| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  The Terminator T-1000
 Skynet Incorporated
 
 73
 
 
      | Posted - 2014.01.20 20:52:00 -
          [1] - Quote 
 I think it has a negative impact on the game. Many people quit playing and AFK after just dying 2 or times because they do not want to negatively impact their precious KDR.
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        |  Lonewolf Heavy
 ROGUE SPADES
 
 20
 
 
      | Posted - 2014.01.20 20:56:00 -
          [2] - Quote 
 Totally agree, CoD nubs in the game just want that perfect K/D so get rid of it and force them to try to get points to get on leaderboard.
 
 Blueberries are delicious and an essential part of my diet ;) Commando/Heavy  Willing to PC for anyone for a low price | 
      
      
        |  richiesutie 2
 The Rainbow Effect
 
 670
 
 
      | Posted - 2014.01.20 21:06:00 -
          [3] - Quote 
 Soo.... You've been rejected by a good corp because of your K/D?
 
 
 compilation of Patch/build notes
Check it out! :) | 
      
      
        |  Boot Booter
 Omega Elite Mercs INC.
 
 240
 
 
      | Posted - 2014.01.20 21:09:00 -
          [4] - Quote 
 Or instead of removing it, which would make no sense BTW, we should have a points per death ratio.
 
 I say it makes no sense because its just one metric to evaluating player skill. We should have many more metrics. Removing something that is a staple in fps games and is already programmed in would be a waste of time.
 
 
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        |  Banjo Robertson
 Bullet Cluster
 Legacy Rising
 
 50
 
 
      | Posted - 2014.01.20 22:10:00 -
          [5] - Quote 
 We should also have a kill-assist per death ratio, those kill-stealing blueberries can ruin your kdr too!
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        |  Emerald Bellerophon
 Nenikekamen
 
 104
 
 
      | Posted - 2014.01.20 22:22:00 -
          [6] - Quote 
 
 Banjo Robertson wrote:We should also have a kill-assist per death ratio, those kill-stealing blueberries can ruin your kdr too! 
 Sorry.
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        |  Emerald Bellerophon
 Nenikekamen
 
 104
 
 
      | Posted - 2014.01.20 22:25:00 -
          [7] - Quote 
 Don't get rid of it, but do keep it from being a primary metric. preferably by stuffing it in among lots of other data.
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        |  Dustbunny Durrr
 ReD or DeaD
 
 57
 
 
      | Posted - 2014.01.20 23:04:00 -
          [8] - Quote 
 Other possible metrics are kills per map, points per map, etc. More stats = good, less stats = bad.
 
 Stat whores unite!
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        |  Bradric Banewolf
 D3M3NT3D M1NDZ
 The Umbra Combine
 
 36
 
 
      | Posted - 2014.01.20 23:19:00 -
          [9] - Quote 
 
 richiesutie 2 wrote:Soo.... You've been rejected by a good corp because of your K/D?
 
 Good corps don't care about kdr. They care about winning battles and supporting the team! Some of the highest kdr players i've met will let you get slaughtered as long as they're 21/0 smh?! The ones that get killed twice and the go snipe. If corps judge off of kdr it's possible that a good percentage of there players are not team players, and are b**** made at heart! If he won't take the loss with his comrades, he's s***! Don't care what his useless kdr is!!!
 
 "Anybody order chaos?" | 
      
      
        |  Bradric Banewolf
 D3M3NT3D M1NDZ
 The Umbra Combine
 
 36
 
 
      | Posted - 2014.01.20 23:36:00 -
          [10] - Quote 
 There should be congregate number of all stats to judge by as well as seperate stats for personal preference. Kdr doesn't make you the best swarmer, logi, or tanker. That's why dust is different!
 
 "Anybody order chaos?" | 
      
      
        |  RolyatDerTeufel
 D3ath D3alers
 
 1655
 
 
      | Posted - 2014.01.20 23:42:00 -
          [11] - Quote 
 Its a stat. I wanna know more then just k/d. Getting data we produce shown to us.
 
 Light Suit Master Race Check Live on Twitch.TV (http://twitch.tv/rolyatderteufel) | 
      
      
        |  N1ck Comeau
 Ahrendee Mercenaries
 EoN.
 
 1848
 
 
      | Posted - 2014.01.20 23:56:00 -
          [12] - Quote 
 In a game where deaths are bad and every death is a lost of ISK. Why remove the only stat that allows us to see how well we are doing with that. Kills = isk. Deaths = -isk
 
 Minmatar Assault.  Hopeful Caldari Scout soon. praying for that respec. | 
      
      
        |  Dustbunny Durrr
 ReD or DeaD
 
 59
 
 
      | Posted - 2014.01.21 01:05:00 -
          [13] - Quote 
 
 N1ck Comeau wrote:In a game where deaths are bad and every death is a lost of ISK. Why remove the only stat that allows us to see how well we are doing with that. Kills = isk. Deaths = -isk 
 I agree with you. I do NOT advocate removing it. I think adding additional stats would be much more beneficial than removal of stats.
 
