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561. And the madness returns again. - in General Discussions [original thread]
Yeah, only thing FG needed was to have splash dmg removed. Should be returned to earlier range. Also, thr "arc" needs to be smoothed out on the SL missiles. This way you can aim them over a hill if a tank retreats behind cover and you already have...
- by mikegunnz - at 2012.08.27 13:11:00
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562. The Drop Uplink Feedback Thread: AKA, WTF do I have to do to get you to use them? - in General Discussions [original thread]
Jack Freedumb wrote: also your uplink dies when the person who dropped it dies.... /sadface Not true, it stays up. Only goes away when max uses, have been used up or it's destroyed by enemy. @OP: I couldn't tell you the number of times I'...
- by mikegunnz - at 2012.08.27 02:12:00
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563. Something inbetween getting shot down, and dying? - in General Discussions [original thread]
+1 for looking around. Forget the "last stand" stuff, I just want to be able to rotate the camera around so I can see me surroundings. At the very least, I might be able to spot an enemy and warn an incoming medic of a potential ambush.
- by mikegunnz - at 2012.08.27 01:46:00
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564. stop adding new "stuff", requesting hotfix - in General Discussions [original thread]
Yeah, yesterday was a bad day for me too. 1st attempt: server full 2nd attempt: got in the final minute of a match, as it ends, I get stuck. (screen blacked out from defeat screen, it started to load next screen with the round loading icon in the ...
- by mikegunnz - at 2012.08.26 10:14:00
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565. ETA on hit detection hix? - in General Discussions [original thread]
Obama DAT wrote: It's amazing how Omnipotent Zitro can go 30+ kills in a game and yet hit detection is broken. Actually, it ain't hard to rack up 30kills against assault and heavies, and dumb scouts who don't use speed to their advantage. ...
- by mikegunnz - at 2012.08.25 18:40:00
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566. ETA on hit detection hix? - in General Discussions [original thread]
Burger Helper wrote: i'm getting really god damn tired of not being able to kill most scouts that are capable of moving. and no, i don't need to hear about the time you easily dispatched a hundred scouts with your militia scrambler pistol and ...
- by mikegunnz - at 2012.08.25 18:34:00
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567. Has anyone invested in Swarm Launchers? - in General Discussions [original thread]
Greiskind wrote: To the Assault troops: If you see your teammate firing swarms or forge at a HAV - help him/her! Provide covering fire against enemy Assault troops. If the HAV driver was idiotic enough to drive their expensive tank into your ar...
- by mikegunnz - at 2012.08.25 17:19:00
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568. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
A bunch of us have mentioned the prob with scouts plenty of times. (both in this thread and many others) The prob is not with the speed of the scout, it's with the hit detection. The ideal solution would be to fix the "now improved, but still fla...
- by mikegunnz - at 2012.08.25 17:03:00
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569. for all the guys complaining about the gunplay - in General Discussions [original thread]
STB Vermaak Doe wrote: Iron Wolf Saber wrote: So othr than the following Sniper rifel red dot lies sometimes. Shotguns are OP at lower levels and Swarm Launchers are fustrating and Breached overnerfed And controller sensitivity doesnt scal...
- by mikegunnz - at 2012.08.25 16:52:00
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570. for all the guys complaining about the gunplay - in General Discussions [original thread]
Iron Wolf Saber wrote: So other than the following Few more refinements in hit boxing. Sniper rifel red dot lies sometimes. Shotguns are OP at lower levels Swarm Launchers are fustrating to use. Forge Gun range overnerfed. Pernamently jerked o...
- by mikegunnz - at 2012.08.25 16:50:00
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571. mag - in General Discussions [original thread]
First, you say this game has turned into mag... that's not a bad thing. (I loved that game) However, this game has not turned into Mag. (other than yes, it is objective based and works well with teamwork) Second, the game does have voice chat....
- by mikegunnz - at 2012.08.24 19:09:00
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572. Sigh...Scout Suits. - in General Discussions [original thread]
Abron Garr wrote: mikegunnz wrote: Nerfing the scout suit is NOT the answer. Like others have said, it has high speed but LOW HP. If you nerf the speed it will make it completely useless. What needs to be done to balance the scout, is the i...
- by mikegunnz - at 2012.08.24 15:51:00
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573. Sigh...Scout Suits. - in General Discussions [original thread]
Nerfing the scout suit is NOT the answer. Like others have said, it has high speed but LOW HP. If you nerf the speed it will make it completely useless. What needs to be done to balance the scout, is the improvement of the hit detection/frame rat...
- by mikegunnz - at 2012.08.24 15:41:00
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