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Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.27 19:57:00 -
[1] - Quote
Recently ive been reading a lot of people QQing about how the "lazor riflez are OP!!!" "it insta kills me!" "im not good at the game so its OP!" ect ect..... Being an observer to most of these posts ive noticed that most people never say "i used it and it was really easy to use." Well ill admit.... its pretty easy to use (most of the time).
Back when lasers were introduced i jumped on them immediately. At first i thought they sucked but after a couple games i learned how to use them properly. Ive been using them ever since then, and have learned a lot about how to use them properly and why people think there so overpowered. I don't believe there nearly as bad as everyone thinks because ive been on the receiving end before and its relatively easy to avoid dying from it, but that being said there are a few things that could be tweaked in order to give people a better chance.
The rumors ive been hearing recently are major nurfs to the weapon involving..... "clip size decrease, damage decrease, range decrease, and possibly a heat build up increase" All four of those, or even only three of those will break the weapon gauranteed depending on how hard the nerf is. Some might say "but marston! they wont nurf all of those attributes thatttt bad" and my response to them would be "look at what they did to missiles......" and so begins my argument/seloution to what im going to call........ the "laser problem"
PROBLEMS WITH CURRENT LASER STATS: currently the laser rifle can insta-melt people at medium-long range after its charged up a bit. This makes it difficult for our militia grade noobs to survive if they weren't paying attention or were in the middle of an open field, thus making them cry "OP" The reason the laser rifle is so easy to use is because of how it has zero recoil, coupled with a quick damage build up. One needs only to swipe the laser two or three times to kill one person because after three seconds the of damage stacking the basic laser rifle is doing over 45 damage per shot.
SOLUTION TO THE CURRENT PROBLEM: The following will provide a solution to the current problem that i think would make it more fair to others while still making it possible to get kills with the laser rifle.
Damage Nurf: -5 = 10 damage for stand/adv lvl gun, 15 damage for proto lvl gun. Damage cap: A cap for the damage stacking set at 35-40 for the standard/adv guns, and 50 for the proto gun. Range nurf: nerf the range by 10% so as to make only people with sharpshooter proficiency seem like they have a sniper rifle. A rate of fire nurf: This is most important by FAR, the reason only one or two charged laser swipes can kill someone is because in the time it takes that once swipe to pass over a body, it can land two to four 60 damage "shots". The RoF nurf should bring it down to something in between the assault rifle, and breach rifle RoF.
problem fixed:
CONCLUSION: with those nurfs in place, it would basically put the laser rifle on par with assault rifles damage wise. The only difference between the two would be that the laser rifle works efficiently long range, where as the assault works better mid-range. The reason why those nurfs are acceptable is because it would "balance" the gun rather then "break" it. Heat build up and clip size are not the problem here. The problem is DPS, and three of the four things listed above effect the guns dps by A LOT. Now more importantly then that, i could actually see myself still using the laser rifle if these nurfs were applied, would it be as good? no, but would it be fair? IMO yes, it would essentially do the same DPS an assault rifle does only at its optimal range, and if anyone wants to nurf it further then i would recommend nurfing the assault rifles again too, but thats just my opinion. So what do you guys think? good? bad? discuss below, ill also post this again in the feedback/request section. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.27 20:15:00 -
[2] - Quote
Marston VC wrote:Recently ive been reading a lot of people QQing about how the "lazor riflez are OP!!!" "it insta kills me!" "im not good at the game so its OP!" ect ect..... Being an observer to most of these posts ive noticed that most people never say "i used it and it was really easy to use." Well ill admit.... its pretty easy to use (most of the time).
Back when lasers were introduced i jumped on them immediately. At first i thought they sucked but after a couple games i learned how to use them properly. Ive been using them ever since then, and have learned a lot about how to use them properly and why people think there so overpowered. I don't believe there nearly as bad as everyone thinks because ive been on the receiving end before and its relatively easy to avoid dying from it, but that being said there are a few things that could be tweaked in order to give people a better chance.
The rumors ive been hearing recently are major nurfs to the weapon involving..... "clip size decrease, damage decrease, range decrease, and possibly a heat build up increase" All four of those, or even only three of those will break the weapon gauranteed depending on how hard the nerf is. Some might say "but marston! they wont nurf all of those attributes thatttt bad" and my response to them would be "look at what they did to missiles......" and so begins my argument/seloution to what im going to call........ the "laser problem"
PROBLEMS WITH CURRENT LASER STATS: currently the laser rifle can insta-melt people at medium-long range after its charged up a bit. This makes it difficult for our militia grade noobs to survive if they weren't paying attention or were in the middle of an open field, thus making them cry "OP" The reason the laser rifle is so easy to use is because of how it has zero recoil, coupled with a quick damage build up. One needs only to swipe the laser two or three times to kill one person because after three seconds the of damage stacking the basic laser rifle is doing over 45 damage per shot.
