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261. Sound improvement. - in General Discussions [original thread]
Sounds are very choppy today. And now the AR sounds like the drum synthesizer on a 1989 Casio Electronic Keyboard.
- by mikegunnz - at 2013.01.30 21:05:00
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262. ReGnUM'S DUST 514 CHANNEL, help for all new players - in General Discussions [original thread]
lol, I was surprised with the vid.... well done!
- by mikegunnz - at 2013.01.29 21:00:00
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263. My first experience with DUST 514 - in Feedback/Requests [original thread]
Listen to this man CCP! Very fair and detailed review. Spot on, with some of the main gameplay aspects that STILL need tweaking. Hopefully the rumored patches that are in the pipeline to improve control, graphics, sound, glitches, etc will hit th...
- by mikegunnz - at 2013.01.29 20:58:00
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264. Weapon reload animation needs a fix - in Feedback/Requests [original thread]
I'm sure it's been brought up before, but I couldn't find a semi-recent post to bump, so.... CCP, please fix the reload animation (primarily for the AR, but a few weapons have this problem) When reloading, the animation shows you finishing your r...
- by mikegunnz - at 2013.01.29 20:43:00
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265. 0 sensitivity too fast. Anyone else... - in General Discussions [original thread]
Parson Atreides wrote: Scheneighnay McBob wrote: The sensitivity is the reverse of what you would think. 0 is fasted, 100 is slowest. They changed it (or were supposed to) with the most recent build. 100 is now the fastest (most sensitive...
- by mikegunnz - at 2013.01.29 14:18:00
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266. Skill Point Change Tears - in General Discussions [original thread]
Relax Kobra, the SP cap is a generous one. Right now, you earn MORE than 1SP per WP in match. This will also continue with the new system. However, once you hit the cap, the calculation will change to 1WP=1SP. This means, that even good players ...
- by mikegunnz - at 2013.01.29 14:08:00
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267. [Request] refund death penalty after being revived - in Feedback/Requests [original thread]
No need to have a death subtracted... youre too worried about your kdr. You'll be saving the isk that your fit cost... that is enough.
- by mikegunnz - at 2013.01.29 10:17:00
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268. Make grouping more efficient - in Feedback/Requests [original thread]
As we all know, having to add and then pullup contact list, just to invite to squad, takes forever. CCP, can you please add to submenu when clicking on a corpmate's name, so we can inv to squad directly from corp list? This would streamline the...
- by mikegunnz - at 2013.01.28 16:14:00
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269. [FEEDBACK] Tired of getting stuck on environment - in Feedback/Requests [original thread]
+100 I cant count the number of times ive died because i was on a slight slope and my guy "became stuck in mud" Even if you dont die, its just annoying. CCP really needs to fix the terrain/geometry issues.
- by mikegunnz - at 2013.01.28 16:06:00
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270. how to balance the laser rifle - in Feedback/Requests [original thread]
Saying that a weapon is not op, because you see most using ARs, isnt necessarily true. The main reason people use ARs, is because thats the main weapon in EVERY FPS, so its in their comfort zone... theyre used to using it. As someone, who has used...
- by mikegunnz - at 2013.01.28 14:28:00
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271. let down by newberries but oh what a match - in General Discussions [original thread]
Clearly, some idiots didnt really read his post. His trio wasnt trying tojust pad some kills, they were doing everything they could to win, killing, hacking, defending hacks, etc. Its just that the stupidity and uselessness of the the blues could...
- by mikegunnz - at 2013.01.28 14:19:00
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272. Voting for anything other than option 5 is allowing CCP to rob you out of your m... - in General Discussions [original thread]
NVM, already covered.
- by mikegunnz - at 2013.01.27 00:35:00
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273. [suggestion] a possible solution to making weapons balanced - in Feedback/Requests [original thread]
Baal Roo wrote: mikegunnz wrote: IMO: Lazer rifle just needs a slightly faster overheat. Anything more, would be overkill. MD needs to go back down to having 2 less rounds. (original drum capacity) Anything more would be overkill. ARs are...
- by mikegunnz - at 2013.01.26 00:00:00
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274. [suggestion] a possible solution to making weapons balanced - in Feedback/Requests [original thread]
IMO: Lazer rifle just needs a slightly faster overheat. Anything more, would be overkill. MD needs to go back down to having 2 less rounds. (original drum capacity) Anything more would be overkill. ARs are fine, except damage on militia/std sho...
- by mikegunnz - at 2013.01.25 23:09:00
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275. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
Icy Tiger wrote: Thanks to all the whining and whimpering from people who don't know a thing about optimum range or heat up time , Lasers are being nerfed. Hard. Sources from IRC say there's a range, damage, AND clip size nerf, along with ma...
- by mikegunnz - at 2013.01.25 22:45:00
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276. My first vid of dust 514 - in General Discussions [original thread]
Enji Elric wrote: Bojo The Mighty wrote: Kay High wrote: needs better music and better quality. How wrong you are about the music. It's great. I was expecting Metal but it works.. kinda like FireFly ..... but in the middle where h...
- by mikegunnz - at 2013.01.25 01:58:00
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277. Imperfects just lost a corp battle! - in The War Room [original thread]
Lance 2ballzStrong wrote: Lunamaria Hawkeye wrote: Corp battle where there is no forum QQing afterwards??? Both teams being respectful!!!????? What's going on............. Sorcery indeed! I'll fix this. The IMPS are garbage!!! Synergy...
- by mikegunnz - at 2013.01.24 04:55:00
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278. How I'd fix the skill points system - in Feedback/Requests [original thread]
yep
- by mikegunnz - at 2013.01.23 01:15:00
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279. How can mass drivers be fixed? - in General Discussions [original thread]
Breakin Stuff wrote: mikegunnz wrote: Suggestions meaning little from someone who has never used the weapon. Mass driver splash does pathetic damage. In order to get decent hits you have to land the ***** within two meters even with mass ...
- by mikegunnz - at 2013.01.22 23:38:00
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280. DISCUSS: Best sp cap implementation - in General Discussions [original thread]
I think its less of a problem of daily cap or rollover (the old weekly cap, was essentially a daily cap with rollover) The problem (imo) is the fact that the cap is a HARD cap. You effectively earn nothing once its hit. Go back to the old weekly r...
- by mikegunnz - at 2013.01.22 13:24:00
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