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Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.26 19:06:00 -
[31] - Quote
Scurvy Granger wrote:[quote=Mirana Cheshire]I will put this simply:
Option 5 only caters to the "hardcore" players not to the new players so you need to stop making that argument because everyone knows it's bull. Also "hardcore" players whether new or vet are still gonna be able to earn something decent under this option, sure it takes longer to earn anything but if you want to go at it all day and play 100 matches then there is another 100,000 SP for ya. Sure it's not 1-2 mil like you would earn without a cap but at least it's better than 50(75 with booster).
ill direct you to this above and this excerpt i pulled from the poll along with some commentary about that excerpt
https://forums.dust514.com/default.aspx?g=posts&m=495754#post495754
1)Daily cap with an increased soft cap 2)Weekly cap with an increased soft cap 3)No changes to the current system (daily cap + low soft cap) 4) Daily cap with no limit on the soft cap 5) Weekly cap with no limit on the soft cap
The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better. We are also considering another alternative, which is to *NOT* HAVE A CAP (OF 1K) ON THE SOFT CAP, so, AFTER WEEKLY CAP IS HIT, you STILL GET 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap).
So it still limits SP based on WP but again as ive laid out the WP gain in an ambush match is rarely greater than 1000WP. In skirmish its closer to 2000WP but you spend twice the time so if a person played two ambush games they would spend about the same time as one skirmish match. So then if option 2 goes into effect why would any "grinders" play anything but ambush. And ultimately that disparity will still exist regardless of option 2 or option 5. Option 5 simply corrects for the increased time spent in skirmish is all im trying to say.
But thank you for your responses and i appreciate your concerns.
Edit--Also from what i understand by weekly cap is that it will remain hard cap like we have now with daily so no diminishing returns. The only difference between option 2 and 5 is the restriction on soft cap but as ive laid out that difference is almost negligible and ultimately limits players who want to play skirmish after they hit their cap but also want to grind and even then it isnt any different that 1000SP limit other than it correct for the time spent in skirmish. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 19:26:00 -
[32] - Quote
Gunner Nightingale wrote:ill direct you to this above and this excerpt i pulled from the poll along with some commentary about that excerpt https://forums.dust514.com/default.aspx?g=posts&m=495754#post4957541)Daily cap with an increased soft cap 2)Weekly cap with an increased soft cap3)No changes to the current system (daily cap + low soft cap) 4) Daily cap with no limit on the soft cap 5) Weekly cap with no limit on the soft capThe increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better. We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap). So it still limits SP based on WP but again as ive laid out the WP gain in an ambush match is rarely greater than 1000WP. In skirmish its closer to 2000WP but you spend twice the time so if a person played two ambush games they would spend about the same time as one skirmish match. So then if option 2 goes into effect why would any "grinders" play anything but ambush. And ultimately that disparity will still exist regardless of option 2 or option 5. Option 5 simply corrects for the increased time spent in skirmish is all im trying to say. But thank you for your responses and i appreciate your concerns. Edit--Also from what i understand by weekly cap is that it will remain hard cap like we have now with daily so no diminishing returns. The only difference between option 2 and 5 is the restriction on soft cap but as ive laid out that difference is almost negligible and ultimately limits players who want to play skirmish after they hit their cap but also want to grind and even then it isnt any different that 1000SP limit other than it correct for the time spent in skirmish.
I did read all of it and also read your post. You are right in most regards when I run Ambush I normally get right around 800-1200 WP just like you said. Yes the grinders would move away from Skirmish and in most cases I will too, but if you get tired of Ambush or just enjoy Skirmish then you can still play it.
There are alot of "hardcore" players that I've seen in Ambush and when they are solo the same can be said for their WP 800-1200, but in a squad I've seen some really good WP counts almost up to 2k. Honestly as late at night as it was I'm pretty sure they had already hit their cap so under option 5 those players would have a huge advantage.
Your post makes a lot of sense because yes WP gain diminishes for both sides when one team is redlined, but these "hardcore" players will find ways to keep that from happening in order to increase their SP intake. I sometimes play a lot and also hate not getting rewarded for my hard work but am also a "casual" gamer and so I can see the benefit to slowing down the SP gain for the benefit of other "casual" players.
