Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
141. Change to the Breach AR? - in Feedback/Requests [original thread]
This topic has been around for almost a year. Forget the name. It's a high damage, slow ROF, AR variant. (like most FPS have) Problem is that they nerfed the damage a few builds ago. So much so, that this gun's already low DPS went into the toil...
- by mikegunnz - at 2013.04.16 01:14:00
|
142. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
I believe someone mentioned that one of the reasons armor tanking isn't good is because most weapons do more armor damage with the exception of lasers. Someone else mentioned how "ARs and shotguns" do more shield damage. While some guns do more ar...
- by mikegunnz - at 2013.04.13 21:07:00
|
143. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
Tolen Rosas wrote: also, the heavy suit has 3 high slots and 2 low on the vk.1 it definitely cant turn that into 1300 total h. Perhaps 1200s? I know Heavies can get their HP over 1200.... just don't have the game on in front of me. BTW, I...
- by mikegunnz - at 2013.04.13 02:09:00
|
144. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
Tolen Rosas wrote: that still doesnt address the fact that those type 2 suits dont give up anything. they are fast and have high shields. also they shouldnt be within 200 points of a heavy in shields or armor. No suit should. while shields rem...
- by mikegunnz - at 2013.04.13 01:45:00
|
145. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
Came back only to see half this thread filled with misinfo, and the other half with facts... but serious hate against the assault suit. Clearly, a VK1 proto suit is a powerful suit. However, if you think that it blows every other suit out of the...
- by mikegunnz - at 2013.04.12 23:31:00
|
146. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
flux?
- by mikegunnz - at 2013.04.12 20:34:00
|
147. [Request] How about war points for destroying enemy nanohive and drop uplinks? - in Feedback/Requests [original thread]
Definitely should be like a +10 for destroying uplinks etc. Should also be a +50 for "de-hacking" a letter. Also, the bonus you get for supplying ammo should be dependant on the amount of ammo used by the ally. Right now you get a single +10 per...
- by mikegunnz - at 2013.04.12 13:29:00
|
148. Pink Fluffy Bounty Hunterz [PFBHz] - in Corporation Recruitment [original thread]
znignflo72 wrote: PinkFluffyAssHoles recruiting More like BrownGaping..... but eitherway, we're recruiting.
- by mikegunnz - at 2013.04.12 13:00:00
|
149. Pink Fluffy Bounty Hunterz [PFBHz] - in Corporation Recruitment [original thread]
XxWarlordxX97 wrote: znignflo72 wrote: wrong answer, if you would have said fabulous it would have been auto accept the Boss is that accepted No, we already have Xero. That is enough, no more Bosses necessary.
- by mikegunnz - at 2013.04.12 01:21:00
|
150. What happened to Legacy Rising? - in The War Room [original thread]
My contribution to this thread.
- by mikegunnz - at 2013.04.12 00:12:00
|
151. Come See the 1 v 3 "Fair" Fight! - in The War Room [original thread]
my guess is.... VERY?
- by mikegunnz - at 2013.04.12 00:04:00
|
152. DUST University Press Release: Hedaleolfarber III Claimed as Academic Planet - in General Discussions [original thread]
Jaiden Longshot wrote: Good Luck with said plan when we will be confined to one region with several power blocks already formed. Remember Jaiden, the CEO maybe be willing to "throw isk at the problem" in order to attain that territory. If ...
- by mikegunnz - at 2013.04.11 19:15:00
|
153. Pink Fluffy Bounty Hunterz [PFBHz] - in Corporation Recruitment [original thread]
PFBHz still recruiting. Requirements: Must be a raging dik.
- by mikegunnz - at 2013.04.10 22:40:00
|
154. How about some options for spawning in Ambush? - in Feedback/Requests [original thread]
CCP, I know you've had a hell of a time trying to figure out a spawn system for ambush. How about give players a choice? Keep the current spawn system in place. However, also give players a choice to spawn at a "home base". Somewhere that would b...
- by mikegunnz - at 2013.04.10 02:15:00
|
155. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
This OP is one of the reasons Devs should rely very little on player feedback. CCP's decision-making process should be 25% from player feedback, 75% from their data logs from all the players playing.
- by mikegunnz - at 2013.04.09 17:38:00
|
156. militia/assault rifle please help.... - in General Discussions [original thread]
Either its a bit of an exaggeration (the part where you die from a militia AR in 2 bullets) OR you have SERIOUS lag. Either way, not a problem the militia gun. (although I WOULD like to see the militia and std AR go back down to 30dmg) My only o...
- by mikegunnz - at 2013.04.09 13:38:00
|
157. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: Put armor plates on a heavy and tell me the speed reduction is not massive.... The 10% penalty stack on each other and makes a huge difference. like your going to die difference. Fair enough. My thought was this: A...
- by mikegunnz - at 2013.04.06 21:03:00
|
158. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
Jathniel wrote: Sorry OP, I agree but I disagree. I WILL say that the armor plate penalties/bonuses should be REVIEWED. I would give armor plates about 40% more HP, given the severe movement penalties incurred at anything beyond Basic... ...i...
- by mikegunnz - at 2013.04.06 10:46:00
|
159. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: mollerz wrote: mikegunnz wrote: Solution: Change the armor plates so that they keep their current HP buffs, but give them less of a movement penalty. Perhaps basic should be 2% speed penalty, enhanced 3%, and co...
- by mikegunnz - at 2013.04.06 10:43:00
|
160. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
One of the balancing problems in the game right now is that for infantry.... shields rule, armor is crap. IMO, the way to fix this is to: 1. Make armor up to 20% more resistant to lasers than it is now. This would keep the lasers' heat-up damage ...
- by mikegunnz - at 2013.04.06 01:49:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
First page | Previous page | Next page | Last page |