SOLUTION TO THE CURRENT PROBLEM: The following will provide a solution to the current problem that i think would make it more fair to others while still making it possible to get kills with the laser rifle.
Damage Nurf: -5 = 10 damage for stand/adv lvl gun, 15 damage for proto lvl gun. Damage cap: A cap for the damage stacking set at 35-40 for the standard/adv guns, and 50 for the proto gun. Range nurf: nerf the range by 10% so as to make only people with sharpshooter proficiency seem like they have a sniper rifle. A rate of fire nurf: This is most important by FAR, the reason only one or two charged laser swipes can kill someone is because in the time it takes that once swipe to pass over a body, it can land two to four 60 damage "shots". The RoF nurf should bring it down to something in between the assault rifle, and breach rifle RoF.
problem fixed:
CONCLUSION: with those nurfs in place, it would basically put the laser rifle on par with assault rifles damage wise. The only difference between the two would be that the laser rifle works efficiently long range, where as the assault works better mid-range. The reason why those nurfs are acceptable is because it would "balance" the gun rather then "break" it. Heat build up and clip size are not the problem here. The problem is DPS, and three of the four things listed above effect the guns dps by A LOT. Now more importantly then that, i could actually see myself still using the laser rifle if these nurfs were applied, would it be as good? no, but would it be fair? IMO yes, it would essentially do the same DPS an assault rifle does only at its optimal range, and if anyone wants to nurf it further then i would recommend nurfing the assault rifles again too, but thats just my opinion. So what do you guys think? good? bad? discuss below, ill also post this again in the feedback/request section.
I agree with you, the whiners are the noobs who have crap-gear and think that anything that can kill them easily (which is mostly everything) is op. |
4447
ZionTCD Legacy Rising
650
|
Posted - 2013.01.27 20:21:00 -
[3] - Quote
laser don't need to be nerfed. |
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.27 20:29:00 -
[4] - Quote
4447 wrote:laser don't need to be nerfed.
i dont think they do either, but too many people cry about it, so i provided an alternative to breaking it (cuz CCP loves bringing out the nurfing sledge hammer) |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.27 20:34:00 -
[5] - Quote
Marston VC wrote:
Damage Nurf: -5 = 10 damage for stand/adv lvl gun, 15 damage for proto lvl gun. Damage cap: A cap for the damage stacking set at 35-40 for the standard/adv guns, and 50 for the proto gun. Range nurf: nerf the range by 10% so as to make only people with sharpshooter proficiency seem like they have a sniper rifle. A rate of fire nurf: This is most important by FAR, the reason only one or two charged laser swipes can kill someone is because in the time it takes that once swipe to pass over a body, it can land two to four 60 damage "shots". The RoF nurf should bring it down to something in between the assault rifle, and breach rifle RoF.
problem fixed:
No to alot of that apart from recoil
It doesnt need to be made the same as assualt rifles if we wanted that we would use assault rifles ffs
Its unique for a reason, its made to be medium-long distance weapon and needs to build up to cause damage its how it works and its needs its ROF so it can cause damage quick enough or it would end up like the Breach AR which is useless because its slow and has no damage to boot
Laser it shouldnt have recoil until its really starts to overheat so at like 60% of its overheat it starts to shake a bit and more and more as it gets closer to 100% overheat and blows up
Plus it already takes 80% of the clip to overheat it and prob about at least 40% to get the damage built up so its starts to hurt
It needs a tweek not removed from the game |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2013.01.27 20:58:00 -
[6] - Quote
I'm not a LR user,but I've been killed by them more this build than the last.
I don't think they need a nerf,rather a tweak,that of which would revolve around it overheating.Seems like they can shoot forever without worrying about overheating. |
Cat Poo
Subdreddit Test Alliance Please Ignore
68
|
Posted - 2013.01.27 21:04:00 -
[7] - Quote
Just need shield hardeners introduced or run plates, the weapon is fine
|
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.27 22:50:00 -
[8] - Quote
Th3rdSun wrote:I'm not a LR user,but I've been killed by them more this build than the last.
