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        1. 1 more PG for Minmatar Medium suits - in Feedback/Requests [original thread] 
            Aero Yassavi wrote:  I hate when this happens as well. Everything maxed but nope 1 pg   I've got Fitting Proficiency to L4 on my three favourite weapons -- I'm hoping that (for 900K SP each) I can find enough extra PG at L5 to round down that la... 
          - by bogeyman m - at 2015.05.14 18:15:00 
          
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        2. 1 more PG for Minmatar Medium suits - in Feedback/Requests [original thread] 
            Twelve Guage wrote:    bogeyman m wrote:  - Logistic and Assault suits - Minmatar race - 1 (one) more PG  That is all.        Your fit doesn't happen to be one PG short of perfection does it.    It does. 
          - by bogeyman m - at 2015.05.14 18:02:00 
          
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        3. 1 more PG for Minmatar Medium suits - in Feedback/Requests [original thread] 
            I-Shayz-I wrote:  They should really have more CPU and less PG seeing as they're shield oriented. Maybe try throwing some regulators and profile damps in the lows instead?  I can understand if it's because of kin cats, but that's to be expected.... 
          - by bogeyman m - at 2015.05.14 18:01:00 
          
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        4. 1 more PG for Minmatar Medium suits - in Feedback/Requests [original thread] 
          - Logistic and Assault suits - Minmatar race - 1 (one) more PG  That is all.    
          - by bogeyman m - at 2015.05.14 17:40:00 
          
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        5. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread] 
            Booby Tuesdays wrote:  Min Logi has the lowest KDR of all suits in the game.     Ya... I have a lot to do with that... Sorry gang. 
          - by bogeyman m - at 2015.05.13 03:27:00 
          
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        6. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread] 
            CCP Rattati wrote:  Dear players,  I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.  What if Skirmish, as the most tactical game mode becomes FW only.  Playe... 
          - by bogeyman m - at 2015.05.04 15:30:00 
          
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        7. Just camped enemy spawn in Acquisition - in Feedback/Requests [original thread] 
            MINA Longstrike wrote:  Acquisition should be using the biggest maps, not the smallest ones. Terminals should last less time (~3 mins) and vehicles should be a lot more desireable, both as mobile spawn centers and infantry cover, and as a means ... 
          - by bogeyman m - at 2015.05.03 21:19:00 
          
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        8. Remove Leave Battle from User Interface - in Feedback/Requests [original thread] 
            el OPERATOR wrote:  Leaving a battle should result in no rewards paid stat or isk wise, all losses accrued remain and a "Clone Warbarge Transport Fee" applied of some menial yet worthwhile number, like say 75k isk.  The CWTF could be worked in a... 
          - by bogeyman m - at 2015.05.03 16:05:00 
          
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        9. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread] 
            el OPERATOR wrote:    bogeyman m wrote:    Adipem Nothi wrote:    bogeyman m wrote:   How about a Bandwidth Enhancement Module, just like for CPU and PG?   Clever! Abuse potential?   Maybe. But you'd have to use a low (or high) slot to benefit, ... 
          - by bogeyman m - at 2015.05.02 05:59:00 
          
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        10. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread] 
            Adipem Nothi wrote:    bogeyman m wrote:   How about a Bandwidth Enhancement Module, just like for CPU and PG?   Clever! Abuse potential?   Maybe. But you'd have to use a low (or high) slot to benefit, so is that much different than a CPU or PG ... 
          - by bogeyman m - at 2015.05.01 02:06:00 
          
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        11. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread] 
            Haerr wrote:  Racial high & low slot layouts follows the Assaults EXACTLY. NO EXCEPTIONS  No Logistics suits will have a sidearm slot  All Logistics suits will have 4 EQ slots (all tiers)  Force all EQ slots to be filled in order for the fit... 
          - by bogeyman m - at 2015.05.01 01:59:00 
          
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        12. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread] 
            Thokk Nightshade wrote:    MINA Longstrike wrote:  As a callogi. Yes, would love 4th equipment (and more bandwidth???).      Agree 100%. However, as you said, Bandwidth would have to come up. Right now, the only thing that can legitimately go in... 
          - by bogeyman m - at 2015.05.01 01:31:00 
          
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        13. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread] 
            Breakin Stuff wrote:  Faster swarm travel means more time between impacts to react oddly, But the faster the swarms, the less degrees-per-second turn radius they should have. at 85 m/s I'd actually recommend dropping the turn radius to 30 degree... 
          - by bogeyman m - at 2015.04.30 22:20:00 
          
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        14. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread] 
            Stefan Stahl wrote:    bogeyman m wrote:    Stefan Stahl wrote:  With a SL right now no amount of pilot skill will keep you alive as long as you are within lock-on range.  [...]As a solo swarmer, I can reliably get two volleys in the air before ... 
          - by bogeyman m - at 2015.04.30 22:13:00 
          
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        15. Directional launch swarm missiles - in Feedback/Requests [original thread] 
          This suggestion by Stefan Stahl is brilliant and deserves resurrection :   https://forums.dust514.com/default.aspx?g=posts&m=2432920   I think adding distance-determined lock times would complement thus idea very well, for two reasons : - it s... 
          - by bogeyman m - at 2015.04.30 14:45:00 
          
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        16. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread] 
            Stefan Stahl wrote:  With a SL right now no amount of pilot skill will keep you alive as long as you are within lock-on range.   You had me until this statement. This is just not true when referring to a SINGLE swarmer. If referring to multiple ... 
          - by bogeyman m - at 2015.04.30 14:11:00 
          
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        17. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread] 
            Kaeru Nayiri wrote:  I don't think the proposal that is being made is really about increasing the survivability of drop ships so much as it is about making the struggle between a dropship and a swarmer more interactive.   I think this point is o... 
          - by bogeyman m - at 2015.04.30 13:47:00 
          
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        18. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread] 
            KalOfTheRathi wrote:    bogeyman m wrote:  Like most if the changes, but:  - range amplifiers can't be fitted  - still get stuck on terrain that shouldn't get stuck on   - getting a random blackout or participant screen during a one-on-one  - ve... 
          - by bogeyman m - at 2015.04.30 12:48:00 
          
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        19. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread] 
          Like most if the changes, but:  - range amplifiers can't be fitted  - still get stuck on terrain that shouldn't get stuck on   - getting a random blackout or participant screen during a one-on-one  - vehicle shield hardeners need a slight shorter ... 
          - by bogeyman m - at 2015.04.29 12:17:00 
          
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        20. CPM input request: Logistics & Support. - in Feedback/Requests [original thread] 
          I like the bandwidth idea. Still need to make Logis FASTER - same speed as their Assault racial counterparts. Still need to increase the equipment fitting bonus by another 5% or so. Still need to allow a 'quick swap' between the rep tool and the p... 
          - by bogeyman m - at 2015.04.29 05:29:00 
          
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