Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
41. Needles ! - in Feedback/Requests [original thread]
Meee One wrote: Apocalyptic Destroyer wrote: Before the buff you must add an option to cancel the revive !! There is nothing more annoying than being revived in a scout suit in front of the enemy. Well,that's only an issue with lower lev...
- by bogeyman m - at 2014.09.07 15:29:00
|
42. [Notice Me] Proposed Scout Balancing - in Feedback/Requests [original thread]
Nerf overall Scout CPU/PG and then bonus/rebate CPU/PG for EWAR modules only.
- by bogeyman m - at 2014.09.07 15:24:00
|
43. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
knight guard fury wrote: I don't know if this has been brought up yet, but rail rifles are still a bit powerful IMO specifically the milita and standard ones. Combat Rifles don't really need a damage increase but they do lack damage past th...
- by bogeyman m - at 2014.09.07 01:24:00
|
44. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Lock range needs to be increased for swarms. If an ADS can hit something from 200m, then swarms should at least be able to do the same. I think 175m/200m/225m for std/adv/pro would work just fine. (No change to missile flight range.)
- by bogeyman m - at 2014.09.07 00:58:00
|
45. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Adding a enter/exit delay (a reload animation?) would help reward (all) AV with a kill or assist when destroying a derpship. Currently if a DS hits zero eHP, the time for it to fall to the ground affords the immortal pilot plenty of time to bail out.
- by bogeyman m - at 2014.09.07 00:54:00
|
46. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Rendering issues need to be fixed for dropship pilots. It is only fair.
- by bogeyman m - at 2014.09.07 00:44:00
|
47. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Lock time should be reviewed during this fix also. I see no reason why it should take the same amount of time to lock onto a target 50m away as it does to lock onto one 150m away.
- by bogeyman m - at 2014.09.07 00:43:00
|
48. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
While making swarm missiles 'less bendy' is a fine idea versus derpships, I fear that it will break their effectiveness against land vehicles. Increasing missile 'smarts' (to hit fewer molehills and outhouses) should also be part of this fix to ma...
- by bogeyman m - at 2014.09.07 00:41:00
|
49. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
JudgeIsABadPilot wrote: CCP Rattati wrote: Hello again, we are proposing the following changes to reduce the high efficiency of the ADS and promote Normal Dropship viability as well. In short, the ADS can function as a fast attack vehicle,...
- by bogeyman m - at 2014.09.07 00:14:00
|
50. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: You can increase swarm speed to 60m/s or 600m/s, doesn't change the fact that a small rail dropship can hover at 200m, picking off infantry with impunity from outside swarm range. THIS
- by bogeyman m - at 2014.09.06 23:30:00
|
51. How to balance AV vs ADS - in Feedback/Requests [original thread]
Gabriel Ceja wrote: I believe that there is one major factor that is making the balance between the ads v av difficult that is the solo pilots (I'm not trying to hate on them just basing this from what I've seen) Think about it and take a close...
- by bogeyman m - at 2014.09.06 15:33:00
|
52. How to balance AV vs ADS - in Feedback/Requests [original thread]
MarasdF Loron wrote: Vulpes Dolosus wrote: 3a. It was reduced in Charlie when they removed the extra missiles from ADV and PRO swarms. Sure they knock you around a bit bit it isn't that bad. They still sometimes knock me 90 degrees vertic...
- by bogeyman m - at 2014.09.06 15:22:00
|
53. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Breakin Stuff wrote: manboar thunder fist wrote: 200m in the redline is incredibly viable on certain maps like the Dom pipe road compound map in the city 200m is too short for a sniper rifle. WAAAAAY too short. Agreed. But 500m+ is WAAAA...
- by bogeyman m - at 2014.09.06 14:44:00
|
54. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: el OPERATOR wrote: bogeyman m wrote: John Demonsbane wrote: How does it confirm anything?... people farm vehicle damage points too. Should we take that away? Action + result + repeatability = confirmation Peo...
- by bogeyman m - at 2014.09.06 05:37:00
|
55. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: John Demonsbane wrote: bogeyman m wrote: Breakin Stuff wrote: Demonsbane your antagonistic, murderous bad attitude towards boosters Minmatar has been noted and found giggleworthy. ^Also true. I'm glad we agree ...
- by bogeyman m - at 2014.09.06 05:24:00
|
56. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: bogeyman m wrote: Breakin Stuff wrote: Demonsbane your antagonistic, murderous bad attitude towards boosters Minmatar has been noted and found giggleworthy. ^Also true. I'm glad we agree that a murderous att...
- by bogeyman m - at 2014.09.06 05:23:00
|
57. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: bogeyman m wrote: John Demonsbane wrote: bogeyman m wrote: John Demonsbane wrote: How does it confirm anything?... people farm vehicle damage points too. Should we take that away? Action + result + repeatabi...
- by bogeyman m - at 2014.09.06 01:07:00
|
58. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Question: Could you change the Minmatar suit to a sapper and somehow make Proximity mines explode based on Signature Profile instead of just on vehicles (Giving the Minmatar Logi a bonus to proxy mine triggers and explo...
- by bogeyman m - at 2014.09.06 01:01:00
|
59. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Demonsbane your antagonistic, murderous bad attitude towards boosters Minmatar has been noted and found giggleworthy. ^Also true.
- by bogeyman m - at 2014.09.06 00:56:00
|
60. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: bogeyman m wrote: John Demonsbane wrote: How does it confirm anything?... people farm vehicle damage points too. Should we take that away? Action + result + repeatability = confirmation People farming vehicle da...
- by bogeyman m - at 2014.09.05 03:13:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |