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Pokey Dravon
OSG Planetary Operations Covert Intervention
2213
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Posted - 2014.07.03 22:05:00 -
[31] - Quote
The listed stats in the fitting screen will not change for the weapon, nor will the listed fitting cost, however it *should* apply in game or when you actually fit the item. Have you checked to see if equipping the weapon actually consumes the listed amount of PG/CPU? Or were you just looking at the PG/CPU cost of the item in the store and comparing it to the listed values in the fitting screen?
Like my ideas?
Pokey Dravon for CPM1
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RPOMCO RPOMCO
Ostrakon Agency Gallente Federation
1
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Posted - 2014.07.06 06:05:00 -
[32] - Quote
There is no change. I completed a support ticket today to see what is said. If it's of merit, I will post the information on this thread if that's ok with you. I didn't want to derail the topic too much. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2222
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Posted - 2014.07.06 07:27:00 -
[33] - Quote
RPOMCO RPOMCO wrote:There is no change. I completed a support ticket today to see what is said. If it's of merit, I will post the information on this thread if that's ok with you. I didn't want to derail the topic too much.
No no by all means, I like to know about the status of this sort of thing and its good for others to see it as well. Thanks for testing that for us!
Like my ideas?
Pokey Dravon for CPM1
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RPOMCO RPOMCO
Ostrakon Agency Gallente Federation
1
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Posted - 2014.07.06 08:02:00 -
[34] - Quote
Hello,
Thank you for contacting the DUST 514 Customer Support Team. Can you please update this Ticket with the name of a specific Fitting you seem to be having this issue with? In order to investigate this we will try to recreate your Fitting.
Please also note, that CPU/PG cost changes from Skill bonuses are not shown on any items in the Fitting screen - only on the overall used CPU/PG of the Dropsuit you are fitting - and that all such costs are always rounded down below 0.5.
Please don't hesitate to contact us again should you require further assistance.
Best Regards, GM Archduke CCP Customer Support | EVE Online | DUST 514 |
RPOMCO RPOMCO
Ostrakon Agency Gallente Federation
1
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Posted - 2014.07.06 08:03:00 -
[35] - Quote
RPOMCO RPOMCO wrote:Hello,
Thank you for contacting the DUST 514 Customer Support Team. Can you please update this Ticket with the name of a specific Fitting you seem to be having this issue with? In order to investigate this we will try to recreate your Fitting.
Please also note, that CPU/PG cost changes from Skill bonuses are not shown on any items in the Fitting screen - only on the overall used CPU/PG of the Dropsuit you are fitting - and that all such costs are always rounded down below 0.5.
Please don't hesitate to contact us again should you require further assistance.
Best Regards, GM Archduke CCP Customer Support | EVE Online | DUST 514
Seems like they missed the point..... |
General12912
Gallente Marine Corps
207
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Posted - 2014.07.06 08:17:00 -
[36] - Quote
to me, it all depends on the racial assault variant.
i'd pick 2 for certain, and a certain variation on 3. i can see Gallente getting an armor repair(er?) bonus, Caldari a shield regen bonus, minmatar a shield regen and armor repairer bonus (not greater than the Caldari and Gallente regen bonuses though), and Amarr a boost to the amount of HP that is recieved by shield extenders and armor plates.
Every suit Gk.0 <3
Gallente Federation Patriot
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1429
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Posted - 2014.07.06 11:12:00 -
[37] - Quote
2% to weapon damage per level.
5% buff of some kind to racial weaponry, and 5% buff to racial tank.
Calmanndo user with nova knives: Because someone has to do it.
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Gelan Corbaine
Gladiators Vanguard
467
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Posted - 2014.07.06 13:24:00 -
[38] - Quote
Meisterjager Jagermeister wrote:Pokey Dravon wrote:The support bonuses should really offset the biggest downside of the gun, in my opinion.......Gallente is.....a little trickier Gallente could have bonus to OPTIMAL RANGE of racial weapons. Plasma rifles have shortest effective range of all weapons and their optimal range is shorter still. So gal-asses could take 70m effective/40m optimal and boost it to 70m effective /60m optimal at level 5. Perhaps even a boost to total range as well, say from 70m to 90m so at level 5 it would be 90m/60m. Give me that and some killer armor reps and I'll be proto gal-ass from GO!
