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Luetin 09
Isuuaya Tactical Caldari State
23
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Posted - 2013.01.29 19:07:00 -
[1] - Quote
Hi everyone, a little background on myself in as short a period as possible. I have been a gamer for about 20 years now and in the last year have started working around on youtube which has become a big part of the whole game experience for me. I have played a very small amount of EVE in the past with friends so I was interested and excited to pickup dust.
Right now my level of experience is next to nothing. A lot of my subscribers were asking me to make a video about dust and my initial thoughts on the environment.
I would like to say that I appreciate that Dust is only in BETA and from everything I have heard there is a lot of support and updates to come so dont take my first thoughts as anything more than that.
I look forward to learning more understanding wrong conclusions I have made and perhaps if Dust becomes a title that I want to expand and continue playing I will really push contributing to it as much as possible. I have done this with Battlefield 3 and for the most part I've received a lot of positive feedback from the community and the DICE Developers and so on.
Here is my first initial thoughts on the game please bear in mind that I will post another updated video hopefully this week to expand and correct any incorrect statements assumptions or developments within thanks for reading and watching
Luetin.
Dust 515: Initial Overview with Luetin |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.29 19:12:00 -
[2] - Quote
You bring up some great points, especially with movement and I posted your video in an earlier thread because of those points. Everything is too weighty and feels forcibly sluggish. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.01.29 19:23:00 -
[3] - Quote
They are supposed to feel that way. A scout suit is supposed to not limit your movement in any way. Things are supposed to drop from there. The scout is the starting point in the mobility field, and the other suits are supposed to gradually decrease in mobility based on it's purpose. Throw enough armor on a scout suit, it's mobility drops as well.
I'll watch your video later and revise my statement accordingly based on your observations. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
217
|
Posted - 2013.01.29 19:27:00 -
[4] - Quote
Icy Tiger wrote:You bring up some great points, especially with movement and I posted your video in an earlier thread because of those points. Everything is too weighty and feels forcibly sluggish.
This is a common opinion and movement was much better in earlier builds but the responsive controls and faster character movement were nuked over 2 months ago with little to no explanation.
Most assume that it was due to strafe speed complaints and hit detection issues.
I don't expect the movement speed to ever be where it was but a slight buff would do wonders for removing that walking in quick sand feeling you get now. |
Cade Orion
Tronhadar Free Guard Minmatar Republic
27
|
Posted - 2013.01.29 20:20:00 -
[5] - Quote
Your video is fair - but the true depth of this game is the use of SP to generate a character that works in how you play (very similar to MAG except with more depth)
Now you don't need to be in a corporation to have fun with this game - I've been in closed beta and have had no desire to enter a corporation (primarily because I'm waiting for my MAG friends to join).
The controls I believe are intentional due to the player wearing a heavy suit and to allow the fast movers a chance against a heavy armor. Some players I'm sure will not like this, but it does make sense IMO.
Another important aspect you didn't get into in this initial vid are the roles of combat. CCP has thrown out a lot that Dust 514 is about assuming a role and playing that. Now it's not like BF3 in how you can pretty much just jump into any role and play it. CCP wants the player to grow and be known for a specific role in order to help and aid their fellow Mercs. In my opinion Dust 514 shows how much teamwork is needed (moreso than most games I've played) to win - even in Ambush.
As far as graphically speaking - I don't believe this is the final build graphically. I have a hunch that CCP is holding out on that and waiting for the actual release, this way they can concentrate on making sure EVE and Dust are able to communicate together and allow them time to fix more important issues that are at hand. |
Drado Arona
Kirkinen Risk Control Caldari State
64
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Posted - 2013.01.29 20:23:00 -
[6] - Quote
Fixed |
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GM Hercules
Game Masters C C P Alliance
336
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Posted - 2013.01.29 20:26:00 -
[7] - Quote
Hi there,
Welcome to DUST 514 and I'm looking forward to see your next videos.
GM Hercules Forum Community Moderator |
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Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2013.01.29 20:50:00 -
[8] - Quote
i see you made it to the forum side of dust, welcome bub! :D |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.29 20:55:00 -
[9] - Quote
Just an update on my promise to change my statement according to your commentary, this isn't a twitch shooter, it's a tracking shooter. Twitch helps very little here, it's not a game where the first person to shoot wins. Now, to continue the video... I'll be back with more comments if need be. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.01.29 20:58:00 -
[10] - Quote
Listen to this man CCP!
