
- Fix railgun bugs (firing blanks, delayed shooting). Small railgun at least, i think large too.
- Make a different color scheme for prototype Commandos and Ion pistol.
- Reduce collision damage for dropships.
- Make it possible to know where you're actually getting hit from when in dropships (currently the indicator is crazy)
- Set a differential quota for vehicle types. (Suggestion: many LAVs, some Dropships, not so many HAVs) In all game modes.
- Add a feature to select from your contact list, corporation or alliance, when you compose a mail. |
Enkidu Camuel
Ahrendee Mercenaries
198
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Posted - 2014.05.16 17:04:00 -
[35] - Quote
The Gallente scout is currently too perfect, tweak a little bit either it's dampening profile or their scan range.
a++ püñ Gùò_Gùò a++püñ PRAISE HELIX a++ püñ Gùò_Gùò a++püñ
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JP Acuna
Pendejitos Zero-Day
154
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Posted - 2014.05.16 17:05:00 -
[36] - Quote
Some form of trading for BPOs, Some people have stacked several BPOs of the same item from the old packs. (Not me, i just want to buy some) |
Appia Vibbia
Molon Labe. General Tso's Alliance
2414
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Posted - 2014.05.16 17:07:00 -
[37] - Quote
... 21) Return 'Quafe' Scout gk.0 to its original pink 21a) Return 'Black Eagle' Scout G/1-Series back to its original Black with white highlights 21b) Return color scheme to Minmatar brown, Amarr Gold, Caldari gunmetal, and Gallente Green- rather than green heavies, yellow logi, white assaults, and blue scouts.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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JP Acuna
Pendejitos Zero-Day
154
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Posted - 2014.05.16 17:07:00 -
[38] - Quote
Enkidu Camuel wrote:The Gallente scout is currently too perfect, tweak a little bit either it's dampening profile or their scan range.
Or tweak the Caldari range if they're gonna have so much precision. |
Nothing Certain
Bioshock Rejects
704
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Posted - 2014.05.16 17:09:00 -
[39] - Quote
Luk Manag wrote:Let us have more custom fittings. Raise the cap (30) to 40 or 50.
Yes. I would have made it part of the skill tree.
Because, that's why.
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Atiim
Heaven's Lost Property
8604
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Posted - 2014.05.16 17:18:00 -
[40] - Quote
Luk Manag wrote:Let us have more custom fittings. Raise the cap (30) to 40 or 50. Along with the ability to add folders for better organization.
Official Atiim Feedback Thread
-HAND
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Enkidu Camuel
Ahrendee Mercenaries
199
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Posted - 2014.05.16 17:18:00 -
[41] - Quote
JP Acuna wrote:Enkidu Camuel wrote:The Gallente scout is currently too perfect, tweak a little bit either it's dampening profile or their scan range. Or tweak the Caldari range if they're gonna have so much precision.
Even with all that precision a cal scout can't find a dampened gal scout.
a++ püñ Gùò_Gùò a++püñ PRAISE HELIX a++ püñ Gùò_Gùò a++püñ
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JP Acuna
Pendejitos Zero-Day
155
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Posted - 2014.05.16 17:30:00 -
[42] - Quote
Enkidu Camuel wrote:JP Acuna wrote:Enkidu Camuel wrote:The Gallente scout is currently too perfect, tweak a little bit either it's dampening profile or their scan range. Or tweak the Caldari range if they're gonna have so much precision. Even with all that precision a cal scout can't find a dampened gal scout.
Even precision-tanked, a gal scout can't find a dampened cal scout. I think it's balanced. |
lampwizard
returntrip
26
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Posted - 2014.05.16 17:39:00 -
[43] - Quote
You guys should request an improvement to ccp reading comprehension, or maybe just some more attention. Many of these little things have been brought up, repeatedly even
hold that wrote:
Lazor focus these nuts.
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Funkmaster Whale
Ancient Exiles.
2265
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Posted - 2014.05.16 17:58:00 -
[44] - Quote
- Get rid of stun lock.
- Get rid of stun lock.
- Get rid of stun lock.
- Get rid of stun lock.
- Get rid of stun lock.
That about sums it up for me.
Follow me on Twitch.tv!
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Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
37
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Posted - 2014.05.16 17:58:00 -
[45] - Quote
Please fix this.
(Working youtube link.)
Also, RDV's should not instakill any dropship. I hate having my match start out delayed because an RDV comes out of nowhere and bumps me, automatically killing my dropship.
As a pilot, I think the knockback effect of swarms needs to be cut down. However, I also think the damage of swarms could use a 5% or so buff.