 As I said previously, more = better.
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        |  Durza Wolfmord
 The Unit 514
 
 0
 
 
      | Posted - 2014.01.21 02:17:00 -
          [14] - Quote 
 This is awesome! What you should see when you see the Show Information:
 
 Name: Durza Wolfmord
 Corp: The Unit 514
 Alliance:
 Time Active: 2 Weeks
 Total SP: 700,000
 KDR: 1. 65
 APD (Average Points Before Death)- Only implement after people can't spam nanohives and uplinks
 Meters Covered- You should see how much some people run after you hit them with a sniper rifle lmbo
 Primary Role: (Used in the warbarge screen for when you want certain players, or maybe are recruiting as a Corp and the new player may not know how to answer. Time Active will also aid with this)
 
 So all in all, Plus 1 :)
 | 
      
      
        |  Denn Maell
 PIanet Express
 Canis Eliminatus Operatives
 
 90
 
 
      | Posted - 2014.01.21 03:24:00 -
          [15] - Quote 
 KDR Has never been a useful metric in Dust, to a Logi or anyone, not with the TTK being so low.
 
 A better metric would be a ledger subtracting total fitting cost (in Isk) subtracted from the earnings of that match.
 
 The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy. | 
      
      
        |  Ulysses Knapse
 Knapse and Co. Mercenary Firm
 
 1090
 
 
      | Posted - 2014.01.21 05:27:00 -
          [16] - Quote 
 In a balanced game revolving around killing your enemy and not getting killed by the enemy, KDR is a good way of measuring player skill, at least on a per match basis. However, Dust 514 is not balanced, and it does not revolve simply around killing. Therefore, KDR is a poor measure of player skill, even on a per match basis.
 
 It's not useful and it should be removed.
 
 What's the difference between an immobile Minmatar ship and a pile of garbage? The pile of garbage is more lethal. | 
      
      
        |  Dimitri Rascolovitch
 The Immortal Knights
 
 117
 
 
      | Posted - 2014.01.21 06:02:00 -
          [17] - Quote 
 KDR is a ******** stat and should never be tracked in a FPS (IMO)
 
 it just leads bad players, and some good ones to feel superior because they can lose a match without dieing
 
 ...Yeah, i use a heavy machine gun, and I think i do a Damn good job at it. i eat babies  forum warrior Lv0 | 
      
      
        |  Munin-Frey
 Fish Spotters Inc.
 
 92
 
 
      | Posted - 2014.01.21 06:28:00 -
          [18] - Quote 
 +1
 it would solve many problems with the game but I'm sure CCP is afraid of losing one of the few things that keep some of their player base coming back to this game.
 
 Closed Beta Veteran | 
      
      
        |  Lonewolf Heavy
 ROGUE SPADES
 
 35
 
 
      | Posted - 2014.01.21 06:58:00 -
          [19] - Quote 
 Nah wasn't, I just get tired of Blueberries just killing and not hacking the damn objective
 
 Blueberries are delicious and an essential part of my diet ;) Commando/Heavy  Willing to PC for anyone for a low price | 
      
      
        |  low genius
 The Sound Of Freedom
 Renegade Alliance
 
 1109
 
 
      | Posted - 2014.01.21 07:06:00 -
          [20] - Quote 
 thinking can get you into a lot of trouble.
 | 
      
      
        |  Maken Tosch
 Edimmu Warfighters
 Gallente Federation
 
 6516
 
 
      | Posted - 2014.01.21 07:24:00 -
          [21] - Quote 
 I wouldn't remove it.
 
 Instead, add more data such as:
 
 Weapon most used.
 Number of times leaving a match prematurely to number of matches completed.
 Number of team kills.
 
 Data that can give a recruiter a broader perspective of who they are accepting into their corp while also providing a measure of how players are doing in the game.
 
 OK, CCP. When are knives finally going to be improved? CLOSED BETA VETERAN SINCE REPLICATION BUILD | 
      
      
        |  P1nK13 P13
 Apothic Void
 
 11
 
 
      | Posted - 2014.01.21 08:02:00 -
          [22] - Quote 
 Yes!
 +999... for you sir!
 Remove all traces of K/D!
 People just focus on it instead of stats that matter like Warpoints. If you have played Bad Company 2, you'd know that it never flaunt people's K/D. Instead it shows the points acquired in the scoreboard and after-battle screen so that is what people focus on and in turn they do more objective-play than killing. That is what dust should do. Flaunt warpoints! It needs to be in people's faces! Warpoints, warpoints, warpoints!!!
 | 
      
      
        |  Grit Breather
 Cannonfodder PMC
 
 972
 
 
      | Posted - 2014.01.21 09:10:00 -
          [23] - Quote 
 This post got me thinking about KDR as a whole, so I made another post about overhauling KDR entirely.
 I'd appreciate all your thoughts about this idea.
 
 "Why, sometimes I've believed as many as six impossible things before breakfast." GÇò Lewis Carroll, Alice in Wonderland | 
      
      
        |  Twelve Guage
 Death Firm.
 Canis Eliminatus Operatives
 
 47
 
 
      | Posted - 2014.01.21 09:48:00 -
          [24] - Quote 
 
 Dustbunny Durrr wrote:Other possible metrics are kills per map, points per map, etc. More stats = good, less stats = bad.
 Stat whores unite!
 
