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421. [Feedback] tank war points - in Feedback/Requests [original thread]
CPL Bloodstone wrote: Requesting adjustment of gained war points for killing tanks from 75/150 to 100/200. Since the ttk has increased, need to balance the war point gained for killing tanks. Hard pressed for dedicated AV to get a deceit amount...
- by bogeyman m - at 2014.01.21 03:08:00
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422. [Request] Increase damage on Prox mines - in Feedback/Requests [original thread]
HAICD wrote: Can we get a buff on the prox mines 750 is just not much damage. Or make them magnetic so if a tank or LAV gets close they jump on to them. Or simply remove the pilot alarm so vehicles can avoid them completely...
- by bogeyman m - at 2014.01.21 03:06:00
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423. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
John Demonsbane wrote: Or make us VAMPIRES, like in the "evil" mode of infamous. Refill your energy gauge by draining the nearly dead instead of needling them. That would be cool. This could definitely work with Minmatar lore - recycling ev...
- by bogeyman m - at 2014.01.21 02:58:00
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424. Anti Armor class? CCP owes us one! - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: I disagree with that, i do fine with my commando using swams. took out a couple of tanks earlier today with them, also i totally agree with having pilot and gunner separate Please elaborate. Are you using proto swarms?...
- by bogeyman m - at 2014.01.21 02:30:00
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425. Anti Armor class? CCP owes us one! - in Feedback/Requests [original thread]
Bradric Banewolf wrote: When will anti armor become a true class? As it stands it's just an assault dropsuit with a swarm launcher?! Tanks got a huge buff while anti vehicle weapons got nerfed to kingdom come?! And that's just it! The only thin...
- by bogeyman m - at 2014.01.21 02:25:00
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426. Anti Armor class? CCP owes us one! - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: (note: I hate hybrid heavies, I like using my commando[A class buiilt to run Light weapons] to murder the hell out of armor stacked Hybrids, also i agree with the logi statement) Also thats around what mini commando is fit...
- by bogeyman m - at 2014.01.21 02:22:00
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427. Anti Armor class? CCP owes us one! - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Grenadier suit with extra grenade damage, bombadier suit has two grenade slot and two equipment slots with only one light weapon slot, or better sidearm damage. How about anti armor dropsuit with not so many low and high...
- by bogeyman m - at 2014.01.21 02:18:00
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428. Swap the Min logi rep bonus with an remote explosives/proxi bonus - in Feedback/Requests [original thread]
I don't mind the Rep Tool bonus, but I'd prefer it put more emphasis on speed than distance due to the whole line of sight issue.
- by bogeyman m - at 2014.01.20 11:26:00
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429. This should be a no-brainer. - in Feedback/Requests [original thread]
Munin-Frey wrote: Yes, the TTK in this game is probably the worst thing about it. I wouldn't care if they left TTK alone but cut about 25% off everyone's range. I'm sick of being cut down in 0.5 seconds by somebody who is a tiny speck 100m awa...
- by bogeyman m - at 2014.01.20 01:56:00
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430. This should be a no-brainer. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Vermaak Doe wrote: Wtf happened to the sniper rifle, nova knife, shotgun, and plasma cannon in the op? I can't see sniper rifles being OP and maybe that's because i'm a sniper , nova knifes are di...
- by bogeyman m - at 2014.01.20 01:50:00
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431. This should be a no-brainer. - in Feedback/Requests [original thread]
TheD1CK wrote: Since 1.7 I have pointed out that ALL 4 racial variants of AR are seriously OP.... AR - too many bullets in clip CR - RoF should be equal to SMG not higher SR - Needs base damage reduced or the charge multiplier reduced RR - Is ...
- by bogeyman m - at 2014.01.20 01:36:00
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432. [Request] New Min Scout bonus - in Feedback/Requests [original thread]
Nocturnal Soul wrote: I always hated the idea of every race gets a knife since we're too dull to think of cool ways of killing people. Here are a few ideas for different racial melee weapons Amarr- power gloves has a charge ability Minmatar- ...
- by bogeyman m - at 2014.01.20 01:25:00
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433. Vehicles, scan profiles and cloaking - in Feedback/Requests [original thread]
It appears that after the 1.7 update vehicles now inherit the scan profiles of their pilots making many tanks and dropships quite stealthy. If true, please make scan profiles vehicle dependent. Also of concern is, if no correction was made, that w...
- by bogeyman m - at 2014.01.20 01:19:00
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434. Request: bonus for same race weapon and suite - in Feedback/Requests [original thread]
Yes please.
- by bogeyman m - at 2014.01.20 00:56:00
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435. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
Scalesdini wrote: bogeyman m wrote: Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to ...
- by bogeyman m - at 2014.01.20 00:48:00
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436. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
The Terminator T-1000 wrote: Asha Starwind wrote: If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. I agree. If not, they will be nothing but...
- by bogeyman m - at 2014.01.20 00:39:00
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437. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, yo...
- by bogeyman m - at 2014.01.20 00:36:00
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438. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
Suanar Daranaus wrote: Tonka Legacy wrote: Lt Royal wrote: I really don't see the problem with heavies carrying light weaponry and I don't get why various people want it removed... Roles are to be fulfilled in this game to be effective....
- by bogeyman m - at 2014.01.20 00:26:00
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439. Sound effects normalization - in Feedback/Requests [original thread]
Please reduce/normalize the volume of THX-style startup as well as the head shot effect. They are both disproportionately loud and make it a challenge without headphones during household 'quiet time' as well as painful when wearing headphones set ...
- by bogeyman m - at 2014.01.20 00:16:00
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440. Raspberry tints - in Feedback/Requests [original thread]
Suggestion: Add a slight (10%) red tint to opponents in game play. I'm not saying different camo patterns or glowing auras, just a small colour tint to help visually differentiate the opposing team from your own. I think this would be particularly...
- by bogeyman m - at 2014.01.20 00:10:00
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