Slowdown effect when hit with bullets. I know people have said it before me but it needs to go away. |
Enkidu Camuel
Ahrendee Mercenaries
199
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Posted - 2014.05.16 18:05:00 -
[46] - Quote
JP Acuna wrote:Enkidu Camuel wrote:JP Acuna wrote:Enkidu Camuel wrote:The Gallente scout is currently too perfect, tweak a little bit either it's dampening profile or their scan range. Or tweak the Caldari range if they're gonna have so much precision. Even with all that precision a cal scout can't find a dampened gal scout. Even precision-tanked, a gal scout can't find a dampened cal scout. I think it's balanced.
Balance would be finding a gal scout with the help of the precs mods, you can't scan a damp gal scout with 4 comp enhancers, even Gallogis can't scan them with their bonus to the proto scanner.
a++ püñ Gùò_Gùò a++püñ PRAISE HELIX a++ püñ Gùò_Gùò a++püñ
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
668
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Posted - 2014.05.16 18:13:00 -
[47] - Quote
- Rollover SP System
- SP reallocation option
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1244
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Posted - 2014.05.16 18:21:00 -
[48] - Quote
Prototype Ion pistol does not have prototype colours
Brb, sister needs the TV
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Cat Merc
Ahrendee Mercenaries
9738
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Posted - 2014.05.16 18:23:00 -
[49] - Quote
Buff armor repairer modules, buff reactive plates, buff ferroscale plates, tweak normal plates.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9738
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Posted - 2014.05.16 18:30:00 -
[50] - Quote
Buff my poor Ion Pistol
Feline overlord of all humans - CAT MERC
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Booby Tuesdays
Ahrendee Mercenaries
491
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Posted - 2014.05.16 18:48:00 -
[51] - Quote
All I want for now, is for my Commando to have its proper color scheme, and for the basic heavy suits to not say "invalid string ID" when my reticule is over them.
Oh, and an Officer Mass Driver please!
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Cross Atu
OSG Planetary Operations Covert Intervention
2023
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Posted - 2014.05.16 18:49:00 -
[52] - Quote
List of 5 round two, because I thought of a few more
- Fix REs - They are not Frisbees and should not be better grenades than grenades, nor more effective AV than Proxies, AV nades (and for that matter swarms).
- Fix terrain issues (head glitch, quicksand, transparent barriers, etc)
- Fix Swarm Launcher lock on; lock cycle will sporadically break for no discernible reason. Lock cycle will sporadically not engage for no discernible reason.
- Fix DS 'road killing' friendlies as they disembark.
- Balance/fix the Combat Rifle - When even Mercs who don't enjoy it's play style are starting to skill into it for PC/FW matches to stay competitive it's a sign polish is needed.
Cheers, Cross
SupportSP Rollover & an improved Recruting System
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1245
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Posted - 2014.05.16 18:52:00 -
[53] - Quote
Cat Merc wrote:Buff my poor Ion Pistol
NO
Ion pistol is awesome as it is :D
Brb, sister needs the TV
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shaman oga
Nexus Balusa Horizon
2140
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Posted - 2014.05.16 19:00:00 -
[54] - Quote
Complete the LP store.
PSN: ogamega
I'm here to bla bla bla...
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Cat Merc
Ahrendee Mercenaries
9739
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Posted - 2014.05.16 19:04:00 -
[55] - Quote
843 Epidemic wrote:Cat Merc wrote:Buff my poor Ion Pistol NOIon pistol is awesome as it is :D I will flay you alive if you say that one more time.
I dare you, I double dare you mother meower.
Feline overlord of all humans - CAT MERC
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1245
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Posted - 2014.05.16 19:07:00 -
[56] - Quote
Cat Merc wrote:843 Epidemic wrote:Cat Merc wrote:Buff my poor Ion Pistol NOIon pistol is awesome as it is :D I will flay you alive if you say that one more time. I dare you, I double dare you mother meower.
Meow?! Meow ain't no country I ever heard of. They speak English in Meow?
Brb, sister needs the TV
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Sargon Akkadi
53
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Posted - 2014.05.16 19:19:00 -
[57] - Quote
There are a lot of balance ideas in this thread, rather than true 'small things'.
The most annoying 'small thing' for me is that I have a bunch of crap in inventory that I don't need. I am currently running ****-fits to burn through it since Fanfest and finding out that we will never have a player market in DUST. I would rather be able to sell it back to the NPC market, or even trash it since it is junking up my assets.
I am tired of scrolling through things that I don't want and can't sell. I am still a bit shocked that CCP created a "MMO" without a market. It's like Blizzard making an MMO without a themepark.