 While we're at it lets go a head and ask for how much isk you cost the other team that should count for something to.
 | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 League of Infamy
 
 1640
 
 
      | Posted - 2014.01.21 14:22:00 -
          [25] - Quote 
 
 N1ck Comeau wrote:In a game where deaths are bad and every death is a lost of ISK. Why remove the only stat that allows us to see how well we are doing with that. Kills = isk. Deaths = -isk 
 So, if player A goes 10/15 in a BPO and kills all players wearing proto gear, hacks some objectives, etc
 
 vs
 
 Player B goes 10/3 killing a bunch of noobs in starter fits or STD gear, careful to stay with the pack and not push the lines.
 
 
 
 Who did the better job?
 
 "The line between disorder and order lies in logistics" -Sun Tzu Amarr victor! Forum Warrior lv.1 | 
      
      
        |  Bradric Banewolf
 D3M3NT3D M1NDZ
 The Umbra Combine
 
 43
 
 
      | Posted - 2014.01.21 15:06:00 -
          [26] - Quote 
 
 Durza Wolfmord wrote:This is awesome! What you should see when you see the Show Information:
 Name: Durza Wolfmord
 Corp: The Unit 514
 Alliance:
 Time Active: 2 Weeks
 Total SP: 700,000
 KDR: 1. 65
 APD (Average Points Before Death)- Only implement after people can't spam nanohives and uplinks
 Meters Covered- You should see how much some people run after you hit them with a sniper rifle lmbo
 Primary Role: (Used in the warbarge screen for when you want certain players, or maybe are recruiting as a Corp and the new player may not know how to answer. Time Active will also aid with this)
 
 So all in all, Plus 1 :)
 
 +1
 
 
 "Anybody order chaos?" | 
      
      
        |  bogeyman m
 Learning Coalition College
 
 42
 
 
      | Posted - 2014.01.23 03:56:00 -
          [27] - Quote 
 
 John Demonsbane wrote:N1ck Comeau wrote:In a game where deaths are bad and every death is a lost of ISK. Why remove the only stat that allows us to see how well we are doing with that. Kills = isk. Deaths = -isk So, if player A goes 10/15 in a BPO and kills all players wearing proto gear, hacks some objectives, etc vs Player B goes 10/3 killing a bunch of noobs in starter fits or STD gear, careful to stay with the pack and not push the lines.Who did the better job? 
 
 Or Player C, a (proper) Logi, goes 0 kills, 5 assists and 3 deaths while keeping his/her squad (and others) mostly healthy throughout the match and helping their team win? The K/D ratio is irrelevant for their contribution.
 
 Or Player D, an AVer, goes 1 kill, 3 assists and 5 deaths while keeping HAVs, LAVs and DSs at bay and helping his/her team win their match by protecting capture points? Again, the K/D ratio is irrelevant for their contribution.
 
 | 
      
      
        |  P1nK13 P13
 Apothic Void
 
 13
 
 
      | Posted - 2014.01.23 04:25:00 -
          [28] - Quote 
 
 bogeyman m wrote:John Demonsbane wrote:N1ck Comeau wrote:In a game where deaths are bad and every death is a lost of ISK. Why remove the only stat that allows us to see how well we are doing with that. Kills = isk. Deaths = -isk So, if player A goes 10/15 in a BPO and kills all players wearing proto gear, hacks some objectives, etc vs Player B goes 10/3 killing a bunch of noobs in starter fits or STD gear, careful to stay with the pack and not push the lines.Who did the better job? Or Player C, a (proper) Logi, goes 0 kills, 5 assists and 3 deaths while keeping his/her squad (and others) mostly healthy throughout the match and helping their team win? The K/D ratio is irrelevant for their contribution. Or Player D, an AVer, goes 1 kill, 3 assists and 5 deaths while keeping HAVs, LAVs and DSs at bay and helping his/her team win their match by protecting capture points? Again, the K/D ratio is irrelevant for their contribution. Exactly people! read these these two last posts. K/D is as useless as shooting a tank with a laser rifle at close range.
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        |  deepfried salad gilliam
 Sanguine Knights
 
 388
 
 
      | Posted - 2014.01.23 04:31:00 -
          [29] - Quote 
 as stated above id like to see how much isk you cost your enemies per match
 
 Proud Christian one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay. | 
      
      
        |  Maken Tosch
 Edimmu Warfighters
 Gallente Federation
 
 6536
 
 
      | Posted - 2014.01.23 06:14:00 -
          [30] - Quote 
 
 deepfried salad gilliam wrote:as stated above id like to see how much isk you cost your enemies per match 
 Believe it or not, there is a common tactic throughout Eve Online in which capsuleers form fleets that strategically lose on purpose but make sure ahead of time that the opposing fleet loses a lot of ISK worth of expensive ships while keeping ISK loss on their side to a minimum. Attrition is a legitimate strategy.
 
 OK, CCP. When are knives finally going to be improved? CLOSED BETA VETERAN SINCE REPLICATION BUILD | 
      
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