No matter which option between 2 and 5 we choose the "hardcore" gamers are going to get further and further ahead of the rest just one option makes it a slower growing gap then the other. I choose to let the gap grow as slowly as possible to give the good players that also have a lot going on in their lives a chance to keep up for awhile. And based off the voting it looks like many more share my opinion. Also if you look at the arguments FOR OPTION 5 you'll see players that are known "hardcore" players. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.26 20:55:00 -
[33] - Quote
FWIW here's my take quoted from the voting thread.
Cross Atu wrote:First and foremost thank you CCP for listening to the community and opening up this discussion.
I'd support either 2 or 5.
2) Weekly cap with an increased soft cap Provides a more flexible play option while containing the SP progression to maintain a curve. Ideal if the next iteration after this change is going to be a longer time coming.
5) Weekly cap with no limit on the soft cap Provides the same flexible play option while not blowing the lid off the SP progression curve. An idea introduction to the recently arrived Open Beta participants provided the next iteration after this change is in the not too distant future (think of this as not just a hotfix but also a short term promo event for Open Beta release).
0.02 ISK Cross
EDIT: Regardless of which option is chosen please make sure to reduce the SP per second mechanic as it promotes worse farming than the old LAV "bumper cars" + Repair Tool exploit that was removed. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.26 20:58:00 -
[34] - Quote
a protopost i actually agree with. |
King Kobrah
SyNergy Gaming
33
|
Posted - 2013.01.26 20:59:00 -
[35] - Quote
Well, OP is right, the longer it takes for you to max out the skills you want, the more money you're going to eventually spend on the game.
I'm hoping in the 30 days i can specialize in the areas i want and not have to use boosters ever again though, i think most people will take this route, i want to spend as little money as possible. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 21:08:00 -
[36] - Quote
King Kobrah wrote:Well, OP is right, the longer it takes for you to max out the skills you want, the more money you're going to eventually spend on the game.
I'm hoping in the 30 days i can specialize in the areas i want and not have to use boosters ever again though, i think most people will take this route, i want to spend as little money as possible. There will always be something else you want to "try out" or something new that CCP adds. Not to mention if CCP hits your current preferred build with a nerf bat you will want to quickly transition to something else.
So any argument to allow quickly getting to where you want to be right now can also be argued any time in the future so 30 days really just isn't enough. The only thing a no soft cap will do is increase the gap between "hardcore" and "casual" gamers. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.26 21:08:00 -
[37] - Quote
i like #5 just feels right from an FPS standpoint |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.26 21:15:00 -
[38] - Quote
xprotoman23 wrote:
CCP needs to quit catering the game to a "casual" player-base that doesn't exist.
You seem to think that everyone is this hardcore mlg player.
If you were to take a hundred player sample from dust. 75 are casual, 20 are frequent, and 5 are hardcore.
What the 5 hard core players want is "LOL LET ME FARM SO I DONT NEED A BOOSTER LOL."
How do you think the 75 casual players will feel when they bought a merc pack for twenty dollars, and you have the 5 hardcore ones saying "LULZ I HAVE MORE SP IM PROTO EVERYTHING AND I DIDNT PAY A DIME" . They will feel like they did not get a proper value for their product. They will cease business.
Don't you think sales will stop almost completely if you found out a booster is worthless because you can just grind it out. CCP has servers, staff, and bills to pay. Unfortunately ISK is not an accepted currency in the real world. They can not just have this massive player base draining resources, and put no incentive to put real money into the game. Or are the 5 hardcore players going to keep the servers running and foot the bill?
Their was a vote and the majority spoke. Stop whining. CCP isn't robbing anything, they are running a business. What you want is to make the booster worthless, because you can just over-grind with option 5. Then selling a booster would be robbery.
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.26 23:49:00 -
[39] - Quote
option #5 is problematic in my opinion cause tank drivers= SP vending machines. A good tank driver can rack up to between 2500-4000WP per skirmish match. Now we add the active booster to this and we get somewhere between 3750-6000SP per skirmish match. And yes these WP numbers are realistic all what you need to do is get a tank, 2 gunners and a defend order on top of it and you can see your SP amount going trough the roof. And this causes a unbalanced setup between good and crap players. Getting 1000 SP per match is fine in my opinion. Sure it provides that people are going to play ambush more but who cares? Personally i plan to play skirmish and when i hit my cap i switch to ambush cause they are quick matches and i can squeeze more SP out in a shorter time. Another thing is people will find a way to boost WP to get much higher amounts of SP. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.27 00:00:00 -
[40] - Quote
The dark cloud wrote:option #5 is problematic in my opinion cause tank drivers= SP vending machines. A good tank driver can rack up to between 2500-4000WP per skirmish match. Now we add the active booster to this and we get somewhere between 3750-6000SP per skirmish match. And yes these WP numbers are realistic all what you need to do is get a tank, 2 gunners and a defend order on top of it and you can see your SP amount going trough the roof. And this causes a unbalanced setup between good and crap players. Getting 1000 SP per match is fine in my opinion. Sure it provides that people are going to play ambush more but who cares? Personally i plan to play skirmish and when i hit my cap i switch to ambush cause they are quick matches and i can squeeze more SP out in a shorter time. Another thing is people will find a way to boost WP to get much higher amounts of SP.
