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1. 1 more PG for Minmatar Medium suits - in Feedback/Requests [original thread]
Aero Yassavi wrote: I hate when this happens as well. Everything maxed but nope 1 pg I've got Fitting Proficiency to L4 on my three favourite weapons -- I'm hoping that (for 900K SP each) I can find enough extra PG at L5 to round down that la...
- by bogeyman m - at 2015.05.14 18:15:00
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2. 1 more PG for Minmatar Medium suits - in Feedback/Requests [original thread]
Twelve Guage wrote: bogeyman m wrote: - Logistic and Assault suits - Minmatar race - 1 (one) more PG That is all. Your fit doesn't happen to be one PG short of perfection does it. It does.
- by bogeyman m - at 2015.05.14 18:02:00
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3. 1 more PG for Minmatar Medium suits - in Feedback/Requests [original thread]
I-Shayz-I wrote: They should really have more CPU and less PG seeing as they're shield oriented. Maybe try throwing some regulators and profile damps in the lows instead? I can understand if it's because of kin cats, but that's to be expected....
- by bogeyman m - at 2015.05.14 18:01:00
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4. 1 more PG for Minmatar Medium suits - in Feedback/Requests [original thread]
- Logistic and Assault suits - Minmatar race - 1 (one) more PG That is all.
- by bogeyman m - at 2015.05.14 17:40:00
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5. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Min Logi has the lowest KDR of all suits in the game. Ya... I have a lot to do with that... Sorry gang.
- by bogeyman m - at 2015.05.13 03:27:00
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6. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions. What if Skirmish, as the most tactical game mode becomes FW only. Playe...
- by bogeyman m - at 2015.05.04 15:30:00
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7. Just camped enemy spawn in Acquisition - in Feedback/Requests [original thread]
MINA Longstrike wrote: Acquisition should be using the biggest maps, not the smallest ones. Terminals should last less time (~3 mins) and vehicles should be a lot more desireable, both as mobile spawn centers and infantry cover, and as a means ...
- by bogeyman m - at 2015.05.03 21:19:00
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8. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
el OPERATOR wrote: Leaving a battle should result in no rewards paid stat or isk wise, all losses accrued remain and a "Clone Warbarge Transport Fee" applied of some menial yet worthwhile number, like say 75k isk. The CWTF could be worked in a...
- by bogeyman m - at 2015.05.03 16:05:00
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9. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
el OPERATOR wrote: bogeyman m wrote: Adipem Nothi wrote: bogeyman m wrote: How about a Bandwidth Enhancement Module, just like for CPU and PG? Clever! Abuse potential? Maybe. But you'd have to use a low (or high) slot to benefit, ...
- by bogeyman m - at 2015.05.02 05:59:00
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10. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
Adipem Nothi wrote: bogeyman m wrote: How about a Bandwidth Enhancement Module, just like for CPU and PG? Clever! Abuse potential? Maybe. But you'd have to use a low (or high) slot to benefit, so is that much different than a CPU or PG ...
- by bogeyman m - at 2015.05.01 02:06:00
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11. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
Haerr wrote: Racial high & low slot layouts follows the Assaults EXACTLY. NO EXCEPTIONS No Logistics suits will have a sidearm slot All Logistics suits will have 4 EQ slots (all tiers) Force all EQ slots to be filled in order for the fit...
- by bogeyman m - at 2015.05.01 01:59:00
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12. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
Thokk Nightshade wrote: MINA Longstrike wrote: As a callogi. Yes, would love 4th equipment (and more bandwidth???). Agree 100%. However, as you said, Bandwidth would have to come up. Right now, the only thing that can legitimately go in...
- by bogeyman m - at 2015.05.01 01:31:00
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13. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Breakin Stuff wrote: Faster swarm travel means more time between impacts to react oddly, But the faster the swarms, the less degrees-per-second turn radius they should have. at 85 m/s I'd actually recommend dropping the turn radius to 30 degree...
- by bogeyman m - at 2015.04.30 22:20:00
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14. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Stefan Stahl wrote: bogeyman m wrote: Stefan Stahl wrote: With a SL right now no amount of pilot skill will keep you alive as long as you are within lock-on range. [...]As a solo swarmer, I can reliably get two volleys in the air before ...
- by bogeyman m - at 2015.04.30 22:13:00
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15. Directional launch swarm missiles - in Feedback/Requests [original thread]
This suggestion by Stefan Stahl is brilliant and deserves resurrection : https://forums.dust514.com/default.aspx?g=posts&m=2432920 I think adding distance-determined lock times would complement thus idea very well, for two reasons : - it s...
- by bogeyman m - at 2015.04.30 14:45:00
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16. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Stefan Stahl wrote: With a SL right now no amount of pilot skill will keep you alive as long as you are within lock-on range. You had me until this statement. This is just not true when referring to a SINGLE swarmer. If referring to multiple ...
- by bogeyman m - at 2015.04.30 14:11:00
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17. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I don't think the proposal that is being made is really about increasing the survivability of drop ships so much as it is about making the struggle between a dropship and a swarmer more interactive. I think this point is o...
- by bogeyman m - at 2015.04.30 13:47:00
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18. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
KalOfTheRathi wrote: bogeyman m wrote: Like most if the changes, but: - range amplifiers can't be fitted - still get stuck on terrain that shouldn't get stuck on - getting a random blackout or participant screen during a one-on-one - ve...
- by bogeyman m - at 2015.04.30 12:48:00
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19. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Like most if the changes, but: - range amplifiers can't be fitted - still get stuck on terrain that shouldn't get stuck on - getting a random blackout or participant screen during a one-on-one - vehicle shield hardeners need a slight shorter ...
- by bogeyman m - at 2015.04.29 12:17:00
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20. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I like the bandwidth idea. Still need to make Logis FASTER - same speed as their Assault racial counterparts. Still need to increase the equipment fitting bonus by another 5% or so. Still need to allow a 'quick swap' between the rep tool and the p...
- by bogeyman m - at 2015.04.29 05:29:00
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