Very fair and detailed review. Spot on, with some of the main gameplay aspects that STILL need tweaking. Hopefully the rumored patches that are in the pipeline to improve control, graphics, sound, glitches, etc will hit the mark.
As more players trickle in and try the game, Dust needs to make a good first impression. If players don't find it fun in the first week, they won't be around long term to even bother with the long term RPG elements, FW, etc. Ultimately, this would hurt the player population. |
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Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2013.01.29 21:41:00 -
[11] - Quote
Welcome to new Eden OP, it's a whole different universe when compared to most other shooters and I get the impression that you kinda get that concept, but, There is no way you can give an impression of dust in one or two vids.
You have made many valid points but as far as gameplay goes I really feel that until you understand the roles of different dropsuits and fittings then couple that with playing and communicating with a squad, you will always struggle to find the life in the game that you felt was missing.
Additionally, your SP will make a massive difference to how you character plays and that can only happen over time, it can be frustrating and complicated but your reward is how it improves your survivability and capabilities on the field.
I hope you can take the time to find this out and continue your videos as it would be very interesting to see this evolution from a new player |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.29 21:41:00 -
[12] - Quote
All weapons have a range that can be increased via a skill that corresponds to the weapon type you are using. That's why a lot of your ranged shots didn't connect, you were out of range.
And I hold by my statement on movement, it's by design. If you want more twitch, you have to sacrifice health. If you want health, you have to sacrifice twitch. It's a balancing issue.
Last remark, need to squad with people who know the game well to truly experience what it's like. They can answer any questions you have and fill you in on any gaps in your knowledge about how Dust's inner workings function (ie differences in use for armor and shields, how to fit your own dropsuits properly, etc.). If you want, you are welcome to join our public channel. We can fill you in on anything you need to know, most of us have been in Dust for over 5 months and know how things work. Chat channel is L.O.T.I.S. To join a chat channel, press the select button and scroll to the bottom of the tab list to the "+". It will say CREATE/JOIN. Select that and you can input a chat name. Input the chat channel, in this case "L.O.T.I.S.", and confirm it, and you will join the channel. Good luck out there. |
bolsh lee
Ahrendee Mercenaries Legacy Rising
35
|
Posted - 2013.01.29 21:53:00 -
[13] - Quote
Booker DaFooker wrote:Welcome to new Eden OP, it's a whole different universe when compared to most other shooters and I get the impression that you kinda get that concept, but, There is no way you can give an impression of dust in one or two vids.
You have made many valid points but as far as gameplay goes I really feel that until you understand the roles of different dropsuits and fittings then couple that with playing and communicating with a squad, you will always struggle to find the life in the game that you felt was missing.
Additionally, your SP will make a massive difference to how you character plays and that can only happen over time, it can be frustrating and complicated but your reward is how it improves your survivability and capabilities on the field.
I hope you can take the time to find this out and continue your videos as it would be very interesting to see this evolution from a new player
I agree with you fully buuuuuttt the problem is like he said in his video CCP just kind of drops the players in and for Dust to grow and be successful it needs to appeal/educate those new players that aren't so familiar with the EVE/Dust world.. This is on of the biggest flaws to this game is the learning curve..
That learning curve worked for EVE and Id like for it to work for Dust but the new players need a lil more incentive to stick with it IMO Just because the majority of us here have the initiative to push forward doesn't mean everyone else will especially after the modern day FPS have made the average FPS player numb.. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.01.29 21:54:00 -
[14] - Quote
Booker DaFooker wrote:Welcome to new Eden OP, it's a whole different universe when compared to most other shooters and I get the impression that you kinda get that concept, but, There is no way you can give an impression of dust in one or two vids.
You have made many valid points but as far as gameplay goes I really feel that until you understand the roles of different dropsuits and fittings then couple that with playing and communicating with a squad, you will always struggle to find the life in the game that you felt was missing.
So much this. Squad play is so central to the core concepts of this game, that any sort of review or commentary done lone-wolfing is pretty much completely missing the point. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.29 22:00:00 -
[15] - Quote
If you're coming from twitch shooters, grab a scout suit with an AR and you're right at home. Other suits are much less agile by design.