I don't think they need a nerf,rather a tweak,that of which would revolve around it overheating.Seems like they can shoot forever without worrying about overheating.
overheats are bad, it decreases the amount of time you can charge the damage up, my idea is good because it goes around that by putting a limit on how much damage the gun can do |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.27 22:50:00 -
[9] - Quote
no need for a "rebalance" the weapon is fine and it sucks on close range. It doesnt matter what weapon i use in the end i usually get 20+ kills and died only 1-2 times max on ambush. The only reason why it attracts attention is because its not the ordinary AR which you see 95% of the time. |
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.27 22:52:00 -
[10] - Quote
Takahiro Kashuken wrote:Marston VC wrote:
Damage Nurf: -5 = 10 damage for stand/adv lvl gun, 15 damage for proto lvl gun. Damage cap: A cap for the damage stacking set at 35-40 for the standard/adv guns, and 50 for the proto gun. Range nurf: nerf the range by 10% so as to make only people with sharpshooter proficiency seem like they have a sniper rifle. A rate of fire nurf: This is most important by FAR, the reason only one or two charged laser swipes can kill someone is because in the time it takes that once swipe to pass over a body, it can land two to four 60 damage "shots". The RoF nurf should bring it down to something in between the assault rifle, and breach rifle RoF.
problem fixed:
No to alot of that apart from recoil It doesnt need to be made the same as assualt rifles if we wanted that we would use assault rifles ffs Its unique for a reason, its made to be medium-long distance weapon and needs to build up to cause damage its how it works and its needs its ROF so it can cause damage quick enough or it would end up like the Breach AR which is useless because its slow and has no damage to boot Laser it shouldnt have recoil until its really starts to overheat so at like 60% of its overheat it starts to shake a bit and more and more as it gets closer to 100% overheat and blows up Plus it already takes 80% of the clip to overheat it and prob about at least 40% to get the damage built up so its starts to hurt It needs a tweek not removed from the game
i never said anything about recoil, recoil is dumb on a gun like this because of how its shooting a laser, and i wouldn't mind if it did the same damage an assault rifle does only at long range, thats still decent in my eyes, right now people are complaining about how it "insta melts meh" and thats why most of my proposed nerfs are meant to deal with the damage |
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Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.28 10:59:00 -
[11] - Quote
Marston VC wrote:Takahiro Kashuken wrote:Marston VC wrote:
Damage Nurf: -5 = 10 damage for stand/adv lvl gun, 15 damage for proto lvl gun. Damage cap: A cap for the damage stacking set at 35-40 for the standard/adv guns, and 50 for the proto gun. Range nurf: nerf the range by 10% so as to make only people with sharpshooter proficiency seem like they have a sniper rifle. A rate of fire nurf: This is most important by FAR, the reason only one or two charged laser swipes can kill someone is because in the time it takes that once swipe to pass over a body, it can land two to four 60 damage "shots". The RoF nurf should bring it down to something in between the assault rifle, and breach rifle RoF.
problem fixed:
No to alot of that apart from recoil It doesnt need to be made the same as assualt rifles if we wanted that we would use assault rifles ffs Its unique for a reason, its made to be medium-long distance weapon and needs to build up to cause damage its how it works and its needs its ROF so it can cause damage quick enough or it would end up like the Breach AR which is useless because its slow and has no damage to boot Laser it shouldnt have recoil until its really starts to overheat so at like 60% of its overheat it starts to shake a bit and more and more as it gets closer to 100% overheat and blows up Plus it already takes 80% of the clip to overheat it and prob about at least 40% to get the damage built up so its starts to hurt It needs a tweek not removed from the game i never said anything about recoil, recoil is dumb on a gun like this because of how its shooting a laser, and i wouldn't mind if it did the same damage an assault rifle does only at long range, thats still decent in my eyes, right now people are complaining about how it "insta melts meh" and thats why most of my proposed nerfs are meant to deal with the damage
Fine then no to all your ideas, recoil idea is mine but essentially im fine with no recoil because its a lazer
Damage is fine since it takes a while to warm up and cause enough damage to zap shields and a bit longer for armor, only players who are complaining about the laser are bad ones
If they were so OP everyone would be using lasers yet everyone uses the GEK or Exile |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.01.28 14:28:00 -
[12] - Quote
