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241. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
slap26 wrote: AV vs vehicle is ******* broken, One goddamn AV guy can solo a ******* tank. The to top it off a ******* forge gun is better at splash then a ******* missile launcher. All of you AV qq;'s succsfully are turning this ******* game i...
- by mikegunnz - at 2013.02.02 21:33:00
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242. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
slap26 wrote: how many av guys should it take to take down a proto fit tank? If we're talking apples to apples, and proto AV gear vs proto tank, I'd say no more than two guys. Each guy having to hit you twice. That's the MAX. This would mean...
- by mikegunnz - at 2013.02.02 21:29:00
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243. I got called an "Armor hacker"...I've been reported :( - in General Discussions [original thread]
I always KNEW Synergy was full of armor hackers!!!! Ban them ALL!!!!!!!!!!!!!!
- by mikegunnz - at 2013.02.02 18:19:00
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244. [Suggestion] Buffs on suits above Militia grade in games that are not instant ba... - in Feedback/Requests [original thread]
I agree. When I say "skill", I mean "gun-game". I generally refer to toon skills as SP skills.
- by mikegunnz - at 2013.02.02 18:14:00
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245. Sad news: Lagswitching has made it's way to Dust..... - in General Discussions [original thread]
xxwhitedevilxx M wrote: Traky78 wrote: Who want my LAG ? Price is 10 000 000 ISK ! Muahahahaha Anyway, i can explain you OP : You are for sure a noob lol remember traky a couple days ago we had a match togheter...2 guys sent me hate ma...
- by mikegunnz - at 2013.02.02 18:09:00
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246. Breach AR Makeover - in General Discussions [original thread]
Hopefully they up the damage to prior builds. If Breach were returned to its original damage (+8, if I remember correctly) it wouldn't be a GOD gun like before, because now hit detection is decent... it would simply be on par with the other guns. ...
- by mikegunnz - at 2013.02.02 17:42:00
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247. [Suggestion] Buffs on suits above Militia grade in games that are not instant ba... - in Feedback/Requests [original thread]
The prototype of all suits are much better than the militia versions. They allow several more high/low slots, more cpu/pg to allow you to fit higher end mods and weapons, etc. When you do the math, a proto suit will typically have anywhere from 1...
- by mikegunnz - at 2013.02.02 16:41:00
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248. Unique idea for Friendly Fire - in Feedback/Requests [original thread]
I gave you a like Orin, b/c youre my homey.... but Im not a fan of the idea. Gets too complicated. K.I.S.S.
- by mikegunnz - at 2013.02.01 13:57:00
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249. if u ask for a nerf you should leave game. wa wa wa - in General Discussions [original thread]
I think ppl, who tell others that ask for nerfs to leave, should leave. Gaming isnt for them. See what i did tharrrr! Be realistic... Nerfs/Buffs are necessary, since its VERY RARE for items to be balanced out of the gate. Of course, 2/3 of th...
- by mikegunnz - at 2013.02.01 13:45:00
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250. PLEASE PLEASE PLEASE - in Feedback/Requests [original thread]
A few games that implement FF, usually do around 50% damage to friendlies.... it works pretty well. With that damage, ACCIDENTAL TK are fewer. Purposeful TK, not much you can do about that... regardless as to whether the FF damage is 50% or 100%.
- by mikegunnz - at 2013.02.01 02:15:00
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251. (Video) Dust montage; Slam! - in General Discussions [original thread]
Well done, you nade nub.
- by mikegunnz - at 2013.01.31 22:31:00
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252. The penalty for friendly fire needs to be swift and severe. - in General Discussions [original thread]
Sleepy Zan wrote: mikegunnz wrote: PS, IMO... It seems that FF will be off in high sec, so no biggie there. With FF on, I'd say it SHOULD be "anything goes" in null-sec. Meaning no penalty for TK. HOWEVER, low sec should offer the transit...
- by mikegunnz - at 2013.01.31 21:52:00
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253. The penalty for friendly fire needs to be swift and severe. - in General Discussions [original thread]
PS, IMO... It seems that FF will be off in high sec, so no biggie there. With FF on, I'd say it SHOULD be "anything goes" in null-sec. Meaning no penalty for TK. HOWEVER, low sec should offer the transition. FF on, but some SP/isk penalty. I th...
- by mikegunnz - at 2013.01.31 21:46:00
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254. The penalty for friendly fire needs to be swift and severe. - in General Discussions [original thread]
DEADPOOL5241 wrote: WHO THE **** CARES!! It wont be in PUB matches just corp and merc battles. For ****** sake people get that through your heads.. Has it specifically been stated that it wont affect low sec? I believe you can run with pubb...
- by mikegunnz - at 2013.01.31 21:38:00
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255. The penalty for friendly fire needs to be swift and severe. - in General Discussions [original thread]
I like the idea of both -50WP/SP AND losing the cost of the victim's suit. For victim's using Aurum gear, some aurum-to-isk conversion rate needs to be calculated.
- by mikegunnz - at 2013.01.31 21:36:00
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256. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
I welcome FF. TBH, I believe it's been said FF will be off for high sec. On for low/null sec. You're more likely to be playing with corp-mates in areas with friendly fire, so there shouldn't be much of a problem... just adds depth to the gameplay...
- by mikegunnz - at 2013.01.31 16:34:00
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257. [Request][Feedback] Redline Difficulties - in Feedback/Requests [original thread]
initially I wasn't sure about this idea, but when I thought about it... If red-line snipers know they are safe in the redline, then they'll be less likely to give up and start redline sniping in the first place. This would only encourage to losin...
- by mikegunnz - at 2013.01.31 16:00:00
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258. Petition to revert AR Sound - in Feedback/Requests [original thread]
I'm not a big fan of the new AR sound, but it's MUCH better than the old sound.
- by mikegunnz - at 2013.01.30 23:15:00
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259. Perhaps CCP can sticky a post for newbies, warning them that they WILL get wreck... - in General Discussions [original thread]
I sure don't want to write it up, but someone should write up a short post warning the new guys that the following will be hurt for the first 1-2 months of playing: 1. KDR 2. Pride 3. Ego The problem is that with every influx of new players, man...
- by mikegunnz - at 2013.01.30 22:32:00
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260. New AR sound - in Feedback/Requests [original thread]
As I mentioned in a post elsewhere... The AR now sounds like the drum synthesizer on an '80s Casio Electronic Keyboard I understand that you wanted to give it more "bass" to sound beefier. Keep the bass, but perhaps layer in other slightly higher...
- by mikegunnz - at 2013.01.30 21:31:00
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