Very valid points about the LAV (lightly armored jeep you were driving in the beginning). Handling and steering is atrocious, and controls mapping is designed to frustrate, not to control. |
Luetin 09
Isuuaya Tactical Caldari State
23
|
Posted - 2013.01.29 22:22:00 -
[16] - Quote
Hi everyone,
thanks for all the excellent replies so far I have to say sometimes when new people post into community forums that seem to be as active as this one they can just get buried its really encouraging and pleasing to see that my initial post here has generated so much comment.
So I should try and reply to a couple of things so far. First off if you check my video right now quite a few others are saying how they are finding the complexity of the menu system and so on difficult to grasp. Now I am sure that given enough time and patience it can be figured out no problem. But I think it should be considered that new players will be joining and I think honestly the complexity of the rpg building would be enough to seriously put some people off. So perhaps this needs to be looked at. I suggested that for BF3 it would have been hugely helpful if DICE had provided some video resource to assist players in learning the foundations of the game in a very a-b-c style, they did start to make videos but bizarrely about 7 months into the games release which by then there were already better videos out on youtube by producers there.
I also want to say that I appreciate everyone understanding where I am coming from on my video and in general, I fully understand that the game is in a BETA and is not near to completion and I also understand that the game is not designed to be like cod or battlefield. Knowing how EVE is as a game I did have an expectation that it would resemble this and it obviously owes a large element of its design to this.
I understand the suits and their weight issue I actually think having weight for equipment makes a lot of sense and it irritates me how a lot of FPS really pay this no attention whatsoever. However on the other hand in DUST right now it does honestly feel like you are walking in quicksand sometimes or lagging and I dont think that can be right. It feels to me too light? when I was playing the game I kept thinking hmm perhaps this planet simply is meant to have a low gravitational field because thats how it felt to move around. I think having slow moving characters is fine but its more about the physical feeling of the player movement and I think my problem was that I felt a bit detached from the game because of the floating feeling I had with the character
When it comes to graphics I do think they need strong improvement however as I said with my video its honestly not the most important thing the most important things in games to me are - Strong balancing - good mechanics - good UI systems and most importantly above everything else - stable servers. Graphics comes down below all of these things, however I would be lying to say that I didnt think they were not on par right now and if the title wants to be successful its something that will have to be addressed. The default ground seriously needs some texturing and detail I think that was the biggest problem. The technical building areas and infrastructure were not so bad but the generic ground looks like someones just laid down a Vinyl mat it would be good to see rock particles scrub grass anything to make it feel like its an actual terrain and not just a sheet of colour.
When it comes to my opinion of DUST, I honestly need to spend more time in the game, I need to spend some strong time learning, and understanding more about it. Some of you have obviously been playing the game a lot and so thats always helpful to have people available to talk about it. Some the biggest things that I dont understand right now have been hinted at but not really explained
- Im not clear on how important or easy it is to join a corp or how you can communicate with players in the EVE world and the DUST world is there something that identifies them where can this be found etc - I need to spend more time looking at the skills area I can probably do that myself - In the games that I played I didnt see any air vehicles or tanks etc not clear on that - and its been mentioned about the maps taking place on different planets within the Eve universe is there a resource in game that can see our planets in relation to the EVE world etc etc. I think in general I havent really grasped how strongly dust is involved in eve and so on perhaps I will learn more simply by playing the game etc.
Thats where Im at right now guys there will be more videos from me about DUST. If I decide to really play the game properly then I will support it on my youtube channel as much as I do with Battlefield and so on
Thanks for the great replies so far |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2013.01.29 22:39:00 -
[17] - Quote
To be honest its easy to join a corp fi you want to find a corp you want to join either by seeing them in battles joining a public corp channel if you get along with them send in a application if the acccept your in a corp, to talk to someone in eve from defaul you can only talk to eve players in local chat they are the players without helmate, it is worth noting that eve players can join player made channels aswell as player corp chat
Best advice i think anyone can give for skills is try to figure out what you want to do on the battlefield and then spec in respectivly alot of weapons have a militia version so thats a good way to test without investing skill points,
As far as vehicles go they tend to be called down in skirmish if the driver/pilot thinks he has good infantry support it happens but not often people havent properly skilled into it yet after the reset.
There used to be a star map but for some reason its missing this build, it was there it was big and it was confusing but thats the nature of the beast
Good luck with the channel and the learning curve if you stick to it you will find you can get used to the controls that makes it easier and more fun. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.29 22:46:00 -
[18] - Quote
Baal Omniscient wrote:Just an update on my promise to change my statement according to your commentary, this isn't a twitch shooter, it's a tracking shooter. Twitch helps very little here, it's not a game where the first person to shoot wins. Now, to continue the video... I'll be back with more comments if need be.
