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        281. [Updated] Full Removal of the SP Cap - in General Discussions [original thread] 
            Sha Kharn Clone wrote:  Yea I guess itGÇÖs adapt or die a lot time.  Now for those of you that want to be competitive but have real lives I can give you some tips.  Firstly lets cover marriage. ItGÇÖs expensive and is a massive time sink. Both t... 
          - by mikegunnz - at 2013.01.22 13:11:00 
          
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        282. [Updated] Full Removal of the SP Cap - in General Discussions [original thread] 
          Ive said it before, and ill say it again.... Im ok with a cap, just not a hard cap, just a soft one. Make cap weekly, and once you hit cap, player earns 20 or 25% of original sp, until reset. This is a compromise. (IMO) 
          - by mikegunnz - at 2013.01.22 12:08:00 
          
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        283. How can mass drivers be fixed? - in General Discussions [original thread] 
          The DPS argument is stupid when it comes to MD vs AR.  Take an average AR user, if they are shooting at a moving target, they will miss with a number of their rounds. DPS is not an end all be all stat. Particularly if you miss with 1/3 of your sho... 
          - by mikegunnz - at 2013.01.22 03:30:00 
          
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        284. Top players of the Closed Beta - in General Discussions [original thread] 
          Z: Clearly, he mad. 
          - by mikegunnz - at 2013.01.22 02:24:00 
          
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        285. hard freeze --- had 6 now anyone else - in Technical Support/Bugs [original thread] 
          I've had 3 hard freezes in this last build. Also, this build has been very choppy (framerate) for me. Also, still having the neocom glitch popping up in the middle of a match, atleast once in EVERY match for me. Did I mention that I've had the rel... 
          - by mikegunnz - at 2013.01.22 02:07:00 
          
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        286. The State of the Community in Dust 514 - in General Discussions [original thread] 
            Free Beers wrote:  TL;DR Summay or should I assume is a lecture about one of the following  -Trolling -community group hugs -constructiveness -It's just beta fanboi-dom  If I'm wrong let me know. If you want Idea's to be discussed then post idea... 
          - by mikegunnz - at 2013.01.19 16:59:00 
          
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        287. The DUST 514 Win button. (Core skills) - in Rookie Training Grounds [original thread] 
            Breakin Stuff wrote:  Alright since we're about to get inundated with absolute swathes of clueless newbies and EVE refugees I thought I'd share my discoveries with those who still have not cracked the code.  This is a list of all the skills that... 
          - by mikegunnz - at 2013.01.18 00:06:00 
          
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        288. STILL have issue with neocom randomly popping up and inability to hack letters. - in Technical Support/Bugs [original thread] 
          FFS, CCP... get on this. Neocom randomly pops up in the middle of a match. Half the time, it's when I'm in the middle of a gun fight. Also, still have issues with hacking letters. (sometimes it won't hack)  This, on top of the fact that I get bad ... 
          - by mikegunnz - at 2013.01.17 22:19:00 
          
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        289. Flux grenades and my .02ISK - in General Discussions [original thread] 
          Gotta say, IMO: The answer to "fix" the flux grenade, is NOT to touch the flux grenade. It affects shields only, so it cant insta-kill by itself like reg grenades.  The answer is to fix armor in this game. Make armor tanking worth it. Either make ... 
          - by mikegunnz - at 2013.01.17 00:19:00 
          
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        290. Grenades - in Feedback/Requests [original thread] 
          Swarms could dumb-fire, and were pretty effective against infantry. HMG had the range and accuracy of a maxxed-out skillshooter AR, Heavies had more base HP than they do now, Remote Explosives could be thrown and insta detonated for an insta-kill ... 
          - by mikegunnz - at 2013.01.16 00:57:00 
          
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        291. Grenades - in Feedback/Requests [original thread] 
            Tryhard514 wrote:  Wish I had made GrenadeSpam514 now, not Tryhard514. :( If only I could have seen the forthcoming grenade spam.    Always a bride's maid, never the bride... 
          - by mikegunnz - at 2013.01.15 03:00:00 
          
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        292. Grenades - in Feedback/Requests [original thread] 
          CCP will be hiring Bruno Mars to do the title track for Dust514.    
          - by mikegunnz - at 2013.01.15 02:54:00 
          
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        293. Is it just me? ...or... - in General Discussions [original thread] 
          Since this most recent build... Most of my matches have been very "choppy" (bad framerate and lag) Also, I get disconnected and sent back to merc quarters about 10-20% of the time. I also have experienced 2 hard freezes since the new build start a... 
          - by mikegunnz - at 2013.01.14 18:39:00 
          
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        294. KDR and why it doesn't matter anymore. - in General Discussions [original thread] 
          KDR isn't everything, but of course it matters... and in theory, isk efficiency matters a lot. But in reality, in only matters to a solo merc w/o a corp. If you're in a EVE corp, they have BILLIONS upon BILLIONS to EASILY throw at their Dust arm. ... 
          - by mikegunnz - at 2013.01.11 21:53:00 
          
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        295. UVTs Taken but no AUR reimbursed? - in General Discussions [original thread] 
          Welcom to New Eden?!?    
          - by mikegunnz - at 2013.01.11 16:57:00 
          
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        296. Here's a suggestion for active skill boosters and SP cap. Good for CCP AND ... - in General Discussions [original thread] 
            kellyn whiteheart wrote:  the 20% of cap is good that way if ppl want to spend a lot of time playing they r rewarded for it. we shouldnt be punishing the no lifers too much. they are after all players.    Exactly. We WANT some people playing a l... 
          - by mikegunnz - at 2013.01.11 15:25:00 
          
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        297. Here's a suggestion for active skill boosters and SP cap. Good for CCP AND ... - in General Discussions [original thread] 
            KingBabar wrote:  The active skillpoint boosters lets you make 36K SP * 1.5 = 54 K SP a day. The difference is 18 SP and thats 6.57 milloion skillpoints a year extra, with the same amount of playtime/points earned.   Thats a protosuit and some. ... 
          - by mikegunnz - at 2013.01.11 15:01:00 
          
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        298. Here's a suggestion for active skill boosters and SP cap. Good for CCP AND ... - in General Discussions [original thread] 
          CCP.... YOU WILL LOSE OUT ON MONEY!  By keeping the current SP cap, any average player can hit their cap in around 2 hours. (give or take) Not a lot of play time. Those that want to spend 12 hours grinding, will get nothing more than 1000-2000 SP ... 
          - by mikegunnz - at 2013.01.11 14:46:00 
          
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        299. 38-1 2143 WP Ambush. - in General Discussions [original thread] 
          Yeah znig, way to lose 6 clones for your team! 
          - by mikegunnz - at 2013.01.10 21:54:00 
          
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        300. Slightly different take on SP cap - in General Discussions [original thread] 
          After further thought, i'd be ok with the current system... if the SP decay stopped at like 20%. Instead of going to zero, ppl would still get 20% of original SP for grinding the crap out of this game. 
          - by mikegunnz - at 2013.01.10 21:48:00 
          
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