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501. Do we have a Lag Compensation issue? - in Feedback/Requests [original thread]
GLOBAL RAGE wrote: Cal Predine wrote: And for what it's worth, here's what I'd like to see... as a programmer (but not a game programmer) and network Engineer, may I suggest "Cal's top tips for easing this mess". If lag "compensation" is...
- by bogeyman m - at 2014.01.15 03:52:00
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502. [Request] Give Minmatar scout hacking bonus - in Feedback/Requests [original thread]
Tonka Legacy wrote: GREAT wasted all my SP in Minotaur logi for the hack speed to be taken from me? Damn. Also yes I feel the light frame needs something more than just being a dead man walking. Hack speed would make me use it more. I even got ...
- by bogeyman m - at 2014.01.14 23:46:00
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503. [Request] WP changes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Kill assist and destruction assist WP scaled based on percentage of damage dealt to the enemy.
War points for mobile CRU spawns.
Bonus war points for killing an enemy hacking or counter-hacking at an objecti...
- by bogeyman m - at 2014.01.14 23:41:00
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504. When the new rifles come out. - in Feedback/Requests [original thread]
Chief-Shotty wrote: Yes starter fits should have their racial weapon variant and be introduced to some of the racial combat philosophy. However you have to remember not only do militia variants have a lower clip size but they come with an incre...
- by bogeyman m - at 2014.01.14 23:33:00
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505. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: CELESTA AUNGM wrote: ....Well,... er I'm not exactly sure what a "PROFESSIONAL Dropship Pilot" actually IS ( if there was such a thing in real life as a Dropship Pilot, then you'd have some sort of reference to go by...
- by bogeyman m - at 2014.01.14 22:54:00
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506. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
ReVe-ZePHoS wrote: I've been a tanker since chromosome and i never thought i would see the day that i would say HAV's are overpowered and AV vice versa, but when myself and driver archedword who are both well known and well feared as tankers an...
- by bogeyman m - at 2014.01.14 22:29:00
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507. [Feedback] Shield tanking. - in Feedback/Requests [original thread]
Tallen Ellecon wrote: GET ATMESON wrote: This is a very good question. What could balance out armor and sheilds. The damage mods could be the problem. They might need to be turned down a little. Armor builds rip through shields so fast to 2-...
- by bogeyman m - at 2014.01.14 22:17:00
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508. Turn aim assist off for CR to balance - in Feedback/Requests [original thread]
bogeyman m wrote: Maciej Szambelan wrote: stlcarlos989 wrote: CCP should remove, MKB, PS move and aim assist. Trying to balance the 3 controls schemes is just stupid the game play would be far better with just the DS3. Everyone who has a ...
- by bogeyman m - at 2014.01.14 21:48:00
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509. Turn aim assist off for CR to balance - in Feedback/Requests [original thread]
Maciej Szambelan wrote: stlcarlos989 wrote: CCP should remove, MKB, PS move and aim assist. Trying to balance the 3 controls schemes is just stupid the game play would be far better with just the DS3. Everyone who has a PS3 has a DS3 not eve...
- by bogeyman m - at 2014.01.14 21:42:00
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510. Request: heavies should not carry light weapons - in Feedback/Requests [original thread]
LEHON Xeon wrote: I have a special button technique that I use to turn CRs into full autos which lets me kill heavies super quick with light weapons and HMGs in CQC, however outside of brick tanked Gallogis, they are the top suit I hate running...
- by bogeyman m - at 2014.01.14 21:33:00
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511. The real problem about vehicles. - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: This turned out to be a very insightful study on the HAV issue. From the first post down the line you can see a progression towards a particular conclusion, and the last 5 or 6 posts really are the assessments that CCP need...
- by bogeyman m - at 2014.01.14 21:22:00
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512. The real problem about vehicles. - in Feedback/Requests [original thread]
RINON114 wrote: I think the best solution is to make tanks co-op vehicles, requiring at least a gunner and a driver. Although this presents one major issue in that you don't have a buddy to communicate with or something like that, so my proposa...
- by bogeyman m - at 2014.01.14 21:01:00
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513. Things We NEED Before CLOAKS - in Feedback/Requests [original thread]
Raven Kurotakai wrote: I want a way to sell all of the salvage that I do not ever plan to use. I could use that ISK! I played on a squad last night with a Scout that says he would have survived several firefights by getting behind cover if cov...
- by bogeyman m - at 2014.01.14 20:55:00
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514. Things We NEED Before CLOAKS - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Cooper Eudaemon wrote: Not that cloaks won't be cool, but they're going to be buggy as hell, and we have enough bugs already, that have been around for too long. Please, CCP, check some of these SOON(tm) items off t...
- by bogeyman m - at 2014.01.14 20:38:00
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515. Request: Less WP for Proto vs. Mlt - in Feedback/Requests [original thread]
Divu Aakmin wrote: demonkiller 12 wrote: the only solution to this is to join them it is not fair to people like me who spend a whole matches worth of isk on one suit to work so hard to keep it alive AND do good only to have ****** scores at...
- by bogeyman m - at 2014.01.14 14:49:00
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516. still hate the AV/tank changes - in Feedback/Requests [original thread]
...Not to mention the nothingness that happens from a non-proto swarm launcher.
- by bogeyman m - at 2014.01.14 14:31:00
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517. The real problem about vehicles. - in Feedback/Requests [original thread]
Severus Smith wrote: I disagree. The problem is that 1 player in a HAV is more effective than 1 player in a dropsuit. And since match sizes are fixed (16v16 or 24v24) a team fielding more HAVs will always be more effective than a team fieldin...
- by bogeyman m - at 2014.01.14 14:16:00
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518. Nerfing the swarm launcher / wheres the fairness? - in Feedback/Requests [original thread]
TheEnd762 wrote: Emerald Bellerophon wrote: I've largely given up on swams for now myself. Or, you know, make it so they need one person to drive, one person to shoot, and one person to activate systems, rather than one person being able ...
- by bogeyman m - at 2014.01.14 14:10:00
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519. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: what about remove wp from weapon kills for logi suits but remove equipment from all other suits. fair tradeoff Or, less absolute, just reward kills by Logis at 50% and reward equip use by everyone else at 50%.
- by bogeyman m - at 2014.01.14 13:19:00
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520. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
Tanks are WAY too fast now. When they can outrun AV missiles (including the 1.x second lock time) something is broken. Additionally, Swarm Launchers are now useless. I am NOT a Proto level AVer. I run a meta-5 SwL with LDMs. I used to be able to...
- by bogeyman m - at 2013.12.11 22:11:00
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