Which is why after exhausting out my defense on #5 i said we should at least raise the Soft CAP to 2K SP for skirmish maintaining the 1WP=1SP model since they on avg last twice as long. This is reasonable and makes sense. |
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DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.27 00:20:00 -
[41] - Quote
Weekly cap + 1000 SP per match (based on WP earned) is plenty enough for the hardcore players. In a few short days, a 24/7player getting 1000 SP per match after the hard cap will be weeks ahead of somebody who can barely reach the weekly cap, and in a few weeks, months ahead.
The ability to get 1000 SP per match after a player has reached the cap is far too much. That's like 35-40k extra A DAY for the no life 24/7 player.
CCP should have kept the soft cap at 50/75 respectively + weekly cap until they can implement a daily rollover system. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.01.27 00:21:00 -
[42] - Quote
Alright here's my 2 cents,
+1 to the post = cent 1
Cent 2,
If we go with 1k after cap each game, let me tell you how quickly we will go in and farm ambush matches. Honestly I almost prefer this option, because by the time I'm done with 1 skirmish match I will have earned alot more sp from ambush, tons more especially if I join towards the end of ambush matches.
Now what the OP is basically saying that I take from anyways, is with the other option 1wp=1sp you are less likely to have farmers as you have to actually do good in a match instead of getting 1 kill in a match then hiding to earn your 1k sp.
Granted the top players, say 5-10% of players will get 1.5k and up per game or per skirmish, I got 3500 wp today in skirmish which would = the same amount with a 1000sp soft cap in terms of time if I had played ambush matches during that game.
The people who want to have the 1k soft cap are either bad players or scared of being left behind so much you'd rather hinder the rest of us and farm sp for free when you don't even earn it.
By employing the 1k soft cap YOU ARE FARMING the sp system.
Post over. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 00:28:00 -
[43] - Quote
Y0UR NAME HERE wrote:Alright here's my 2 cents,
+1 to the post = cent 1
Cent 2,
If we go with 1k after cap each game, let me tell you how quickly we will go in and farm ambush matches. Honestly I almost prefer this option, because by the time I'm done with 1 skirmish match I will have earned alot more sp from ambush, tons more especially if I join towards the end of ambush matches.
Now what the OP is basically saying that I take from anyways, is with the other option 1wp=1sp you are less likely to have farmers as you have to actually do good in a match instead of getting 1 kill in a match then hiding to earn your 1k sp.
Granted the top players, say 5-10% of players will get 1.5k and up per game or per skirmish, I got 3500 wp today in skirmish which would = the same amount with a 1000sp soft cap in terms of time if I had played ambush matches during that game.
The people who want to have the 1k soft cap are either bad players or scared of being left behind so much you'd rather hinder the rest of us and farm sp for free when you don't even earn it.
By employing the 1k soft cap YOU ARE FARMING the sp system.
Post over. It's not a free 1k SP, it's still 1 WP = 1 SP UP TO 1k SP.
So you just wasted a post..sorry you misunderstanding what was stated just caused you to post an invalid argument.
You still have to work for that MAX of 1k SP. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.27 00:34:00 -
[44] - Quote
Y0UR NAME HERE wrote:Alright here's my 2 cents,
+1 to the post = cent 1
Cent 2,
If we go with 1k after cap each game, let me tell you how quickly we will go in and farm ambush matches. Honestly I almost prefer this option, because by the time I'm done with 1 skirmish match I will have earned alot more sp from ambush, tons more especially if I join towards the end of ambush matches.
Now what the OP is basically saying that I take from anyways, is with the other option 1wp=1sp you are less likely to have farmers as you have to actually do good in a match instead of getting 1 kill in a match then hiding to earn your 1k sp.
