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381. Minimap Improvements - in Feedback/Requests [original thread]
S Park Finner wrote: CCP Android wrote: ... How would you see skills play into this. For example, if I were a pilot and I wanted to train skills that would increase the usefulness of my mini-map. If I then were to switch over to infantry th...
- by bogeyman m - at 2014.02.09 22:17:00
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382. Reduce equipment spam - supply depot & suit swapping - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: This punishes people who need to swap to AV in order to help their team deal with Tanks though. What about: "if you are in a Suit that doesn't have that particular equipment equipped, the equipment you placed disappears ...
- by bogeyman m - at 2014.02.09 01:29:00
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383. Reduce equipment spam - Drop Uplinks - in Feedback/Requests [original thread]
Suggestion: Reduce spawn time of the best Drop Uplinks to be no faster than a CRU. Make all other DUs slower relative to that. Results: - CRUs would become significantly more important - Indirect disincentive to spam DUs (as other equipment ma...
- by bogeyman m - at 2014.02.09 01:06:00
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384. Reduce equipment spam - supply depot & suit swapping - in Feedback/Requests [original thread]
Without changing anything related to restocking dropsuits (or vehicles) that have already been deployed (but not yet killed), increase the time required to change dropsuits mid-match to be no less than the time it takes to re-spawn at the slowest ...
- by bogeyman m - at 2014.02.09 00:44:00
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385. Equipment spam reduction - Nanohives - in Feedback/Requests [original thread]
Allow BOTH sides to access any nanohive. Only allow WPs to be awarded to the original deployer for use by their own team. I think this would very quickly cause people to think twice before they dropped a hive and would result in much less concen...
- by bogeyman m - at 2014.02.09 00:27:00
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386. Vehicles & AV in general - in Feedback/Requests [original thread]
Agreed. Also: - Swarm Launchers also need faster lock times for shorter distances and slightly faster missile speed. - Proximity Explosives should not give a warning signal to vehicle pilots. (They already got a damage nerf.)
- by bogeyman m - at 2014.02.08 23:56:00
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387. Request:Remove Gal logi from the game. - in Feedback/Requests [original thread]
I appreciate the sentiment of your concern, but your logic is flawed. Just because one thing has a bonus, does not mean everything else will suck. It only means that other equipment will not be bonused. That's all. However, my dear alliance comp...
- by bogeyman m - at 2014.02.08 23:41:00
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388. request help before you can be revived. - in Feedback/Requests [original thread]
I HateMyFace wrote: It would be so much better if you had to request help before you could be revived. Either that or make it so you only get a death when you re spawn into another clone. As of now this mechanic is sh*t. I remember this being ...
- by bogeyman m - at 2014.02.08 23:23:00
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389. [Feedback/Request] Nanite Injectors (Not WP Related) - in Feedback/Requests [original thread]
Me like.
- by bogeyman m - at 2014.02.08 23:19:00
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390. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Thank you Grit for the OP. There seems to be a lot of good ideas on this topic. I agree that a K/D Ratio does not seem to fit Dust514 game play as it is not a true FPS. Dust is about winning the battles and making ISK - and haven't we all been i...
- by bogeyman m - at 2014.02.08 03:31:00
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391. [IDEA] How to fix the broken rail riffle without decreasing its punc... - in Feedback/Requests [original thread]
Vous nGÇÖ+¬tes pas autoris+¬ +á t+¬l+¬charger ce fichier joint.
- by bogeyman m - at 2014.02.08 02:02:00
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392. The Vehicle Revamp, Pt.2 - Electronic Warfare - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Faunher wrote: Would EWAR be for vehicles or infantry? Or both? I always loved the idea of the target painter in Dust as well, possibly as the form of calling in an orbital, or of giving a tangible target to artillery o...
- by bogeyman m - at 2014.02.08 01:21:00
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393. The Vehicle Revamp, Pt.2 - Electronic Warfare - in Feedback/Requests [original thread]
.
- by bogeyman m - at 2014.02.08 01:20:00
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394. Fix to equipment spam (probably not original) - in Feedback/Requests [original thread]
Komodo Jones wrote: It's true that there aren't many places to put uplinks that are out of reach for other players or at least difficult to get to, mostly a side effect of not being able to enter many buildings so all equipment is out in the op...
- by bogeyman m - at 2014.02.07 18:19:00
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395. {request} Matari based trailers. - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Just a request for future trailers, there's a lack of Matari trailers at this moment for dust, would like to see more. Perhaps when the vehicles come out to show a siege of an Amarr outpost using artillery. Or Minmatar...
- by bogeyman m - at 2014.02.07 16:48:00
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396. Proximity Explosive - in Feedback/Requests [original thread]
And... A warning signal is provided for the vehicle pilot to help them avoid the PEs completely.
- by bogeyman m - at 2014.02.07 15:16:00
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397. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Billi Gene wrote: Tallen Ellecon wrote: IMO the greatest imbalance between vehicles and infantry is manpower. 1 person in a 60,000 ISK tank can easily take down almost any infantry with ease. If large turrets were AV and small turrets AI tha...
- by bogeyman m - at 2014.02.06 08:38:00
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398. Planetary Conquest - Consideration To fair play - in Feedback/Requests [original thread]
Denn Maell wrote: Granted, I would love a mechanic where if you hire an almost complete different team they then have the option of 'capturing' the district they just defended. There simply isn't enough back-stabby things to do to the larger co...
- by bogeyman m - at 2014.02.05 06:38:00
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399. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Glitch116 wrote: you do know that in the hands of a good driver gunner team this only makes HAV MORE POWERFUL yeah you take it out of the hands of single pilots but at the same time you now have tanks that can drive without having to move their...
- by bogeyman m - at 2014.02.05 06:09:00
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400. HAV Operation Like a LAV - in Feedback/Requests [original thread]
NK Scout wrote: Seriously terrible idea, terible, wish i can -1, that would make havs completely useless Unless of course you make it so it takes 2 peopleto move and shoot a ar So... You're comparing a tank to a rifle?
- by bogeyman m - at 2014.02.05 05:49:00
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