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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2013.01.22 23:38:00 -
[91] - Quote
Breakin Stuff wrote:mikegunnz wrote:Suggestions meaning little from someone who has never used the weapon. Mass driver splash does pathetic damage. In order to get decent hits you have to land the ***** within two meters even with mass driver operation 5. And you have to do this with a round that doesn't travel in a straight line. Plus assault suits and logi suits with any sort of shield extender setup pretty much chump MDs unless the MD can either get a lot of shots off accurately OR nail them with flux grenades. Plus getting solid accuracy doesn't happen much past twenty meters.
Sorry princess, but I tried it last build. Wanted to see what the hype was all about.... and it's pretty easy. It took me about 5-6 matches to figure it out, and after that, easy MD spamming. If you think that it's tough to drop people with it, you're doing it wrong. You can't use it like an AR, but a little flank, or elevation, and all you have to do is fire off a couple rounds, and it's over Johnny! Even if you miss, the spash and weapon knock are enough to keep the victim off, and you can finish them off with the second or third round. By the time they can start doing any serious damage, they're dead.
The only time the MD has trouble, is if a user tries to go heads up against a AR user. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.22 23:38:00 -
[92] - Quote
Morathi III wrote:MD is ok, no need to get this weapon less dammage, i dont see a lot of player with this why? I guess because this is a situationnal weapon very good in some situation bad in other i think CCP make a good move if the MD STAY like that
You don't see a lot of players using this because most people don't understand this magical thing called: ballistics. in fact, since it's a game where consistency is mandatory there IS NO VARIATION in the ballistic trajectories.
it's even better in the game because unlike a real grenade launcher, I don't have to worry about having half the propellant fail to ignite and pocking a deathball less than ten feet away.
And even with all this, 99% of players decide Too Hard; Won't Use.
TH;WU |
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