Granted the top players, say 5-10% of players will get 1.5k and up per game or per skirmish, I got 3500 wp today in skirmish which would = the same amount with a 1000sp soft cap in terms of time if I had played ambush matches during that game.
The people who want to have the 1k soft cap are either bad players or scared of being left behind so much you'd rather hinder the rest of us and farm sp for free when you don't even earn it.
By employing the 1k soft cap YOU ARE FARMING the sp system.
Post over.
So instead of players farming ambush for a max of 1k SP, they farm Skirmish where the sky is the limit?
Derp!
|
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.01.27 00:34:00 -
[45] - Quote
Scurvy Granger wrote:Y0UR NAME HERE wrote:Alright here's my 2 cents,
+1 to the post = cent 1
Cent 2,
If we go with 1k after cap each game, let me tell you how quickly we will go in and farm ambush matches. Honestly I almost prefer this option, because by the time I'm done with 1 skirmish match I will have earned alot more sp from ambush, tons more especially if I join towards the end of ambush matches.
Now what the OP is basically saying that I take from anyways, is with the other option 1wp=1sp you are less likely to have farmers as you have to actually do good in a match instead of getting 1 kill in a match then hiding to earn your 1k sp.
Granted the top players, say 5-10% of players will get 1.5k and up per game or per skirmish, I got 3500 wp today in skirmish which would = the same amount with a 1000sp soft cap in terms of time if I had played ambush matches during that game.
The people who want to have the 1k soft cap are either bad players or scared of being left behind so much you'd rather hinder the rest of us and farm sp for free when you don't even earn it.
By employing the 1k soft cap YOU ARE FARMING the sp system.
Post over. It's not a free 1k SP, it's still 1 WP = 1 SP UP TO 1k SP. So you just wasted a post..sorry you misunderstanding what was stated just caused you to post an invalid argument. You still have to work for that MAX of 1k SP.
Which is the easiest thing to do, who can't get 1k sp in a match, again farming and hindering. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.01.27 00:35:00 -
[46] - Quote
NVM, already covered. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.01.27 00:49:00 -
[47] - Quote
That part I didn't know, but its still easy to farm.
As I said who can't get 1000sp per match lol either skirmish or ambush.
But I do think if your team just sucked it up and you and one other guy was the reason you won, you should get an sp incentive for the win. After all you did the work |
Vash- Akura
Holdfast Syndicate Amarr Empire
17
|
Posted - 2013.01.27 00:50:00 -
[48] - Quote
We all know this is temporary right?
Also if I get 1 wp = 1 sp after the cap and have the active booster, I can easily go 2000+ sp then add my booster, that's +3000 for a single match. Do this over a number of games and can easily grind more low cost skill that greatly improve my merc.
With the 1000 sp total after cap, one gets 1500 with booster, which is still a good payout for grinders. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.27 01:03:00 -
[49] - Quote
The dark cloud wrote:option #5 is problematic in my opinion cause tank drivers= SP vending machines. A good tank driver can rack up to between 2500-4000WP per skirmish match. Now we add the active booster to this and we get somewhere between 3750-6000SP per skirmish match. And yes these WP numbers are realistic all what you need to do is get a tank, 2 gunners and a defend order on top of it and you can see your SP amount going trough the roof. And this causes a unbalanced setup between good and crap players. Getting 1000 SP per match is fine in my opinion. Sure it provides that people are going to play ambush more but who cares? Personally i plan to play skirmish and when i hit my cap i switch to ambush cause they are quick matches and i can squeeze more SP out in a shorter time. Another thing is people will find a way to boost WP to get much higher amounts of SP. point taken (pun intended) |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 01:03:00 -
[50] - Quote
Y0UR NAME HERE wrote:That part I didn't know, but its still easy to farm.
As I said who can't get 1000sp per match lol either skirmish or ambush.
But I do think if your team just sucked it up and you and one other guy was the reason you won, you should get an sp incentive for the win. After all you did the work A LOT of players can't even get close to 1k WP on Ambush, there are even a good amount of players that can't get 1k WP on Skirmish.
Too bad they can't all be awesome like you right? That's why the majority want the soft cap at 1k SP which still allows an incentive for you "hardcore" players to continue playing alot but also makes the players that don't have as much skill or can't play except 2 days a week feel like they can still contribute.
I said it in another thread about the same topic and I'll say it again.
All of you stating that option 5 is better for the new players are straight up liars.