Ummmm...... remember Chrome Sharpshooter Shotgun ?
No job is worth doing if you don't get paid in the end .
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
517
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Posted - 2014.07.06 14:17:00 -
[39] - Quote
I would prefer bonuses to be generalized. Characteristics of suits and guns of the same racial alignment should mesh well, but both should also work on their own. So a Gallente assault weapon bonus should apply even to Caldari, Amarr and Minmatar weapons. It would modify those guns in a way that fits the racial characteristics of the Gallente. Alternatively, you can just drop the weapon bonuses and focus on the role by giving Assaults playstyle bonuses, like racial tanking. This way, all the Assaults will exemplify the playstyle that their races are known for, instead of being showcases of their guns. IMO, no role bonus should ever enforce any kind of equipment. (There are some unfortunate exceptions, like cloaking, as the game's system isn't perfect, though)
We are mercenaries. A mercenary shouldn't care about the manufacturer of a gun. A mercenary should use what's best for the situation. The equipment selection isn't big enough to allow a character (Or, hell, a squad) to be outfitted with a full racial setup, especially as there's a lack of intra-faction synergy. (Like Minmatar having the repair Logi, despite Amarr being the brick tankers who naturally require repair support) That's why any combination of tools should work without penalties. Lack of synergy should be implicit (e.g. fitting a Nova Knife on a Sentinel), instead of being enforced by bonuses. A Gallente should want a Gallente gun because it meshes well with the Gallente playstyle, not because it's the only gun that profits from the racial bonus.
Other than that, I love the idea of putting one bonus on the medium suit. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2223
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Posted - 2014.07.06 18:03:00 -
[40] - Quote
Sole Fenychs wrote:I would prefer bonuses to be generalized. We are mercenaries. A mercenary shouldn't care about the manufacturer of a gun. A mercenary should use what's best for the situation.
Well I think its more so that a Caldari Suit is optimized to work best with Caldari Weapons, it really has nothing to do with the character's personal feelings on the assets. Just as for my personal feelings, I think linking racial weapons to their racial suit just makes sense and is similar to how it is done in EVE.
Like my ideas?
Pokey Dravon for CPM1
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knight guard fury
Carbon 7 Iron Oxide.
1086
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Posted - 2014.07.06 22:07:00 -
[41] - Quote
Sole Fenychs wrote:I would prefer bonuses to be generalized. Characteristics of suits and guns of the same racial alignment should mesh well, but both should also work on their own. So a Gallente assault weapon bonus should apply even to Caldari, Amarr and Minmatar weapons. It would modify those guns in a way that fits the racial characteristics of the Gallente. Alternatively, you can just drop the weapon bonuses and focus on the role by giving Assaults playstyle bonuses, like racial tanking. This way, all the Assaults will exemplify the playstyle that their races are known for, instead of being showcases of their guns. IMO, no role bonus should ever enforce any kind of equipment. (There are some unfortunate exceptions, like cloaking, as the game's system isn't perfect, though)
We are mercenaries. A mercenary shouldn't care about the manufacturer of a gun. A mercenary should use what's best for the situation. The equipment selection isn't big enough to allow a character (Or, hell, a squad) to be outfitted with a full racial setup, especially as there's a lack of intra-faction synergy. (Like Minmatar having the repair Logi, despite Amarr being the brick tankers who naturally require repair support) That's why any combination of tools should work without penalties. Lack of synergy should be implicit (e.g. fitting a Nova Knife on a Sentinel), instead of being enforced by bonuses. A Gallente should want a Gallente gun because it meshes well with the Gallente playstyle, not because it's the only gun that profits from the racial bonus.