That's the thing, it kind of is. With reduced movement speed, Scout suit/Heavy is the only one that can fire back quick enough, Scout can be cut out because if you're being shot at as a scout you're pretty much dead. Assault and Logi likewise. I use Scout suits primarily, and the game still feels clunky, the scout suit is forced freedom. And pretty much useless without 2 cardiac stimulators. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.29 22:48:00 -
[19] - Quote
Also, join a corp to get the best experience of Dust. Preferably a respectable, established corp. |
Luetin 09
Isuuaya Tactical Caldari State
23
|
Posted - 2013.01.29 22:51:00 -
[20] - Quote
Icy Tiger wrote:Also, join a corp to get the best experience of Dust. Preferably a respectable, established corp.
Again as someone coming in with frankly no real working knowledge of eve how would you go about finding what corp is right for you
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Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.29 22:57:00 -
[21] - Quote
https://forums.dust514.com/default.aspx?g=topics&f=855
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develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.29 23:12:00 -
[22] - Quote
Hey lutin just got done watching ur video and a feel that it was very pleasing to and listen to the well explained points u have put out. As a result u have gained my respect as a gamer and if u wish for a corp to join mine is open ofcoarse any quistions pm me.
Ur points are very valid point and to the point of me not being able to pick up any bias oppinions many posters on this forum have used in the past. Im glad to see that some people are still out there that can make a decent arguement.
Judgeing by ur video u have a lot to learn about dust and eve all togeather ofcoarse not saying we all dont as the vikings ccp use for security kill any that learn there secreats. Hopefully as u learn the game u can become more familiar with all the aspects and see not only the full potential but the current game in all its glory and the amazing stuff ccp has pioneered has game makers denying the concept of generic gamemaking and shooting for the extravogent games . |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.29 23:58:00 -
[23] - Quote
Great video.
You've addressed many of the concerns that people have about Dust. The concept is incredible but the core element just isn't there.
Either CCP have a better build ready to go with a better frame-rate and mechanics or this is as good as it gets in terms of game-play.
I think it needs to have the hooks that a game like BF3, Planetside, Tribes Ascend and Halo have for it to be a success.
I am skeptical about it's future and I don't think it should be in open beta at this time. |
Luetin 09
Isuuaya Tactical Caldari State
23
|
Posted - 2013.01.30 00:18:00 -
[24] - Quote
Beast Beastlington wrote:Great video.
You've addressed many of the concerns that people have about Dust. The concept is incredible but the core element just isn't there.
Either CCP have a better build ready to go with a better frame-rate and mechanics or this is as good as it gets in terms of game-play.
I think it needs to have the hooks that a game like BF3, Planetside, Tribes Ascend and Halo have for it to be a success.
I am skeptical about it's future and I don't think it should be in open beta at this time.
Also I am curious if people think or agree with me that there is a danger that wether people like to admit it or not console players are simply not as committed or hardcore as PC players when it comes to a game franchise. Now I should know because I played wow solidly for 5 years before now playing only on the PS3 for the most part. There is a much smaller % of players on console who will really commit to a game as far as I have seen it, and I think a title would have to be very strong in order to hold a console community thats workable.
That for me is a major concern when it comes to DUST, im not trying to be overly pessimistic because I think the concept and premise of DUST 514 is really amazing and I think it speaks volumes for CCP that they have the vision and strength as developers to push this title into reality.
If its done right it could be the beginning of a whole new chapter in console gaming, I hope that's how dust turns out. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.30 00:25:00 -
[25] - Quote
From what I've seen so far,people are willing to be committed. There are plenty of corporations around at the moment, some with 100-300 members. There are frequent corp battles, but CCP needs to stress the importance of corps and force noobs into player corps. |
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.30 00:49:00 -
[26] - Quote
Luetin 09 wrote:Beast Beastlington wrote:Great video.
You've addressed many of the concerns that people have about Dust. The concept is incredible but the core element just isn't there.
Either CCP have a better build ready to go with a better frame-rate and mechanics or this is as good as it gets in terms of game-play.
I think it needs to have the hooks that a game like BF3, Planetside, Tribes Ascend and Halo have for it to be a success.
