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        41. Needles ! - in Feedback/Requests [original thread] 
            Meee One wrote:    Apocalyptic Destroyer wrote:  Before the buff you must add an option to cancel the revive !! There is nothing more annoying than being revived in a scout suit in front of the enemy.     Well,that's only an issue with lower lev... 
          - by bogeyman m - at 2014.09.07 15:29:00 
          
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        42. [Notice Me] Proposed Scout Balancing - in Feedback/Requests [original thread] 
          Nerf overall Scout CPU/PG and then bonus/rebate CPU/PG for EWAR modules only.   
          - by bogeyman m - at 2014.09.07 15:24:00 
          
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        43. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread] 
            knight guard fury wrote:  I  don't know if this has been brought up yet, but rail rifles are still a bit powerful IMO specifically the milita and standard ones.    Combat Rifles don't really need a damage increase but they do lack damage past th... 
          - by bogeyman m - at 2014.09.07 01:24:00 
          
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        44. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread] 
          Lock range needs to be increased for swarms. If an ADS can hit something from 200m, then swarms should at least be able to do the same. I think 175m/200m/225m for std/adv/pro would work just fine.   (No change to missile flight range.) 
          - by bogeyman m - at 2014.09.07 00:58:00 
          
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        45. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread] 
          Adding a enter/exit delay (a reload animation?) would help reward (all) AV with a kill or assist when destroying a derpship. Currently if a DS hits zero eHP, the time for it to fall to the ground affords the immortal pilot plenty of time to bail out. 
          - by bogeyman m - at 2014.09.07 00:54:00 
          
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        46. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread] 
          Rendering issues need to be fixed for dropship pilots. It is only fair. 
          - by bogeyman m - at 2014.09.07 00:44:00 
          
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        47. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread] 
          Lock time should be reviewed during this fix also. I see no reason why it should take the same amount of time to lock onto a target 50m away as it does to lock onto one 150m away. 
          - by bogeyman m - at 2014.09.07 00:43:00 
          
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        48. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread] 
          While making swarm missiles 'less bendy' is a fine idea versus derpships, I fear that it will break their effectiveness against land vehicles. Increasing missile 'smarts' (to hit fewer molehills and outhouses) should also be part of this fix to ma... 
          - by bogeyman m - at 2014.09.07 00:41:00 
          
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        49. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread] 
            JudgeIsABadPilot wrote:    CCP Rattati wrote:  Hello again,  we are proposing the following changes to reduce the high efficiency of the ADS and promote Normal Dropship viability as well.  In short, the ADS can function as a fast attack vehicle,... 
          - by bogeyman m - at 2014.09.07 00:14:00 
          
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        50. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread] 
            Ryme Intrinseca wrote:  You can increase swarm speed to 60m/s or 600m/s, doesn't change the fact that a small rail dropship can hover at 200m, picking off infantry with impunity from outside swarm range.   THIS 
          - by bogeyman m - at 2014.09.06 23:30:00 
          
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        51. How to balance AV vs ADS - in Feedback/Requests [original thread] 
            Gabriel Ceja wrote:  I believe that there is one major factor that is making the balance between the ads v av difficult that is the solo pilots (I'm not trying to hate on them just basing this from what I've seen) Think about it and take a close... 
          - by bogeyman m - at 2014.09.06 15:33:00 
          
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        52. How to balance AV vs ADS - in Feedback/Requests [original thread] 
            MarasdF Loron wrote:    Vulpes Dolosus wrote:  3a. It was reduced in Charlie when they removed the extra missiles from ADV and PRO swarms. Sure they knock you around a bit bit it isn't that bad.    They still sometimes knock me 90 degrees vertic... 
          - by bogeyman m - at 2014.09.06 15:22:00 
          
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        53. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread] 
            Breakin Stuff wrote:    manboar thunder fist wrote:  200m in the redline is incredibly viable on certain maps like the Dom pipe road compound map in the city   200m is too short for a sniper rifle. WAAAAAY too short.   Agreed. But 500m+ is WAAAA... 
          - by bogeyman m - at 2014.09.06 14:44:00 
          
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        54. CPM input request: Logistics & Support. - in Feedback/Requests [original thread] 
            John Demonsbane wrote:    el OPERATOR wrote:    bogeyman m wrote:    John Demonsbane wrote:  How does it confirm anything?... people farm vehicle damage points too. Should we take that away?   Action + result + repeatability = confirmation   Peo... 
          - by bogeyman m - at 2014.09.06 05:37:00 
          
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        55. CPM input request: Logistics & Support. - in Feedback/Requests [original thread] 
            Meee One wrote:    John Demonsbane wrote:    bogeyman m wrote:    Breakin Stuff wrote:  Demonsbane your antagonistic, murderous bad attitude towards  boosters   Minmatar  has been noted and found giggleworthy.   ^Also true.    I'm glad we agree ... 
          - by bogeyman m - at 2014.09.06 05:24:00 
          
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        56. CPM input request: Logistics & Support. - in Feedback/Requests [original thread] 
            John Demonsbane wrote:    bogeyman m wrote:    Breakin Stuff wrote:  Demonsbane your antagonistic, murderous bad attitude towards  boosters   Minmatar  has been noted and found giggleworthy.   ^Also true.   I'm glad we agree that a murderous att... 
          - by bogeyman m - at 2014.09.06 05:23:00 
          
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        57. CPM input request: Logistics & Support. - in Feedback/Requests [original thread] 
            John Demonsbane wrote:    bogeyman m wrote:    John Demonsbane wrote:    bogeyman m wrote:    John Demonsbane wrote:  How does it confirm anything?... people farm vehicle damage points too. Should we take that away?   Action + result + repeatabi... 
          - by bogeyman m - at 2014.09.06 01:07:00 
          
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        58. CPM input request: Logistics & Support. - in Feedback/Requests [original thread] 
            Thaddeus Reynolds wrote:  Question: Could you change the Minmatar suit to a sapper and somehow make Proximity mines explode based on Signature Profile instead of just on vehicles (Giving the Minmatar Logi a bonus to proxy mine triggers and explo... 
          - by bogeyman m - at 2014.09.06 01:01:00 
          
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        59. CPM input request: Logistics & Support. - in Feedback/Requests [original thread] 
            Breakin Stuff wrote:  Demonsbane your antagonistic, murderous bad attitude towards  boosters   Minmatar  has been noted and found giggleworthy.   ^Also true. 
          - by bogeyman m - at 2014.09.06 00:56:00 
          
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        60. CPM input request: Logistics & Support. - in Feedback/Requests [original thread] 
            John Demonsbane wrote:    bogeyman m wrote:    John Demonsbane wrote:  How does it confirm anything?... people farm vehicle damage points too. Should we take that away?   Action + result + repeatability = confirmation   People farming vehicle da... 
          - by bogeyman m - at 2014.09.05 03:13:00 
          
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