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1001. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
reserved
- by Zeylon Rho - at 2013.05.29 07:51:00
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1002. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
Well, I hope it comes back. There was no indication it was limited on my SD display anywhere that I saw.
- by Zeylon Rho - at 2013.05.28 17:46:00
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1003. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
J'Hiera wrote: Zeylon Rho wrote: Saw it left the market with this update. I sort of put off looking at it too much while I already had a passive active, didn't know it was a limited time thing - no text on the market suggested such. Is that ...
- by Zeylon Rho - at 2013.05.28 16:03:00
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1004. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
Saw it left the market with this update. I sort of put off looking at it too much while I already had a passive active, didn't know it was a limited time thing - no text on the market suggested such. Is that going to be coming back at some point (...
- by Zeylon Rho - at 2013.05.28 13:19:00
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1005. [Feedback] Plasma Cannon AV Capabilities - in Feedback/Requests [original thread]
Aeon Amadi wrote: Zeylon Rho wrote: Aeon Amadi wrote: EXASTRA INVICTAS wrote: The CPU is high because it requires 0 powergrid to operate. That, combined with its CPU reduction skill lowers its CPU quickly. And when you use it on a Ga...
- by Zeylon Rho - at 2013.05.28 13:17:00
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1006. [Feedback] Plasma Cannon AV Capabilities - in Feedback/Requests [original thread]
Aeon Amadi wrote: EXASTRA INVICTAS wrote: The CPU is high because it requires 0 powergrid to operate. That, combined with its CPU reduction skill lowers its CPU quickly. And when you use it on a Gallente Assault Suit (since it's Gallente P...
- by Zeylon Rho - at 2013.05.28 12:03:00
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1007. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Well... they removed all the type-2 suit variants from the market with uprising...
- by Zeylon Rho - at 2013.05.28 04:47:00
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1008. [REQUEST] All Skills Need an Innate Bonus - in Feedback/Requests [original thread]
Small matter perhaps, but this highlights another problem in game - many of the skills that are only skills aren't worth your time. I'm referring of course to the reload/ammo/optimization skills. Many of them provide extremely marginal to non-exis...
- by Zeylon Rho - at 2013.05.28 03:51:00
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1009. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
In any event, the weapons should be balanced holistically - with stats and passives taken into account. The chief concern of this thread is that the passive ignores a weapon variant.
- by Zeylon Rho - at 2013.05.28 03:21:00
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1010. [Request] Divide dropsuits by race in the market - in Feedback/Requests [original thread]
This would make sense. Other section of the market don't get blotted out because you lack skills because the sections are all very exclusive. For suits specifically, separation by racial variant within spec would be much neater.
- by Zeylon Rho - at 2013.05.27 14:59:00
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1011. Why are there only Minmatar AUR Logi DropSuites? - in Feedback/Requests [original thread]
Draco Cerberus wrote: Yeah, a BPO Proto Caldari Logi suit would be really cool, worth spending AUR on. What is the motivation for me to spend my money on a $100 merc pack if it only has a different painted ck1 BPO that is other wise no differen...
- by Zeylon Rho - at 2013.05.27 14:39:00
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1012. [Suggestion] Scrambler Rifle skill alternative. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Heat reduction skill would be nice and all, but almost just useless as the current skill bonus for the assault scrambler rifle since it rarely ever overheats. I would suggest a range bonus (optimal range included). ...
- by Zeylon Rho - at 2013.05.27 14:11:00
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1013. [feedback] flaylock proficiency skills for reducing PG - i think its joke - in Feedback/Requests [original thread]
On their "fixed" for uprising, there's a small note about "Flaylock and Plasma Cannon not requiring PG" - it says "fixed", but with a note that says "working as intended". Neither is supposed to require any PG (which means the couple of Flaylocks ...
- by Zeylon Rho - at 2013.05.27 14:03:00
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1014. Buff Scrambler Rifle - Reduce Heat Buildup... - in Feedback/Requests [original thread]
Bones McGavins wrote: Jack McReady wrote: RuckingFetard wrote: Proto Amarr Assault? you would get 2 more shots with the suit bonus which is dissapointing. This is kinda huge though. Look at the Scrambler pistol and how adding 4 round...
- by Zeylon Rho - at 2013.05.27 13:46:00
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1015. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Zeylon Rho wrote: Arx Ardashir wrote: Unfortunately if we were to be closer to EVE in terms of weapon mechanics, all rapid-fire blasters (like the AR) would have to be SMGs. You could get more range by putting in a different ammo type, but ...
- by Zeylon Rho - at 2013.05.27 13:44:00
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1016. Feedback - Reduce Scrambler Rifle Overheating Buildup... - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: A change to heat reduction build-up wouldn't make the gun an AR, it's just a mild improvement that unlike the charge-time can actually be useful. I wouldn't change the heat-reduction in a flat way. I'd keep the heat bui...
- by Zeylon Rho - at 2013.05.27 13:43:00
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1017. [Suggestion] Scrambler Rifle skill alternative. - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: Again. Everyone is so hell bent on giving the ASCR and SCR more reduction on heat build up which doesn't make sense. Laser heat up, especially pulse lasers as they have large energy discharges at repeatedly higher intervals...
- by Zeylon Rho - at 2013.05.27 13:40:00
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1018. Scrambler Rifle and Laser Rifle - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Val'herik Dorn wrote: The main scrambler isn't actually a pulse laser... it is a beam laser. Wrong. The Scrambler Rifle is most definitely a pulse laser. If it acted like the Laser Rifle, it would be a beam laser, but...
- by Zeylon Rho - at 2013.05.27 13:22:00
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1019. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: Zeylon Rho wrote: I don't know about a range increasing skill. I think the optimum range for a pulse-laser should be higher than a blaster, but that seems like it would be a lot more unbalancing as a passive than somethi...
- by Zeylon Rho - at 2013.05.27 13:20:00
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1020. Why are there only Minmatar AUR Logi DropSuites? - in Feedback/Requests [original thread]
You could just as easily ask: "Why are all the BPO dropsuits on the market only of the racial variants that existed prior to uprising?" "Why are all the suits (including BPOs) in the "NEW FOR UPRISING" merc packs only consisting of the role/raci...
- by Zeylon Rho - at 2013.05.27 13:10:00
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