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401. [Request] Swap shield recovery stats between Caldari and Minmatar - in Feedback/Requests [original thread]
Reav Hannari wrote: CCP seems to be adjusting to the EVE standard style of racial defenses so I'd like to see some changes in the two shield tanking races. The Minmatar should be the fast recovery race and the Caldari the massive buffer race. C...
- by bogeyman m - at 2014.01.28 00:33:00
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402. Scanners - Dropsuits vs Vehicles - in Feedback/Requests [original thread]
Since all Dropsuit scanners are radar-like, for variety, why not make all vehicle scanners sonar-like? Sonar-like scanners could provide a full 360' scan (unlike the 1.8 radar-scanners), but would not see people who are cloaked or behind a wall/st...
- by bogeyman m - at 2014.01.28 00:30:00
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403. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
With the Faction Wars being Amarr & Caldari versus Gallenti & Minmatar, the resulting (new) equipment technology divide becomes Drop Uplinks & Scanners versus Nanohives & Repair Tools. Would it not stand to reason that each compe...
- by bogeyman m - at 2014.01.27 22:51:00
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404. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
New Logi equipment bonus summary: Amarr: Drop Uplinks Gallente: Scanners Caldari: Nanohives Minmatar: Repair Tools Consider that all factions except the Minmatar can benefit by carrying multiple versions of their bonused tool. In addition, the ...
- by bogeyman m - at 2014.01.27 22:38:00
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405. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Denn Maell wrote: XxGhazbaranxX wrote: IR Scifi wrote: John Demonsbane wrote: Dremel wp wrote: Can we get the repair tool skill to increase range per level? +1. Give something like this to all the equipment skills and the complai...
- by bogeyman m - at 2014.01.27 21:58:00
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406. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Medic 1879 wrote: Doshneil Antaro wrote: So far Im liking what Im seeing with the equipment changes. These changes will go a long way to the equipment spam nonsense that is going on. Placing equipment (beyond supply depots) will have to take...
- by bogeyman m - at 2014.01.27 11:23:00
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407. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: They took our natural repair... ... But they'll never take our FREEEDOoommm! [Throws nerfed Rep Tool across battlefield.]
- by bogeyman m - at 2014.01.27 10:46:00
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408. [Request] Changes to the revive system - in Feedback/Requests [original thread]
Sana Rayya wrote: It's simple - the needle icon should only show up over your body if you push the call for help button. If you do not actively call for help, you should not be able to be revived, even if you died at a logi's feet with their ne...
- by bogeyman m - at 2014.01.26 13:03:00
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409. CCP: Punish button for bad needle users. - in Feedback/Requests [original thread]
Or... Just make the already available "request help" button mandatory. That way, well meaning Logis Won't have their time/suits wasted chasing phantom heals and dead clones won't have to be resurrected if they don't want to be. Solved.
- by bogeyman m - at 2014.01.26 13:01:00
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410. request: remove kill to death ratio - in Feedback/Requests [original thread]
Cross Atu wrote: bogeyman m wrote: John Demonsbane wrote: N1ck Comeau wrote: In a game where deaths are bad and every death is a lost of ISK. Why remove the only stat that allows us to see how well we are doing with that. Kills = isk. ...
- by bogeyman m - at 2014.01.23 11:28:00
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411. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
Drapedup Drippedout wrote: Rep Tools should have a 'Feedback Loop' while healing another player should also passively, and at a diminished rate rep the Logi. There, you want reps, go heal someone else. CCP should hire me. ^This.^
- by bogeyman m - at 2014.01.23 04:38:00
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412. [Request] Range buff - in Feedback/Requests [original thread]
Fizzer94 wrote: Bigger gun =/= bugger bullets. Thank goodness. I hate those bugger bullets.
- by bogeyman m - at 2014.01.23 04:24:00
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413. [Request] Range buff - in Feedback/Requests [original thread]
Ulysses Knapse wrote: bogeyman m wrote: I'd suggest the opposite: leaving HMG range where it is and shorten the Assault-type Rifles down. Getting 3-bullet killed from half way across the map, by someone that you can barely see, is a bit sill...
- by bogeyman m - at 2014.01.23 04:20:00
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414. (request) diffrences between frames. - in Feedback/Requests [original thread]
Sinboto Simmons wrote: bogeyman m wrote: Make movement/turn speed related the primary weapon being carried. For example Nova Knife > Pistol > SMG > Rail Rifle > HMG. would encourage heavys to use rifles. Considering range l...
- by bogeyman m - at 2014.01.23 04:05:00
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415. request: remove kill to death ratio - in Feedback/Requests [original thread]
John Demonsbane wrote: N1ck Comeau wrote: In a game where deaths are bad and every death is a lost of ISK. Why remove the only stat that allows us to see how well we are doing with that. Kills = isk. Deaths = -isk So, if player A goes 10/...
- by bogeyman m - at 2014.01.23 03:56:00
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416. Suggestion: How To Prevent Ambush-Stacking Tankers - in Feedback/Requests [original thread]
Foxhound Elite wrote: We've all been in those games where a squad of whatever corp are roaming about, all in tanks, primarily blaster users.. Unless you've got 3-4 co-ordinated Forge Gunners or your own squad of tanks, ... well, you're not goi...
- by bogeyman m - at 2014.01.23 02:45:00
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417. fix sniper rifles - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: I've seen pretty bad players (who would normally have a greatly sub 1.0 k:d ratio) go 8-0, 10-0 with these "bad" sniper rifles, and good players go 20+-0 pretty regularly. That being said, I don't think they need a boost....
- by bogeyman m - at 2014.01.23 02:18:00
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418. [Feedback] tank war points - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: make it 5 WP for every 100 and that sound a little better (i like keeping point gained 5/10s not counting squad commands) That works for me. (I was trying not to sound greedy.)
- by bogeyman m - at 2014.01.21 03:43:00
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419. [Request] Range buff - in Feedback/Requests [original thread]
I'd suggest the opposite: leaving HMG range where it is and shorten the Assault-type Rifles down. Getting 3-bullet killed from half way across the map, by someone that you can barely see, is a bit silly to me.
- by bogeyman m - at 2014.01.21 03:40:00
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420. Request:Nanite injector WP fix - in Feedback/Requests [original thread]
I think there should be a slightly lower base WP for injector revivals that doubles if the revivee stays alive for more than 30 seconds. Maybe something like: Std = 20 + 20 (40) Adv = 30 + 30 (60) Pro = 40 + 40 (80) If the player doesn't last 30 ...
- by bogeyman m - at 2014.01.21 03:25:00
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