Other than that, I love the idea of putting one bonus on the medium suit.
thats a bad idea, and dont use the "a mercenary blah blah blah" crap and thats what basic suits are for...
specialization would be better because it would prove who is actually "good" with "x" weapon or suit. if anything the basic frames should have generalized bonuses so they wont be useless. and your slightly wrong, some people do care what weapon they use like me, i prefer to use combat rifles with my minmatar suits since i am interested in minmatar lore and stuff like that, so specialization would be better than generalization.
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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knight guard fury
Carbon 7 Iron Oxide.
1086
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Posted - 2014.07.06 22:16:00 -
[42] - Quote
Sole Fenychs wrote:I would prefer bonuses to be generalized. Characteristics of suits and guns of the same racial alignment should mesh well, but both should also work on their own. So a Gallente assault weapon bonus should apply even to Caldari, Amarr and Minmatar weapons. It would modify those guns in a way that fits the racial characteristics of the Gallente. Alternatively, you can just drop the weapon bonuses and focus on the role by giving Assaults playstyle bonuses, like racial tanking. This way, all the Assaults will exemplify the playstyle that their races are known for, instead of being showcases of their guns. IMO, no role bonus should ever enforce any kind of equipment. (There are some unfortunate exceptions, like cloaking, as the game's system isn't perfect, though)
We are mercenaries. A mercenary shouldn't care about the manufacturer of a gun. A mercenary should use what's best for the situation. The equipment selection isn't big enough to allow a character (Or, hell, a squad) to be outfitted with a full racial setup, especially as there's a lack of intra-faction synergy. (Like Minmatar having the repair Logi, despite Amarr being the brick tankers who naturally require repair support) That's why any combination of tools should work without penalties. Lack of synergy should be implicit (e.g. fitting a Nova Knife on a Sentinel), instead of being enforced by bonuses. A Gallente should want a Gallente gun because it meshes well with the Gallente playstyle, not because it's the only gun that profits from the racial bonus.
Other than that, I love the idea of putting one bonus on the medium suit.
thats a bad idea, and dont use the "a mercenary blah blah blah" crap and thats what basic suits are for...
specialization would be better because it would prove who is actually "good" with "x" weapon or suit. if anything the basic frames should have generalized bonuses so they wont be useless. and your slightly wrong, some people do care what weapon they use like me, i prefer to use combat rifles with my minmatar suits since i am interested in minmatar lore and stuff like that, so specialization would be better than generalization.
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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Zindorak
CaUsE-4-CoNcErN
51
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Posted - 2014.07.07 00:35:00 -
[43] - Quote
1 and 2. |
ADAM-OF-EVE
Dead Man's Game Dark Taboo
1558
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Posted - 2014.07.13 15:13:00 -
[44] - Quote
Pokey Dravon wrote:ADAM-OF-EVE wrote:for me the answer to all our problems is to make it a racial medium suit bonus with a seperate role bonus specific to assault effectiveness.
make the racial medium suit bonus specific to the weapon type damage and range of that race which should give it overall better damage/range combination over all the other classes putting them in a stronger position. then make the assault bonus specific to a task the assault could fill. my suggestion is av/and combat logistics like RE/Scanners.
then do the same for logis. with the medium damage bonus specific to mediums suits they could roll with the assaults but with support logistics like repairs and nanos. together they compliment and protect each other while they do their roles but if not needed they can still go out and kill equally as effective
Sooo... 1 & 2?
not quite. every race logi/assault should have their own weapon bonus. this puts them both on equal damage terms.then they should get their own role bonus. for logistics it would be team support equipment. for assault i would suggest combat support equipment like RE/scanners/AV. they then would get similar slots counts including equipment and their cpu/pg would be similar. now neither one would be able to replace the other but both suits would have their own special place on the field.
you could forgo your roles on both suits but not be able to outdo the other or you could embrace your role and excel at it while still being a soldier.
everyone wins and we don't have op assaults and logis so weak they don't logi anymore to compensate. this also creates a better balancing point for av/tanks as they have a specific suit and balance it against
All Hail Legion
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Ydubbs81 RND
Ahrendee Mercenaries
3245
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Posted - 2014.07.13 18:10:00 -
[45] - Quote
You can't just post your 3ideas.....this thread implies that these are the only options that the community wants.
> Check RND out here
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