Saying that a weapon is not op, because you see most using ARs, isnt necessarily true. The main reason people use ARs, is because thats the main weapon in EVERY FPS, so its in their comfort zone... theyre used to using it. As someone, who has used it, i can say... My initial thought was to simply speed up the overheat on them, but i like marston's idea of capping the "hot" damage to a slightly lower figure. As he said, it only needs a SLIGHT tweak in one aspect, not several. |
Blondie Roads
Imperfects Negative-Feedback
7
|
Posted - 2013.01.28 14:37:00 -
[13] - Quote
I decided not to use laser rifle this build because I seen the nerf bat over head even before this build started . That is why everyone's argument of "Then why isn't everyone else using it?" holds no water. They make most of their changes according to their numbers, not forum cry babys. The laser rifle was never intended to be charged off of target, then swiped at enemy for huge nuke like dmg. A tweek is coming and it is needed. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.28 14:45:00 -
[14] - Quote
I just hope that they dont change everything too drastically. Lasers needed a tweak any reasonable and objective player could see that...whether CCP will tweak it or smash it with a sledge hammer remains to be seen. |
CarloArmato2991
RED COLONIAL MARINES Covert Intervention
20
|
Posted - 2013.01.28 15:18:00 -
[15] - Quote
I don't think that laser rifle is OP, because I've tryed it and I prefer a lot the assault rifle, even at mid-long ranges. BTW, yesterday I found someone that was playing better and smarter and killed me a lot of times with his laser gun, but he was always able to know me down in no time. The strage fact is that I wasn't able to kill so fast with a laser gun even a standing sniper... IMHO I think that the laser gun is affected a lot by lag or high latency, so you just can't hit the enemy repeatetly to inflict enough damage... |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.28 15:33:00 -
[16] - Quote
Lasers are fine. Great counter to heavies who stray into the open too much. |
Qanelin Starfighter
United Front LLC
1
|
Posted - 2013.01.28 15:37:00 -
[17] - Quote
Part of the issue with the Laser Rifle is the fact that it is on;u suposed to due damage to the shields and then minimal damage to armor. It does the same damage to armour. The intended use was for the laser rifle to deplete the shields so that someone else could easily finish the take down, much like flux grenades but still doing some damage to the armor. |
Kiiran-B
Seraphim Initiative. CRONOS.
46
|
Posted - 2013.01.28 16:02:00 -
[18] - Quote
Takahiro Kashuken wrote:Marston VC wrote:
Damage Nurf: -5 = 10 damage for stand/adv lvl gun, 15 damage for proto lvl gun. Damage cap: A cap for the damage stacking set at 35-40 for the standard/adv guns, and 50 for the proto gun. Range nurf: nerf the range by 10% so as to make only people with sharpshooter proficiency seem like they have a sniper rifle. A rate of fire nurf: This is most important by FAR, the reason only one or two charged laser swipes can kill someone is because in the time it takes that once swipe to pass over a body, it can land two to four 60 damage "shots". The RoF nurf should bring it down to something in between the assault rifle, and breach rifle RoF.
problem fixed:
No to alot of that apart from recoil It doesnt need to be made the same as assualt rifles if we wanted that we would use assault rifles ffs Its unique for a reason, its made to be medium-long distance weapon and needs to build up to cause damage its how it works and its needs its ROF so it can cause damage quick enough or it would end up like the Breach AR which is useless because its slow and has no damage to boot Laser it shouldnt have recoil until its really starts to overheat so at like 60% of its overheat it starts to shake a bit and more and more as it gets closer to 100% overheat and blows up Plus it already takes 80% of the clip to overheat it and prob about at least 40% to get the damage built up so its starts to hurt It needs a tweek not removed from the game
I'm not sure he means ROF like an assault rifle. Just that when the beam is on, the laser sways around randomly requiring some work to keep the LR on the target.
Two things that need to happen to the LR
- swaying recoil
- less effect on armor.
That's it. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.28 16:20:00 -
[19] - Quote
These posts on laser nerfs are pointless, "working as intended"
They're easy to counter, you can't be a dumb player, this isn't cod, you need to be in a counter class or have a teammate that is in a counter class and work as a team, don't give the QQ ninja's the benefit of, wow your right your gun isn't a I win button so here Nerf my gun.
I truly hate you sir for playing into this [shat tm] |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.28 17:50:00 -
[20] - Quote
Just curious, but could we mention the LR is absolute tripe at close range and maybe just leave it at that? The idea that the LR is overpowered is from the same viewpoint that the HMG is OP: I fought a guy in his effective range, not mine, and got my tail handed to me.
Also, to the OP. Nice thread, but use spell check when you finish, and it is 'nerf.' Also, nerfing the range of the LR is bad. Its specialty is firing from just beyond standard AR range... probably why people think it's OP, what with their shots barely hurting the guy maiming them at that distance, but I digress... |
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