I am skeptical about it's future and I don't think it should be in open beta at this time. Also I am curious if people think or agree with me that there is a danger that wether people like to admit it or not console players are simply not as committed or hardcore as PC players when it comes to a game franchise. Now I should know because I played wow solidly for 5 years before now playing only on the PS3 for the most part. There is a much smaller % of players on console who will really commit to a game as far as I have seen it, and I think a title would have to be very strong in order to hold a console community thats workable. That for me is a major concern when it comes to DUST, im not trying to be overly pessimistic because I think the concept and premise of DUST 514 is really amazing and I think it speaks volumes for CCP that they have the vision and strength as developers to push this title into reality. If its done right it could be the beginning of a whole new chapter in console gaming, I hope that's how dust turns out. I have thougt about that my self for the better part of 6 months and ive come to the conclusions that theres plenty of commiting players out there playing games like call of duty that practically forces u to buy a new one every 6 months and im also shure that once they get the taste of an fps as good if not better then cod that is f2p and doesnt require $60 at the nerest walmart inorder to get the updates that really count towards gameplay they and there wallets will find that dust is a game theyll play for hours and days. Now ofcoarse the community and some core gameplay needs work for instance in almost 50% of the corps I have joined was because somewhere along the way I ran into a member liked them and they invited me into the corp. Currently dust doesnt have that kind of system and hopefully in the future we find a more interactive community. A forceing of corp joining just aint ccps way and aint the way of eve as the game is suppose to be completely ur chose
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Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.30 01:08:00 -
[27] - Quote
Luetin 09 wrote:Beast Beastlington wrote:Great video.
You've addressed many of the concerns that people have about Dust. The concept is incredible but the core element just isn't there.
Either CCP have a better build ready to go with a better frame-rate and mechanics or this is as good as it gets in terms of game-play.
I think it needs to have the hooks that a game like BF3, Planetside, Tribes Ascend and Halo have for it to be a success.
I am skeptical about it's future and I don't think it should be in open beta at this time. Also I am curious if people think or agree with me that there is a danger that wether people like to admit it or not console players are simply not as committed or hardcore as PC players when it comes to a game franchise. Now I should know because I played wow solidly for 5 years before now playing only on the PS3 for the most part. There is a much smaller % of players on console who will really commit to a game as far as I have seen it, and I think a title would have to be very strong in order to hold a console community thats workable. That for me is a major concern when it comes to DUST, im not trying to be overly pessimistic because I think the concept and premise of DUST 514 is really amazing and I think it speaks volumes for CCP that they have the vision and strength as developers to push this title into reality. If its done right it could be the beginning of a whole new chapter in console gaming, I hope that's how dust turns out.
If the core mechanics are satisfying enough and there are new weapons, maps and modes added I think it could last. I do agree that console players are generally very flaky, especially when it comes to shooters. We've seen numerous shooters come and go over the last couple of years, all of them looking to capture a dedicated player base. Alot of those shooters have better frame-rates, sound design, weapon variation and accessibility than Dust 514.
The worry I also have is the community. They seem to think that the sluggish controls make the game deeper or more hardcore than the likes of BF3. Of course, that is absurd. I can't imagine for a second that CCP are intentionally making the game unappealing to Joe Gamer who plays a few rounds of Team Death Match every evening. There is also a very sad misconception that EVE will be able to fund Dust indefinitely. It's just not going to happen. This venture will need a large player base that are continuously purchasing Aurum. It it doesn't start showing those "hooks", then I don't think it will last long.
Right now, it's choppy, sluggish, bland, generic and technically very sub-standard. It needs a MASSIVE technical overhaul in my opinion. The general consensus out there amongst the gaming press and gamers is that it's a bit poo really.
We can throw around the word beta all we want. 1st impressions last. Fickle gamers want instant gratification. A small portion of gamers are willing to overlook the shortcomings in favour of potential (remember MAG?).
"Go back to COD" and "GO PLAY UR PC THEN" sentiments are idiotic. People are fooling themselves if they think CCP don't want those levels of success. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.30 01:13:00 -
[28] - Quote
Quote:I have thougt about that my self for the better part of 6 months and ive come to the conclusions that theres plenty of commiting players out there playing games like call of duty that practically forces u to buy a new one every 6 months and im also shure that once they get the taste of an fps as good if not better then cod that is f2p and doesnt require $60 at the nerest walmart inorder to get the updates that really count towards gameplay they and there wallets will find that dust is a game theyll play for hours and days.
