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1021. (Feedback) AV Grenades - in Feedback/Requests [original thread]
Harpyja wrote: I'll be fine with either of these three things: Reduce AV grenade damage. I don't see how they do a substantial amount of damage compared to locus grenades. Even if they are more 'special,' in the real world an explosion outs...
- by Zeylon Rho - at 2013.05.27 13:05:00
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1022. (Feedback) AV Grenades - in Feedback/Requests [original thread]
If it's a matter of sacrificing equipment slots, let's not forget that the guy in the tank hasn't actually sacrificed anything. You can come onto the field with every and any fitting in the game, then call a vehicle. Vehicles require no equipment ...
- by Zeylon Rho - at 2013.05.27 12:44:00
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1023. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
Lilah Silverstone wrote: Race is irrelevant and the MQ is based of of your station, meaning when travel is implemented it will change to whatever race's station it is in eve. I really don't think you'd want to pay for something that doesn't eve...
- by Zeylon Rho - at 2013.05.27 11:18:00
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1024. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
I wouldn't mind a chance to change starter fit options - they had no distinction when my character was made.
- by Zeylon Rho - at 2013.05.27 09:17:00
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1025. [Request] Customize Keymappings - Mouse/Keyboard & Controller - in Feedback/Requests [original thread]
D ofDk wrote: Dear CCP and comunity. I noticed several time that its hard to punch those common cycle actions to advise my squad what to do next. Tryed that with my controller first but its very buggy to do so. Then i tried with mouse/keyboa...
- by Zeylon Rho - at 2013.05.27 05:39:00
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1026. Amarr Logistics Suit - in Feedback/Requests [original thread]
Mark0h wrote: I still plan on going amarr logi after my optional respec. I have faith that CcP will bring balance to the force. You have more faith than most then.
- by Zeylon Rho - at 2013.05.27 04:38:00
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1027. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
I like the analysis. It's basically adding acceleration on the far end of the stick I guess. I find the current system mostly workable, but I can see how your way makes sense.
- by Zeylon Rho - at 2013.05.27 04:30:00
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1028. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
You told me to skip to post #6 where they're described as passive skills. I think the weapon/equipment menu is awkward and buggy enough without trying to add active skills to it anyhow. That's the worst thought out thread on heavies I've ever see...
- by Zeylon Rho - at 2013.05.26 17:52:00
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1029. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Dehlia Metii wrote: It would probably depend on how the specialization suits are balanced. If you give Assault Suits better HP than Basic Frames, that magnifies any shielding effect you give their passive, right? If th...
- by Zeylon Rho - at 2013.05.26 16:29:00
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1030. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
ARs in general are too good, and have too long of a range for "blaster" type weapons. The TAR in particular seems to outrange everything but Sniper Rifles, and it's supposedly representing "Blasters" which are one of the shortest range weapons in ...
- by Zeylon Rho - at 2013.05.26 13:45:00
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1031. [Request] Give us the option to only queue for matches that haven't started - in Feedback/Requests [original thread]
That, or stop putting us in matches that are already half or mostly over. I'd rather wait longer for a match that hasn't started than waste my time loading into a battle to see half my team chilling in the MCC and the match a couple of minutes a...
- by Zeylon Rho - at 2013.05.26 13:41:00
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1032. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
I don't know about a range increasing skill. I think the optimum range for a pulse-laser should be higher than a blaster, but that seems like it would be a lot more unbalancing as a passive than something like heat-build up reduction (which is a p...
- by Zeylon Rho - at 2013.05.26 08:03:00
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1033. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
Yeah, you need to distinguish between suits themselves being redundant and passive skills being desirable. It's a fact that most of the specialization suits are identical in stats to the basic frame. The passive skills obviously differ, it's jus...
- by Zeylon Rho - at 2013.05.26 06:12:00
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1034. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Arx Ardashir wrote: Unfortunately if we were to be closer to EVE in terms of weapon mechanics, all rapid-fire blasters (like the AR) would have to be SMGs. You could get more range by putting in a different ammo type, but we don't have those o...
- by Zeylon Rho - at 2013.05.26 06:10:00
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1035. Amarr Logistics Suit - in Feedback/Requests [original thread]
Will these suit changes go live with the respec, or will people respec then have things changed - cue more QQ?
- by Zeylon Rho - at 2013.05.26 06:09:00
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1036. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Arx Ardashir wrote: TARs can keep their range, but they should have to be using iron-based ammo to do so, meaning a lot less damage. The fact that there isn't the overheat mechanic (despite shooting plasma, which is heat given physical form a...
- by Zeylon Rho - at 2013.05.26 06:08:00
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1037. [Suggestion] Scrambler Rifle skill alternative. - in Feedback/Requests [original thread]
I still support this..
- by Zeylon Rho - at 2013.05.26 06:04:00
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1038. [Suggestion] Scrambler Rifle skill alternative. - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Reduction to heat buildup is too much with the Amarr Assault skill. I suggest the Scrambler Rifle skill either: 1) Reduce overheating duration per level or 2) Reduce the damage taken by overheating per level It makes t...
- by Zeylon Rho - at 2013.05.25 07:55:00
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1039. The Black Jackal's Controversial Idea #294 (Grading Missions across the PvE ... - in Feedback/Requests [original thread]
More gameplay variety would be better.
- by Zeylon Rho - at 2013.05.25 07:42:00
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1040. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I definitely wouldn't mind if the Scrambler Pistol had longer range too. It doesn't have sights, relatively low ammo, etc. Still, on-topic, the Scrambler Rifle passive needs to be fixed.
- by Zeylon Rho - at 2013.05.25 05:55:00
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