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Atiim
Heaven's Lost Property
8612
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Posted - 2014.05.16 19:20:00 -
[58] - Quote
Cross Atu wrote:List of 5 round two, because I thought of a few more [list=1] Fix REs - They are not Frisbees and should not be better grenades than grenades, nor more effective AV than Proxies, AV nades (and for that matter swarms).
[...] Cheers, Cross They are not better than Locus Grenades simply because a Locus Grenade has the ability to be "cooked", giving it the ability to create/start engagements, as opposed to Remote Explosives which require preparation, removing its ability to start engagements.
They shouldn't be a worse option for AV purposes simply because they require you to wait for the vehicle to appear, and then activate the trap; as opposed to Proximity Explosives which allow you to focus on other tasks.
Did I forget to mention the famous AV tactic known as the Jihad Jeep? Not to mention the tactic involving sneaking on HAVs and strapping REs to its Fuel Cells. These tactics are already balanced (underpowered in some cases), and would only serve to be nerfed into the ground under these ideas.
If you can't use your eyes, use an Active Scanner. Explosives do appear on the TACNET don't ya know?
Official Atiim Feedback Thread
-HAND
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1211
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Posted - 2014.05.16 19:46:00 -
[59] - Quote
Could we fix the long list of 1.8 issues still remaining?
Also, the Imperial Commando suits are all horribly mispriced in the LP store.
I think I'm over Dust now...
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Cross Atu
OSG Planetary Operations Covert Intervention
2024
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Posted - 2014.05.16 20:34:00 -
[60] - Quote
Atiim wrote:Cross Atu wrote:List of 5 round two, because I thought of a few more [list=1] Fix REs - They are not Frisbees and should not be better grenades than grenades, nor more effective AV than Proxies, AV nades (and for that matter swarms).
[...] Cheers, Cross They are not better than Locus Grenades simply because a Locus Grenade has the ability to be "cooked", giving it the ability to create/start engagements, as opposed to Remote Explosives which require preparation, removing its ability to start engagements. They shouldn't be a worse option for AV purposes simply because they require you to wait for the vehicle to appear, and then activate the trap; as opposed to Proximity Explosives which allow you to focus on other tasks. Did I forget to mention the famous AV tactic known as the Jihad Jeep? Not to mention the tactic involving sneaking on HAVs and strapping REs to its Fuel Cells. These tactics are already balanced (underpowered in some cases), and would only serve to be nerfed into the ground under these ideas. If you can't use your eyes, use an Active Scanner. Explosives do appear on the TACNET don't ya know? In game mechanics on the ground do not match the descriptions above, even if they did match that does not mean that the balance in degrees of effect are properly polished, furthermore the other assets I listed are not crossover assets (i.e. you cannot use an AV nade to cap an infantry merc, you cannot meaningfully harm an HAV with a Locus nade).
Going back to actual in game events, when REs can be deployed in such a manner that mercs in medium frames who see the RE before it touches ground cannot backpedal fast enough to survive its detonation. That is a repeatable effect I have seen, experienced, and been informed of by other players. At present the net tactical use of an RE can be closer to the former version of the contact nades than anything else currently in the game (with regards to tactical effect on the battle, not per se specific method of deployment). At present, especially when combined with assets like the cloak, or tactics such as high ground (or stacked with Proxies for use in AV), the RE is more effective at starting engagements than the Locus, and more likely/able to OHK those hostiles engaged.
Returning to the AV concept, aside from the "jack of all trades" effect REs have they also fill the role of AV nades better than the AV nade. Even with the disparity in applied DPS not withstanding, the major effective use of an AV nade (even prior to their more recent nerf) was to get in close or above a vehicle and rapidly deploy them in hopes of sufficient 'alpha damage' to remove the threat. This is precisely how the RE is employed as well when stuck onto a vehicle, furthermore it can be used to create mine fields (unlike the AV nade) and 'bomb LAVs' (unlike the AV nade). The RE also possesses another advantage over the AV nade in that it is apparent to a vehicle driver that an RE has been stuck to them than that they've just been hit with an AV nade and if a vehicle flees the scene prior to deploying all REs those REs can still be detonated at range, or saved for another attempt, while the AV nade is simply expended upon a missed toss.
On a final note, while REs should absolutely not be Frisbees and something needs to be looked at with regards to their deployment mechanics/trigger speed the rest of my comment doesn't imply the need for a nerf of the RE per se, simply that it is out of line with the rest of AV at this point in time. Frankly AV nades and swarms are both hardly useable even at the proto level against MLT HAVs, much less ADS. So while it is certainly the truth that REs shouldn't be better AV weapons than AV only weapons are, that doesn't translate to my statement meaning "the RE should be nerfed until it's damage is less than an AV nade" or any such thing.
0.02 ISK Cross
SupportSP Rollover & an improved Recruting System
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