That is all. |
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xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.27 01:21:00 -
[51] - Quote
Vash- Akura wrote:We all know this is temporary right?
Also if I get 1 wp = 1 sp after the cap and have the active booster, I can easily go 2000+ sp then add my booster, that's +3000 for a single match. Do this over a number of games and can easily grind more low cost skill that greatly improve my merc.
With the 1000 sp total after cap, one gets 1500 with booster, which is still a good payout for grinders.
That's the entire point of the active booster. Any SP gained after reaching the cap should have to be EARNED for performing well in battle. This game currently doesn't reward players for actual player performance which is a bit ridiculous in an FPS. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 01:27:00 -
[52] - Quote
xprotoman23 wrote:Vash- Akura wrote:We all know this is temporary right?
Also if I get 1 wp = 1 sp after the cap and have the active booster, I can easily go 2000+ sp then add my booster, that's +3000 for a single match. Do this over a number of games and can easily grind more low cost skill that greatly improve my merc.
With the 1000 sp total after cap, one gets 1500 with booster, which is still a good payout for grinders. That's the entire point of the active booster. Any SP gained after reaching the cap should have to be EARNED for performing well in battle. This game currently doesn't reward players for actual player performance which is a bit ridiculous in an FPS. It rewards you for doing good up until the cap, so you reach your cap faster and can either get off the game or (once they implement the new system) have more time than all those scrubs out there to farm 1k SP every match.
You're still gonna pull WAY ahead of everyone else in the long run. Why are you so set on maxing out your skills tomorrow instead of what is good for the whole game and the whole player base of the game? |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.27 01:46:00 -
[53] - Quote
I wouldn't be opposed to a 1wp = 0.5 sp or 1wp = 0.75sp but the 1/1 just seems too much and could be abused. There are very creative mercs and merc Corps that can find a way to abuse a no cap limit, I have faith in this community to find and abuse it.
But like its been stated this whole vote is temporary and will be a place holder for the roll over sp system, so I would like to see the field not get an unfair advantage over a no skill cap unseen blunder. |
BetterHideGood
Galactic Alliance 514
39
|
Posted - 2013.01.27 02:31:00 -
[54] - Quote
I agree with protoman... the better you play, the faster you skill up. 1 wp = 1 sp after cap is the best way to keep it fun for EVERYONE |
Darth Tyrannnus
Citadel Mercantile Exchange Amarr-Caldari Mercantile Exchange
26
|
Posted - 2013.01.27 02:54:00 -
[55] - Quote
NeoShocker Kaminari wrote:I don't know why people kept mentioning about "catching up". Dust is part of Eve-Online, so it carries the same element. Those who start early, will always be ahead. So who cares.
I started Eve 7 years ago, I know I wouldn't catch up to 3+ year older characters, but that's fine. :) Sure Dust is a fps game, entirely different game, but it is "Eve-Online", so again, it must carry the same elements eve have and doesn't mean you should be given a chance to catch up for late joiners (but you STILL can!).
this whole catching up thing? people seem to forget that there are other games out there that people are also interested in, while playing that, they are not playing dust. the person whoes played 5 years may eventually catch up to the 10 year vet due to the 10 year vet not playing much. people get bored playing the same thing over and over, they switch back and forth(at least in my experience)
what i am saying is, there is no need to rig the game to make it "fair" it will even itself out over time. no need to artificially attempt that. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.27 04:18:00 -
[56] - Quote
BetterHideGood wrote:I agree with protoman... the better you play, the faster you skill up. 1 wp = 1 sp after cap is the best way to keep it fun for EVERYONE Except the ones that only play 1 day a week or the ones that play 2 days a week and cap out but then fall WAY behind even though they play EVERY week.
It's not the better you play it's the more you play, the cap means the better you play the faster you reach the cap and can focus on other things.
I guess I'll put it in this thread also...
Scurvy Granger wrote: Good and bad players aside lets run some basic numbers assuming that 2 players are equal in skill but one can play more.
No SP soft cap:
Casual: @ 2 days a week 6 hours a day(casual might play less)
2000 WP per match: if they hit cap after 8 hours 2000 * 4(matches per hour) = 8000 WP 8000 * 4(hours after hitting cap) = 32000 WP (Don't forget the booster) 32000 * 1.5 = 48000 SP
Hardcore: @ 5 days a week 4 hours a day(they often play more than this)
2000 WP per match: if they hit cap after 8 hours 2000 * 4(matches per hour) = 8000 WP(same so far) 8000 * 12(hours after hitting cap) = 96000 WP(Wait what?) (Don't forget the booster) 96000 * 1.5 = 144000 SP(Are you serious?!?!?)