Don't be silly. COD doesn't come out every 6 months and no one forces anyone to buy anything.
Regardless of my feelings about COD plays (I don't like it) you simply cannot deny that there is a ton of content on each disc. There are about a dozen game modes in MP, about 14 maps on the disc, zombies and all that other gubbins.
But yes, I do agree. If Dust was to match the top dogs from a technical perspective, we'd possibly be looking at something very big. |
2100 Angels
The Southern Legion
9
|
Posted - 2013.01.30 01:50:00 -
[29] - Quote
Luetin 09 wrote:Beast Beastlington wrote:Great video.
You've addressed many of the concerns that people have about Dust. The concept is incredible but the core element just isn't there.
Either CCP have a better build ready to go with a better frame-rate and mechanics or this is as good as it gets in terms of game-play.
I think it needs to have the hooks that a game like BF3, Planetside, Tribes Ascend and Halo have for it to be a success.
I am skeptical about it's future and I don't think it should be in open beta at this time. Also I am curious if people think or agree with me that there is a danger that wether people like to admit it or not console players are simply not as committed or hardcore as PC players when it comes to a game franchise. Now I should know because I played wow solidly for 5 years before now playing only on the PS3 for the most part. There is a much smaller % of players on console who will really commit to a game as far as I have seen it, and I think a title would have to be very strong in order to hold a console community thats workable. That for me is a major concern when it comes to DUST, im not trying to be overly pessimistic because I think the concept and premise of DUST 514 is really amazing and I think it speaks volumes for CCP that they have the vision and strength as developers to push this title into reality. If its done right it could be the beginning of a whole new chapter in console gaming, I hope that's how dust turns out.
Keep in mind that there are very very few (if any? I can't remember seeing one) titles for the ps3 that are "ongoing". That is, currently, a new game is released which is played by the user base until a new title comes out to replace it. ongoing games are more commonplace on the PC (in regards to MMO's). DUST has an "ongoing" game structure much like PC based MMO's, which as far as i can tell (could be wrong) no other game for the ps3 has attempted. So to state that console gamers are not as "committed" is a bit premature in my eyes; console gamers have not been provided an opportunity to commit to a game where progress is discretely measured. I think this area is widely untested and I will be interested to see how the console gaming community responds |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.30 02:13:00 -
[30] - Quote
2100 Angels wrote:Luetin 09 wrote:Beast Beastlington wrote:Great video.
You've addressed many of the concerns that people have about Dust. The concept is incredible but the core element just isn't there.
Either CCP have a better build ready to go with a better frame-rate and mechanics or this is as good as it gets in terms of game-play.
I think it needs to have the hooks that a game like BF3, Planetside, Tribes Ascend and Halo have for it to be a success.
I am skeptical about it's future and I don't think it should be in open beta at this time. Also I am curious if people think or agree with me that there is a danger that wether people like to admit it or not console players are simply not as committed or hardcore as PC players when it comes to a game franchise. Now I should know because I played wow solidly for 5 years before now playing only on the PS3 for the most part. There is a much smaller % of players on console who will really commit to a game as far as I have seen it, and I think a title would have to be very strong in order to hold a console community thats workable. That for me is a major concern when it comes to DUST, im not trying to be overly pessimistic because I think the concept and premise of DUST 514 is really amazing and I think it speaks volumes for CCP that they have the vision and strength as developers to push this title into reality. If its done right it could be the beginning of a whole new chapter in console gaming, I hope that's how dust turns out. Keep in mind that there are very very few (if any? I can't remember seeing one) titles for the ps3 that are "ongoing". That is, currently, a new game is released which is played by the user base until a new title comes out to replace it. ongoing games are more commonplace on the PC (in regards to MMO's). DUST has an "ongoing" game structure much like PC based MMO's, which as far as i can tell (could be wrong) no other game for the ps3 has attempted. So to state that console gamers are not as "committed" is a bit premature in my eyes; console gamers have not been provided an opportunity to commit to a game where progress is discretely measured. I think this area is widely untested and I will be interested to see how the console gaming community responds
Any shooter could be "ongoing" really. MAG could be. The community isn't there anymore so it wouldn't be profitable to continue creating maps/modes for it.
Potentially, the same fate could await Dust. A small dedicated fanbase will not be enough to keep a massive, ambitious project like this alive.
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