Hardcore - Casual = 96000 SP
1k SP cap per match:
Casual: @ 2 days a week 6 hours a day(casual might play less)
1000 WP per match: if they hit cap after 8 hours 1000 * 5(matches per hour/you can run ambush) = 5000 WP 5000 * 4(hours after hitting cap) = 20000 WP (Don't forget the booster) 20000 * 1.5 = 30000 SP
Hardcore: @ 5 days a week 4 hours a day(they often play more than this)
1000 WP per match: if they hit cap after 8 hours 1000 * 5(matches per hour/you can run ambush) = 5000 WP(again same so far) 5000 * 12(hours after hitting cap) = 60000(well that still sucks) (Don't forget the booster) 60000 * 1.5 = 90000 SP
Hardcore - Casual = 60000 SP
It sucks either way because the hardcore player pulls ahead, but at least with that soft cap he/she doesn't pull ahead quite as much. I think I'll go for the one that doesn't suck as bad for everyone besides the minority that has the time to play more.
Both options make life better for "hardcore" players but option 5 makes it just a bit easier on them.
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ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2013.01.27 04:20:00 -
[57] - Quote
START TRANSMISSION.................................
Ive read every post under this thread. Im so freaking confused........ 1000 per match sounds like alot, after weekly cap. (If its all about skill progression and pace.) Are we in a race to finish our skill trees as soon as posible? EVE is all passive thus the game shelf life has been extended. I dont think this game should be played like most FPS. kill kill kill sp sp sp
Arent we grinding for SP and ISK. The more SP thats given for the grind the more time grinders are gonna spend grinding.
Maybe 500 per match is cool, but atm im confused.
I need an explanation of the grind after the weekly cap, 1 for 1 sounds like 2 much. Sounds like outpacing for grinders, but grinding should have its rewards, just not that much per match
Voting for #2 (imo) sounds viable, but the experienced players have a better chance with this 1 for 1 option 1000 soft cap.
Maybe 1wp = .05sp is better. The grinder still gets rewarded and if he/she has a 2000wp game he gets 1000 sp he/she cannot pull away. I remember being pounded by tanks game after game. 1 for 1 sounds like poundage to me. Sounds like I hear the engines roaring again.
HOW QUICKLY PPL FORGET !!!!!!!!!!!..... If you were here, YOU remember !!!! Dont forget the PUNISHMENT we took for the future of this game. I could say one name that would evoke fear from foot soldiers back then.
BAD FURRY!!!!!!!! He did us a favor. He taught us what farming really looks like when RUNAWAY SP is involved with a OP Tank.
Need I say more!!!???
This game is a MARATHON not a SPRINT. I do not want to go backwards!!!!!.
END TRANSMISSION.................................... |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.27 04:30:00 -
[58] - Quote
To the OP: people are perfectly within their rights to disagree with you. and many of us do.
So your pontificating simply shows you to be an obnoxious derp who's throwing a tantrum because he's being slowed to the pace of everyone around him.
get over it, because the imperfect voice is not the voice of the forums. By and large, not many of us really care what you want. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2013.01.27 04:38:00 -
[59] - Quote
,I honestly think he is trying to get u guys to understand the fps mentality, not just his personal preference. From what I read it may be a moot point because a rolling cap will be in place...now with how slow ccp does things it really may matter...we shall see. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.27 04:43:00 -
[60] - Quote
William HBonney wrote:,I honestly think he is trying to get u guys to understand the fps mentality, not just his personal preference. From what I read it may be a moot point because a rolling cap will be in place...now with how slow ccp does things it really may matter...we shall see.
I don't care about the FPS mentality. I don't really care why they do what they do, or why they do it. The tendency of imperfects to phrase their posts in such a fashion that it's clear they feel anyone who disagrees is an uneducated, mental handicap case is annoying, and I have no sympathy when his argument is "I can't go 4k per match, softcap advance 4x faster than everyone else and that's unfair."
It's not CCP stealing your stuff, it's putting a brake on the speed of the game. if they wanna farm ambush I don't care. I've been killing imps just fine in the new build, just like they kill me. They're a bit more skilled at FPS but there's only a few of them that vary their tactics enough to really do more than annoy me. |
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